Difference between revisions of "Gunblade Photon Arts"
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{{Template:Photon_Arts_Listing}} | {{Template:Photon_Arts_Listing}} | ||
− | + | {| class="wikitable mx-auto table-responsive-md" | |
+ | ! colspan="6" |Gunblade Photon Arts | ||
+ | |- | ||
+ | | [[File:UIPATriImpact.png|link=]] [[#Tri Impact|Tri Impact]] / [[#Tri Impact Zero|Zero]] | ||
+ | | [[File:UIPARageDance.png|link=]] [[#Rage Dance|Rage Dance]] | ||
+ | | [[File:UIPARaybladeShot.png|link=]] [[#Rayblade Shot|Rayblade Shot]] / [[#Rayblade Shot Zero|Zero]] | ||
+ | | [[File:UIPAWrithingSerpent.png|link=]] [[#Writhing Serpent|Writhing Serpent]] | ||
+ | | [[File:UIPAAimedFire.png|link=]] [[#Aimed Fire|Aimed Fire]] | ||
+ | | [[File:UIPABomberToss.png|link=]] [[#Bomber Toss|Bomber Toss]] | ||
+ | |- | ||
+ | | [[File:UIPASideswiperSlash.png|link=]] [[#Sideswiper Slash|Sideswiper Slash]] | ||
+ | | [[File:UIPAHailfireKick.png|link=]] [[#Hailfire Kick|Hailfire Kick]] | ||
+ | | [[File:UIPABlitzfireBarrage.png|link=]] [[#Blitzfire Barrage|Blitzfire Barrage]] | ||
+ | | [[File:UIPAKickdanceDash.png|link=]] [[#Kickdance Dash|Kickdance Dash]] | ||
+ | | [[File:UIPAStrezwei.png|link=]] [[#Strezwei|Strezwei]] | ||
+ | | | ||
+ | |} | ||
=Overview= | =Overview= | ||
[[File:UIItemGunblade.png|175px|left|thumb|link=|Gunblade]]Being a versatile choice for any class, their PAs can consist one of the following: Melee only, Ranged only, and a mix of both Melee and Ranged. Many of their PAs are suited for medium to close range attacks, but cannot be canceled during their animations. They also have a fast travelling PA, a PA with derivative attacks, and a PA that can be held down.<br><br> | [[File:UIItemGunblade.png|175px|left|thumb|link=|Gunblade]]Being a versatile choice for any class, their PAs can consist one of the following: Melee only, Ranged only, and a mix of both Melee and Ranged. Many of their PAs are suited for medium to close range attacks, but cannot be canceled during their animations. They also have a fast travelling PA, a PA with derivative attacks, and a PA that can be held down.<br><br> | ||
As a side note, some of the PA names are or were derived from German.<br><br><br><br><br> | As a side note, some of the PA names are or were derived from German.<br><br><br><br><br> | ||
− | = | + | =Photon Arts= |
− | + | ==Tri Impact== | |
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* '''Power notation is 25% x 2 for the first two hits and 50% for the third hit.''' | * '''Power notation is 25% x 2 for the first two hits and 50% for the third hit.''' | ||
<br> | <br> | ||
− | + | ===Tri Impact Zero=== | |
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* Perfect Attack window occurs for each slash, and can be canceled with a sidestep during those windows. | * Perfect Attack window occurs for each slash, and can be canceled with a sidestep during those windows. | ||
<br> | <br> | ||
− | + | ==Rage Dance== | |
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* '''Power notation per hit is 13% x 5 and 35% on the last hit.''' | * '''Power notation per hit is 13% x 5 and 35% on the last hit.''' | ||
<br> | <br> | ||
− | + | ==Rayblade Shot== | |
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* '''Power notation is 50% for the slash, and 50% for the shot.''' | * '''Power notation is 50% for the slash, and 50% for the shot.''' | ||
<br> | <br> | ||
− | + | ===Rayblade Shot Zero=== | |
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* '''Power notation per hit is 25% for the slash (melee), 5% for the shockwave hits (melee), 70% for the penetrating bullet (ranged).''' | * '''Power notation per hit is 25% for the slash (melee), 5% for the shockwave hits (melee), 70% for the penetrating bullet (ranged).''' | ||
<br> | <br> | ||
− | + | ==Writhing Serpent== | |
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* '''Power notation per hit is 16% x 5 and 20% on the last hit.''' | * '''Power notation per hit is 16% x 5 and 20% on the last hit.''' | ||
<br> | <br> | ||
− | + | ==Aimed Fire== | |
