Difference between revisions of "Portal:New Genesis/Waker"

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</div>
 
</div>
 
__TOC__
 
__TOC__
 +
 
Waker is a class in Phantasy Star Online 2: New Genesis, and can be considered a reimagined version of the Summoner class from Phantasy Star Online 2.
 
Waker is a class in Phantasy Star Online 2: New Genesis, and can be considered a reimagined version of the Summoner class from Phantasy Star Online 2.
  
Line 13: Line 14:
  
 
There are three types of Familiar, each with their own combat styles which excel in close-range distances or long-range distances, depending on the Familiar used. The power of Familiars will scale to the player's equipment and level.
 
There are three types of Familiar, each with their own combat styles which excel in close-range distances or long-range distances, depending on the Familiar used. The power of Familiars will scale to the player's equipment and level.
 +
 +
Waker is a class that fights alongside Familiars by summoning them. Summoning the right Familiar depending on the situation is the key to the class's full potential.
 +
 +
Fredran and Wulfen are Familiars that can be summoned mainly by PA. Fredran is a wyvern-type Familiar that specializes in long-ranged breath attacks. Wulfen is a beastman-type Familiar that specializes in short-ranged heavy attacks. Marmelo is a cute looking Familiar that can be summoned mainly by Weapon Actions. It specializes in defending enemy attacks and can release a powerful counterattack as well.
  
 
== Harmonizer ==
 
== Harmonizer ==
 +
Harmonizer is a Technique Weapon that can be used both as a close-ranged and long-ranged weapon. It cannot use any Techniques like Force and Techter but it can adapt to all kinds of situations by using Familiars.
 +
 +
Focus Gauge will appear on the upper part of the Main Palette, once you have acquired the class skill "Harmonizer Focus". There are different Focus Gauges for each Familiar, and the mechanism of Fredran and Wulfen's Focus Gauges will differ from Marmelo's.   
 +
 +
Fredran and Wulfen's Focus Gauges will accumulate as you land your attacks with them, and you will earn 1 stock (maximum of 2) once the gauge is full. You will be able to release a powerful attack by consuming each of Fredran and Wulfen's stocks, once you have acquired the class skill "Familiar Harmony".
 +
 +
Marmelo's Focus Gauge will fill up when successfully guarding enemy attacks with Weapon Action, once you have acquired the class skill "Marmelo Strike". Focus Gauge will accumulate up to 2 levels. You will hold up Marmelo in front of you when pressing down the Weapon Action button, and will attack by throwing Marmelo once you let go the button, by consuming all of your Focus Gauge. The higher the Focus Gauge level, the bigger the damage.
  
 
===Skill Tree Overview===
 
===Skill Tree Overview===
Line 28: Line 40:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
|[[File:NGSUISkillFamiliarHarmony.png|link=|38px]]<br>[[#fh|Familiar Harmony]]
 
|[[File:NGSUISkillFamiliarHarmony.png|link=|38px]]<br>[[#fh|Familiar Harmony]]
 +
|[[File:NGSUISkillHarmonizerFocusExtra.png|link=|38px]]<br>[[#hfe|Harmonizer Focus Extra]]
 
|[[File:NGSUISkillTrebleClefMarking.png|link=|38px]]<br>[[#tcm|Treble Clef Marking]]
 
|[[File:NGSUISkillTrebleClefMarking.png|link=|38px]]<br>[[#tcm|Treble Clef Marking]]
 
|[[File:NGSUISkillMarmeloStrike.png|link=|38px]]<br>'''''[[#ms|Marmelo Strike]]''''' {{Icons|NGS Main Class}}
 
|[[File:NGSUISkillMarmeloStrike.png|link=|38px]]<br>'''''[[#ms|Marmelo Strike]]''''' {{Icons|NGS Main Class}}
|
 
 
|
 
|
 
|
 
|
 
|- style="text-align:center"
 
|- style="text-align:center"
 
|[[File:NGSUISkillCallAgainPPPreservation.png|link=|38px]]<br>[[#capp|Call Again PP Preservation]]
 
|[[File:NGSUISkillCallAgainPPPreservation.png|link=|38px]]<br>[[#capp|Call Again PP Preservation]]
 +
|[[File:NGSUISkillFamiliarHarmonyMarkingClef.png|link=|38px]]<br>[[#fhmc|Familiar Harmony Marking Clef]]
 
