New Genesis Potentials

Potential Names
Recycler Unit Indomitable Unit Defensive Formation Offensive Formation Dynamo Unit Mustered Might Unit Bastion Unit Meditation Unit
Berserk Unit Valorous Unit Soulspring Unit Fortress Unit Reinvigorating Unit Focused Unit Fighting Spirit Unit Imbued Unit
Vigorous Unit Explosive Unit Harmonious Unit Virtuoso Unit Unassailable Unit Elusive Unit Staccato Unit Desperation Unit
Revolutionary Unit Trample Unit Pursuit Unit Citadel Unit Gyrating Unit Tempered Form Illusory Unit Impervious Unit
Coruscating Unit Absorption Unit Soothing Unit Blitz Unit Instant Death Unit Flawless Unit

Potential Details

NGSUIItemPotentialAbility.png Recycler Unit
  • Lv. 1: Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
  • Lv. 2: Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
  • Lv. 3: Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
  • Lv. 4: Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
  • Lv. 5: Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
1 Primm Series, 2 Silver Primm Series, 3 Golden Primm Series
NGSUIItemPotentialAbility.png Indomitable Unit
  • Lv. 1: Potency +18%; All Debuff Resistances +10%
  • Lv. 2: Potency +20%; All Debuff Resistances +10%
  • Lv. 3: Potency +23%; All Debuff Resistances +10%
  • Lv. 4: Potency +24%; All Debuff Resistances +20%
  • Lv. 5: Potency +25%; All Debuff Resistances +40%
2 Tzvia Series
NGSUIItemPotentialAbility.png Defensive Formation
  • Lv. 1: Potency +17%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
  • Lv. 2: Potency +19%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
  • Lv. 3: Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
  • Lv. 4: Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
  • Lv. 5: Potency +23%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
3 Theseus Series
NGSUIItemPotentialAbility.png Offensive Formation
  • Lv. 1: Potency +17%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
  • Lv. 2: Potency +19%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
  • Lv. 3: Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
  • Lv. 4: Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
  • Lv. 5: Potency +23%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
3 Trois De Series
NGSUIItemPotentialAbility.png Valorous Unit
  • Lv. 1: Potency +8%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
  • Lv. 2: Potency +10%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
  • Lv. 3: Potency +13%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
  • Lv. 4: Potency +14%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
  • Lv. 5: Potency +15%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
3 Glissen Series, 3 Frostel Series, 4 Flamel Series, 5 Tempesta Series, 5 Lumiere Series, 5 Obscura Series
NGSUIItemPotentialAbility.png Dynamo Unit
  • Lv. 1: Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
  • Lv. 2: Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
  • Lv. 3: Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
  • Lv. 4: Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
  • Lv. 5: Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
3 Renaissa Series, 4 Resurgir Series
NGSUIItemPotentialAbility.png Mustered Might Unit
  • Lv. 1: Potency +15%; Increases Potency at high HP, up to a maximum of +5%.
  • Lv. 2: Potency +17%; Increases Potency at high HP, up to a maximum of +5%.
  • Lv. 3: Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
  • Lv. 4: Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
  • Lv. 5: Potency +22%; Increases Potency at high HP, up to a maximum of +8%.
4 Cattleya Series
NGSUIItemPotentialAbility.png Bastion Unit
  • Lv. 1: Potency +18%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
  • Lv. 2: Potency +20%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
  • Lv. 3: Potency +23%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
  • Lv. 4: Potency +24%; Creates a barrier that grants Damage Resistance +50% when at Max HP.
  • Lv. 5: Potency +25%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
4 Foursis Series
NGSUIItemPotentialAbility.png Meditation Unit
  • Lv. 1: Potency +18%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
  • Lv. 2: Potency +20%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
  • Lv. 3: Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
  • Lv. 4: Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
  • Lv. 5: Potency +25%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
4 Vialto Series
NGSUIItemPotentialAbility.png Berserk Unit
  • Lv. 1: Potency +21%; Damage Resistance -10%
  • Lv. 2: Potency +23%; Damage Resistance -10%
  • Lv. 3: Potency +26%; Damage Resistance -10%
  • Lv. 4: Potency +27%; Damage Resistance -8%
  • Lv. 5: Potency +31%; Damage Resistance -5%
4 Straga Series
NGSUIItemPotentialAbility.png Soulspring Unit
  • Lv. 1: Potency +20%; Photon Blast Gauge Charge when attacking +20%
  • Lv. 2: Potency +22%; Photon Blast Gauge Charge when attacking +20%
  • Lv. 3: Potency +25%; Photon Blast Gauge Charge when attacking +20%
  • Lv. 4: Potency +26%; Photon Blast Gauge Charge when attacking +20%
  • Lv. 5: Potency +27%; Photon Blast Gauge Charge when attacking +40%
4 Evolcoat Series
NGSUIItemPotentialAbility.png Fortress Unit
  • Lv. 1: Potency +17%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
  • Lv. 2: Potency +19%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
  • Lv. 3: Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