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* '''Power notation uncharged is 30% of the stated power, first stage charge is 100%, and second stage charge is 400%.''' | * '''Power notation uncharged is 30% of the stated power, first stage charge is 100%, and second stage charge is 400%.''' | ||
<br> | <br> | ||
− | + | ==Bomber Toss== | |
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* '''Power notation multiplier is equivalent to 5 hits, making the actual damage 120% of the stated power.''' | * '''Power notation multiplier is equivalent to 5 hits, making the actual damage 120% of the stated power.''' | ||
<br> | <br> | ||
− | + | ==Sideswiper Slash== | |
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* Stationary Fire is not applied for this PA. | * Stationary Fire is not applied for this PA. | ||
<br> | <br> | ||
− | + | ==Hailfire Kick== | |
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* '''Power notation per hit is 25% for the frontal kick and 25% x 3 for the shots.''' | * '''Power notation per hit is 25% for the frontal kick and 25% x 3 for the shots.''' | ||
<br> | <br> | ||
− | + | ==Blitzfire Barrage== | |
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* When activated on the ground, the user moves forward slightly, but when activated in the air, the user will remain stationary. | * When activated on the ground, the user moves forward slightly, but when activated in the air, the user will remain stationary. | ||
<br> | <br> | ||
− | + | ==Kickdance Dash== | |
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* Best used for fast travelling. | * Best used for fast travelling. | ||
<br> | <br> | ||
− | + | ==Strezwei== | |
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− | * Has an unique property of producing different PAs in the | + | * Has an unique property of producing different PAs in the Blade and Gun modes. |
− | * In | + | * In Blade mode, the Gunblade is swung upwards and a shockwave is emitted. |
** The reach of the shockwave is about 1.5x longer than the Normal Attack of Wired Lances. | ** The reach of the shockwave is about 1.5x longer than the Normal Attack of Wired Lances. | ||
** When the shockwave hits, the user quickly closes in the distances and follows up with attacks. | ** When the shockwave hits, the user quickly closes in the distances and follows up with attacks. | ||
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** Has omnidirectional guard frames on initial activation. | ** Has omnidirectional guard frames on initial activation. | ||
* Performing the Weapon Action during the PA will consume 5 PP and performs a derivative attack. | * Performing the Weapon Action during the PA will consume 5 PP and performs a derivative attack. | ||
− | ** At this time, the | + | ** At this time, the Blade mode and Gun mode are switched. |
** The Perfect Attack will carry over to the derivative attack. | ** The Perfect Attack will carry over to the derivative attack. | ||
− | * '''In | + | * '''In Blade mode, the shockwave hits are 15% of the stated power, and the follow up hits are 20% x 3 and 25% x 1.<br>In Gun mode, the single shot hit is 30% of the stated power.''' |
<br> | <br> | ||
+ | {{PSO2 Navbox}} |
Latest revision as of 14:10, 6 July 2021
Photon Arts | |||
---|---|---|---|
Hunter | Swords | Wired Lances | Partisans |
Fighter | Daggers | Double Sabers | Knuckles |
Ranger | Rifles | Launchers | |
Gunner | Twin Machine Guns | ||
Techter | Wands | ||
Braver | Katanas | Bows | |
Bouncer | Soaring Blades | Jet Boots | |
Hero | Swords | Twin Machine Guns | Talis |
Phantom | Katanas | Rifles | Rods |
Etoile | Double Sabers | Soaring Blades | Wands |
Luster | Gunblades | ||
All Class | Gunblades | ||
Buildup Photon Arts |
Gunblade Photon Arts | |||||
---|---|---|---|---|---|
Tri Impact / Zero | Rage Dance | Rayblade Shot / Zero | Writhing Serpent | Aimed Fire | Bomber Toss |
Sideswiper Slash | Hailfire Kick | Blitzfire Barrage | Kickdance Dash | Strezwei |
Overview
Being a versatile choice for any class, their PAs can consist one of the following: Melee only, Ranged only, and a mix of both Melee and Ranged. Many of their PAs are suited for medium to close range attacks, but cannot be canceled during their animations. They also have a fast travelling PA, a PA with derivative attacks, and a PA that can be held down.