|[[File:NGSUISkillTrebleClefIgnition.png|link=|38px]]<br>[[#tci|Treble Clef Ignition]]
 
|[[File:NGSUISkillTrebleClefIgnition.png|link=|38px]]<br>[[#tci|Treble Clef Ignition]]
 
|[[File:NGSUISkillHotMarmeloParry.png|link=|38px]]<br>'''''[[#hmp|Hot Marmelo Parry]]''''' {{Icons|NGS Main Class}}
 
|[[File:NGSUISkillHotMarmeloParry.png|link=|38px]]<br>'''''[[#hmp|Hot Marmelo Parry]]''''' {{Icons|NGS Main Class}}
 
|[[File:NGSUISkillMarmeloStrikeTracing.png|link=|38px]]<br>'''''[[#mst|Marmelo Strike Tracing]]''''' {{Icons|NGS Main Class}}
 
|[[File:NGSUISkillMarmeloStrikeTracing.png|link=|38px]]<br>'''''[[#mst|Marmelo Strike Tracing]]''''' {{Icons|NGS Main Class}}
|
+
|[[File:NGSUISkillMarmeloPatience.png|link=|38px]]<br>'''''[[#mp|Marmelo Patience]]''''' {{Icons|NGS Main Class}}
|
 
 
|- style="text-align:center"
 
|- style="text-align:center"
 
|
 
|
 +
|[[File:UISkillFamiliarHarmonyMarmelo.png|link=|38px]]<br>'''''[[#fhm|Familiar Harmony Marmelo+]]''''' {{Icons|NGS Main Class}}
 
|[[File:NGSUISkillFamiliarSupport.png|link=|38px]]<br>[[#fs|Familiar Support]]
 
|[[File:NGSUISkillFamiliarSupport.png|link=|38px]]<br>[[#fs|Familiar Support]]
 
|[[File:NGSUISkillHotMarmeloParryShortCooldown.png|link=|38px]]<br>'''''[[#hmpsc|Hot Marmelo Parry Short Cooldown]]''''' {{Icons|NGS Main Class}}
 
|[[File:NGSUISkillHotMarmeloParryShortCooldown.png|link=|38px]]<br>'''''[[#hmpsc|Hot Marmelo Parry Short Cooldown]]''''' {{Icons|NGS Main Class}}
 
|[[File:NGSUISkillHarmonizerParryCounter.png|link=|38px]]<br>[[#hpc|Harmonizer Parry Counter]]
 
|[[File:NGSUISkillHarmonizerParryCounter.png|link=|38px]]<br>[[#hpc|Harmonizer Parry Counter]]
 
|[[File:NGSUISkillLinearDrive.png|link=|38px]]<br>[[#ld|Linear Drive]]
 
|[[File:NGSUISkillLinearDrive.png|link=|38px]]<br>[[#ld|Linear Drive]]
 +
|- style="text-align:center"
 
|
 
|
|- style="text-align:center"
 
 
|
 
|
 
|[[File:NGSUISkillFamiliarSupportAmplifier.png|link=|38x38px]]<br>[[#fsa|Familiar Support Amplifier]]
 
|[[File:NGSUISkillFamiliarSupportAmplifier.png|link=|38x38px]]<br>[[#fsa|Familiar Support Amplifier]]
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|[[File:NGSUISkillHarmonizerParryPPGain.png|link=|38px]]<br>[[#hppg|Harmonizer Parry PP Gain]]
 
|[[File:NGSUISkillHarmonizerParryPPGain.png|link=|38px]]<br>[[#hppg|Harmonizer Parry PP Gain]]
 
|[[File:NGSUISkillLinearDriveEncore.png|link=|38px]]<br>[[#lde|Linear Drive Encore]]
 
|[[File:NGSUISkillLinearDriveEncore.png|link=|38px]]<br>[[#lde|Linear Drive Encore]]
|
 
 
|}
 
|}
 
</div>
 
</div>
Line 90: Line 102:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Activation Probability {{Icons|NGS Main Class}}
 
! Activation Probability {{Icons|NGS Main Class}}
| 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75%  
+
| 50% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! HP Recovery Rate {{Icons|NGS Main Class}}
 
