Rifles Photon Arts

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Rifle Photon Arts
UIPAPiercingRound.png Piercing Round UIPAGrenadeRound.png Grenade Round UIPASteadyShot.png Steady Shot UIPADiffusionRound.png Diffusion Round UIPAHomingVolley.png Homing Volley / Zero UIPAImpactSlider.png Impact Slider
UIPAStealthShot.png Stealth Shot UIPASkyfireSalvo.png Skyfire Salvo UIPASlideburst.png Slideburst / Zero UIPASatelliteCannon.png Satellite Cannon UIPAPositronBlast.png Positron Blast

Overview

Rifles

Being one of the Ranger's choice of weapons as well as Gunner's secondary choice, many of its PAs can fire while moving freely, as well as flexibility and generally low PP consumption. In compensation, many of their PAs have slightly lower damage.

Some of their PAs have a charging aspect to them that fixes the user in a stationary point, with no safety net of having Super Armor, there is a risk of getting attack while using these PAs. In return they offer high power.

Unique to ranged weapons, all of their PAs can score headshots to deal even more damage, but some PAs have distance decay when a certain amount of distance is reached.

Although less effective in multiplayer situations, they offer great versatility against one vs one targets.

  • Distance Decay
    Some PAs have their power reduced to 80% when the distance between the enemy and the character is more than a certain distance. Dependent on what PA is used.

Photon Arts

Piercing Round

Icon Name Stat +1 +17 Description
UIPAPiercingRound.png Piercing Round Potency - 825 Load and fire a magazine with high-powered piercing rounds.
DEX Correction 100
PP 20
  • Due to the nature of penetrating attacks, multiple hits can occur in multiple parts of multiple enemies.
  • Under certain distances, 2 hits is possible even for smaller parts.
  • Activating the PA in the air will cause the loading animation to be shorter, allowing for faster PA usage.
  • To elaborate on the PA, the shot will keep going straight even after hitting a target, and when a certain amount of distance is reached, the shot can hit again.
    Due to this specification, hitting a large part with this PA can allow the shot to hit the same part twice in one attack.
  • When performing the PA in the air, Stationary Fire can be activated by continuously attacking.
  • Power notation of the shot is 100%. No Distance Decay.


Grenade Round

Icon Name Stat +1 +17 Description
UIPAGrenadeRound.png Grenade Round Potency - 724 Loads and fires a round that explodes on impact, with the potential to hit numerous targets with the blast.
DEX Correction 100
PP 20
  • A PA with a similar attribute to the Launcher's Normal Attack. Has faster rate of fire than the Launcher and has a launching effect.
    • With its high rate of fire, altitude can be consistently sustained if the PA is repeated in the air.
  • When performing the PA in the air, Stationary Fire can be activated by continuously attacking.
  • Like the Launcher, the blast is centered on the point of impact.
  • Power notation of the shot is 100%. No Distance Decay.


Steady Shot

Icon Name Stat +1 +17 Description
UIPASteadyShot.png Steady Shot Potency - 2177 Focused fire at a single point. For as simple as it is, it packs a punch.
DEX Correction 100
PP 15
  • A 12-shot attack PA. Like a Normal Attack, it shoots almost instantly, making it easy to hit moving enemies.
  • Can move while shooting. If Stationary Fire was active before the activation of the PA, the bonus will not be lost for the entirety of the PA. Can be canceled by dive rolling.
    • When activated in the air, the user becomes stationary in that spot.
  • When performing the PA in the air, Stationary Fire can be activated by continuously attacking.
  • Power notation per shot is 9%. With all 12 shots connecting will result in 108% of the stated power.
    There is Distance Decay. Decay occurs from a distance of about 6 dive rolls.


Diffusion Round

Icon Name Stat +1 +17 Description
UIPADiffusionRound.png Diffusion Round Potency - 1746 Swap magazines and fire a scatter of bullets with wide range. Can strike many targets at once.
DEX Correction 100
PP 20
  • Uses a shotgun round to blast down a small area of enemies on the spot. Range increases as it gets farther, but overall is very short.
  • Has an attribute of hitting the nearest part of the enemy when shot.
  • When performing the PA in the air, Stationary Fire can be activated by continuously attacking.
  • Power notation of the shot is 100%. No Distance Decay.


