Difference between revisions of "Twin Daggers Photon Arts"
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+ | __NOTOC__ | ||
{{Template:Photon_Arts_Listing}} | {{Template:Photon_Arts_Listing}} | ||
− | + | {| class="wikitable mx-auto table-responsive-md" | |
− | {| class="wikitable | + | ! colspan="6" |Twin Daggers Photon Arts |
− | ! | | + | |- |
− | ! | | + | | [[File:UIPARagingWaltz.png|link=]] [[#Raging Waltz|Raging Waltz]] / [[#Raging Waltz Zero|Zero]] |
− | ! | | + | | [[File:UIPAAirPolka.png|link=]] [[#Air Polka|Air Polka]] |
− | ! | | + | | [[File:UIPATerrorFugue.png|link=]] [[#Terror Fugue|Terror Fugue]] |
− | ! | | + | | [[File:UIPAWildRhapsody.png|link=]] [[#Wild Rhapsody|Wild Rhapsody]] / [[#Wild Rhapsody Zero|Zero]] |
− | ! | DEX Correction | + | | [[File:UIPADarkScherzo.png|link=]] [[#Dark Scherzo|Dark Scherzo]] |
− | ! | | + | | [[File:UIPAJuggleMarch.png|link=]] [[#Juggle March|Juggle March]] |
+ | |- | ||
+ | | [[File:UIPASymphonicDriver.png|link=]] [[#Symphonic Driver|Symphonic Driver]] | ||
+ | | [[File:UIPAOrchestralConductor.png|link=]] [[#Orchestral Conductor|Orchestral Conductor]] | ||
+ | | [[File:UIPASarabandeShredder.png|link=]] [[#Sarabande Shredder|Sarabande Shredder]] | ||
+ | | [[File:UIPAFacetFolia.png|link=]] [[#Facet Folia|Facet Folia]] | ||
+ | | [[File:UIPANocturneDescent.png|link=]] [[#Nocturne Descent|Nocturne Descent]] | ||
+ | | | ||
+ | |} | ||
+ | =Overview= | ||
+ | [[File:UIItemTwinDaggers.png|175px|left|thumb|link=|Twin Daggers]]Being one of the Fighter's choice of weapons, its PAs are primarily based around aerial combat, useful for dealing with flying enemies and targeting out of reach weak points. <br> | ||
+ | They have one of the highest performing tracking PAs out of all weapons, making it easy to target difficult to reach areas. <br> | ||
+ | In compensation, they are highly Focus-dependent, making them less suitable for ground based combat, which explains the reason why the the Weapon Action "Spin" can only be canceled in the air. <br> | ||
+ | One of their main features is having guard frames on all of the PAs except for Dark Scherzo, which makes them more suitable for boss fights. <br> | ||
+ | Due to the short range of their attacks, they are not capable of dealing with groups of enemies. The only compensation to combat this is by Sarabande Shredder and etc with stun effects. <br> | ||
+ | Juggle March has a stun effect, making it suitable for chaser damage skills. <br> | ||
+ | In addition, all PAs immediately after usage except for Facet Folia, has the property of being able to switch to other weapon types with little or no loss of altitude. <br> | ||
+ | As a side note, the PA names contains terms related to music. | ||
+ | =Photon Arts= | ||
+ | ==Raging Waltz== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPARagingWaltz.png|link=]] | ||
+ | | rowspan="3" | Raging Waltz | ||
+ | | Potency | ||
+ | | - | ||
+ | | 638 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Leap into the air and home in on a target, then unleash a powerful launching attack. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 15 | ||
+ | |} | ||
+ | </div> | ||
+ | * Tracks the target at high speed and leaps with a launching attack. The tracking range is about 4 sidesteps long. | ||
+ | * When activated on the ground, the user leaps into the air first and when activated in the air, the user charges from their spot. | ||
+ | * Focus is increased by one stage just before the end of the PA. If there is no target within effective range, the user will kick into the ground, but won't reset Focus. | ||
+ | * The moment the PA makes contact with an enemy or the ground, the attack is made (which is also the timing of the guard frames). | ||
+ | * '''Power notation is 100% of stated power.''' | ||
+ | <br> | ||
+ | ===Raging Waltz Zero=== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPARagingWaltz.png|link=]] | ||
+ | | rowspan="3" | Raging Waltz Zero | ||
+ | | Potency | ||
+ | | - | ||
+ | | 604 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Leap into the air and home in on your target, unleashing a series of powerful side slashes. Once engaged with the enemy, directional controls can be used to move. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 5 | ||
+ | |} | ||
+ | </div> | ||
+ | Custom Type 1: Power +0 ~ +35 <br> | ||
