Etoile

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Wielding three types of weapons, the Étoile (Et) is a unique Scion Class distinguished by its melee-oriented focus, with access to three types of melee weapons with a wide range of capabilities. Its outstanding bulk and survivability makes Étoile a fantastic front-line fighter, and with its unique party support options, an Étoile is a must-have in any party.

Unlike other classes, Étoile does not provide base stat bonuses when reaching Lv.75.

Properties of Étoile

As a Scion Class, the Étoile Class has several properties not shared by Normal Classes.

Unlocking Étoile

To unlock the Étoile class, the player must complete a Client Order from Cofy. To complete this Client Order, the player must earn a Title which requires reaching Level 75 in any two non-Scion Classes.

Other Properties

  • Étoile Photon Arts do not require a Photon Art Disc to learn, and do not need to be leveled.
  • The Étoile cannot use Innate Photon Arts or Techniques that are pre-installed into certain Double Sabers, Soaring Blades, or Wands. However, Innate Photon Arts and Techniques installed onto other types of weapons may still be used.
  • The Étoile cannot select a Subclass. However, the Étoile Class may be selected as a Subclass.
    • Even if Étoile is set as a Subclass, you cannot use its PAs.
  • Certain Potentials, Skill Rings, and buffs have altered or nullified effects on Phantom.

Class Weapon Overview

The Étoile uses the Double Saber Double Saber, Soaring Blades Soaring Blades, and Wand Wand weapons.

Double Saber

Étoile's Double Saber is a master of mobile arts, with a variety of short ranged and long ranged attacks at its disposal. With this, it can keep up with even the most flighty targets and unleash large amounts of damage with ease.

Double Saber's Weapon Action is Deflect. Press the Weapon Action button to put up your guard. If an enemy strikes you while Deflect is active, you can follow up with a Deflect Combo by pressing the Weapon Action button again.

Soaring Blades

Étoile's Soaring Blades are a slower, primarily short-ranged weapon ideal for taking on targets in close range. What it lacks in range and speed, it makes up for in sheer power and burst, able to inflict massive amounts of damage with its unique set of abilities.

Soaring Blades' Weapon Action is Parry. Press the Weapon Action button to shield yourself with blades, nullifying any attack. Parry can be used in the middle of attacks as well without interrupting them. Pressing the Weapon Action button during a Sidestep instead activates Sidestep Edge, where the user hurls a blade at the target. If Étoile Soaring Blades Focus is at least half full, pressing the Weapon Action button again during Sidestep Edge initiates Connect, where the user assaults the enemy with a powerful combo. If the Focus Gauge is completely full, Connect can be followed up by the almighty Full Connect by pressing Weapon Action during Connect, combining the Soaring Blades into a massive sword to render foes apart.

Wand

Étoile's Wand is a jack-of-all-trades, boasting an extremely versatile kit unlike any other weapon. Its Photon Arts can adapt to a wide range of combat situations, and no damage output is sacrificed in the process. With access to Focus PAs, Wand has the ability to output immense damage on targets at the cost of range.

Wand's Weapon Action is Charge Protect. Press the Weapon Action button to summon a barrier that blocks attacks. If the Étoile Wand Focus Gauge has Focus, the Weapon Action can be held to maintain the barrier, draining Focus in the process. Holding Protect will eventually power up Protect; releasing the Weapon Action button will initiate a Protect Release. Protect Release's effect varies based on the amount of Focus consumed by holding Protect, starting from a weak projectile, then a powerful blast, then unleashing a massive burst of energy that repeatedly damages nearby foes before finishing them off with a final blast.

During Photon Arts, pressing the Weapon Action button when a white circle appears will activate Focused PA, performing an alternative version of that PA with shorter range and enhanced damage output.

Gunblade

These are universal weapons for all classes, which can switch between melee attacks that scale off of MEL MEL Pwr and ranged attacks that scale off of RNG RNG Pwr.

Skill Tree Overview

EtoileSkillTree.png

Skills

Class Related Skills

Étoile Double Saber Focus

Focus Skill. Main Class Only. Uses Focus and reduces damage taken while attacked. Use Focus by holding Normal Attack to do an enhanced attack.

