Difference between revisions of "Bows Photon Arts"
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+ | __NOTOC__ | ||
{{Template:Photon_Arts_Listing}} | {{Template:Photon_Arts_Listing}} | ||
− | + | {| class="wikitable mx-auto table-responsive-md" | |
− | === | + | ! colspan="6" |Bow Photon Arts |
+ | |- | ||
+ | | [[File:UIPAMasterShot.png|link=]] [[#Master Shot|Master Shot]] | ||
+ | | [[File:UIPAPiercingArrow.png|link=]] [[#Piercing Arrow|Piercing Arrow]] | ||
+ | | [[File:UIPATorrentialArrow.png|link=]] [[#Torrential Arrow|Torrential Arrow]] | ||
+ | | [[File:UIPAGraviticVortex.png|link=]] [[#Gravitic Vortex|Gravitic Vortex]] | ||
+ | | [[File:UIPAKamikazeArrow.png|link=]] [[#Kamikaze Arrow|Kamikaze Arrow]] | ||
+ | | [[File:UIPAStrikeBomber.png|link=]] [[#Strike Bomber|Strike Bomber]] / [[#Strike Bomber Zero|Zero]] | ||
+ | |- | ||
+ | | [[File:UIPAFinalNemesis.png|link=]] [[#Final Nemesis|Final Nemesis]] | ||
+ | | [[File:UIPAKickshotCombo.png|link=]] [[#Kickshot Combo|Kickshot Combo]] / [[#Kickshot Combo Zero|Zero]] | ||
+ | | [[File:UIPABanishingArrow.png|link=]] [[#Banishing Arrow|Banishing Arrow]] | ||
+ | | [[File:UIPAMillionStorm.png|link=]] [[#Million Storm|Million Storm]] | ||
+ | | [[File:UIPAChaserArrow.png|link=]] [[#Chaser Arrow|Chaser Arrow]] | ||
+ | | | ||
+ | |} | ||
+ | =Overview= | ||
+ | [[File:UIItemPhotonBow.png|175px|left|thumb|link=|Bow]]Being one of the Braver's choice of weapons, more than half of their PAs are chargeable moves, but mostly mobile.<br> | ||
+ | Their bullet speed is fast, but not enough to be capable of landing a direct hit, which can miss enemies.<br> | ||
+ | In addition, there are PAs that has a suction effect, PAs that attack when conditions are met, and PAs that add to the damage the user has dealt within a certain amount of time.<br><br> | ||
+ | Some PA attacks include Melee based attributes and some have a Distance Decay specification.<br> | ||
+ | Although the Bow is capable of attacking from medium to long distances, there are few PAs that are easy to utilize in short range situations, and tends to have difficulty dealing with enemies that cannot be knockdown or knockbacked, or with fast moving enemies.<br><br> | ||
+ | * Distance Decay<br>Some PAs have their power reduced to 80% when the distance between the enemy and the character is more than a certain distance. Dependent on what PA is used. | ||
+ | =Photon Arts= | ||
+ | ==Master Shot== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="4" | [[File:UIPAMasterShot.png|link=]] | ||
+ | | rowspan="4" | Master Shot | ||
+ | | Potency | ||
+ | | - | ||
+ | | 1424 | ||
+ | <!--Description--> | ||
+ | | rowspan="4" | Simultaneously fire several arrows. Can be charged to increase the number of arrows. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 110 | ||
+ | |- | ||
+ | | Charge Time || colspan="2" | 1.0s | ||
+ | |- | ||
+ | | PP || colspan="2" | 25 | ||
+ | |} | ||
+ | * Simultaneously fires 3 uncharged and 5 charged homing shots in a fan shape. | ||
+ | * If there is a target locked on, the shots from both uncharged and charged versions will centralize onto the enemy. | ||
+ | * The speed of the shots at the time of the activated PA is slightly slower than the Normal Attack of Charged Shot Lv5. | ||
+ | * Also steps towards the direction that was inputted at the time of activating the PA. 0.25 seconds of invulnerability frames occurs. | ||
+ | * Has a charging time of about 1 second. | ||
+ | * '''Power notation per shot is 16% of the stated power uncharged, and 20% charged. <br> There is Distance Decay. Approximately 4 to 5 sidesteps.''' | ||
+ | <br> | ||
+ | ==Piercing Arrow== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="4" | [[File:UIPAPiercingArrow.png|link=]] | ||
+ | | rowspan="4" | Piercing Arrow | ||
+ | | Potency | ||
+ | | - | ||
+ | | 733 | ||
+ | <!--Description--> | ||
+ | | rowspan="4" | Fire an arrow that can pierce foes. Can be charged to increase its intensity. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 110 | ||
+ | |- | ||
+ | | Charge Time || colspan="2" | 0.6s | ||
+ | |- | ||
+ | | PP || colspan="2" | 30 | ||
+ | |} | ||
+ | * Fires off a penetrating shot. The hit detection is as large as Foie, and depending on the position, a considerable number of enemies can be hit. | ||
+ | ** Like Rifle's Piercing Round PA, it has the special property of allowing multiple hits every time the shot travels a certain distance, making it possible to hit the same enemy multiple times with one shot. | ||
+ | * The shots fired off travel slower. | ||
+ | * Has a charging time of about 0.6 seconds. | ||
+ | * '''Power notation per hit is 73% of the stated power uncharged, and 100% charged. <br> No Distance Decay.''' | ||