+ | Custom Type 2: PP Consumption +0 ~ +10 | ||
+ | * After activating the PA, directional input after making contact with an enemy will change the outcome of the attack. | ||
+ | ** If forward was inputted, the attack changes into a jumping uppercut. | ||
+ | ** If left, right, or backward was inputted, the attack changes to the horizontal movement of that direction by about 1 spin. | ||
+ | ** If no input was made, a Perfect Attack window will occur immediately on the spot of the attack. | ||
+ | ** Regardless of the attack, the launch effect will no longer be applied to enemies. | ||
+ | * There are invulnerability frames during the first half of the left, right, and backward movement of the attack instead of guard frames. | ||
+ | <br> | ||
+ | ==Air Polka== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPAAirPolka.png|link=]] | ||
+ | | rowspan="3" | Air Polka | ||
+ | | Potency | ||
+ | | - | ||
+ | | 1304 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Kick the target into the air, then attack your defenseless foe with both daggers. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 18 | ||
+ | |} | ||
+ | </div> | ||
+ | * Three attacks that makes the user lightly jump up and slash upwards twice after a kick. Slightly faster when activated in the air. Focus builds up right before the end of the PA. | ||
+ | * Both the kicks and slashes can launch the enemy. Other enemies can be caught in this attack even if the initial kick misses. | ||
+ | * Wide attack, but short reach. | ||
+ | * '''The power notation of the attacks are 34% x 3 of the stated power. With all hits connecting will result in 102% of the stated power.''' | ||
+ | * Guard frames will occur at the moment of both the inital kick up and the follow-up slashes. | ||
+ | <br> | ||
+ | ==Terror Fugue== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
! | Description | ! | Description | ||
|- | |- | ||
− | <!-- | + | | rowspan="3" | [[File:UIPATerrorFugue.png|link=]] |
− | <!-- | + | | rowspan="3" | Terror Fugue |
− | <!-- | + | | Potency |
− | <!-- | + | | - |
− | <!-- | + | | 1951 |
− | <!--DEX Correction-->| 100% | + | <!--Description--> |
− | <!--PP | + | | rowspan="3" | Pierce target with a dagger, kicking them up into the air before thrusting them back down to the ground. |
− | <!--Description-->| | + | |- |
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 20 | ||
+ | |} | ||
+ | </div> | ||
+ | * Twin Daggers Air Pursuit (L) applicable. | ||
+ | * A grappling type PA with an extremely fast initial thrust.<br> When it strikes an enemy, the PA proceeds to kick up in the air and thrusts the enemy onto the ground.<br> The final thrust can hit other enemies nearby too and increases Focus by one stage. | ||
+ | * If the enemy cannot be grappled, a light ball will come out instead. | ||
+ | * After the PA, the Focus accumulates and jumps up high for more opportunities. | ||
+ | * '''The power notation of the initial thrust and kick up is 25% of the stated power, with the final thrust having 50% of the stated power.''' | ||
+ | * There are guard frames on the initial thrust. | ||
+ | <br> | ||
+ | ==Wild Rhapsody== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPAWildRhapsody.png|link=]] | ||
+ | | rowspan="3" | Wild Rhapsody | ||
+ | | Potency | ||
+ | | - | ||
+ | | 1442 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | A magnificent spinning assault that unleashes a series of slices and kicks at the surrounding foes. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 20 | ||
+ | |} | ||
+ | </div> | ||
+ | * A 4-hit omnidirectional attack that can move slightly on the ground, but stationary in the air. | ||
+ | * There are guard frames on at the moment of each of the four attacks. | ||
+ | * '''The power notation of the spins are 25% x 4 of the stated power. With all hits connecting will result in 100% of the stated power.''' | ||
+ | <br> | ||
+ | ===Wild Rhapsody Zero=== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPAWildRhapsody.png|link=]] | ||
+ | | rowspan="3" | Wild Rhapsody Zero | ||
+ | | Potency | ||
+ | | - | ||
+ | | 968 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | A magnificent spinning assault that covers a wide range at high speeds, unleashing a series of slices and kicks upon the surrounding foes. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 30 | ||
+ | |} | ||