Homing Volley

Icon Name Stat +1 +17 Description
UIPAHomingVolley.png Homing Volley Potency - 2138 Charge up and aim down the weapon's sights to fire a shot that can home in on targets.
DEX Correction 100
PP 25
  • Hold down the PA button to lock onto multiple enemies (Up to 6 targets) and fire homing bullets when released.
  • Has a launching effect uncharged.
  • Unlike normally locking on, individual parts of the same enemy can be targeted. Rather difficult to do without being in over the shoulder mode.
  • Immediately after firing, the homing bullets will not track the enemy, but goes straight into the direction of the target.
  • Power notation per shot is 17%, with all 6 shots connecting results in 102% of the stated power.
    There is Distance Decay. Decay occurs from a distance of about 6 dive rolls.


Homing Volley Zero

Icon Name Stat +1 +17 Description
UIPAHomingVolley.png Homing Volley Zero Potency - 760 Instead of locking on to multiple enemies, all homing bullets are fired at a single target, improving long range accuracy.
DEX Correction 100
PP 25

Custom Type 1: Power +0 ~ +52
Custom Type 2: PP Consumption -0 ~ -10

  • 6 homing bullets are simultaneously shot at a single target.
  • The homing bullets are spread in a fan shape of about 45 degrees to the left and right side, and flies towards the target.
  • The nature of the homing shots themselves hasn't changed, so if there are no locked on targets, no shots will be fired and only PP is consumed.
  • Power notation per shot is 17%, with all 6 shots connecting results in 102% of the stated power.
    There is Distance Decay. Decay occurs from a distance of about 6 dive rolls.


Impact Slider

Icon Name Stat +1 +17 Description
UIPAImpactSlider.png Impact Slider Potency - 2791 Spray a hail of bullets during a controlled slide. Doubles as a good mobility option.
DEX Correction 100
PP 25
  • After stepping back slightly, shoot 4 shots while sliding and finish off with a roundhouse kick that also launches.
    • The roundhouse kick is a melee type attack that scales on Ranged Power, and has a weak launching effect.
    • Directional input can be made to change the movement distance and direction to some extent.
  • The direction of the shots are fixed at the front, but is possible to aim to some extent in OTS view.
  • Power notation per shot is 25%, and 2% for the roundhouse kick, totaling to 102% of the stated power.
    There is Distance Decay. Decay occurs from a distance of about 6 dive rolls.
  • Not inputting any direction will make the PA slide towards the front.
    • Inputting forward will increase the moving distance. Inputting left or right will curve the slide towards that direction.
    • inputting backward will decrease the moving distance.
  • Invulnerability frames occur only during the sliding portion of the PA.


Stealth Shot

Icon Name Stat +1 +17 Description
UIPAStealthShot.png Stealth Shot Potency - 1120 Crawl along the ground and fire a shot when the button is released, allowing you to carry out surprise attacks.
DEX Correction 100
PP 20
  • While holding the button down, the user will continuously crawl forward, and when released, a shot is fired. If the PA is pressed at the moment, a stationary laid down shot is fired instead.
    • Invulnerability frames occur when shooting.
  • Power notation of the shot is 100%.
    There is Distance Decay. Decay occurs from a distance of about 6 dive rolls.


Skyfire Salvo

Icon Name Stat +1 +17 Description
UIPASkyfireSalvo.png Skyfire Salvo Potency - 1770 Sprays bullets into the sky, sending a seemingly-unending rain of shots down around you.
DEX Correction 100
PP 20
  • Hits 10 times in total slowly in a cylindrical range with a radius of about 1m around the user. Has an initial hit when firing into the sky.
  • The initial shots into the air cannot be canceled.
  • When the PA is activated on the ground, the attacks are made from bottom to top, and when activated in the air, the attacks are made from top to bottom.
  • Power notation per shot is 10%, for 100% with 10 hits excluding the initial hit, and 110% with 11 including.