Icon Skill Name Prerequisite Skill Level
1
UIIconEtoileDSFocus.png Étoile Double Saber Focus - -

Étoile Double Saber Focus

  • Focus accumulates when hitting enemies. Up to 3 Gauges of Focus can be stocked.
    The amount of accumulation differs for each attack, and if it is a Sidestep Guard, it will increase by about 1.5x.
  • Focus is consumed one by one when using enhanced attacks and when taking damage.
  • Each Gauge of Focus has the effect of increasing Active PP Recovery by 10%.

Enhanced Attack

  • Pressing and holding the Normal Attack button allows you to make an enhanced attack with guard frames and a stun effect at 1300% potency. Has a range of about 1 sidestep.
  • Needs to be held from the beginning of the Normal Attack until the enhanced attack comes out.
  • If one or more Focus Gauges are not accumulated, it will attack in the same animation as the enhanced attack, but will have the same potency as a Normal Attack without stun effects.


Double Saber Skip Arts

Main Class Only. While a Double Saber is equipped, skip the first half of a PA by activating it without any directional input.

Icon Skill Name Prerequisite Skill Level
1
UIIconDSSkipArts.png Double Saber Skip Arts Étoile Double Saber Focus Lv1 -
  • The properties of Étoile's Double Saber PAs differ greatly between the first half and the second half, and by learning this skill, the second half can be activated immediately.


Double Saber Sidestep Slide

Main Class Only. While a Double Saber is equipped, using Sidestep again during Sidestep will allow you to Slide in a fixed motion.

Icon Skill Name Prerequisite Skill Level
1
UIIconDSSSlide.png Double Saber Sidestep Slide Étoile Double Saber Focus Lv1 -
  • Inputting Sidestep twice in a row will change the movement motion into a Slide at a fixed speed almost the same as running normally.
    • Continuously holding down a direction will allow you to move indefinitely in the Slide.
    • Movement speed increases during lock-on.
  • An enhanced attack or a Normal Attack during a Sidestep Slide will result in an enhanced attack.
    • Both do not change from the second hit, and the Normal Attack happens in the first.
    • Even if the Normal Attack portion has the same Sidestep attack and animation, it happens a little late, Focus accumulation increases greatly, potency increases to 1600%, and its PP recovers by (20 + Focus Offset).
    • Even if PAs are used during the Sidestep Slide, no change happens.
      • Double Saber Skip Arts can be applied during the Slide.
  • When activated in the air, altitude will slowly descend after about 1 second.
  • During the Slide, the Perfect Attack window will continuously stay up.
  • Since the weapon is drawn out during the Slide, Natural PP Recovery is halted if the weapon has any effects relating to that.


Double Saber Quick Take

Main Class Only. While a Double Saber is equipped, quickly approach the enemy by pressing the Weapon Action or Normal Attack button during a certain time frame.

Icon Skill Name Prerequisite Skill Level
1
UIIconDSQuickTake.png Double Saber Quick Take Étoile Double Saber Focus Lv1 -
  • A golden flash effect (with sound effects) will now occur at the end of any Double Saber PA or at the end of a Deflect Combo (Weapon Action during the Double Saber Weapon Action).
    If you press the Normal Attack button or Weapon Action button at that timing, you will quickly approach the locked-on enemy.
  • The Normal Attack version has invulnerability. Enhanced attack is also possible by pressing and holding the button.
  • The Weapon Action version makes an attack similar to the Deflect Combo. Has Guard frames.


Double Saber Sidestep Guard

Main Class Only. While a Double Saber is equipped, successfully evading launches a counterattack to locked on enemies when you Sidestep forward.

Icon Skill Name Prerequisite Skill Level
1
UIIconDSSGuard.png Double Saber Sidestep Guard Étoile Double Saber Focus Lv1 -
  • When succesfully evading an enemy's attack via a forward Sidestep will launch a counter that accumulates 1.5 Focus Gauges with a potency of 2000%.
    • Can only be activated if you are locked onto an enemy.
    • The range of the counter attack is about 2.5 Sidesteps.


Étoile Soaring Blades Focus

Focus Skill. Main Class Only. Uses Focus to activate a Connect. Activate a Full Connect by using the entire gauge.

Icon Skill Name Prerequisite Skill Level
1
UIIconEtoileSBFocus.png Étoile Soaring Blades Focus - -

Étoile Soaring Blades Focus

  • Focus Gauge accumulates when hitting enemies.
  • When 50% of the gauge is accumulated, the star mark on top of the gauge lights up, and when 100% is accumulated, the star mark becomes bright and blinks slowly with the gauge.
  • Can activate up to 2 stages of special skills by consuming the accumulated amount.
    • This skill is a dedicated system for special skills and has no other effect.

