Difference between revisions of "Hero Talis Photon Arts"

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(Prep page for Hero Talis PAs)
 
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{{Template:Photon_Arts_Listing}}
 
{{Template:Photon_Arts_Listing}}
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{| class="wikitable mx-auto table-responsive-md"
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! colspan="4" |Hero Talis Photon Arts
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|-
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| [[File:UIPhotonArtJetWheel.png|link=]] [[#Jet Wheel|Jet Wheel]]
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| [[File:UIPhotonArtHoundblade.png|link=]] [[#Houndblade|Houndblade]]
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| [[File:UIPhotonArtFallbackGambit.png|link=]] [[#Fallback Gambit|Fallback Gambit]]
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| [[File:UIPhotonArtEdgeracerGambit.png|link=]] [[#Edgeracer Gambit|Edgeracer Gambit]]
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|}
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=Overview=
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[[File:UIItemDemoniaFeather.png|175px|left|thumb|link=|Demonia Feather, a {{rarity|14}} Talis.]] The [[Hero]] Class handles three special weapons: {{icons|Sword}} Swords, {{icons|Twin Machineguns}}Twin Machine Guns, and {{icons|Talis}}Talis; as well as {{icons|Gunblades}}Gunblades, common to all classes.<br>
 +
All are existing weapons, but when equipped as a Hero, their movesets have a completely different behavior in terms of '''Normal Attacks, Weapon Actions, Dodge Actions, and Photon Arts.'''<br>
 +
Heroes cannot use any of the existing PAs for these weapon types (even for weapons that have a built-in PA cannot be used). Therefore, the behavior and PAs relating to these weapon types are discussed in separate pages.<br><br><br><br><br><br>
  
=Overview=
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==Weapon Swapping PA==
Placeholder Text
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One of the unique features of Heroes is their ability to swap between different weapon types with the held use of some PAs.<br>
 +
'''Switchfire Gambit and Edgeracer Gambit''' will switch to Sword, '''Bulletblitz and Fallback Gambit''' will switch to TMGs, and '''Trickflash and Sleightshot Gambit''' will switch to Talis.<br>
 +
When these PAs are performed, the weapons are prioritized by "palette ascending order", and if more than one weapon type of the same category is set, the weapon with the closet number from the current palette number will be changed.<br>
 +
The starting point of the ascending order is the number of the weapon palette you have set. If the palette number is 3, the order is 3 -> 4 -> 5 -> 6 -> 1 -> 2.<br>
 +
Palettes that are not set are ignored. For example, if you only have 4 weapons set (1, 3, 4, 6), the loop is 1 -> 3 -> 4 -> 6.
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* Example<br> Palette 1: Sword<br> Palette 2: Talis<br> Palette 3: Sword<br> Palette 4: Sword<br> Palette 5: Talis<br> Palette 6: Gunblade
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* On the above palette, change from Talis on palette 2 to Sword on Edgeracer Gambit -> Move to palette 3
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* On the above palette, change from Talis on palette 5 to Sword on Edgeracer Gambit -> Move to palette 3
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* On the above palette, attempting to change to TMGs with Bulletblitz or Fallback Gambit -> Due to no TMGs equipped, the PA will behave as a single press and equipment will not change over.
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* On the above palette, Swords are lined up on palettes 3 and 4, so the Sword on palette 3 takes priority in the weapon change PA over palette 4. You can equip them as you normally would.<br>
  