+ | <br> | ||
+ | ==Torrential Arrow== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="4" | [[File:UIPATorrentialArrow.png|link=]] | ||
+ | | rowspan="4" | Torrential Arrow | ||
+ | | Potency | ||
+ | | - | ||
+ | | 1261 | ||
+ | <!--Description--> | ||
+ | | rowspan="4" | Rain arrows down on a targeted location. Can be charged to increase the number of arrows. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 110 | ||
+ | |- | ||
+ | | Charge Time || colspan="2" | 1.0s | ||
+ | |- | ||
+ | | PP || 25 || 20 | ||
+ | |} | ||
+ | * Similar to Rifle's Skyfire Salvo PA. The only difference is the property of aiming at the enemy instead of on the user. | ||
+ | * The arrows fall on the targeted area for about 1 second uncharged and about 3 seconds charged. | ||
+ | ** The time from when the arrow is shot into the sky to falling down varies depending on the distance, with a close range of 0.7 seconds and a maximum range of around 2.2 seconds. | ||
+ | * Has a charging time of about 1 second. | ||
+ | * '''Power notation per hit is 13% regardless of charge, and the number of hits goes from 4 uncharged to 8 charged. (8 hits will result in 104% of the stated power)<br> No Distance Decay.''' | ||
+ | <br> | ||
+ | ==Gravitic Vortex== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="4" | [[File:UIPAGraviticVortex.png|link=]] | ||
+ | | rowspan="4" | Gravitic Vortex | ||
+ | | Potency | ||
+ | | - | ||
+ | | 877 | ||
+ | <!--Description--> | ||
+ | | rowspan="4" | Fire a special arrow that generates a field that draws enemies in. Can be charged to intensify the strength of this effect. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 110 | ||
+ | |- | ||
+ | | Charge Time || colspan="2" | 0.6s | ||
+ | |- | ||
+ | | PP || colspan="2" | 20 | ||
+ | |} | ||
+ | * After firing a shot at the targeted area or enemy, a gravity based suction effect goes off after 1 second and damages any enemy within range. | ||
+ | ** When it hits an enemy, a suction field is made on the center of the enemy. Will disappear if the enemy dies. | ||
+ | * Unlike a Normal Attack, the trajectory of the arrow flies in a straight line. | ||
+ | * Deals 1 hit + 3 hits uncharged, and 1 hit + 4 hits charged. | ||
+ | ** The hit interval is long when charged. The duration after the field is made is about 1 second normally, and 2 seconds when charged. | ||
+ | * Has a charging time of about 0.6 seconds. | ||
+ | * '''Power notation for uncharged is 7% for the impact and 20% for the suction per hit, total 3 hits. Power notation for charged is 8% for the impact, and 23% for the suction per hit, total 4 hits. <br> There is Distance Decay only for the damage on impact.''' | ||
+ | <br> | ||
+ | ==Kamikaze Arrow== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="4" | [[File:UIPAKamikazeArrow.png|link=]] | ||
+ | | rowspan="4" | Kamikaze Arrow | ||
+ | | Potency | ||
+ | | 1268 | ||
+ | | 1493 | ||
+ | <!--Description--> | ||
+ | | rowspan="4" | Fire yourself as an arrow for a devastating attack. Can be charged to increase its intensity. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 110 | ||
+ | |- | ||
+ | | Charge Time || colspan="2" | 1.65s | ||
+ | |- | ||
+ | | PP || colspan="2" | 30 | ||
+ | |} | ||
+ | * Special PA where the user becomes the arrow. Treated as a grapple PA. | ||
+ | * When activated, the user flips over on the spot, holds the bow, and flies in a straight line towards the target. When the user hits the target, a kick occurs. | ||
+ | * Charging is possible, and the user is fixed on point during the charge. | ||
+ | * Has a charging time of about 1.65 seconds. | ||
+ | * If there are no enemies, the user will fly horizontally towards the direction the PA is activated at. | ||
+ | * Has slight tracking properties. | ||
+ | * The PA does not have any invulnerability frames or Super Armor, so the user can be knocked over during the PA. | ||
+ | * '''Power notation uncharged is 40% for the rush, and 26% for the kick. Power notation charged is 90% for the rush, and 60% for the kick, which is 150% of the stated power). <br> No Distance Decay.''' | ||
+ | ** Although the PA scales on Ranged Power, it is an attack that is melee based, making Advanced Precision Hit and Point Blank boost ineffective. | ||
+ | ** In addition, the part boost that the attack refers to is special. For the rush portion, Ranged Part Boost is referred to, and for the kicking portion, Melee Part Boost is referred to. | ||
+ | <br> | ||
+ | ==Strike Bomber== | ||
<div class="mx-auto table-responsive"> | <div class="mx-auto table-responsive"> | ||
− | { | + | {| class="center prettytable" style="width: 100%;" |
− | + | ! style="width: 70px;"| Icon | |
− | + | ! style="width: 150px;"| Name | |