! HP Recovery Rate {{Icons|NGS Main Class}}
| 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30%  
+
| 40% || 40% || 40% || 40% || 40% || 40% || 40% || 40% || 40% || 40%  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Activation Probability {{Icons|NGS Sub Class}}
 
! Activation Probability {{Icons|NGS Sub Class}}
| 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75%  
+
| 50% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! HP Recovery Rate {{Icons|NGS Sub Class}}
 
! HP Recovery Rate {{Icons|NGS Sub Class}}
| 15% || 15% || 15% || 15% || 15% || 15% || 15% || 15% || 15% || 15%  
+
| 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Cooldown
 
! Cooldown
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|- style="text-align:center"
 
|- style="text-align:center"
 
! Activation Damage
 
! Activation Damage
| colspan="10" | 40%
+
| colspan="10" | 25%
 
|}
 
|}
  
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|- style="text-align:center"
 
|- style="text-align:center"
 
! Damage Reduction Rate {{Icons|NGS Sub Class}}
 
! Damage Reduction Rate {{Icons|NGS Sub Class}}
| 90% || 87% || 84% || 82% || 80%  
+
| 90% || 85% || 80% || 75% || 70%  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Activation HP
 
! Activation HP
| colspan="5" | 30s
+
| colspan="5" | 50%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Heal Potency Increase Rate {{Icons|NGS Main Class}}
 
! Heal Potency Increase Rate {{Icons|NGS Main Class}}
| 125% || 125% || 125% || 125% || 125%  
+
| colspan="5" | 125%  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Heal Potency Increase Rate {{Icons|NGS Sub Class}}
 
! Heal Potency Increase Rate {{Icons|NGS Sub Class}}
| 110% || 110% || 110% || 110% || 110%
+
| colspan="5" | 110%  
 +
|}
 +
 
 +
<div id="rec">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillRestaEffectContinuance.png|link=|38px]]<br>Resta Effect Continuance
 +
| colspan="15"| When using Restasigne, the amount of HP you recover is reduced, but you gain sustained HP recovery for a set time.
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| colspan="10" | 10s
 +
|- style="text-align:center"
 +
! HP Recovery Rate {{Icons|NGS Main Class}}
 +
| 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50%
 +
|- style="text-align:center"
 +
! HP Recovery Rate {{Icons|NGS Sub Class}}
 +
| 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50%
 +
|- style="text-align:center"
 +
! HP Sustained Recovery Rate {{Icons|NGS Main Class}}
 +
| 1.00% || 1.50% || 2.00% || 2.50% || 3.00% || 3.50% || 4.00% || 4.50% || 5.00% || 5.50%
 +
|- style="text-align:center"
 +
! HP Sustained Recovery Rate {{Icons|NGS Sub Class}}
 +
| 0.40% || 0.80% || 1.20% || 1.60% || 2.00% || 2.40% || 2.80% || 3.20% || 3.60% || 4.00%
 +
|}
 +
 
 +
<div id="ls">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillLuckySign.png|link=|38px]]<br>Lucky Sign
 +
| colspan="15"| When using Restasigne and Reverasigne, there is a chance that they will not be consumed.
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Activation Rate
 +
| 10% || 13% || 16% || 18% || 20%
 +
|- style="text-align:center"
 +
|}
 +
 
 +
<div id="fh">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillFamiliarHarmony.png|link=|38px]]<br>Familiar Harmony
 +
| colspan="10"| [Active Skill]<br>Launch a linked attack with Familiars Fredran and Wulfen by expending some of their Harmonizer Focus Gauges. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Harmonizer Focus
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Potency
 +
| 600
 +
|- style="text-align:center"
 +
|}
 +
 
 +
<div id="hfe">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillHarmonizerFocusExtra.png|link=|38px]]<br>Harmonizer Focus Extra
 +
| colspan="10"|Increases Harmonizer Focus stock to 3.<br>'''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Harmonizer Focus
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|}
 +
 