==Talis==
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==Features of Hero Talis==
===Jet Wheel===
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* Instead of being thrown into the air and casting Techniques like the other classes, Hero Talis is generally a PA based fighting weapon. It is similar to the Slicer in the older games.
 +
** Techniques can be set in the same way as normal Talis
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*** Techniques will be casted from the player, just like the traditional undeployed Talis.
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*** If you use it in conjunction with the Marking Shot, noted below, you will be able to continue to use the Technqiue for an extended period of time while staying in the air.
 +
* Normal Attacks throws out Talis one by one.
 +
** It is not deployed and disappears when it reaches its destination. PP recovery is 7 PP -> 9 PP -> 12 PP.
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** Has a range of about 6 sidesteps and the same distance as Fallback Gambit and Edgeracer Gambit.
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** Has fast projectile speed.
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<br>
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* Weapon Action
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<div class="mx-auto table-responsive">
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{| class="prettytable"
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! style="width: 70px;text-align:center"| Icon
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! style="width: 150px;text-align:center"| Lv
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! style="width: 150px;text-align:center"| 1
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|- style="text-align:center"
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| rowspan="2" | [[File:UIWAHrTalis.png|link=]]
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| Potency || 450
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|- style="text-align:center"
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| DEX Correction || ---
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|}
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</div>
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* The Hero Talis' Weapon Action is Agile Shift, a fast travelling move.
 +
** Without prior preparation, the player will only shine on the spot, but by combining it with the Marking Shot, noted below, it will be possible to move to certain points.
 +
** Has short invulnerability frames when activated.
 +
** Pressing and holding down the Weapon Action will deploy a Marking Shot. Markers can be attached to enemies or placed in the air.<br> When the Marker is deployed, pressing the Weapon Action will move to the Marker at high speed.
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*** Only one Marker can be deployed at a time.
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*** The conditions for the Marker to disappear are as follows:<br> - Using the Weapon Action to move to the Marker<br> - ~3 minutes of elapsed time<br> - When a new Marker is deployed, the previous one disappears<br> - Switching to different weapon types other than Sword, TMGs, and Talis<br> - When attached to an enemy that dies<br> - When moving away a certain distance
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** Altitude does not drop even in the air when charging the Marking Shot.
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** When targeting an enemy, the Marking Shot will stick onto the designated part and moves in conjunction with the movement of the enemy.
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** The high-speed movement is not a warp. If there is an obstacle in the way, the player will stop at that point. No invulnerability frames during the movement.
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* Dodge Action is a Sidestep.
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** Looks like a sidestep-level shortened Blind Escape.
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** Can utilize Sidestep Jump.
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** Sound and visual effects are made when dodging an attack during the invulnerability frames of Sidestep. Immediately after the Sidestep Strike becomes a Hero Counter, increasing power and Focus Gauge accumulation.
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* All of the Hero Talis' attacks (excluding Techniques) scale off of Technique Power and are Melee based attacks that references to Technique Part Boost.
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** Only the DoT (Damage over Time) of the Talis' Hero Time Finish scales off of Technique Power, and is considered to be a Ranged based attack that references to Technique Part Boost.
 +
* Some of their PAs cause continuous damage, but the deployed PA will remain even when changing to a different weapon type of Sword, TMGs, or Talis.
 +
* For "Hero Time Finish", the user generates a field of energy that pulls enemies towards it and continuously damages them.
 +
** The power notation is 1440% + 960% x 15 hits (15840% in total).
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<br>
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=Photon Arts=
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==Jet Wheel==
 
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<div class="mx-auto table-responsive">
 
{| class="center prettytable" style="width: 100%;"
 
{| class="center prettytable" style="width: 100%;"
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| PP || 20  
 
| PP || 20  
 
|}
 
|}
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</div>
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* A disk-shaped range attack that is deployed on the spot and lasts for about 10 seconds.
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** Also deals damage when the shuriken is immediately deployed.
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** Only one can be deployed at the same time. The moment another one is deployed, the previous one disappears.
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** The user will move forward slightly when activating the PA. When activated in the air, the deployed shuriken will maintain altitude.
 +
* Can pull enemies towards the center of the shuriken when activated.
 +
* Takes about 0.75 to complete the deployment, and it can be canceled by jumping or sidestepping before.
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* As noted in the description, the shuriken will remain even when switching to a Sword or TMGs.
 +
** The shuriken disappears when switching to any other weapon not listed above, including Gunblades.
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* '''Power notation per hit is 9% for the initial swing and 6.5% x 14 for the shuriken hits, totaling to 100%.'''
 