  • Lv. 4: Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
  • Lv. 5: Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
5 Quintel Series
NGSUIItemPotentialAbility.png Reinvigorating Unit
  • Lv. 1: Potency +17%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
  • Lv. 2: Potency +19%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
  • Lv. 3: Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
  • Lv. 4: Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
  • Lv. 5: Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
5 Gothica Series
NGSUIItemPotentialAbility.png Focused Unit
  • Lv. 1: Potency +15%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
  • Lv. 2: Potency +17%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
  • Lv. 3: Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
  • Lv. 4: Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
  • Lv. 5: Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
5 Fivla Series
NGSUIItemPotentialAbility.png Fighting Spirit Unit
  • Lv. 1: Potency +14%; Potency against Boss Enemies +4%.
  • Lv. 2: Potency +16%; Potency against Boss Enemies +4%.
  • Lv. 3: Potency +19%; Potency against Boss Enemies +4%.
  • Lv. 4: Potency +20%; Potency against Boss Enemies +4%.
  • Lv. 5: Potency +21%; Potency against Boss enemies +10%.
5 Greaga Series
NGSUIItemPotentialAbility.png Vigorous Unit
  • Lv. 1: Potency +21%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
  • Lv. 2: Potency +23%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
  • Lv. 3: Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
  • Lv. 4: Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
  • Lv. 5: Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
5 Relik Endoif, 5 Relik Ultimaritter, 5 Relik Helpores, 5 Relik Despertar
NGSUIItemPotentialAbility.png Explosive Unit
  • Lv. 1: Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 2: Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 3: Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 4: Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 5: Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
5 Relik Skollhati, 5 Relik Sturm and Drang, 5 Relik Punishment, 5 Relik Dependence
NGSUIItemPotentialAbility.png Harmonious Unit
  • Lv. 1: Potency +12%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
  • Lv. 2: Potency +14%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
  • Lv. 3: Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
  • Lv. 4: Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
  • Lv. 5: Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
5 Relik Dark Rebellion, 5 Relik Tartarus, 5 Relik Obsidian, 5 Relik Benedict
NGSUIItemPotentialAbility.png Imbued Unit
  • Lv. 1: Potency +17%; PP Consumption -10%. PP Recovery +20% when attacking.
  • Lv. 2: Potency +23%; PP Consumption -10%. PP Recovery +20% when attacking.
  • Lv. 3: Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking.
  • Lv. 4: Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
  • Lv. 5: Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking.
5 Relik Battle Verge, 5 Relik Expeditios, 5 Relik Barbatos, 5 Relik Lexell, 5 Relik Nox Bateira
NGSUIItemPotentialAbility.png Virtuoso Unit
  • Lv. 1: Potency +18%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
  • Lv. 2: Potency +20%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
  • Lv. 3: Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
  • Lv. 4: Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
  • Lv. 5: Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
5 Cinquem Series
NGSUIItemPotentialAbility.png Unassailable Unit
  • Lv. 1: Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
  • Lv. 2: Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
  • Lv. 3: Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
  • Lv. 4: Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
  • Lv. 5: Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
5 Koukloziat Series
NGSUIItemPotentialAbility.png Elusive Unit
  • Lv. 1: Potency +16%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 2: Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 3: Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 4: Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 5: Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
6 Evoleclipse Series
NGSUIItemPotentialAbility.png Trample Unit
  • Lv. 1: Potency +15%; Potency +6% against enemies other than bosses.
  • Lv. 2: Potency +17%; Potency +6% against enemies other than bosses.
  • Lv. 3: Potency +20%; Potency +6% against enemies other than bosses.
  • Lv. 4: Potency +22%; Potency +6% against enemies other than bosses.
  • Lv. 5: Potency +23%; Potency +8% against enemies other than bosses.
6 Sechetyl Series
NGSUIItemPotentialAbility.png Staccato Unit
  • Lv. 1: Potency +18%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
  • Lv. 2: Potency +20%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
  • Lv. 3: Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
  • Lv. 4: Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
  • Lv. 5: Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
6 Rokz Curva Series
NGSUIItemPotentialAbility.png Desperation Unit
  • Lv. 1: Potency +12%; Critical Hit Rate +30% when PP is below 50%.
  • Lv. 2: Potency +14%; Critical Hit Rate +30% when PP is below 50%.
  • Lv. 3: Potency +17%; Critical Hit Rate +30% when PP is below 50%.
  • Lv. 4: Potency +18%; Critical Hit Rate +30% when PP is below 50%.
