Fighter is a class in Phantasy Star Online 2: New Genesis.

Class Weapon Overview

Knuckles

A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.

Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.

Knuckles Mechanics

  • Knuckle Attack Extra: A Passive Skill only usable on Knuckles when "Knuckle Attack Extra" is unlocked on the Fighter skill tree. Knuckles gain a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
  • Knuckle Sway Counter: Pressing the normal attack button after a successful Sway Counter with Knuckles will allow for a counterattack, and if "Knuckle Attack Switch" is unlocked, jump to the 5th normal attack.

Skill Tree Overview

Overload Main Class Defeat Advantage Defeat PP Recovery Fighter Skip Arts
Overload Endurance Main Class Same Arts Skip Attack-Fighter Another Arts Skip Attack-Fighter
Dagger Attack Extra Dagger Spin Counter Deadly Archer Saber Parry Counter Knuckle Attack Extra Knuckle Sway Counter
Acceleration Drive Spiral Drive Saber Parry Another Counter Knuckle Attack Switch Knuckle Sway Counter Plus

Skills

Overload

[Active Skill] Increases the damage you take for a set time in exchange for increased weapon potency. Can only be used by a Main Class/Fighter weapons.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillOverload.png Overload None Duration 30s
Cooldown 180s
Damage Dealt 120%
Damage Taken 150%

Defeat Advantage

Increases damage against downed enemies.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UISkillDefeatAdvantage.png Defeat Advantage None Physical Down Power (Main) 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Elemental Down Power (Main) 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Physical Down Power (Sub) 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
Elemental Down Power (Sub) 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%

Defeat PP Recovery

Increased PP recovery when attacking downed enemies.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UISkillDefeatPPRecovery.png Defeat PP Recovery None Physical Down Active PP Recovery (Main) 130% 133% 136% 138% 140% 142% 144% 146% 148% 150%
Elemental Down Active PP Recovery (Main) 130% 133% 136% 138% 140% 142% 144% 146% 148% 150%
Physical Down Active PP Recovery (Sub) 110% 111% 112% 113% 115% 117% 119% 121% 123% 125%
Elemental Down Active PP Recovery (Sub) 110% 111% 112% 113% 115% 117% 119% 121% 123% 125%

Fighter Skip Arts

Using a PA without pressing a directional button will cause the PA to start from its second half. Can only be used with Fighter weapons.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillFighterSkipArts.png Fighter Skip Arts None N/A N/A

Overload Endurance

During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates. Can only be used by a Main Class.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillOverloadEndurance.png Overload Endurance Overload Lv. 1 Invulnerability 5s

Same Arts Skip Attack-Fighter

After using the same PA with the same weapon, your next Normal Attack will charge at the third step. Can only be used with Fighter Weapons.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSameArtsSkipAttack-Fighter.png Same Arts Skip Attack-Fighter None N/A N/A

Another Arts Skip Attack-Fighter

After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. Can only be used with Fighter Weapons.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillAnotherArtsSkipAttack-Fighter.png Another Arts Skip Attack-Fighter None N/A N/A

Dagger Attack Extra

You can string up to 4 Normal Attacks. Can only be used with Twin Daggers.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillDaggerAttackExtra.png Dagger Attack Extra None N/A N/A

Dagger Spin Counter

Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with Twin Daggers.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillDaggerSpinCounter.png Dagger Spin Counter None N/A N/A

Deadly Archer

Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy. Can only be used with a Double Saber.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillDeadlyArcher.png Deadly Archer None N/A N/A

Saber Parry Counter

Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with a Double Saber.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSaberParryCounter.png Saber Parry Counter None N/A N/A

Knuckle Attack Extra

You can string 5 Normal Attacks with Knuckles.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleAttackExtra.png Knuckle Attack Extra Limit Break Lv. 1 N/A N/A

Knuckle Sway Counter

A successful dodge with Weapon Action will automatically unleash a counterattack. Can only be used with Knuckles.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleSwayCounter.png Knuckle Sway Counter None N/A N/A

Acceleration Drive

Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art. Can only be used with Twin Daggers.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillAccelerationDrive.png Acceleration Drive None N/A N/A

Spiral Drive

Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone. Can only be used with a Double Saber.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSpiralDrive.png Spiral Drive None N/A N/A

Saber Parry Another Counter

Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack. Can only be used with a Double Saber.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSaberParryAnotherCounter.png Saber Parry Another Counter None N/A N/A

Knuckle Attack Switch

After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage. Can only be used with Knuckles.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleAttackSwitch.png Knuckle Attack Switch Knuckle Attack Extra Lv. 1 Max Stocks 1

Knuckle Sway Counter Plus

When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleSwayCounterPlus.png Knuckle Sway Counter Plus Knuckles Sway Counter Lv. 1 N/A N/A