 +
<div id="tcm">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillTrebleClefMarking.png|link=|38px]]<br>Treble Clef Marking
 +
| colspan="10"| Hitting an enemy several times will cause it to be Marked. Marked enemies take more damage and their Down Factor is increased. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Harmonizer Focus
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Potency
 +
|103%
 +
|- style="text-align:center"
 +
!Phy. Down Factor Increase
 +
|120%
 +
|- style="text-align:center"
 +
!Elem. Down Factor Increase
 +
|120%
 +
|}
 +
 
 +
<div id="ms">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillMarmeloStrike.png|link=|38px]]<br>Marmelo Strike
 +
| colspan="10"| Negating a certain number of attacks with a Weapon Action will cause Marmelo to grow up to two times. Press and hold the Weapon Action button to throw Marmelo, causing an explosion upon a successful hit. '''Can only be used with a Main Class/Harmonizer.''' {{icons|NGS Main Class}} {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Harmonizer Focus
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Number Required (Stage 1)
 +
|1 times
 +
|- style="text-align:center"
 +
!Number Required (Stage 2)
 +
|3 times
 +
|- style="text-align:center"
 +
!Potency (No Charge)
 +
|400
 +
|- style="text-align:center"
 +
!Potency (Stage 1)
 +
|800
 +
|- style="text-align:center"
 +
!Potency (Stage 2)
 +
|2000
 +
|}
 +
 
 +
<div id="capp">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillCallAgainPPPreservation.png|link=|38px]]<br>Call Again PP Preservation
 +
| colspan="15"| When a Familiar's Focus Gauge stock is depleted, the PP consumption of the Photon Art that summons the Familiar is reduced for a set time. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite - Familiar Harmony
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 10s || 13s || 16s || 18s || 20s
 +
|- style="text-align:center"
 +
! PP Consumption
 +
| colspan="5" | 90%
 +
|}
 +
 
 +
<div id="fhmc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillFamiliarHarmonyMarkingClef.png|link=|38px]]<br>Familiar Harmony Marking Clef
 +
| colspan="10"|Marks enemies hit by Familiar Harmony with a Treble Clef Mark.<br>'''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Treble Clef Marking
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|}
 +
 
 +
<div id="tci">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillTrebleClefIgnition.png|link=|38px]]<br>Treble Clef Ignition
 +
| colspan="10"| By pressing and holding Normal Attack and hitting a Marked Enemy, the Mark will detonate. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Treble Clef Marking
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|}
 +
 
 +
<div id="hmp">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillHotMarmeloParry.png|link=|38px]]<br>Hot Marmelo Parry
 +
| colspan="10"| [Active Skill]<br>Enemy attacks are negated without interrupting your own attack. '''Can only be used with a Main Class/Harmonizer.''' {{icons|NGS Main Class}} {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Marmelo Strike
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Cooldown
 +
|5s
 +
|}
 +
 
 +
<div id="mst">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillMarmeloStrikeTracing.png|link=|38px]]<br>Marmelo Strike Tracing
 +
| colspan="10"| Marmelo Strike gains the ability to home in on enemies. '''Can only be used with a Main Class/Harmonizer.''' {{icons|NGS Main Class}} {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Marmelo Strike
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|}
 +
 
 +
<div id="mp">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillMarmeloPatience.png|link=|38px]]<br>Marmelo Patience
 +
| colspan="10"|While you have the Weapon Action button held down, reduces damage received and protects you from being knocked back or launched.<br>In addition, Marmelo's gauge builds when you are hit by an attack.<br>'''Can only be used with a Main Class/Harmonizer.''' {{icons|NGS Main Class}} {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Marmelo Strike
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3
 +
|- style="text-align:center"
 +
! Damage Taken Rate
 +
| 70% || 60% || 50%
 +
|- style="text-align:center"
 +
! Gauge Accumulation Cooldown
 +
| 1 Sec || 1 Sec || 1 Sec
 +
|}
 +
 
 +
<div id="fhm">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillFamiliarHarmonyMarmelo.png|link=|38px]]<br>Familiar Harmony Marmelo+
 +
| colspan="10"| While Familiar Harmony is active, if Marmelo's gauge is at Stage 1 or higher, Marmelo performs an additional attack and consumes 1 charge. '''Can only be used with a Main Class/Harmonizer.''' {{icons|NGS Main Class}} {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Familiar Harmony Marking Clef Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Potency
 +
|2,000
 +
|}
 +
 