Connect / Full Connect

  • During the Sidestep Edge (Weapon Action during Sidestep), the Weapon Action consumes 50% of the Focus Gauge to activate Connect, and during the Connect, pressing the Weapon Action again will consume another 50% of the Focus Gauge to activate Full Connect.
  • The first-stage Connect is a Soaring Blade combo with invulnerability.
  • The second-stage Full Connect combines both Soaring Blades into a giant sword, slashing down upon enemies. Has invulnerability.
  • Both Connect and Full Connect can be put on standby by pressing and holding down the Weapon Action when activating.
    • There is no invulnerability during this.
    • Both Connect and Full Connect can be canceled by Sidestepping while waiting for the long press.


Soaring Blades Lock-On Chase

Main Class Only. While Soaring Blades are equipped, Normal Attacks will advance you towards a locked-on enemy.

Icon Skill Name Prerequisite Skill Level
1
UIIconSBLockonChase.png Soaring Blades Lock-On Chase Étoile Soaring Blades Focus Lv1 -
  • Also applies in vertical tracking.


S Blades Focus Gauge Heat Up

Main Class Only. While Soaring Blades are equipped, using Connect or Full Connect will boost Focus Gauge accumulation for a certain period of time.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSBFGHeatUp.png S Blades Focus Gauge Heat Up Étoile Soaring Blades Focus Lv1 Focus Accumulation Rate 150%
  • When activated, the player wears a yellow aura.
    • Has an effect duration of 15 seconds after the Perfect Attack window converges after Connect and 20 seconds after the Perfect Attack window converges after Full Connect.


Étoile Wand Focus

Focus Skill. Main Class Only. Hold down the Weapon Action to use Focus and enable an extended Perfect Guard. Perform powerful attacks each time Focus is used.

Icon Skill Name Prerequisite Skill Level
1
UIIconEtoileWandFocus.png Étoile Wand Focus - -

Étoile Wand Focus

  • Focus Gauge accumulates under certain conditions such as Normal Attacking, use of Focused PAs, moving around the enemy while unsheathed, and Perfect Guarding the enemy's attack with Weapon Action.
    Unlike Double Saber and Soaring Blades, there is no separation of the number of gauges, but there are 6 bars on the gauge as a guide.

Charge Protect (Weapon Action)

  • Activated from pressing the Weapon Action, a barrier is deployed to guard against enemy attacks.
    By holding down the Weapon Action button, the barrier can be maintained for a long time. Furthermore, the performance changes depending on the extended length.
    • Charge Protect (Without additional input)
      Activated by tapping the Weapon Action briefly. Deploy a barrier for a short time without consuming Focus. Successfully guarding in this state will accumulate Focus.
    • Charge Protect (Wand Teleport)
      Requires Wand Teleport. Can be activated when Focus starts to be consumed from holding down the button.
      Performs a long-range attack on a locked-on target while moving momentarily in the direction of the input. If no input is made, the player teleports directly below.
    • Protect Release (1st Stage)
      Can be activated when the Focus consumes more than 2 bars during the Charge Protect. Performs a power attack on a spherical area.
      At the moment of activation, it can move fast horizontally. Can hit up to a distance of about 2.5 Sidesteps.
    • Protect Release (2nd Stage)
      Can be activated when Focus consumes more than 4 bars during the Charge Protect. Performs a very powerful series of attacks over a wide area.
      There is no change in the fast movement from the 1st stage, but as the attack range increases, it can hit up to a distance of about 4 Sidesteps


Wand F Dash

Main Class Only. While a Wand is equipped, during a Focused PA, movement speed is increased for a short time during a combo.

Icon Skill Name Prerequisite Skill Level
1
UIIconWandFDash.png Wand F Dash Étoile Wand Focus Lv1 -
  • Has an effect duration of about 3 seconds.


Wand Teleport

Main Class Only. While a Wand is equipped, hold and release the Weapon Action to warp in a direction and attack.

Icon Skill Name Prerequisite Skill Level
1
UIIconWandTeleport.png Wand F Dash Étoile Wand Focus Lv1 -
  • Holding down the Weapon Action button and releasing it after the Wand glows will teleport the player in the inputted direction and fire off a light projectile.
  • Has invulnerability during the teleport.