+ | </div> | ||
+ | Custom Type 1: Power +0 ~ +80 <br> | ||
+ | Custom Type 2: PP Consumption -0 ~ -10 | ||
+ | * Increased animation speed and attack range, which also allows movement in the air. | ||
+ | ** The speed is increased to the point where it is close to the 3rd Normal Attack of Twin Daggers. | ||
+ | * Relatively large reduction in power in compensation of the increased speed. | ||
+ | * '''The power notation of the spins are 25% x 4 of the stated power. With all hits connecting will result in 100% of the stated power.''' | ||
+ | * There are guard frames on at the moment of each of the four attacks. | ||
+ | <br> | ||
+ | ==Dark Scherzo== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPADarkScherzo.png|link=]] | ||
+ | | rowspan="3" | Dark Scherzo | ||
+ | | Potency | ||
+ | | - | ||
+ | | 1479 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Attack target by throwing both daggers at them and then drawing back towards you. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 20 | ||
+ | |} | ||
+ | </div> | ||
+ | * Throws the daggers in front of the user in order of left, then right, then both. The last throw has a knockdown effect. | ||
+ | * Directional input can be made to change where the attacks are going. | ||
+ | * The attacks have a flat range, which can often miss smaller enemies. | ||
+ | * '''The power notation of the left and right throw is 25% of the stated power each, with the final throw having 50% of the stated power.''' | ||
+ | * The only PA for Twin Daggers that does not have guard frames. | ||
+ | <br> | ||
+ | ==Juggle March== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPAJuggleMarch.png|link=]] | ||
+ | | rowspan="3" | Juggle March | ||
+ | | Potency | ||
+ | | - | ||
+ | | 1460 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Unleash lightning-fast flying flip kicks that stun foes. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 20 | ||
+ | |} | ||
+ | </div> | ||
+ | * A PA that fires a slash while doing two somersaults. | ||
+ | * The entire hit effect has stun, which pairs well with Chaser Damage. | ||
+ | * Perfect Attack window is possible after the first hit. | ||
+ | * Focus accumulates 1 stage per somersault, for a total of 2 stages. | ||
+ | * '''The power notation of the somersaults is 25% x2 of the stated power, with the slash having 50% of the stated power.''' | ||
+ | * There are guard frames at the moment of the somersaults. | ||
+ | <br> | ||
+ | ==Symphonic Driver== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPASymphonicDriver.png|link=]] | ||
+ | | rowspan="3" | Symphonic Driver | ||
+ | | Potency | ||
+ | | 788 | ||
+ | | 1130 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Leap into the air, and then unleash a powerful, flashy kick attack towards your target. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 20 | ||
+ | |} | ||
+ | </div> | ||
+ | * A jumping kick after floating lightly in the air. When the PA connects, the user performs a two-step kick, recoils and jumps back. | ||
+ | ** Directly lunges from the spot when activated in the air. | ||
+ | * Has a similar tracking property like Raging Waltz | ||
+ | * Right before the first jumping kick, Focus accumulates by 1 stage. Focus will not decrease if the user hits the ground. | ||
+ | * The attack is made from the toe of the foot at the moment of the kick. | ||
+ | * '''The power notation of the kicks is 50% x 2 of the stated power.''' | ||
+ | * The guard frames are very difficult to time with this PA. Like Raging Waltz, there is a high chance that you will be hit by the enemy first. | ||
+ | <br> | ||
+ | ==Orchestral Conductor== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPAOrchestralConductor.png|link=]] | ||
+ | | rowspan="3" | Orchestral Conductor | ||
+ | | Potency | ||
+ | | - | ||
+ | | 2354 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | A flourishing string of attacks unleashed on targets with blistering speed. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 25 | ||
+ | |} | ||
+ | </div> | ||
+ | * PA that delivers a high-powered downwards slash after a series of attacks, with a wider attack range than a Normal Attack. | ||
+ | ** If activated on the ground, the user will move and attack, but will jump before attacking that cannot be canceled. | ||
+ | ** If activated in the air, the user will be stationary for the entire PA, but can cancel the PA by spinning. | ||