As a side note, some of the PA names are or were derived from German.
Photon Arts
Tri Impact
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Tri Impact | Potency | 930 | 1106 | Use a single-edged sword to rapidly slash through enemies to the front in a short but broad area. | |
DEX Correction | 100 | ||||
PP | 15 |
- Deals 3 consecutive Melee hits. The third hit is stronger than the first two.
- The reach of the blade attack itself is short, but is wider while moving forward on the ground.
When used in the air, the user is stationary during the attack. - Can be canceled with a sidestep right before the third hit occurs.
- Power notation is 25% x 2 for the first two hits and 50% for the third hit.
Tri Impact Zero
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Tri Impact Zero | Potency | - | 1127 | Use a single-edged sword to rapidly slash through enemies both close and far. Covers a wide range with minimal movement. | |
DEX Correction | 100 | ||||
PP | 25 |
Custom Type 1: Power +0 ~ +112
Custom Type 2: PP Consumption -0 ~ -10
- The PA is shortened, and a shockwave is made at the same time as the attacks.
- The slash does not turn into a shockwave; the slash and shockwave damage occurs separately. In total a 6-hit attack.
- Power notation is 7% for the first and second hits, and 11% for the third hit. All shockwaves are 25% each.
- The slash does not turn into a shockwave; the slash and shockwave damage occurs separately. In total a 6-hit attack.
- Perfect Attack window occurs for each slash, and can be canceled with a sidestep during those windows.
Rage Dance
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Rage Dance | Potency | - | 1644 | Launch a series of repeated thrusts, then fire a follow-up shot. Inflicts major damage on a single target. | |
DEX Correction | 100 | ||||
PP | 12 |
- After making 5 thrusting attacks, finishes off with a shot.
Can inflict a headshot if aimed accurately. - The final shot has the same specifications as the Rifle PA "Diffusion Round", and has slightly longer range.
- Although it is described as "on a single target", the attacks for both the thrusts and the shots are wider than normal.
- Has a larger endlag.
- Has Super Armor during the PA.
- Power notation per hit is 13% x 5 and 35% on the last hit.
Rayblade Shot
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Rayblade Shot | Potency | 1027 | 1829 | Launch target, and then follow up with a series of shots while they're in mid-air. | |
DEX Correction | 98 | ||||
PP | 20 |
- A two-step attack that shoots upwards from a slashing launch. Separated by melee into ranged.
- Has a wider range on the shooting portion, and often hits even if the launching attack is excluded.
- Has frontal guard frames when initially activated.
- Has Super Armor during the PA.
- Power notation is 50% for the slash, and 50% for the shot.
Rayblade Shot Zero
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Rayblade Shot Zero | Potency | - | 1921 | Execute slash attacks with a low-speed photon blade. The blade will speed up with the addition of shooting attacks. | |
DEX Correction | 98 | ||||
PP | 20 |
Custom Type 1: Power +0 ~ +113
Custom Type 2: PP Consumption +0 ~ +10
- Perfect Attack windows occurs twice, after the slash and after the shot.
- Since the PA is forcibly put into Sword mode during the PA, if a Normal Attack is performed at the Perfect Attack window of the slash, the melee attack will occur even in Gun mode.
- If continued, it will return to ranged shots.
- Since the PA is forcibly put into Sword mode during the PA, if a Normal Attack is performed at the Perfect Attack window of the slash, the melee attack will occur even in Gun mode.