Étoile Weapon Bonus

Main Class Only. Increases your potency when a Double SaberDouble Saber, Soaring BladesSoaring Blades, or a WandWand is equipped.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconEtoileWeaponBonus.png Étoile Weapon Bonus 1 Damage Bouncer Lv1 Potency 110% 115% 120% 125% 130% 135% 140% 145% 150% 155%
Étoile Weapon Bonus 2 Étoile Weapon Bonus 1 Lv1
  • You do not have to have all three weapon types to gain the effect.
    • Only applies to the weapon types listed. Does not apply to Gunblades.


Cooldown Preservation

Main Class Only. Reduces the cooldown of Active Skills from non-Étoile Party Members in the area.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconCooldownPreservation.png Cooldown Preservation - Cooldown 90%
  • Even if there are multiple Étoiles in the party, only one is applied.


Over Drive

Active Skill. Main Class Only. Activate to recover the HP/PP of your Party Members and increase their Maximum PP for short time.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconOverDrive.png Over Drive Cooldown Preservation Lv1 Effect Duration 20s
Max PP +50
Stock Number 2 Times
  • Has a very short activation animation, and there is no invulnerability during the activation.
  • The number of times the skill can be used starts at 0 when starting a Quest. It increases by 1 every 180 seconds (3 Minutes) from the start of the quest, and can be stocked up to 2 times.
    • Once the Quest has been started, the time will continue even when returning to the Gateway Ship.
  • Does not recover Status Ailments.
  • In Quests where HP Recovery is decreased, the skill will also take in that factor.


Perfect Guard PP Aile

Main Class Only. A successful Perfect Guard will restore a certain amount of PP for all Party Members in the area.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconPGPPAile.png Perfect Guard PP Aile Cooldown Preservation Lv1 PP Recovery +10
Cooldown 1s


Universal Mate Up

Main Class Only. Increases the HP recovery amount and adds PP recovery when Party Members in the area use Recovery items.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconUniversalMateUp.png Universal Mate Up Cooldown Preservation Lv1 HP Recovery 10%
  • Increases the amount of HP recovery of recovery items by 10%
  • As described, the target includes members of other parties, and also applies to Automate effects.
  • The amount of PP recovery varies depending on the item.
    • Monomate is +5 PP, Dimate +10 PP, Trimate is +15 PP, Sol Atomizer is +30 PP, Moon Atomizer is +30 PP, and Cosmo Atomizer is +30 PP.
      • When used by others, Atomizer PP recovery does not seem to function on Global at this time.
    • Generally not recommended to utilize recovery items for PP recovery purposes as their uses are limited.


Wand Augment Power Boost

Default Skill. Main Class Only. While a Wand is equipped, change the highest attack stat of Melee & Technique Augments on the weapon.

Icon Skill Name Prerequisite Skill Level
1
UIIconWandAugmentPowerBoost.png Wand Augment Power Boost - -
  • The effect of this skill is applicable only for the Augments given to the weapon.
    • Only refers to the stats with higher value of MEL Pwr and TEC Pwr given to the weapon.
      • After reference (If the Augments of the weapon is 10 MEL and 20 TEC, +20 is added as the attack power to the MEL Pwr of the weapon).
  • Note that unlike Switch Strike, the reference destination of the attack power of the weapon itself does not change, it is applicable only for the Augments given to the weapon.
    • At first glance, Étoile's Wand attack scales off of Melee Power even if it is a Technique based Wand, so in principle it is not effective even if TEC Pwr is increased from Units or Food items.
  • Effective for using TEC Pwr based Wands from Techter.


First Blood

Default Skill. Main Class Only. Converts initial attacks and attacks performed following a Weapon Action into Perfect Attacks. Doesn't affect Techniques.

Icon Skill Name Prerequisite Skill Level
1
UIIconFirstArts.png First Blood - -
  • Limited to the Étoile's main weapon types, does not apply to any other weapon type including Gunblades.