+ | ** '''The power notation of the consecutive attacks are 10% x 7 with the final slash having 30% of the stated power. For a total of 8 hits, having the highest number of hits among all Twin Dagger PAs.''' | ||
+ | * Each moment of the consecutive attacks have guard frames. | ||
+ | <br> | ||
+ | ==Sarabande Shredder== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPASarabandeShredder.png|link=]] | ||
+ | | rowspan="3" | Sarabande Shredder | ||
+ | | Potency | ||
+ | | - | ||
+ | | 2236 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Release a wide-range flurry of slashing wave attacks in front of you. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 30 | ||
+ | |} | ||
+ | </div> | ||
+ | * Sends out a series of 4 shockwaves in front while pausing afterwards briefly to send out another 3 shockwaves. | ||
+ | * Has Super Armor from the start of the slash to the end. | ||
+ | * When activated on the ground, the PA cannot be canceled until the last shockwave is sent. When activated in the air, the PA can be canceled by spinning. | ||
+ | * Has great range and can be effective for dealing with groups of enemies. | ||
+ | * The 4th shockwave is made from a somersault, which can miss if the user is higher than the target. | ||
+ | * Each series of attacks has guard frames at the moment of slashing and continues to persist during the pause after the somersault until the end of the PA. | ||
+ | * Slightly greater increase in damage from Focus. | ||
+ | ** '''The power notation of a single hit is 13% (Focus 0-1) / 16% (Focus 2) / 20% (Focus 3) for the first 4 shockwaves, and 16% (Focus 0-1) / 19% (Focus 2) / 25% (Focus 3) for the latter 3 shockwaves. <br> With all hits connecting will result in 100% (Focus 0-1) / 121% (Focus 2) / 155% (Focus 3) of the stated power.''' | ||
+ | *** The stated power includes the increased damage from Focus. | ||
+ | <br> | ||
+ | ==Facet Folia== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPAFacetFolia.png|link=]] | ||
+ | | rowspan="3" | Facet Folia | ||
+ | | Potency | ||
+ | | - | ||
+ | | 2737 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Jumps at the target and unleashes a blindingly-fast string of attacks after landing the first blow. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
+ | |- | ||
+ | | PP || colspan="2" | 30 | ||
+ | |} | ||
+ | </div> | ||
+ | * Twin Daggers Air Pursuit (L) applicable. | ||
+ | * The PA strikes the enemy with a very small amount of forward movement, moves fast left and right, delivers a series of 5 hits, and finishes with an upwards slash. Just before the end of the PA, Focus accumulates and altitude increases. | ||
+ | * The inital attack is very fast, which can easily miss if the user is not close to the enemy. | ||
+ | ** Missing the inital attack will drop the PA. | ||
+ | * The user is completely invulnerable during the series of attacks. Attacks will not go through if the enemy is shielded. | ||
+ | * '''The power notation of the initial strike is 12% followed by 13% x 5 for the series of attacks, and 23% for the finishing slash.''' | ||
+ | * Can be canceled by spinning at any point of the PA. | ||
+ | * There are guard frames at the moment of the intial slash. | ||
+ | <br> | ||
+ | ==Nocturne Descent== | ||
+ | <div class="mx-auto table-responsive"> | ||
+ | {| class="center prettytable" style="width: 100%;" | ||
+ | ! style="width: 70px;"| Icon | ||
+ | ! style="width: 150px;"| Name | ||
+ | ! style="width: 70px;"| Stat | ||
+ | ! style="width: 150px;"| +1 | ||
+ | ! style="width: 150px;"| +17 | ||
+ | ! | Description | ||
+ | |- | ||
+ | | rowspan="3" | [[File:UIPANocturneDescent.png|link=]] | ||
+ | | rowspan="3" | Nocturne Descent | ||
+ | | Potency | ||
+ | | 598 | ||
+ | | 914 | ||
+ | <!--Description--> | ||
+ | | rowspan="3" | Unleash a stabbing attack at the foe as you drop down on them. Your motion stops just before you reach the ground. | ||
+ | |- | ||
+ | | DEX Correction || colspan="2" | 100 | ||
|- | |- | ||
+ | | PP || colspan="2" | 16 | ||
+ | |} | ||
+ | </div> | ||
+ | * Twin Daggers Air Pursuit (L) applicable. | ||
+ | * After moving slightly forward, jump and slash downwards with multiple hits. Short animation. | ||
+ | ** During the descent, the multiple hits will continue until the user reaches the ground. The number of hits increases in proportion to the height of the attack. | ||