<br>
 
<br>
===Houndblade===
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==Houndblade==
 
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<div class="mx-auto table-responsive">
 
{| class="center prettytable" style="width: 100%;"
 
{| class="center prettytable" style="width: 100%;"
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| PP || 15  
 
| PP || 15  
 
|}
 
|}
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</div>
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* A projectile attack that deals DoT (Damage over Time) at the targeted location.
 +
** A maximum of 7 hits are made every 1.3 seconds between hits per shuriken. Lasts for about 9.6 seconds.
 +
* Can target up to 4 spots at the same time.
 +
** However, even if there is nothing to lock on, one shuriken will be shot, and if there is any target on the line of sight, the shuriken will hit it.
 +
** When firing off another Houndblade, all of the previous shurikens will disappear.
 +
** The shuriken will also disappear when the targeted part is destroyed.
 +
* Accumulates Hero Focus at a much higher rate compared to the other Hero PAs.
 +
* As noted in the description, the shurikens will remain even when switching to a Sword or TMGs.
 +
** The shurikens disappears when switching to any other weapon not listed above, including Gunblades.
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* '''Power notation per hit is 14% for one shuriken, with a total of 98% with 7 hits, and 392% if 4 shurikens are deployed on the same part.'''
 
<br>
 
<br>
===Fallback Gambit===
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==Fallback Gambit==
 
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<div class="mx-auto table-responsive">
 
{| class="center prettytable" style="width: 100%;"
 
{| class="center prettytable" style="width: 100%;"
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| PP || 5
 
| PP || 5
 
|}
 
|}
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</div>
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* Fire off a single stunning shot while moving. Can move back and forth and left and right.
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** Without directional input, the user will move backwards.
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*** When locked on, the user will move around that part, and the attack will hit onto the locked on part.
 +
** Has short invulnerability frames between the activation and the thrown Talis.
 +
* Pressing and holding down the PA will swap to TMGs.
 +
* '''Power notation is 100% as shown.'''
 +
** The attacks made after the derivation are noted in TMGs Derivative Attack.
 
<br>
 
<br>
===Edgeracer Gambit===
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==Edgeracer Gambit==
 
<div class="mx-auto table-responsive">
 
<div class="mx-auto table-responsive">
 
{| class="center prettytable" style="width: 100%;"
 
{| class="center prettytable" style="width: 100%;"
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| PP || 15
 
| PP || 15
 
|}
 
|}
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</div>
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* Fire off a single high-powered stunning shot that penetrates from the spot.
 +
* Pressing and holding down the PA will rush towards the spot and swap to Sword.
 +
** Can be canceled by sidestepping or jumping right before the weapon change after the rush.
 +
* Has slight tracking capabilities.
 +
* '''Power notation is 100% as shown.'''
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** The attacks made after the derivation are noted in Sword Derivative Attack.
 
<br>
 
<br>
 +
==Talis Derivative Attack==
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<div class="mx-auto table-responsive">
 +
{| class="prettytable"
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! style="width: 70px;text-align:center"| Lv
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! style="text-align:center"| 1
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|- style="text-align:center"
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| Potency || 1000
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|}
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</div>
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* Fires off a single Talis.
 +
* An attack that is made by switching weapons by pressing and holding down Trickflash and Sleightshot Gambit.
 +
* Regardless of the weapon before switching, it becomes a Technique based attack that scales off of Technique Power.
 +
** Will refer to the stats and potential of the switched weapon.
 +
** H Attack Bonus does not apply to this attack.
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{{PSO2 Navbox}}

Latest revision as of 14:08, 6 July 2021

Hero Talis Photon Arts
UIPhotonArtJetWheel.png Jet Wheel UIPhotonArtHoundblade.png Houndblade UIPhotonArtFallbackGambit.png Fallback Gambit UIPhotonArtEdgeracerGambit.png Edgeracer Gambit

Overview

Demonia Feather, a 14 Talis.

The Hero Class handles three special weapons: Sword Swords, Twin MachinegunsTwin Machine Guns, and TalisTalis; as well as GunbladeGunblades, common to all classes.

All are existing weapons, but when equipped as a Hero, their movesets have a completely different behavior in terms of Normal Attacks, Weapon Actions, Dodge Actions, and Photon Arts.
Heroes cannot use any of the existing PAs for these weapon types (even for weapons that have a built-in PA cannot be used). Therefore, the behavior and PAs relating to these weapon types are discussed in separate pages.