Slideburst

Icon Name Stat +1 +17 Description
UIPASlideburst.png Slideburst Potency - 1231 Lock on to your target and dive into a controlled backward or left/right slide while spraying a deadly-effective burst of shots.
DEX Correction 100
PP 25
  • After raising the weapon, shoot out while diving left, right, or backwards. The movement direction will be the same as the direction that was input until just before activating the PA.
  • When activated by left or right input while locking on, the user will dive around the locked on target.
  • Unlike Impact Slider, there is no roundhouse kick.
  • Left and right dives has a longer movement distance and more shots than diving backwards.
    • 10 shots when diving backwards and 13 shots when diving left or right.
  • When activated in the air, the user stands up passively after shooting.
  • Power notation per shot is 10%, with 100% total for 10 hits while diving backwards and 130% for 13 hits while diving left or right.
    There is Distance Decay. Decay occurs from a distance of about 6 dive rolls.


Slideburst Zero

Icon Name Stat +1 +17 Description
UIPASlideburst.png Slideburst Zero Potency - 1457 A run-and-gun assault on captured targets. Holding down the button allows you to move in any direction while firing.
DEX Correction 100
PP 20

Custom Type 1: Power +0 ~ +82
Custom Type 2: PP Consumption +0 ~ +10

  • When holding down the PA button, the user will continuously shoot and move freely.
    If the PA is tapped slightly, no shots are fired and the user will do the end of the animation.
    • PP Consumption is as shown at the same time as activation. Afterwards, holding down the PA will consume PP at a rate of about 7.5PP per second, consuming 1PP each.
  • Invulnerability frames occur during the activation just before the start of firing shots.
  • Power notation per shot is 10%, with the rate of fire having 7.5 shots per second.
    There is Distance Decay. Decay occurs from a distance of about 6 dive rolls.


Satellite Cannon

Icon Name Stat +1 +17 Description
UIPASatelliteCannon.png Satellite Cannon Potency 5349 6272 Fire a powerful blast from the sky above your target. Can be charged to increase intensity.
DEX Correction 100
Charge Time 1.5s / 3.0s
PP 32
  • A chargeable PA that can be released to fire a shot from the sky. Two levels of charging are possible, with more damage, hits and shorter range at each level.
    • Power notation of uncharged is 5% x1, 30% x 2 for level 1 charge, and 20% x 5 for level 2 charge. No Distance Decay.
  • While very powerful, the PA has some drawbacks.
    • Cannot be canceled after the PA is activated along with no Super Armor for the duration.
    • The user cannot move at all during the PA, and the turning rate is greatly reduced.
    • Large ending lag after releasing the shot (Can be shortened by jumping or dive rolling).
    • After firing, there is a delay until the attacks hit, allowing enemies to quickly avoid the attack.


Positron Blast

Icon Name Stat +1 +17 Description
UIPAPositronBlast.png Positron Blast Potency 1552 1820 Fire a massively-powerful piercing shot. Can be charged to increase it's piercing power.
DEX Correction 100
Charge Time 1.0s / 2.0s
PP 30
  • A chargeable PA that fires a large photon penetrating shot. Can be charged up to 2 levels.
    • When uncharged, the shot is fired immediately. Has the same property as Piercing Round.
    • When charged, the attack range expands to a spherical shape. Similar to Foie.
    • The shot will continue to penetrate until it hits an obstacle. Not only suitable for enemies that are lined up, but also against larger enemies with multiple parts.
    • The user cannot move while charging, and the turning speed is greatly reduced.
      • Charging in the air will allow the user to remain stationary without losing altitude.
  • Regardless of charge, air or ground, the user will move back in recoil of the shot, making Stationary Fire inapplicable for the next Perfect Attack.
  • Power notation for the shot is 55% for uncharged, 90% for level 1 charge, and 100% for level 2 charge. Charging makes it easier to achieve multiple hits. No Distance Decay.
  • The maximum number of hits is 3 for uncharged and 5 for level 1 and 2 charge.
    • Since the power notation is per hit, the power shown is (power X number of hits).