+ | * When activating on the ground, Focus accumulates by 1 stage when jumping forward. | ||
+ | * Perfect Attack window occurs from the moment the rapid descent is performed. | ||
+ | * Performs a 2-hit attack the moment the user reachs the ground and bounces to an altitude of about one spin while maintaining Focus. | ||
+ | * '''The power notation is 33% of the stated power per hit, both during descent and landing attacks. The landing attacks are fixed at 2 hits.''' | ||
+ | * Guard frames occur during the descent. | ||
+ | {{PSO2 Navbox}} |
Latest revision as of 13:59, 6 July 2021
Photon Arts | |||
---|---|---|---|
Hunter | Swords | Wired Lances | Partisans |
Fighter | Daggers | Double Sabers | Knuckles |
Ranger | Rifles | Launchers | |
Gunner | Twin Machine Guns | ||
Techter | Wands | ||
Braver | Katanas | Bows | |
Bouncer | Soaring Blades | Jet Boots | |
Hero | Swords | Twin Machine Guns | Talis |
Phantom | Katanas | Rifles | Rods |
Etoile | Double Sabers | Soaring Blades | Wands |
Luster | Gunblades | ||
All Class | Gunblades | ||
Buildup Photon Arts |
Twin Daggers Photon Arts | |||||
---|---|---|---|---|---|
Raging Waltz / Zero | Air Polka | Terror Fugue | Wild Rhapsody / Zero | Dark Scherzo | Juggle March |
Symphonic Driver | Orchestral Conductor | Sarabande Shredder | Facet Folia | Nocturne Descent |
Overview
Being one of the Fighter's choice of weapons, its PAs are primarily based around aerial combat, useful for dealing with flying enemies and targeting out of reach weak points.
They have one of the highest performing tracking PAs out of all weapons, making it easy to target difficult to reach areas.
In compensation, they are highly Focus-dependent, making them less suitable for ground based combat, which explains the reason why the the Weapon Action "Spin" can only be canceled in the air.
One of their main features is having guard frames on all of the PAs except for Dark Scherzo, which makes them more suitable for boss fights.
Due to the short range of their attacks, they are not capable of dealing with groups of enemies. The only compensation to combat this is by Sarabande Shredder and etc with stun effects.
Juggle March has a stun effect, making it suitable for chaser damage skills.
In addition, all PAs immediately after usage except for Facet Folia, has the property of being able to switch to other weapon types with little or no loss of altitude.
As a side note, the PA names contains terms related to music.
Photon Arts
Raging Waltz
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Raging Waltz | Potency | - | 638 | Leap into the air and home in on a target, then unleash a powerful launching attack. | |
DEX Correction | 100 | ||||
PP | 15 |
- Tracks the target at high speed and leaps with a launching attack. The tracking range is about 4 sidesteps long.
- When activated on the ground, the user leaps into the air first and when activated in the air, the user charges from their spot.
- Focus is increased by one stage just before the end of the PA. If there is no target within effective range, the user will kick into the ground, but won't reset Focus.
- The moment the PA makes contact with an enemy or the ground, the attack is made (which is also the timing of the guard frames).
- Power notation is 100% of stated power.
Raging Waltz Zero
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Raging Waltz Zero | Potency | - | 604 | Leap into the air and home in on your target, unleashing a series of powerful side slashes. Once engaged with the enemy, directional controls can be used to move. | |
DEX Correction | 100 | ||||
PP | 5 |
Custom Type 1: Power +0 ~ +35
Custom Type 2: PP Consumption +0 ~ +10
- After activating the PA, directional input after making contact with an enemy will change the outcome of the attack.
- If forward was inputted, the attack changes into a jumping uppercut.
- If left, right, or backward was inputted, the attack changes to the horizontal movement of that direction by about 1 spin.
- If no input was made, a Perfect Attack window will occur immediately on the spot of the attack.
- Regardless of the attack, the launch effect will no longer be applied to enemies.
- There are invulnerability frames during the first half of the left, right, and backward movement of the attack instead of guard frames.