Weapon Swapping PA

One of the unique features of Heroes is their ability to swap between different weapon types with the held use of some PAs.
Switchfire Gambit and Edgeracer Gambit will switch to Sword, Bulletblitz and Fallback Gambit will switch to TMGs, and Trickflash and Sleightshot Gambit will switch to Talis.
When these PAs are performed, the weapons are prioritized by "palette ascending order", and if more than one weapon type of the same category is set, the weapon with the closet number from the current palette number will be changed.
The starting point of the ascending order is the number of the weapon palette you have set. If the palette number is 3, the order is 3 -> 4 -> 5 -> 6 -> 1 -> 2.
Palettes that are not set are ignored. For example, if you only have 4 weapons set (1, 3, 4, 6), the loop is 1 -> 3 -> 4 -> 6.

  • Example
    Palette 1: Sword
    Palette 2: Talis
    Palette 3: Sword
    Palette 4: Sword
    Palette 5: Talis
    Palette 6: Gunblade
  • On the above palette, change from Talis on palette 2 to Sword on Edgeracer Gambit -> Move to palette 3
  • On the above palette, change from Talis on palette 5 to Sword on Edgeracer Gambit -> Move to palette 3
  • On the above palette, attempting to change to TMGs with Bulletblitz or Fallback Gambit -> Due to no TMGs equipped, the PA will behave as a single press and equipment will not change over.
  • On the above palette, Swords are lined up on palettes 3 and 4, so the Sword on palette 3 takes priority in the weapon change PA over palette 4. You can equip them as you normally would.

Features of Hero Talis

  • Instead of being thrown into the air and casting Techniques like the other classes, Hero Talis is generally a PA based fighting weapon. It is similar to the Slicer in the older games.
    • Techniques can be set in the same way as normal Talis
      • Techniques will be casted from the player, just like the traditional undeployed Talis.
      • If you use it in conjunction with the Marking Shot, noted below, you will be able to continue to use the Technqiue for an extended period of time while staying in the air.
  • Normal Attacks throws out Talis one by one.
    • It is not deployed and disappears when it reaches its destination. PP recovery is 7 PP -> 9 PP -> 12 PP.
    • Has a range of about 6 sidesteps and the same distance as Fallback Gambit and Edgeracer Gambit.
    • Has fast projectile speed.


  • Weapon Action
Icon Lv 1
UIWAHrTalis.png Potency 450
DEX Correction ---
  • The Hero Talis' Weapon Action is Agile Shift, a fast travelling move.
    • Without prior preparation, the player will only shine on the spot, but by combining it with the Marking Shot, noted below, it will be possible to move to certain points.
    • Has short invulnerability frames when activated.
    • Pressing and holding down the Weapon Action will deploy a Marking Shot. Markers can be attached to enemies or placed in the air.
      When the Marker is deployed, pressing the Weapon Action will move to the Marker at high speed.
      • Only one Marker can be deployed at a time.
      • The conditions for the Marker to disappear are as follows:
        - Using the Weapon Action to move to the Marker
        - ~3 minutes of elapsed time
        - When a new Marker is deployed, the previous one disappears
        - Switching to different weapon types other than Sword, TMGs, and Talis
        - When attached to an enemy that dies
        - When moving away a certain distance
    • Altitude does not drop even in the air when charging the Marking Shot.
    • When targeting an enemy, the Marking Shot will stick onto the designated part and moves in conjunction with the movement of the enemy.
    • The high-speed movement is not a warp. If there is an obstacle in the way, the player will stop at that point. No invulnerability frames during the movement.
  • Dodge Action is a Sidestep.
    • Looks like a sidestep-level shortened Blind Escape.
    • Can utilize Sidestep Jump.
    • Sound and visual effects are made when dodging an attack during the invulnerability frames of Sidestep. Immediately after the Sidestep Strike becomes a Hero Counter, increasing power and Focus Gauge accumulation.
  • All of the Hero Talis' attacks (excluding Techniques) scale off of Technique Power and are Melee based attacks that references to Technique Part Boost.
    • Only the DoT (Damage over Time) of the Talis' Hero Time Finish scales off of Technique Power, and is considered to be a Ranged based attack that references to Technique Part Boost.
  • Some of their PAs cause continuous damage, but the deployed PA will remain even when changing to a different weapon type of Sword, TMGs, or Talis.
  • For "Hero Time Finish", the user generates a field of energy that pulls enemies towards it and continuously damages them.
    • The power notation is 1440% + 960% x 15 hits (15840% in total).