− | + | ! style="width: 70px;"| Stat | |
− | + | ! style="width: 150px;"| +1 | |
− | + | ! style="width: 150px;"| +17 | |
− | + | ! | Description | |
− | + | |- | |
− | + | | rowspan="3" | [[File:UIPAStrikeBomber.png|link=]] | |
− | + | | rowspan="3" | Strike Bomber | |
− | + | | Potency | |
− | + | | - | |
− | + | | 851 | |
− | + | <!--Description--> | |
− | + | | rowspan="3" | Leap backwards, firing a special explosive arrow while in mid-air. | |
− | + | |- | |
− | + | | DEX Correction || colspan="2" | 110 | |
− | + | |- | |
− | + | | PP || colspan="2" | 28 | |
− | + | |} | |
− | + | * A straightforward PA that shoots an arrow that explodes at the point of impact, while aiming and jumping backwards. Cannot be charged. | |
− | + | * Headshots are easy to achieve against front headed enemies. | |
− | + | * Although the range itself is narrow, the attack lasts longer, allowing the user to hit multiple enemies caught at the impact. | |
− | + | * The PA has a property of being fired slightly below (in front of) the target. | |
− | + | * Has Super Armor. | |
− | + | * '''Power notation for the shot is 100% as shown. <br> No Distance Decay.''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
<br> | <br> | ||
− | + | ===Strike Bomber Zero=== | |
− | + | <div class="mx-auto table-responsive"> | |
− | + | {| class="center prettytable" style="width: 100%;" | |
− | + | ! style="width: 70px;"| Icon | |
− | + | ! style="width: 150px;"| Name | |
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="4" | [[File:UIPAStrikeBomber.png|link=]] | ||
+ | | rowspan="4" | Strike Bomber Zero | ||
+ | | Potency | ||
+ | | - | ||
+ | | 2055 | ||
+ | <!--Description--> | ||
+ | | rowspan="4" | Fire special arrows from above that explode on impact. Charging will expand potency and range. Pressing forward will trigger arrow attacks. | ||
|- | |- | ||
− | + | | DEX Correction || colspan="2" | 110 | |
|- | |- | ||
− | | | + | | Charge Time || colspan="2" | 1.0s |
|- | |- | ||
− | | | + | | PP || colspan="2" | 35 |
+ | |} | ||
+ | Custom Type 1: Power +0 ~ +158<br> | ||
+ | Custom Type 2: PP Consumption +0 ~ +10 | ||
+ | * During the PA, the user becomes invulnerable from the jump to the launch. Super Armor after the launch. | ||
+ | * Very long range (about 20 sidesteps). | ||
+ | * The attack from the explosion lasts for a long time. Long enough to be practically shot on the ground. | ||
+ | * Without directional input, the user will jump backwards like the uncustomized version. | ||
+ | * By changing to a charged PA, Stance Charge and Bow Charge Bonus are now applied. | ||
+ | * Has a charging time of about 1 second. | ||
+ | * '''Power notation of the explosion is 50% uncharged and 100% charged.''' | ||
+ | <br> | ||
+ | ==Final Nemesis== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
|- | |- | ||
− | | | + | | rowspan="3" | [[File:UIPAFinalNemesis.png|link=]] |
+ | | rowspan="3" | Final Nemesis | ||
+ | | Potency | ||
+ | | - | ||
+ | | 3846 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Focus your spirit to give an arrow unparalleled piercing power. and then fire it for a supremely devastating attack. | ||
|- | |- | ||
− | | | + | | DEX Correction || colspan="2" | 100 |
|- | |- | ||
− | | | + | | PP || colspan="2" | 30 |
+ | |} | ||
+ | * When activated, the user floats up into the air, pulls back on the bow, and fires off a penetrating arrow, which takes about 2.5 seconds to launch. | ||
+ | ** Contrary to its appearance, it does not act like a charged PA. Stance Charge skills do not apply. | ||
+ | ** Can be canceled by sidestepping before the launch. | ||
+ | *** Cannot be canceled only at the moment the arrow is released, and can be canceled afterwards. | ||
+ | * Has long range and fast bullet speed. | ||
+ | * The shot can penetrate through enemies, but is very narrow. | ||
+ | * '''Power notation is 100% as shown. <br> There is Distance Decay.''' | ||
+ | <br> | ||
+ | ==Kickshot Combo== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
|- | |- | ||
− | | | + | | rowspan="4" | [[File:UIPAKickshotCombo.png|link=]] |
+ | | rowspan="4" | Kickshot Combo | ||
+ | | Potency | ||
+ | | - | ||
+ | | 4402 | ||
+ | <!--Description--> | ||
+ | | rowspan="4" | A multistep-attack in which you unleash a barrage of kicks before firing an arrow. Can be charged to increase the number of attacks. | ||
|- | |- | ||
− | | | + | | DEX Correction || colspan="2" | 100 |
|- | |- | ||
− | | | + | | Charge Time || colspan="2" | 1.0s |
|- | |- | ||
− | | | + | | PP || colspan="2" | 32 |
+ | |} | ||
+ | * Multistep-attack PA that shoots out arrows after continuous kicking. By charging, the combo is extended with further turning kick -> shooting -> jumping slide -> kicking upwards -> shooting. | ||