Air Polka
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Air Polka | Potency | - | 1304 | Kick the target into the air, then attack your defenseless foe with both daggers. | |
DEX Correction | 100 | ||||
PP | 18 |
- Three attacks that makes the user lightly jump up and slash upwards twice after a kick. Slightly faster when activated in the air. Focus builds up right before the end of the PA.
- Both the kicks and slashes can launch the enemy. Other enemies can be caught in this attack even if the initial kick misses.
- Wide attack, but short reach.
- The power notation of the attacks are 34% x 3 of the stated power. With all hits connecting will result in 102% of the stated power.
- Guard frames will occur at the moment of both the inital kick up and the follow-up slashes.
Terror Fugue
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Terror Fugue | Potency | - | 1951 | Pierce target with a dagger, kicking them up into the air before thrusting them back down to the ground. | |
DEX Correction | 100 | ||||
PP | 20 |
- Twin Daggers Air Pursuit (L) applicable.
- A grappling type PA with an extremely fast initial thrust.
When it strikes an enemy, the PA proceeds to kick up in the air and thrusts the enemy onto the ground.
The final thrust can hit other enemies nearby too and increases Focus by one stage. - If the enemy cannot be grappled, a light ball will come out instead.
- After the PA, the Focus accumulates and jumps up high for more opportunities.
- The power notation of the initial thrust and kick up is 25% of the stated power, with the final thrust having 50% of the stated power.
- There are guard frames on the initial thrust.
Wild Rhapsody
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Wild Rhapsody | Potency | - | 1442 | A magnificent spinning assault that unleashes a series of slices and kicks at the surrounding foes. | |
DEX Correction | 100 | ||||
PP | 20 |
- A 4-hit omnidirectional attack that can move slightly on the ground, but stationary in the air.
- There are guard frames on at the moment of each of the four attacks.
- The power notation of the spins are 25% x 4 of the stated power. With all hits connecting will result in 100% of the stated power.
Wild Rhapsody Zero
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Wild Rhapsody Zero | Potency | - | 968 | A magnificent spinning assault that covers a wide range at high speeds, unleashing a series of slices and kicks upon the surrounding foes. | |
DEX Correction | 100 | ||||
PP | 30 |
Custom Type 1: Power +0 ~ +80
Custom Type 2: PP Consumption -0 ~ -10
- Increased animation speed and attack range, which also allows movement in the air.
- The speed is increased to the point where it is close to the 3rd Normal Attack of Twin Daggers.
- Relatively large reduction in power in compensation of the increased speed.
- The power notation of the spins are 25% x 4 of the stated power. With all hits connecting will result in 100% of the stated power.
- There are guard frames on at the moment of each of the four attacks.
Dark Scherzo
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Dark Scherzo | Potency | - | 1479 | Attack target by throwing both daggers at them and then drawing back towards you. | |
DEX Correction | 100 | ||||
PP | 20 |
- Throws the daggers in front of the user in order of left, then right, then both. The last throw has a knockdown effect.
- Directional input can be made to change where the attacks are going.
- The attacks have a flat range, which can often miss smaller enemies.
- The power notation of the left and right throw is 25% of the stated power each, with the final throw having 50% of the stated power.
- The only PA for Twin Daggers that does not have guard frames.
Juggle March
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Juggle March | Potency | - | 1460 | Unleash lightning-fast flying flip kicks that stun foes. | |
DEX Correction | 100 | ||||
PP | 20 |
- A PA that fires a slash while doing two somersaults.
- The entire hit effect has stun, which pairs well with Chaser Damage.
- Perfect Attack window is possible after the first hit.
- Focus accumulates 1 stage per somersault, for a total of 2 stages.
- The power notation of the somersaults is 25% x2 of the stated power, with the slash having 50% of the stated power.
- There are guard frames at the moment of the somersaults.
Symphonic Driver
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Symphonic Driver | Potency | 788 | 1130 | Leap into the air, and then unleash a powerful, flashy kick attack towards your target. | |
DEX Correction | 100 | ||||
PP | 20 |
- A jumping kick after floating lightly in the air. When the PA connects, the user performs a two-step kick, recoils and jumps back.
- Directly lunges from the spot when activated in the air.
- Has a similar tracking property like Raging Waltz
- Right before the first jumping kick, Focus accumulates by 1 stage. Focus will not decrease if the user hits the ground.