Photon Arts

Jet Wheel

Icon Name Stat +1 Description
UIPhotonArtJetWheel.png Jet Wheel Potency 1551 Talis Photon Art for Heroes. Deploys a shuriken which spins about slicing up targets. The shuriken remains active even if you swap to another Hero weapon.
DEX Correction 100
PP 20
  • A disk-shaped range attack that is deployed on the spot and lasts for about 10 seconds.
    • Also deals damage when the shuriken is immediately deployed.
    • Only one can be deployed at the same time. The moment another one is deployed, the previous one disappears.
    • The user will move forward slightly when activating the PA. When activated in the air, the deployed shuriken will maintain altitude.
  • Can pull enemies towards the center of the shuriken when activated.
  • Takes about 0.75 to complete the deployment, and it can be canceled by jumping or sidestepping before.
  • As noted in the description, the shuriken will remain even when switching to a Sword or TMGs.
    • The shuriken disappears when switching to any other weapon not listed above, including Gunblades.
  • Power notation per hit is 9% for the initial swing and 6.5% x 14 for the shuriken hits, totaling to 100%.


Houndblade

Icon Name Stat +1 Description
UIPhotonArtHoundblade.png Houndblade Potency 1252 Talis Photon Art for Heroes. Deploys a shuriken which tracks targets and slices them up. The shuriken remains active even if you swap to another Hero weapon.
DEX Correction 100
PP 15
  • A projectile attack that deals DoT (Damage over Time) at the targeted location.
    • A maximum of 7 hits are made every 1.3 seconds between hits per shuriken. Lasts for about 9.6 seconds.
  • Can target up to 4 spots at the same time.
    • However, even if there is nothing to lock on, one shuriken will be shot, and if there is any target on the line of sight, the shuriken will hit it.
    • When firing off another Houndblade, all of the previous shurikens will disappear.
    • The shuriken will also disappear when the targeted part is destroyed.
  • Accumulates Hero Focus at a much higher rate compared to the other Hero PAs.
  • As noted in the description, the shurikens will remain even when switching to a Sword or TMGs.
    • The shurikens disappears when switching to any other weapon not listed above, including Gunblades.
  • Power notation per hit is 14% for one shuriken, with a total of 98% with 7 hits, and 392% if 4 shurikens are deployed on the same part.


Fallback Gambit

Icon Name Stat +1 Description
UIPhotonArtFallbackGambit.png Fallback Gambit Potency 793 Talis Photon Art for Heroes. Leap backwards and fire your Talis, stunning targets. Hold the button to switch to Twin Machine Guns and unleash a volley.
DEX Correction 100
PP 5
  • Fire off a single stunning shot while moving. Can move back and forth and left and right.
    • Without directional input, the user will move backwards.
      • When locked on, the user will move around that part, and the attack will hit onto the locked on part.
    • Has short invulnerability frames between the activation and the thrown Talis.
  • Pressing and holding down the PA will swap to TMGs.
  • Power notation is 100% as shown.
    • The attacks made after the derivation are noted in TMGs Derivative Attack.


Edgeracer Gambit

Icon Name Stat +1 Description
UIPhotonArtEdgeracerGambit.png Edgeracer Gambit Potency 854 Talis Photon Art for Heroes. Throw your Talis, and then quickly move to its destination. Holding the button will switch to your Sword and unleash a follow-up attack.
DEX Correction 100
PP 15
  • Fire off a single high-powered stunning shot that penetrates from the spot.
  • Pressing and holding down the PA will rush towards the spot and swap to Sword.
    • Can be canceled by sidestepping or jumping right before the weapon change after the rush.
  • Has slight tracking capabilities.
  • Power notation is 100% as shown.
    • The attacks made after the derivation are noted in Sword Derivative Attack.


Talis Derivative Attack

Lv 1
Potency 1000
  • Fires off a single Talis.
  • An attack that is made by switching weapons by pressing and holding down Trickflash and Sleightshot Gambit.
  • Regardless of the weapon before switching, it becomes a Technique based attack that scales off of Technique Power.
    • Will refer to the stats and potential of the switched weapon.
    • H Attack Bonus does not apply to this attack.