+ | ** The kicking portions are melee based that scales on Ranged Power. | ||
+ | * The PA can be canceled by sidestepping after the first consecutive kicks. | ||
+ | * Has very accurate shots and the user will not fall onto the ground during the PA. However, bullet speed is normal. | ||
+ | * Has Super Armor. | ||
+ | * Has a charging time of about 1 second. | ||
+ | * '''Power notation per hit is described as the charged. Continuous kicking 10% x 3 -> shooting 14% -> turning kick 10% -> shooting 14% -> sliding shot 7% -> follow-up shots 10% -> shooting 14% (67% for the kicks, 42% for the shots, for a total of 109% of the stated power). If uncharged, the notation will be 44% until the first shot.''' | ||
+ | <br> | ||
+ | ===Kickshot Combo Zero=== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
|- | |- | ||
− | | | + | | rowspan="4" | [[File:UIPAKickshotCombo.png|link=]] |
+ | | rowspan="4" | Kickshot Combo Zero | ||
+ | | Potency | ||
+ | | - | ||
+ | | 4606 | ||
+ | <!--Description--> | ||
+ | | rowspan="4" | A multistep-attack in which you unleash a barrage of kicks before firing multiple arrows. Charging will increase the number of attacks. Moving is possible. | ||
|- | |- | ||
− | | | + | | DEX Correction || colspan="2" | 100 |
|- | |- | ||
− | | | + | | Charge Time || colspan="2" | 1.0s |
+ | |- | ||
+ | | PP || colspan="2" | 42 | ||
+ | |} | ||
+ | Custom Type 1: Power +0 ~ +308<br> | ||
+ | Custom Type 2: PP Consumption -0 ~ -10 | ||
+ | * The shooting portion of the PA has been changed to 5-way shots, and the ratio of the Ranged based damage has increased significantly compared to the uncustomized version. | ||
+ | * Can be used as a stationary attack unless the user inputs movement. | ||
+ | * Although not explained in the description, the behavior of the PA is faster. | ||
+ | * '''Power notation per hit is described as the charged. Continuous kicking 4% x 3 -> shooting 5% x 5 -> turning kick 4% -> shooting 5% x 5 -> sliding shot 2% -> follow-up shots 4% x 2-> shooting 5% x 5% (26% for the kicks, 75% for the shots, for a total of 101% of the stated power). If uncharged, the notation will be 37% until the first shot.''' | ||
+ | <br> | ||
+ | ==Banishing Arrow== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="4" | [[File:UIPABanishingArrow.png|link=]] | ||
+ | | rowspan="4" | Banishing Arrow | ||
+ | | Potency | ||
+ | | 100 | ||
+ | | 100 | ||
+ | <!--Description--> | ||
+ | | rowspan="4" | Fire an arrow, additional impact will cause it to explode violently. Can be charged to increase the range of attack. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | Charge Time || colspan="2" | 0.6s | ||
+ | |- | ||
+ | | PP || 54 || 50 | ||
+ | |} | ||
+ | * After shooting a non-damaging marking shot, additional damage can be accumulated on the marked spot by attacking it. A PA that explodes after a certain period of time and adds explosive damage from the accumulated damage multiplied by a certain magnification. | ||
+ | ** Damage accumulation starts from the next attack onto the marked spot that detonates after about 3 seconds. The marked spot is maintained for about 10 seconds until damage is made. | ||
+ | ** The accumulation of damage is not limited to the marked spot, but is determined by the entire target enemy. | ||
+ | * The power is a fixed value that is calculated by multiplying the total accumulated damage to a target affected by the PA by 50% (if Perfect Attack was applied onto the PA, it becomes 65% instead due to the 1.3x multiplier). | ||
+ | * Damage can only be accumulated by the user that applied the PA. Does not interfere with the attacks of other players. | ||
+ | ** Damage can also be accumulated by non-PA attack methods such as Sidestep Tackle, Sidestep Strikes, Techniques, and the user's own Photon Blasts. | ||
+ | * Only one marking shot can be applied and maintained. | ||
+ | * The explosion has a certain range. Like Rafoie and Launcher shots, it has the property of easily hitting weak points and parts that can be destroyed, so it does not necessarily hit the marked part. | ||
+ | ** Can also hit multiple enemies within the explosion range. | ||
+ | * When the PA is charged, the explosion range is expanded, but the power does not change. | ||
+ | <br> | ||
+ | ==Million Storm== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPAMillionStorm.png|link=]] | ||
+ | | rowspan="3" | Million Storm | ||
+ | | Potency | ||
+ | | - | ||
+ | | 2326 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Fire an unrelenting storm of piercing arrows. Holding the button will automatically continue the barrage. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 20 | ||
+ | |} | ||