Misc. Skills

HP Up

Increases your max HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconHPUp.png HP Up - Max HP Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

PP Up

Increases your max PP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPPUp.png PP Up - Max PP Boost +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

Total Attack Up

Increases your base MELMEL, RNGRNG, and TECTEC.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconAllAttackUp.png Total Attack Up - Power Boost +5 +10 +15 +20 +25 +30 +35 +40 +45 +50

Total Defense Up

Increases your base MEL DefMEL Def, RNG DefRNG Def, TEC DefTEC Def, and DexDexterity.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconAllDefUp.png Total Defense Up - Def Boost +5 +10 +15 +20 +25 +30 +35 +40 +45 +50
Dexterity Boost +5 +10 +15 +20 +25 +30 +35 +40 +45 +50

Étoile HP Restorate

Causes you to recover HP gradually when your HP falls below a certain threshold

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconEtoileHPRestorate.png Étoile HP Restorate Cooldown Preservation Lv1 HP Threshold 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Recovery Interval 5s 3s
Recovery 2.50%
  • HP recovery stops when it exceeds the threshold.


All Attack Bonus: Étoile

Increases attack damage.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconHighLevelBonus.png All Attack Bonus: Étoile Étoile HP Restorate Lv1 Melee Potency 117% 119% 121% 123% 125% 127% 129% 131% 133% 135%
Ranged Potency 112% 114% 116% 118% 120% 122% 124% 126% 128% 130%
Technique Potency 127% 129% 131% 133% 135% 137% 139% 141% 143% 145%
Pet Potency 112% 114% 116% 118% 120% 122% 124% 126% 128% 130%
  • Grants an unconditional damage bonus to all forms of damage, like Summoner's Skill "All Attack Bonus".


Flat Attack

Gain a damage bonus to your PAs and Normal Attacks when you miss a Perfect Attack.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconFlatAttack.png Flat Attack Étoile HP Restorate Lv1 Potency 110% 115% 120% 125% 130%
  • Perfect Attacks increases damage by 1.3x. Learning this skill at Lv5 will allow you to get the same damage bonus when missing Perfect Attacks.
    • However, since the effects of Étoile Perfect Attack Bonus and Perfect Attack Critical that require Perfect Attacks are not applied, the damage will be lower than a successful Perfect Attack.
    • Does not apply for attacks by Pets and attacks that do not originally have Perfect Attacks.


Stationary Physique

Prevents knockback/launches while stationary.

Icon Skill Name Prerequisite Skill Level
1
UIIconStationaryPhysique.png Stationary Physique Étoile HP Restorate Lv1 -
  • Becomes activated when the player does not move for about 1 second, and will remain active as long as the altitude does not change, even in the air.
  • In this state, the effect will remain even when making an action that does not involve mate items or movement. The effect is lost when the player moves.
    • Does not prevent from stun and restraining attacks.


Étoile Perfect Attack Bonus

Grants a damage bonus to Perfect Attacks.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPerfectAttackBonus.png Étoile Perfect Attack Bonus All Attack Bonus: Étoile Lv1 Melee Potency 105% 106% 107% 108% 109% 110% 111% 112% 113% 115%
Ranged Potency
Technique Potency


Perfect Attack Critical

Grants a critical rate bonus to Perfect Attacks.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPerfectAttackBonus.png Perfect Attack Critical Étoile Perfect Attack Bonus Lv1 Activation Rate 15% 20% 25% 30% 34% 38% 42% 46% 48% 50%
  • This skill only increases critical rate for Perfect Attacks performed and does not affect the potency of critical hits.


Same Arts PP Preservation

Reduces the amount of PP consumed when a PA is used consecutively during a combo. PP reduction is limited to a certain rate.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconSameArtsPPPreservation.png Same Arts PP Preservation All Attack Bonus: Étoile Lv1 Reduction Rate 10% 9% 8% 7% 6% 5%
Rate Limit 15% 25% 35% 45% 55% 60% 65% 70% 80%
Number of Times to reach Max 1 Time 2 Times 4 Times 5 Times 8 Times 11 Times 12 Times 13 Times 14 Times 16 Times
  • Does not apply for Techniques.
  • Since Perfect Attack is not required for the conditions of this skill, the effects will be maintained even without Perfect Attacks.
  • The rate of PP Consumption decrease from combos is applied in an additive manner.
    (For example, having this skill at Lv3 will decrease PP Consumption by 0.92 per combo, but instead of 0.92 x 0.92 = 0.846, it becomes 1.00 - (0.08 + 0.08) = 0.84)
  • The effect will be maintained even when using Normal Attacks in the middle of a combo.
    • Using a different PA will reset the PP Reduction effect at that point. The different PA will not have its PP Consumption reduced.
  • Even if the PP consumption of PA goes below 1 PP, it cannot be reduced to 0 PP due to the system mechanic when the PP Consumption becomes 0 or less in the calculation, the value becomes 1.
  • For PAs that additionally consume PP when held, only the PP Consumption at the start of the activation is reduced.