- The shockwave made from the slash moves at an extremely slow speed and functions almost as a "placeholder" attack.
- The shockwave hits 5 times at intervals.
- Shockwave damage occurs separately from the slash.
- By repeating only the slashing part with Perfect Attack, up to 3 shockwaves can be stacked with eachother.
- The shockwave disappears as a penetrating bullet instead of disappearing when it is fired.
- The power is equivalent to 5 shockwave hits.
- Can inflict headshots.
- The penetrating bullet does not affect the previously deployed shockwaves.
- Even when locking onto an enemy in the air, the bullet will always travel horizontally.
- The bullets have a certain amount of range to them, and can shoot all closeby enemies at once.
- Has longer range than a Normal Attack.
- No longer has launching effects.
- Has frontal guard frames when initially activated.
- Has Super Armor during the PA.
- Power notation per hit is 25% for the slash (melee), 5% for the shockwave hits (melee), 70% for the penetrating bullet (ranged).
Writhing Serpent
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Writhing Serpent | Potency | 1018 | 1210 | Rise into the air as you let loose a flurry of spinning attacks, continuously slicing at your target. | |
DEX Correction | 100 | ||||
PP | 15 |
- A six-step hit of slashing and kicking in a forward fan shape in the area.
- Can be used to elevate and stay in the air, and can continuously attack while elevating in altitude as long as there is available PP.
- Although a bit slow, the attacks have smaller gaps than the actual animation in relative terms due to the lack of a hit stop despite being a full melee attack.
- Has large upward range, but short reach. Can hit around the user including the back.
- Can elevate to a certain height from continuous use from the jump.
- Can move and change direction during the PA.
- Power notation per hit is 16% x 5 and 20% on the last hit.
Aimed Fire
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Aimed Fire | Potency | 881 | 1033 | Fire an aimed shot focused at a single point. Can be charged to increase its intensity. | |
DEX Correction | 100 | ||||
Charging Time | 0.5s / 3.0s | ||||
PP | 20 |
- Difficult to use due to single shot, but considerably great power with Perfect Attack charging.
- Has two stages of charging, first stage charge at 0.5 seconds and second stage charge at 3.0 seconds.
- Slower bullet speed than normal, but faster than the Launcher's Normal Attack and has longer range.
- Has pinpoint accuracy even when moving.
- Power notation uncharged is 30% of the stated power, first stage charge is 100%, and second stage charge is 400%.
Bomber Toss
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Bomber Toss | Potency | 930 | 1309 | Hurl a magazine and detonate it, dealing damage to surrounding targets. | |
DEX Correction | 100 | ||||
PP | 15 |
- After backflipping, throws and detonates a magazine with 6 hits on the explosion.
The animation changes slightly in the air, but the attack remains the same.- Has invulnerability frames during the backflip.
- Can also hit enemies that come into the range of the explosion after the detonation.
- If locked onto a target, the user will turn to the target and backflips away from it. When not locking on, the user rolls in the opposite direction of where they're facing.
- The damage is considered as ranged in all of the hits.
- Can inflict headshots depending on the enemy.
- Has wide upward range.
- Power notation multiplier is equivalent to 5 hits, making the actual damage 120% of the stated power.
Sideswiper Slash
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Sideswiper Slash | Potency | 2407 | 2870 | Slice at a target, follow up with a flurry of blows, and then finish with a gunshot. | |
DEX Correction | 100 | ||||
PP | 20 |
- A grapple type PA that hits the enemy against the ground with a blast after 5 consecutive slashes while stepping left and right. Invulnerable from beginning to the end.
- Activates the rest of the PA when the initial slash connects, but has very short reach.
- Even when used against an enemy that cannot be grappled, if the enemy is within range, the damage will still connect.
- Power notation per hit is 9% x 5 for the slashes, 9% for the shot, and 46% for the fall.
- When used in the air, the user elevates while attacking the enemy, the enemy also elevates.
- Can change direction immediately after activation, but cannot move or change direction during the PA, and cannot be canceled halfway.
- Stationary Fire is not applied for this PA.