  • Lv. 5: Potency +19%; Critical Hit Rate +30% when PP is below 70%.
6 Rokz Sixiemes Series
NGSUIItemPotentialAbility.png Revolutionary Unit
  • Lv. 1: Potency +18%; 20% PP Recovery when you take damage. 10 sec cooldown.
  • Lv. 2: Potency +20%; 20% PP Recovery when you take damage. 10 sec cooldown.
  • Lv. 3: Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown.
  • Lv. 4: Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
  • Lv. 5: Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown.
6 Rokz Roughewn Series
NGSUIItemPotentialAbility.png Illusory Unit
  • Lv. 1: Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 2: Potency +20%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 3: Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 4: Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 5: Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
6 Evolorbit Series
NGSUIItemPotentialAbility.png Impervious Unit
  • Lv. 1: Potency +19%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
  • Lv. 2: Potency +21%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
  • Lv. 3: Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
  • Lv. 4: Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
  • Lv. 5: Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP.
6 Codeck Series
NGSUIItemPotentialAbility.png Pursuit Unit
  • Lv. 1: Potency +12%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
  • Lv. 2: Potency +14%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
  • Lv. 3: Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
  • Lv. 4: Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
  • Lv. 5: Currently unobtainable.
7 Rugged Wire, 7 Rugged Saber, 7 Rugged Blade, 7 Rugged Machine Guns, 7 Rugged Talis
NGSUIItemPotentialAbility.png Citadel Unit
  • Lv. 1: Potency +18%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
  • Lv. 2: Potency +20%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
  • Lv. 3: Potency +23%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
  • Lv. 4: Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
  • Lv. 5: Currently unobtainable.
7 Rugged Sword, 7 Rugged Knuckles, 7 Rugged Rifle, 7 Rugged Bow, 7 Rugged Wand, 7 Rugged Boots,
NGSUIItemPotentialAbility.png Gyrating Unit
  • Lv. 1: Potency +18%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
  • Lv. 2: Potency +20%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
  • Lv. 3: Potency +23%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
  • Lv. 4: Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
  • Lv. 5: Currently unobtainable.
7 Rugged Spear, 7 Rugged Daggers, 7 Rugged Katana, 7 Rugged Launcher, 7 Rugged Rod, 7 Rugged Harmonizer
NGSUIItemPotentialAbility.png Tempered Form
  • Lv. 1: Potency +12%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
  • Lv. 2: Potency +14%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
  • Lv. 3: Potency +16%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
  • Lv. 4: Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
  • Lv. 5: Currently unobtainable.
7 Kaizaar Mk. I Series, 7 Kaizaar Series
NGSUIItemPotentialAbility.png Coruscating Unit
  • Lv. 1: Potency +12%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
  • Lv. 2: Potency +14%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
  • Lv. 3: Potency +17%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
  • Lv. 4: Potency +18%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
  • Lv. 5: Currently unobtainable.
7 Obsidia Series
NGSUIItemPotentialAbility.png Absorption Unit
  • Lv. 1: Potency +19%; PP +6 when you defeat nearby enemies.
  • Lv. 2: Potency +21%; PP +6 when you defeat nearby enemies.
  • Lv. 3: Potency +24%; PP +6 when you defeat nearby enemies.
  • Lv. 4: Potency +25%; PP +6 when you defeat nearby enemies.
  • Lv. 5: Currently unobtainable.
7 Crystia Series
NGSUIItemPotentialAbility.png Soothing Unit
  • Lv. 1: Potency +18%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
  • Lv. 2: Potency +20%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
  • Lv. 3: Potency +23%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
  • Lv. 4: Potency +24%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
  • Lv. 5: Currently unobtainable.
8 Primm Libra Series
NGSUIItemPotentialAbility.png Blitz Unit
  • Lv. 1: Potency +10%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
  • Lv. 2: Potency +12%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
  • Lv. 3: Potency +14%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
  • Lv. 4: Potency +15%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
  • Lv. 5: Currently unobtainable.
8 Effulgent Series, 8 Tenebrous Series
NGSUIItemPotentialAbility.png Instant Death Unit
  • Lv. 1: Potency +13%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
  • Lv. 2: Potency +15%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
  • Lv. 3: Potency +18%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
  • Lv. 4: Potency +19%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
  • Lv. 5: Currently unobtainable.
8 Kouklophis Series
NGSUIItemPotentialAbility.png Flawless Unit
  • Lv. 1: Potency +18%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
  • Lv. 2: Potency +20%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
  • Lv. 3: Potency +22%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
  • Lv. 4: Potency +23%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
  • Lv. 5: Currently unobtainable.
8 Gunblaze Series