- The attack is made from the toe of the foot at the moment of the kick.
- The power notation of the kicks is 50% x 2 of the stated power.
- The guard frames are very difficult to time with this PA. Like Raging Waltz, there is a high chance that you will be hit by the enemy first.
Orchestral Conductor
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Orchestral Conductor | Potency | - | 2354 | A flourishing string of attacks unleashed on targets with blistering speed. | |
DEX Correction | 100 | ||||
PP | 25 |
- PA that delivers a high-powered downwards slash after a series of attacks, with a wider attack range than a Normal Attack.
- If activated on the ground, the user will move and attack, but will jump before attacking that cannot be canceled.
- If activated in the air, the user will be stationary for the entire PA, but can cancel the PA by spinning.
- The power notation of the consecutive attacks are 10% x 7 with the final slash having 30% of the stated power. For a total of 8 hits, having the highest number of hits among all Twin Dagger PAs.
- Each moment of the consecutive attacks have guard frames.
Sarabande Shredder
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Sarabande Shredder | Potency | - | 2236 | Release a wide-range flurry of slashing wave attacks in front of you. | |
DEX Correction | 100 | ||||
PP | 30 |
- Sends out a series of 4 shockwaves in front while pausing afterwards briefly to send out another 3 shockwaves.
- Has Super Armor from the start of the slash to the end.
- When activated on the ground, the PA cannot be canceled until the last shockwave is sent. When activated in the air, the PA can be canceled by spinning.
- Has great range and can be effective for dealing with groups of enemies.
- The 4th shockwave is made from a somersault, which can miss if the user is higher than the target.
- Each series of attacks has guard frames at the moment of slashing and continues to persist during the pause after the somersault until the end of the PA.
- Slightly greater increase in damage from Focus.
- The power notation of a single hit is 13% (Focus 0-1) / 16% (Focus 2) / 20% (Focus 3) for the first 4 shockwaves, and 16% (Focus 0-1) / 19% (Focus 2) / 25% (Focus 3) for the latter 3 shockwaves.
With all hits connecting will result in 100% (Focus 0-1) / 121% (Focus 2) / 155% (Focus 3) of the stated power.- The stated power includes the increased damage from Focus.
- The power notation of a single hit is 13% (Focus 0-1) / 16% (Focus 2) / 20% (Focus 3) for the first 4 shockwaves, and 16% (Focus 0-1) / 19% (Focus 2) / 25% (Focus 3) for the latter 3 shockwaves.
Facet Folia
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Facet Folia | Potency | - | 2737 | Jumps at the target and unleashes a blindingly-fast string of attacks after landing the first blow. | |
DEX Correction | 100 | ||||
PP | 30 |
- Twin Daggers Air Pursuit (L) applicable.
- The PA strikes the enemy with a very small amount of forward movement, moves fast left and right, delivers a series of 5 hits, and finishes with an upwards slash. Just before the end of the PA, Focus accumulates and altitude increases.
- The inital attack is very fast, which can easily miss if the user is not close to the enemy.
- Missing the inital attack will drop the PA.
- The user is completely invulnerable during the series of attacks. Attacks will not go through if the enemy is shielded.
- The power notation of the initial strike is 12% followed by 13% x 5 for the series of attacks, and 23% for the finishing slash.
- Can be canceled by spinning at any point of the PA.
- There are guard frames at the moment of the intial slash.
Nocturne Descent
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Nocturne Descent | Potency | 598 | 914 | Unleash a stabbing attack at the foe as you drop down on them. Your motion stops just before you reach the ground. | |
DEX Correction | 100 | ||||
PP | 16 |
- Twin Daggers Air Pursuit (L) applicable.
- After moving slightly forward, jump and slash downwards with multiple hits. Short animation.
- During the descent, the multiple hits will continue until the user reaches the ground. The number of hits increases in proportion to the height of the attack.
- When activating on the ground, Focus accumulates by 1 stage when jumping forward.
- Perfect Attack window occurs from the moment the rapid descent is performed.
- Performs a 2-hit attack the moment the user reachs the ground and bounces to an altitude of about one spin while maintaining Focus.
- The power notation is 33% of the stated power per hit, both during descent and landing attacks. The landing attacks are fixed at 2 hits.
- Guard frames occur during the descent.
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