Hailfire Kick
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Hailfire Kick | Potency | - | 1655 | Kick a target away, and then follow up with a volley of three shots. | |
DEX Correction | 100 | ||||
PP | 20 |
- After a frontal kick that has a knockback effect, 3 shots are fired at fast intervals.
- Hits occur in the horizontal direction of the player regardless of whether or not there is a lock-on / over-the-shoulder viewpoint.
- The frontal kick has more reach than it looks, and may knockback away unintended enemies.
- The shooting portion is a cone-shaped range attack, and the hits are given priority to whoever is closest to the player.
- Can easily hit weakpoints.
- Has frontal guard frames when initially activated.
- Power notation per hit is 25% for the frontal kick and 25% x 3 for the shots.
Blitzfire Barrage
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Blitzfire Barrage | Potency | - | 2745 | Attack by utilizing the unique construction of the gunblade to unleash a simultaneous assault of slashes and gunshots. | |
DEX Correction | 100 | ||||
PP | 28 |
- Derived Name - Kreisenschlag
- While spinning around, hit 5 times with a combination of slashes and shots.
- Since the direction can be changed even during the attack, it is possible to shoot all 5 hits in the front by inputting the direction of front > right > left > back > front.
- Even when activated on the ground, the user will float at a low altitude after the end of the PA.
- Contrary to the explanation and the appearance of the range, movement, and the shots from the gunblade, the actual hits are classified as melee for the 1st to 3rd shots and ranged for the 4th to 5th shots.
- Therefore, headshots can be inflicted only after the 4th shot.
- Has high power, but has long animation and cannot be canceled by sidesteps.
- Power notation per hit is 16% x 3 for the 1st to 3rd shots, and 26% x 2 for the 4th to 5th shots.
- When activated on the ground, the user moves forward slightly, but when activated in the air, the user will remain stationary.
Kickdance Dash
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Kickdance Dash | Potency | 1180 | 2246 | Charge at a target and then fire a shot at point-blank range. | |
DEX Correction | 100 | ||||
PP | 15 |
- Derived Name - Regenschlag
- Rush forward with the gunblade, when the lunge hits, the user leaps backwards into the sky with a cleave that has a wider attack range, and shoots like the shooting portion of Hailfire kick.
- If the PA hits, Perfect Attack windows will occur twice, immediately after the cleave and after the shots.
- If the lunge does not hit an enemy, the animation ends afterwards, but will open a Perfect Attack window.
- The shooting portion can be canceled with sidesteps.
- Has Super Armor during the PA.
- Power notation per hit is 10% for the lunge, 21% for the slash, and 23% x3 for the shots.
- Best used for fast travelling.
Strezwei
Icon | Name | Stat | +1 | +17 | Description |
---|---|---|---|---|---|
Strezwei | Potency | 1428 | 1842 | Launch an attack which differs based on whether the weapon is in gun or sword mode. Performing a Weapon Action during the attack will swap between forms. | |
DEX Correction | 100 | ||||
PP | 12 |
- Has an unique property of producing different PAs in the Blade and Gun modes.
- In Blade mode, the Gunblade is swung upwards and a shockwave is emitted.
- The reach of the shockwave is about 1.5x longer than the Normal Attack of Wired Lances.
- When the shockwave hits, the user quickly closes in the distances and follows up with attacks.
- After the follow up, the user will float from the ground for a brief moment.
- Has frontal guard frames on the initial slash.
- In Gun mode, the user makes one spin and scatters bullets all around. When it hits, the knocks down the enemy.
- The range is the same as or slightly longer than the Partisan's Normal Attack in the front, back, left and right.
- Has low power, but performs very fast.
- Has omnidirectional guard frames on initial activation.
- Performing the Weapon Action during the PA will consume 5 PP and performs a derivative attack.
- At this time, the Blade mode and Gun mode are switched.
- The Perfect Attack will carry over to the derivative attack.
- In Blade mode, the shockwave hits are 15% of the stated power, and the follow up hits are 20% x 3 and 25% x 1.
In Gun mode, the single shot hit is 30% of the stated power.
|