+ | * Creates a sort of circular magic circle in front of the user and fires continuous arrows from it. Pressing and holding down the PA will keep firing the arrows while consuming PP. | ||
+ | ** Consumes PP as shown at the time of activation. Afterwards, holding down the PA will consume 1 PP at a rate of 8 PP per second. | ||
+ | * Long range, and reaches a little shorter than the lockable limit distance. | ||
+ | * Has knockback properties. | ||
+ | * Has no Super Armor, making the user vulnerable to any attacks. | ||
+ | ** The user also cannot move while the PA is activated, and even if the PA is activated in the air, the user will not stay stationary in the air and will land on the ground. | ||
+ | ** Can be canceled by sidestepping and can change the direction of the arrows. | ||
+ | * The arrows on display are almost entirely for effect, and can be internally thought as a series of cylindrical thick lasers that can penetrate and be continuously shot at short intervals. | ||
+ | * '''Power notation per hit is 10% of the stated power. Hits at intervals of about 0.2 seconds. <br> There is Distance Decay.''' | ||
+ | <br> | ||
+ | ==Chaser Arrow== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
|- | |- | ||
− | | | + | | rowspan="3" | [[File:UIPAChaserArrow.png|link=]] |
+ | | rowspan="3" | Chaser Arrow | ||
+ | | Potency | ||
+ | | - | ||
+ | | 661 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Fire arrows which are then held in stasis. Using Photon Arts or Charged Techniques will release arrows at your target. | ||
|- | |- | ||
− | | | + | | DEX Correction || colspan="2" | 110 |
|- | |- | ||
+ | | PP || colspan="2" | 15 | ||
|} | |} | ||
− | + | * Deploys arrows with follow-up homing capabilities around the character. Cannot be charged. | |
− | + | ** Instead of deploying onto the field, the user will retain the arrow. | |
+ | *** Even when changing areas, the deployed arrows will be retained. | ||
+ | ** Can deploy up to 3 retained arrows at a time. | ||
+ | * If the user attacks an enemy with a PA or charged Technique while a Chaser Arrow is deployed, a follow-up attack is done automatically. | ||
+ | ** If the PA or Technique does not damage, no follow-up attack will occur. | ||
+ | ** No follow-up attack for non-charged Techniques. | ||
+ | * The follow-up attack will target at the part of the enemy that was damaged by the PA / Technique. | ||
+ | * Regarding power, some effects are applied to Chaser Arrow such as Part Boost, Perfect Attack, Headshots, and some skills. | ||
+ | ** For Perfect Attacks, if Perfect Attack was applied for Chaser Arrow, the follow-up attack will retain the bonus regardless if the PA / Technique did not have Perfect Attack applied to them. | ||
+ | ** Most skills such as various stances and Rapid Fire are applied, but some skills are treated differently from other attacks. | ||
+ | *** Stationary Fires are not applied regardless of the state when the arrow is retained or the follow-up attack is activated, and Mobile Fire is always applied. | ||
+ | *** Skills like Sharpshooter and Point Blank Boost are applied by "Distance between the enemy and the user". | ||
+ | *** Perfect Fury Bonus do not apply. | ||
+ | * The follow-up attack is activated for the number of arrows retained, and the number of follow-up attacks cannot by adjusted by the user. | ||
+ | ** However, if the target dies or disappears due to part breaks, the subsequent follow-up attacks will be stopped and the remaining arrows will be retained. | ||
+ | * The arrows retained will not be lost over time, will be lost if the user switches to a weapon type other than Bow. | ||
+ | ** If the user is revived after being incapacitated with arrows, the deployed Chaser Arrows will be lost. | ||
+ | * '''Power notation per hit is 100% as shown. <br> No Distance Decay.''' | ||
+ | {{PSO2 Navbox}} |
Latest revision as of 14:04, 6 July 2021
Photon Arts | |||
---|---|---|---|
Hunter | Swords | Wired Lances | Partisans |
Fighter | Daggers | Double Sabers | Knuckles |
Ranger | Rifles | Launchers | |
Gunner | Twin Machine Guns | ||
Techter | Wands | ||
Braver | Katanas | Bows | |
Bouncer | Soaring Blades | Jet Boots | |
Hero | Swords | Twin Machine Guns | Talis |
Phantom | Katanas | Rifles | Rods |
Etoile | Double Sabers | Soaring Blades | Wands |
Luster | Gunblades | ||
All Class | Gunblades | ||
Buildup Photon Arts |
Bow Photon Arts | |||||
---|---|---|---|---|---|
Master Shot | Piercing Arrow | Torrential Arrow | Gravitic Vortex | Kamikaze Arrow | Strike Bomber / Zero |
Final Nemesis | Kickshot Combo / Zero | Banishing Arrow | Million Storm | Chaser Arrow |
Overview
Being one of the Braver's choice of weapons, more than half of their PAs are chargeable moves, but mostly mobile.