Tech Arts Count Bonus

Gain a damage bonus and reduce PP Consumption when you use different PAs continuously during a combo.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconTACB.png Tech Arts Count Bonus Same Arts PP Preservation Lv1 Potency 115%
Reduction Rate 100% 99% 98% 97% 96% 95% 94% 93% 92% 90%
Effect Duration 1 Time 2 Times 3 Times
  • Similar to Fighter's Skill Combo Var. P.Attack PP Save, but does not apply for Techniques.
  • The effect is maintained even when Normal Attacks are made inbetween PAs.
  • About Effect Duration
    • When comboing from PA 1 to PA 2, the Effect Duration is consumed by 1 in the PA 2 portion.
      • For an Effect Duration of 1 (Levels 1 to 4), you should always continue to use PAs alternately.
      • If the Effect Duration is 3 (level 10), the effect will be applied to the same PA 3 times.
        PA 1 (Unaffected) -> PA 2 (Affected) -> PA 2 (Affected) -> PA 2 (Affected) -> PA 2 (Unaffected)
    • The Effect Duration is reset and consumes 1 when using different PAs.
      • When the Effect Duration is 3 (level 10), if you use a PA in the order of "(1)PA1 -> (2)PA2 -> (3)PA1 -> (4)PA1 -> (5)PA1 -> (6)PAs other than PA1", the remaining number of Effect Duration is (1)0 -> (2)2 -> (3)2 -> (4)1 -> (5)0 -> (6)2.
        At the time of (1), the effect is not applied and it is not counted.
        The effect occurs at the time of (2). Even if you use the same PA twice more, the effect will be obtained.
        In (3), the effect is active and the PA is different from (2), so the count is reset and the duration count is 2.
        Since (4) is the same PA as (3), the effect is active, but the count is reduced and there is 1 left in the duration.
        Since (5) is the same as (4), the effect is active, but the count is reduced to 0.
        In (6), a different PA is used from (5), so the effect is active and the count is reset back to a remaining duration of 2 times.


Damage Bouncer

Significantly reduces damage taken. Reduces the amount of HP you heal from everything not Consumables, Objects & Étoile Skills.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconDamageBouncer.png Damage Bouncer All Attack Bonus: Étoile Lv1 Reduction Rate 25% 30% 35% 40% 45% 50% 55% 60% 65% 70%
Recovery Reduction Rate 100%
  • As described in the description, all recovery elements other than Consumables, Objects, and Étoile Skills will have their recovery amount reduced. Since it is 100%, the recovery amount is fixed at 1.
    • The following aspects of recovery are as follows:
      • Mate type, Atomizer Type, Recovery Pod, Automate Skills, Étoile HP Restorate, Over Drive, Étoile Will can recover HP.
      • Techniques, Potentials, S Grade Augments, Recovery Skills that do not use mates, HP Recovery from Mags cannot recover HP. Resta and Megiverse from other players are also subject to this.
    • HP Recovery from the end of Overload will also be 1, but the 75% of the Max HP will be added to current HP at the end (same specifications as Recovery from Injury).
  • Since it is a passive skill, it cannot be turned on or off, and it always applied when learned.
  • The damage reduction effect is not applied to Pets, but they are not affected by the Recovery reduction effects.


Étoile Boost

Reduces damage taken every time you get hit. Reduction rate decreases over time.

Icon Skill Name Prerequisite Effect Skill level
1
UIIconEtoileBoost.png Étoile Boost Damage Bouncer Lv1 Reduction Rate 15%
Max Rate 75%
Decrease Rate Per Second 25%
  • If you take a hit, the second hit will be reduced by 15%, then 30%, and so on, up to 75%.
  • However, since the rate of decrease per second is higher than the damage reduction per hit, it disappears immediately after recieving one hit per second.


