User:Harrison/CVariants

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MEL (NGS) Melee Weapons Sword (NGS) Swords   Wired Lance (NGS) Wired Lances   Partizan (NGS) Partisans   Daggers (NGS) Twin Daggers   Double Saber (NGS) Double Sabers   Knuckles (NGS) Knuckles   Katana (NGS) Katanas   Soaring Blades (NGS) Soaring Blades
RNG (NGS) Ranged Weapons Rifle (NGS) Assault Rifles   Launcher (NGS) Launchers   Twin Machineguns (NGS) Twin Machine Guns   Bow (NGS) Bows   Gunblade (NGS) Gunblades
TEC (NGS) Technique Weapons Rod (NGS) Rods   Talis (NGS) Talises   Wand (NGS) Wands   Jet Boots (NGS) Jet Boots   Harmonizer (NGS) Harmonizers


Overview

Weapons are the means by which players are able to fight and perform Photon Arts and Techniques. By equipping a Weapon, you will gain stats to increase your battle power to battle enemies. Weapons are also unique in the sense that each of them possess inherent properties called Potentials, as well as other features that set them apart. By gaining stronger and stronger weapons, you are able to combat stronger foes and reach new heights.

Using Weapons

To use a Weapon, it must be set to your Palette. Weapons equipped to your Palette appear on your person, and will be used when you press any Attack button. Weapons have two capabilities: Normal Attacks and Photon Arts/Techniques. Normal Attacks are basic attacks used to recover your Photon Points (PP). Photon Arts/Techniques are special moves that the player can use through their weapon; by pressing a button assigned to a Photon Art or Technique, you can cast a special move at the cost of some of your PP. These are typically much stronger than your normal attacks and your primary means of dealing damage.

Potentials

Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.

Currently, Potentials can reach a maximum level of Lv 4.

Preset Skills

Preset Skills are a unique type of Augment that can randomly appear on weapons obtained from defeating enemies in battle. Unlike normal Augments, Preset Skills are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal slots, do not provide any BP, and come in "levels" much like Potentials. Preset Skills are indicated by orange text on the equipment and a unique orange icon (Preset Ability (NGS)).

Color Variants

Color Variants are a unique modifier on weapons that can randomly appear on weapons obtained from defeating enemies in battle. A Color Variant weapon will have a different color than the original variant, and are indicated by the unique rainbow icon on the bottom left of the weapon icon (Color Variant (NGS)), as well as having a unique "Color" indicator on the weapon. Certain Photon Art effects from Color Variant weapons will also have different colors than the original variant. Variant colors are currently fixed on each weapon and cannot be changed or transferred to other weapons.

Rarity Item Series Color 1 Color 2 Notes
1 Color Variant (NGS) Primm Series - Preview
2 Color Variant (NGS) Tzvia Series - Preview
3 Color Variant (NGS) Theseus Series - Preview
3 Color Variant (NGS) Trois De Series Preview
4 Color Variant (NGS) Cattleya Series - Preview
4 Color Variant (NGS) Foursis Series - Preview
4 Color Variant (NGS) Vialto Series Preview
4 Color Variant (NGS) Resurgir Series Preview
4 Color Variant (NGS) Straga Series Preview
4 Color Variant (NGS) Evolcoat Series Preview