Their bullet speed is fast, but not enough to be capable of landing a direct hit, which can miss enemies.
In addition, there are PAs that has a suction effect, PAs that attack when conditions are met, and PAs that add to the damage the user has dealt within a certain amount of time.
Some PA attacks include Melee based attributes and some have a Distance Decay specification.
Although the Bow is capable of attacking from medium to long distances, there are few PAs that are easy to utilize in short range situations, and tends to have difficulty dealing with enemies that cannot be knockdown or knockbacked, or with fast moving enemies.
- Distance Decay
Some PAs have their power reduced to 80% when the distance between the enemy and the character is more than a certain distance. Dependent on what PA is used.
Photon Arts
Master Shot
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Master Shot | Potency | - | 1424 | Simultaneously fire several arrows. Can be charged to increase the number of arrows. | |
DEX Correction | 110 | ||||
Charge Time | 1.0s | ||||
PP | 25 |
- Simultaneously fires 3 uncharged and 5 charged homing shots in a fan shape.
- If there is a target locked on, the shots from both uncharged and charged versions will centralize onto the enemy.
- The speed of the shots at the time of the activated PA is slightly slower than the Normal Attack of Charged Shot Lv5.
- Also steps towards the direction that was inputted at the time of activating the PA. 0.25 seconds of invulnerability frames occurs.
- Has a charging time of about 1 second.
- Power notation per shot is 16% of the stated power uncharged, and 20% charged.
There is Distance Decay. Approximately 4 to 5 sidesteps.
Piercing Arrow
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Piercing Arrow | Potency | - | 733 | Fire an arrow that can pierce foes. Can be charged to increase its intensity. | |
DEX Correction | 110 | ||||
Charge Time | 0.6s | ||||
PP | 30 |
- Fires off a penetrating shot. The hit detection is as large as Foie, and depending on the position, a considerable number of enemies can be hit.
- Like Rifle's Piercing Round PA, it has the special property of allowing multiple hits every time the shot travels a certain distance, making it possible to hit the same enemy multiple times with one shot.
- The shots fired off travel slower.
- Has a charging time of about 0.6 seconds.
- Power notation per hit is 73% of the stated power uncharged, and 100% charged.
No Distance Decay.
Torrential Arrow
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Torrential Arrow | Potency | - | 1261 | Rain arrows down on a targeted location. Can be charged to increase the number of arrows. | |
DEX Correction | 110 | ||||
Charge Time | 1.0s | ||||
PP | 25 | 20 |
- Similar to Rifle's Skyfire Salvo PA. The only difference is the property of aiming at the enemy instead of on the user.
- The arrows fall on the targeted area for about 1 second uncharged and about 3 seconds charged.
- The time from when the arrow is shot into the sky to falling down varies depending on the distance, with a close range of 0.7 seconds and a maximum range of around 2.2 seconds.
- Has a charging time of about 1 second.
- Power notation per hit is 13% regardless of charge, and the number of hits goes from 4 uncharged to 8 charged. (8 hits will result in 104% of the stated power)
No Distance Decay.
Gravitic Vortex
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Gravitic Vortex | Potency | - | 877 | Fire a special arrow that generates a field that draws enemies in. Can be charged to intensify the strength of this effect. | |
DEX Correction | 110 | ||||
Charge Time | 0.6s | ||||
PP | 20 |
- After firing a shot at the targeted area or enemy, a gravity based suction effect goes off after 1 second and damages any enemy within range.
- When it hits an enemy, a suction field is made on the center of the enemy. Will disappear if the enemy dies.
- Unlike a Normal Attack, the trajectory of the arrow flies in a straight line.
- Deals 1 hit + 3 hits uncharged, and 1 hit + 4 hits charged.
- The hit interval is long when charged. The duration after the field is made is about 1 second normally, and 2 seconds when charged.
- Has a charging time of about 0.6 seconds.
- Power notation for uncharged is 7% for the impact and 20% for the suction per hit, total 3 hits. Power notation for charged is 8% for the impact, and 23% for the suction per hit, total 4 hits.
There is Distance Decay only for the damage on impact.
Kamikaze Arrow
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Kamikaze Arrow | Potency | 1268 | 1493 | Fire yourself as an arrow for a devastating attack. Can be charged to increase its intensity. | |
DEX Correction | 110 | ||||
Charge Time | 1.65s | ||||
PP | 30 |
- Special PA where the user becomes the arrow. Treated as a grapple PA.