Étoile Mag

Default Skill. Converts the total Attack of an equipped Mag to Melee Power, Ranged Power, and Technique Power.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconHeroMag.png Étoile Mag - MEL Conversion Rate 100%
RNG Conversion Rate
TEC Conversion Rate
  • Converts the total value of the attack power support level of the equipped mag into Melee, Ranged, and Technique.
  • The term "conversion" is used, but only refers to it, and does not reduce the value.
  • Does not apply to the 3 Defense Support Levels.


Sidestep & Perf. ATK Combo

Default Skill. Creates a Perfect Attack window when Sidestepping.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestepPlus.png Sidestep & Perf. ATK Combo - -

Sidestep

Default Skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestep.png Sidestep - -
  • Can be used for normal attacks and cancelling some PAs.

Advanced Sidestep Roll

Default Skill. Extends invincibility during Sidesteps and Dive Rolls.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Advanced Sidestep Roll Phantom Sidestep Lv1 Effect Duration 0.13s
  • Allows you to extend invincibility duration of all dodge actions except for Blind Escape.
    • However, most existing classes uses only one type of dodge action, so there are a few advantages other than being able to reuse it in subclasses.
  • The extended duration is equivalent to Lv4 of similar Sidestep Advance and Dive Roll Advance skills.


Sidestep Strike

Default Skill. Allows you to attack immediately after Sidestep.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestepPlus.png Sidestep Strike - -
  • Pressing the attack button during the Sidestep will activate Sidestep Strike. Can also be used in midair.
    • Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
    • The PA after the Sidestep Strike is regarded as the first one for First Blood.

Perfect Recovery

Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestepPlus.png Perfect Recovery - -
  • The timing of the effect starts when you hit the ground the moment it happens.
  • The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.

Double Jump

Default Skill. Enables two-stage jumping

Icon Skill Name Prerequisite Skill Level
1
UIIconJump.png Double Jump - -
  • This skill does not consume SP when learning it.
  • Allows all weapon types (excluding Jet Boots) to have a double jump
    • Jet Boots can double jump regardless of this skill.
      Even with learning this skill, this does not allow you to jump up to three times.


Tech Charge Perf. ATK Addition

Charged Techniques gain the effect of a Perfect Attack. The cooldown starts after activation.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconTechChargePAAddition.png Tech Charge Perf. ATK Addition - Cooldown 0.50s
  • This skill will treat the first charged Technique as a Perfect Attack.
  • Cooldown is applied after doing the action, and will not be activated again unless 0.50 seconds have passed after the action is finished or interrupted.
  • Perfect Attack related skills are applied with this effect. (Skills like Combo Var. P.Attack PP Save are not applied)
  • Does not apply to continuously draining Techniques like Nabarta.


Level Limit Skills

Sidestep Jump

Jumping right after doing a Sidestep in forward motion will transition you into running speed.

Icon Skill Name Prerequisite Skill Level
1
UIIconSidestepPlus.png Sidestep Jump Level 10 -
  • This skill is common to all classes and can be learned at level 10 or higher
  • This skill does not consume SP when learning it.

Air Reversal

Allows you to perform a break-fall while in the air.

Icon Skill Name Prerequisite Skill Level
1
UIIconJump.png Air Reversal Level 30 -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
  • The effect does not occur if you press the jump button the moment you get launched into the air.
  • Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
  • If you recover in the air, Twin Daggers Focus will be maintained.

Perf. Recovery & ATK Combo

Makes Perfect-Attack timing apply after a Perfect Recovery.

Icon Skill Name Prerequisite Skill Level
1
UIIconJump.png Perf. Recovery & ATK Combo Level 30 -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Air Reversal is also applicable for this skill.

High Level Bonus: Étoile

Grants a damage bonus to the Player.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconHighLevelBonus.png High Level Bonus: Étoile Level 80 Potency 101% 102% 103% 104% 105%
  • This skill is common to all classes and can be learned at level 80 or higher.

Étoile Will

Main Class Only. When suffering damage that would have incapacitated you, become invulnerable for a short time, recover all HP/PP, and restore Focus. One per Quest

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconEtoileBoost.png Étoile Will Level 85 Activation Rate 100%
Effect Duration 100%
  • This skill can be learned at level 85 or higher.
  • This skill does not consume SP when learning it.
  • When activated a round orage effect is displayed for a moment.
  • The HP recovery is affected in areas where HP recovery restrictions are applied.
  • Focus is fully restored for all three types of Étoile Weapons.