 +
<div id="fs">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillFamiliarSupport.png|link=|38px]]<br>Familiar Support
 +
| colspan="10"| When you activate Treble Clef Ignition, you will generate a crest that emits periodic attacks. The type of attack varies depending on which Familiar you summoned last. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Treble Clef Ignition
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Effect Duration
 +
|20s
 +
|}
 +
 
 +
<div id="hmpsc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillHotMarmeloParryShortCooldown.png|link=|38px]]<br>Hot Marmelo Parry Short Cooldown
 +
| colspan="10"| Cooldown time for Hot Marmelo Parry is reduced when you successfully avoid an attack with it. '''Can only be used with a Main Class/Harmonizer.''' {{icons|NGS Main Class}} {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Hot Marmelo Parry
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Cooldown Reduction
 +
|2s
 +
|}
 +
 
 +
<div id="hpc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillHarmonizerParryCounter.png|link=|38px]]<br>Harmonizer Parry Counter
 +
| colspan="10"| Performing a Normal Attack upon successfully negating an attack with a Weapon Action unleashes a counterattack. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|}
 +
 
 +
<div id="ld">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillLinearDrive.png|link=|38px]]<br>Linear Drive
 +
| colspan="10"| Move forward at high speed and attack by pressing the Normal Attack button at just the right time after a Photon Art. Pressing back on the directional pad will cause you to retreat. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|}
 +
 
 +
<div id="fsa">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillFamiliarSupportAmplifier.png|link=|38px]]<br>Familiar Support Amplifier
 +
| colspan="15"| Each time you activate Familiar Support again while it's already active, that Familiar's Focus Gauge increases for a set time. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite - Familiar Support
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 20s
 +
|- style="text-align:center"
 +
! Focus Gauge Boost Rate
 +
| 50%
 +
|- style="text-align:center"
 +
! Focus Gauge Boost Rate Maximum
 +
| 100%
 +
|}
 +
 
 +
<div id="hppg">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillHarmonizerParryPPGain.png|link=|38px]]<br>Harmonizer Parry PP Gain
 +
| colspan="15"| Recover PP when you successfully negate an attack with a Weapon Action. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1
 +
|}
 +
 
 +
<div id="lde">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillLinearDriveEncore.png|link=|38px]]<br>Linear Drive Encore
 +
| colspan="15"| Make an additional move forward and back and launch an attack by pressing the Normal Attack button at just the right time after a Linear Drive. '''Can only be used with a Harmonizer.''' {{icons|NGS Harmonizer}}
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite - Linear Drive
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Latest revision as of 01:49, 3 July 2023

Waker is a class in Phantasy Star Online 2: New Genesis, and can be considered a reimagined version of the Summoner class from Phantasy Star Online 2.

Class Weapon Overview

Wakers has access to one unique weapon: Harmonizer (NGS) Harmonizers.

Class Overview

Contrast to Phantasy Star Online 2's Summoner class, Waker does not utilize Pets, but rather creatures called Familiars. Familiars do not need to be raised unlike Pets. Pets from Phantasy Star Online 2 cannot be used as Familiars.

There are three types of Familiar, each with their own combat styles which excel in close-range distances or long-range distances, depending on the Familiar used. The power of Familiars will scale to the player's equipment and level.

Waker is a class that fights alongside Familiars by summoning them. Summoning the right Familiar depending on the situation is the key to the class's full potential.

Fredran and Wulfen are Familiars that can be summoned mainly by PA. Fredran is a wyvern-type Familiar that specializes in long-ranged breath attacks. Wulfen is a beastman-type Familiar that specializes in short-ranged heavy attacks. Marmelo is a cute looking Familiar that can be summoned mainly by Weapon Actions. It specializes in defending enemy attacks and can release a powerful counterattack as well.

Harmonizer

Harmonizer is a Technique Weapon that can be used both as a close-ranged and long-ranged weapon. It cannot use any Techniques like Force and Techter but it can adapt to all kinds of situations by using Familiars.

Focus Gauge will appear on the upper part of the Main Palette, once you have acquired the class skill "Harmonizer Focus". There are different Focus Gauges for each Familiar, and the mechanism of Fredran and Wulfen's Focus Gauges will differ from Marmelo's.