PSO2 Weapon Potentials

Weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Potential Names
Basic Attack Unit III Inversion Unit Wellspring Unit Endurance Unit Spirit Surge Unit Sturdy Unit Lucky Unit Infalliable Unit
Assault Unit

Potential Details

NGSUIItemPotentialAbility.png Basic Attack Unit III
Potency +18% / 20% / 23%. PP Consumption -10%.
13 / 14 Weapons
NGSUIItemPotentialAbility.png Inversion Unit
Potency +18% / 20%/ 23%. All Down Accumulation Rate +15%.
15 Rivalate Series
15 Darkweave Agile Series
15 Puras Series
15 Millionaire Series
15 Croesus Series
15 Oblisana Series
15 Orb Series
15 Dusk Series
15 Genon Series
15 Anacates Series
15 Pride Series
15 Shaval Series
15 Nova Series
15 Double Saber Ultimate Chain
15 Gunblade Lumignie
15 Twin Machineguns Aestoria
14 Sword Elder Pain Omega
NGSUIItemPotentialAbility.png Wellspring Unit
Potency +18% / 20% / 23%. Photon Blast Charge on attack increases by 15%.
15 Ophistia Series
NGSUIItemPotentialAbility.png Endurance Unit
Potency +18% / 20% / 23%. Survive a lethal attack with 1 HP and gain brief invulnerability upon activation (600s Recast).
15 Atlas EX Series
NGSUIItemPotentialAbility.png Spirit Surge Unit
Potency +17% / 19% / 22%. When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30s Recast).
15 Trailblazer Xion Series
Sturdy Unit
Potency +19% / 21% / 24%. Gain immunity to knockback while HP is full.
15 Steel Series
NGSUIItemPotentialAbility.png Lucky Unit
Potency +17% / 19% / 22%. Generates a stock when successfully evading an attack with Sidestep (3 MAX). Upon taking damage, consumes all stocks and recovers up to 300 HP based on the number of stocks consumed.
15 Adell Series
15 Finble Series
15 Ceiroth Series
NGSUIItemPotentialAbility.png Infalliable Unit
Potency +18% / 20% / 23%. All Down Resistances +20%.
15 Fluxio Series
15 Rinser Series
NGSUIItemPotentialAbility.png Assault Unit
Potency +15% / 17% / 20%. After using three normal attacks, boosts Potency by an additional 3% and Critical Hit Rate by 15% for 60 seconds. (30s Recast)
15 Lightweave Klauz Series