- When activated, the user flips over on the spot, holds the bow, and flies in a straight line towards the target. When the user hits the target, a kick occurs.
- Charging is possible, and the user is fixed on point during the charge.
- Has a charging time of about 1.65 seconds.
- If there are no enemies, the user will fly horizontally towards the direction the PA is activated at.
- Has slight tracking properties.
- The PA does not have any invulnerability frames or Super Armor, so the user can be knocked over during the PA.
- Power notation uncharged is 40% for the rush, and 26% for the kick. Power notation charged is 90% for the rush, and 60% for the kick, which is 150% of the stated power).
No Distance Decay.- Although the PA scales on Ranged Power, it is an attack that is melee based, making Advanced Precision Hit and Point Blank boost ineffective.
- In addition, the part boost that the attack refers to is special. For the rush portion, Ranged Part Boost is referred to, and for the kicking portion, Melee Part Boost is referred to.
Strike Bomber
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Strike Bomber | Potency | - | 851 | Leap backwards, firing a special explosive arrow while in mid-air. | |
DEX Correction | 110 | ||||
PP | 28 |
- A straightforward PA that shoots an arrow that explodes at the point of impact, while aiming and jumping backwards. Cannot be charged.
- Headshots are easy to achieve against front headed enemies.
- Although the range itself is narrow, the attack lasts longer, allowing the user to hit multiple enemies caught at the impact.
- The PA has a property of being fired slightly below (in front of) the target.
- Has Super Armor.
- Power notation for the shot is 100% as shown.
No Distance Decay.
Strike Bomber Zero
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Strike Bomber Zero | Potency | - | 2055 | Fire special arrows from above that explode on impact. Charging will expand potency and range. Pressing forward will trigger arrow attacks. | |
DEX Correction | 110 | ||||
Charge Time | 1.0s | ||||
PP | 35 |
Custom Type 1: Power +0 ~ +158
Custom Type 2: PP Consumption +0 ~ +10
- During the PA, the user becomes invulnerable from the jump to the launch. Super Armor after the launch.
- Very long range (about 20 sidesteps).
- The attack from the explosion lasts for a long time. Long enough to be practically shot on the ground.
- Without directional input, the user will jump backwards like the uncustomized version.
- By changing to a charged PA, Stance Charge and Bow Charge Bonus are now applied.
- Has a charging time of about 1 second.
- Power notation of the explosion is 50% uncharged and 100% charged.
Final Nemesis
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Final Nemesis | Potency | - | 3846 | Focus your spirit to give an arrow unparalleled piercing power. and then fire it for a supremely devastating attack. | |
DEX Correction | 100 | ||||
PP | 30 |
- When activated, the user floats up into the air, pulls back on the bow, and fires off a penetrating arrow, which takes about 2.5 seconds to launch.
- Contrary to its appearance, it does not act like a charged PA. Stance Charge skills do not apply.
- Can be canceled by sidestepping before the launch.
- Cannot be canceled only at the moment the arrow is released, and can be canceled afterwards.
- Has long range and fast bullet speed.
- The shot can penetrate through enemies, but is very narrow.
- Power notation is 100% as shown.
There is Distance Decay.
Kickshot Combo
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Kickshot Combo | Potency | - | 4402 | A multistep-attack in which you unleash a barrage of kicks before firing an arrow. Can be charged to increase the number of attacks. | |
DEX Correction | 100 | ||||
Charge Time | 1.0s | ||||
PP | 32 |
- Multistep-attack PA that shoots out arrows after continuous kicking. By charging, the combo is extended with further turning kick -> shooting -> jumping slide -> kicking upwards -> shooting.
- The kicking portions are melee based that scales on Ranged Power.
- The PA can be canceled by sidestepping after the first consecutive kicks.
- Has very accurate shots and the user will not fall onto the ground during the PA. However, bullet speed is normal.
- Has Super Armor.
- Has a charging time of about 1 second.
- Power notation per hit is described as the charged. Continuous kicking 10% x 3 -> shooting 14% -> turning kick 10% -> shooting 14% -> sliding shot 7% -> follow-up shots 10% -> shooting 14% (67% for the kicks, 42% for the shots, for a total of 109% of the stated power). If uncharged, the notation will be 44% until the first shot.
Kickshot Combo Zero
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Kickshot Combo Zero | Potency | - | 4606 | A multistep-attack in which you unleash a barrage of kicks before firing multiple arrows. Charging will increase the number of attacks. Moving is possible. | |
DEX Correction | 100 | ||||
Charge Time | 1.0s | ||||
PP | 42 |
Custom Type 1: Power +0 ~ +308
Custom Type 2: PP Consumption -0 ~ -10
- The shooting portion of the PA has been changed to 5-way shots, and the ratio of the Ranged based damage has increased significantly compared to the uncustomized version.
- Can be used as a stationary attack unless the user inputs movement.
- Although not explained in the description, the behavior of the PA is faster.