Fredran and Wulfen's Focus Gauges will accumulate as you land your attacks with them, and you will earn 1 stock (maximum of 2) once the gauge is full. You will be able to release a powerful attack by consuming each of Fredran and Wulfen's stocks, once you have acquired the class skill "Familiar Harmony".

Marmelo's Focus Gauge will fill up when successfully guarding enemy attacks with Weapon Action, once you have acquired the class skill "Marmelo Strike". Focus Gauge will accumulate up to 2 levels. You will hold up Marmelo in front of you when pressing down the Weapon Action button, and will attack by throwing Marmelo once you let go the button, by consuming all of your Focus Gauge. The higher the Focus Gauge level, the bigger the damage.

Skill Tree Overview

Skills

NGSUISkillHarmonizerFocus.png
Harmonizer Focus
Hitting an enemy with a Photon Art will fill the Focus Gauge of the corresponding familiar.
Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite -
Effect Skill Level
1
Max Stock 2
NGSUISkillRetroFriendsRescue.png
Retro Friends Rescue
You have a chance of recovering HP when your HP drops a certain percentage below Max.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Activation Probability Main Class 50% 60% 65% 70% 75% 80% 85% 90% 95% 100%
HP Recovery Rate Main Class 40% 40% 40% 40% 40% 40% 40% 40% 40% 40%
Activation Probability Sub Class 50% 60% 65% 70% 75% 80% 85% 90% 95% 100%
HP Recovery Rate Sub Class 30% 30% 30% 30% 30% 30% 30% 30% 30% 30%
Cooldown 30s
Activation Damage 25%
NGSUISkillWelfareManagement.png
Welfare Management
Reduces damage taken and increases Restasigne Heal Amount when your HP drops below a certain percentage.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Damage Reduction Rate Main Class 80% 75% 70% 65% 60%
Damage Reduction Rate Sub Class 90% 85% 80% 75% 70%
Activation HP 50%
Heal Potency Increase Rate Main Class 125%
Heal Potency Increase Rate Sub Class 110%
NGSUISkillRestaEffectContinuance.png
Resta Effect Continuance
When using Restasigne, the amount of HP you recover is reduced, but you gain sustained HP recovery for a set time.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Effect Duration 10s
HP Recovery Rate Main Class 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
HP Recovery Rate Sub Class 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
HP Sustained Recovery Rate Main Class 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00% 5.50%
HP Sustained Recovery Rate Sub Class 0.40% 0.80% 1.20% 1.60% 2.00% 2.40% 2.80% 3.20% 3.60% 4.00%
NGSUISkillLuckySign.png
Lucky Sign
When using Restasigne and Reverasigne, there is a chance that they will not be consumed.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Activation Rate 10% 13% 16% 18% 20%
NGSUISkillFamiliarHarmony.png
Familiar Harmony
[Active Skill]
Launch a linked attack with Familiars Fredran and Wulfen by expending some of their Harmonizer Focus Gauges. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Harmonizer Focus
Effect Skill Level
1
Potency 600
NGSUISkillHarmonizerFocusExtra.png
Harmonizer Focus Extra
Increases Harmonizer Focus stock to 3.
Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Harmonizer Focus
Effect Skill Level
1
NGSUISkillTrebleClefMarking.png
Treble Clef Marking
Hitting an enemy several times will cause it to be Marked. Marked enemies take more damage and their Down Factor is increased. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Harmonizer Focus
Effect Skill Level
1
Potency 103%
Phy. Down Factor Increase 120%
Elem. Down Factor Increase 120%
NGSUISkillMarmeloStrike.png
Marmelo Strike
Negating a certain number of attacks with a Weapon Action will cause Marmelo to grow up to two times. Press and hold the Weapon Action button to throw Marmelo, causing an explosion upon a successful hit. Can only be used with a Main Class/Harmonizer. Main Class Harmonizer (NGS)
Prerequisite - Harmonizer Focus
Effect Skill Level
1
Number Required (Stage 1) 1 times
Number Required (Stage 2) 3 times
Potency (No Charge) 400
Potency (Stage 1) 800
Potency (Stage 2) 2000
NGSUISkillCallAgainPPPreservation.png
Call Again PP Preservation