- Power notation per hit is described as the charged. Continuous kicking 4% x 3 -> shooting 5% x 5 -> turning kick 4% -> shooting 5% x 5 -> sliding shot 2% -> follow-up shots 4% x 2-> shooting 5% x 5% (26% for the kicks, 75% for the shots, for a total of 101% of the stated power). If uncharged, the notation will be 37% until the first shot.
Banishing Arrow
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Banishing Arrow | Potency | 100 | 100 | Fire an arrow, additional impact will cause it to explode violently. Can be charged to increase the range of attack. | |
DEX Correction | 100 | ||||
Charge Time | 0.6s | ||||
PP | 54 | 50 |
- After shooting a non-damaging marking shot, additional damage can be accumulated on the marked spot by attacking it. A PA that explodes after a certain period of time and adds explosive damage from the accumulated damage multiplied by a certain magnification.
- Damage accumulation starts from the next attack onto the marked spot that detonates after about 3 seconds. The marked spot is maintained for about 10 seconds until damage is made.
- The accumulation of damage is not limited to the marked spot, but is determined by the entire target enemy.
- The power is a fixed value that is calculated by multiplying the total accumulated damage to a target affected by the PA by 50% (if Perfect Attack was applied onto the PA, it becomes 65% instead due to the 1.3x multiplier).
- Damage can only be accumulated by the user that applied the PA. Does not interfere with the attacks of other players.
- Damage can also be accumulated by non-PA attack methods such as Sidestep Tackle, Sidestep Strikes, Techniques, and the user's own Photon Blasts.
- Only one marking shot can be applied and maintained.
- The explosion has a certain range. Like Rafoie and Launcher shots, it has the property of easily hitting weak points and parts that can be destroyed, so it does not necessarily hit the marked part.
- Can also hit multiple enemies within the explosion range.
- When the PA is charged, the explosion range is expanded, but the power does not change.
Million Storm
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Million Storm | Potency | - | 2326 | Fire an unrelenting storm of piercing arrows. Holding the button will automatically continue the barrage. | |
DEX Correction | 100 | ||||
PP | 20 |
- Creates a sort of circular magic circle in front of the user and fires continuous arrows from it. Pressing and holding down the PA will keep firing the arrows while consuming PP.
- Consumes PP as shown at the time of activation. Afterwards, holding down the PA will consume 1 PP at a rate of 8 PP per second.
- Long range, and reaches a little shorter than the lockable limit distance.
- Has knockback properties.
- Has no Super Armor, making the user vulnerable to any attacks.
- The user also cannot move while the PA is activated, and even if the PA is activated in the air, the user will not stay stationary in the air and will land on the ground.
- Can be canceled by sidestepping and can change the direction of the arrows.
- The arrows on display are almost entirely for effect, and can be internally thought as a series of cylindrical thick lasers that can penetrate and be continuously shot at short intervals.
- Power notation per hit is 10% of the stated power. Hits at intervals of about 0.2 seconds.
There is Distance Decay.
Chaser Arrow
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Chaser Arrow | Potency | - | 661 | Fire arrows which are then held in stasis. Using Photon Arts or Charged Techniques will release arrows at your target. | |
DEX Correction | 110 | ||||
PP | 15 |
- Deploys arrows with follow-up homing capabilities around the character. Cannot be charged.
- Instead of deploying onto the field, the user will retain the arrow.
- Even when changing areas, the deployed arrows will be retained.
- Can deploy up to 3 retained arrows at a time.
- Instead of deploying onto the field, the user will retain the arrow.
- If the user attacks an enemy with a PA or charged Technique while a Chaser Arrow is deployed, a follow-up attack is done automatically.
- If the PA or Technique does not damage, no follow-up attack will occur.
- No follow-up attack for non-charged Techniques.
- The follow-up attack will target at the part of the enemy that was damaged by the PA / Technique.
- Regarding power, some effects are applied to Chaser Arrow such as Part Boost, Perfect Attack, Headshots, and some skills.
- For Perfect Attacks, if Perfect Attack was applied for Chaser Arrow, the follow-up attack will retain the bonus regardless if the PA / Technique did not have Perfect Attack applied to them.
- Most skills such as various stances and Rapid Fire are applied, but some skills are treated differently from other attacks.
- Stationary Fires are not applied regardless of the state when the arrow is retained or the follow-up attack is activated, and Mobile Fire is always applied.
- Skills like Sharpshooter and Point Blank Boost are applied by "Distance between the enemy and the user".
- Perfect Fury Bonus do not apply.
- The follow-up attack is activated for the number of arrows retained, and the number of follow-up attacks cannot by adjusted by the user.
- However, if the target dies or disappears due to part breaks, the subsequent follow-up attacks will be stopped and the remaining arrows will be retained.
- The arrows retained will not be lost over time, will be lost if the user switches to a weapon type other than Bow.
- If the user is revived after being incapacitated with arrows, the deployed Chaser Arrows will be lost.
- Power notation per hit is 100% as shown.
No Distance Decay.
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