When a Familiar's Focus Gauge stock is depleted, the PP consumption of the Photon Art that summons the Familiar is reduced for a set time. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Familiar Harmony
Effect Skill Level
1 2 3 4 5
Effect Duration 10s 13s 16s 18s 20s
PP Consumption 90%
NGSUISkillFamiliarHarmonyMarkingClef.png
Familiar Harmony Marking Clef
Marks enemies hit by Familiar Harmony with a Treble Clef Mark.
Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Treble Clef Marking
Effect Skill Level
1
NGSUISkillTrebleClefIgnition.png
Treble Clef Ignition
By pressing and holding Normal Attack and hitting a Marked Enemy, the Mark will detonate. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Treble Clef Marking
Effect Skill Level
1
NGSUISkillHotMarmeloParry.png
Hot Marmelo Parry
[Active Skill]
Enemy attacks are negated without interrupting your own attack. Can only be used with a Main Class/Harmonizer. Main Class Harmonizer (NGS)
Prerequisite - Marmelo Strike
Effect Skill Level
1
Cooldown 5s
NGSUISkillMarmeloStrikeTracing.png
Marmelo Strike Tracing
Marmelo Strike gains the ability to home in on enemies. Can only be used with a Main Class/Harmonizer. Main Class Harmonizer (NGS)
Prerequisite - Marmelo Strike
Effect Skill Level
1
NGSUISkillMarmeloPatience.png
Marmelo Patience
While you have the Weapon Action button held down, reduces damage received and protects you from being knocked back or launched.
In addition, Marmelo's gauge builds when you are hit by an attack.
Can only be used with a Main Class/Harmonizer. Main Class Harmonizer (NGS)
Prerequisite - Marmelo Strike
Effect Skill Level
1 2 3
Damage Taken Rate 70% 60% 50%
Gauge Accumulation Cooldown 1 Sec 1 Sec 1 Sec
UISkillFamiliarHarmonyMarmelo.png
Familiar Harmony Marmelo+
While Familiar Harmony is active, if Marmelo's gauge is at Stage 1 or higher, Marmelo performs an additional attack and consumes 1 charge. Can only be used with a Main Class/Harmonizer. Main Class Harmonizer (NGS)
Prerequisite - Familiar Harmony Marking Clef Lv.1
Effect Skill Level
1
Potency 2,000
NGSUISkillFamiliarSupport.png
Familiar Support
When you activate Treble Clef Ignition, you will generate a crest that emits periodic attacks. The type of attack varies depending on which Familiar you summoned last. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Treble Clef Ignition
Effect Skill Level
1
Effect Duration 20s
NGSUISkillHotMarmeloParryShortCooldown.png
Hot Marmelo Parry Short Cooldown
Cooldown time for Hot Marmelo Parry is reduced when you successfully avoid an attack with it. Can only be used with a Main Class/Harmonizer. Main Class Harmonizer (NGS)
Prerequisite - Hot Marmelo Parry
Effect Skill Level
1
Cooldown Reduction 2s
NGSUISkillHarmonizerParryCounter.png
Harmonizer Parry Counter
Performing a Normal Attack upon successfully negating an attack with a Weapon Action unleashes a counterattack. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite -
Effect Skill Level
1
NGSUISkillLinearDrive.png
Linear Drive
Move forward at high speed and attack by pressing the Normal Attack button at just the right time after a Photon Art. Pressing back on the directional pad will cause you to retreat. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite -
Effect Skill Level
1
NGSUISkillFamiliarSupportAmplifier.png
Familiar Support Amplifier
Each time you activate Familiar Support again while it's already active, that Familiar's Focus Gauge increases for a set time. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Familiar Support
Effect Skill Level
1
Effect Duration 20s
Focus Gauge Boost Rate 50%
Focus Gauge Boost Rate Maximum 100%
NGSUISkillHarmonizerParryPPGain.png
Harmonizer Parry PP Gain
Recover PP when you successfully negate an attack with a Weapon Action. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite -
Effect Skill Level
1
NGSUISkillLinearDriveEncore.png
Linear Drive Encore
Make an additional move forward and back and launch an attack by pressing the Normal Attack button at just the right time after a Linear Drive. Can only be used with a Harmonizer. Harmonizer (NGS)
Prerequisite - Linear Drive
Effect Skill Level
1