Difference between revisions of "Portal:New Genesis/Potentials"

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| [[Portal:New_Genesis/Potentials#circulatingspringunit|Circulating Spring Unit]]
 
| [[Portal:New_Genesis/Potentials#circulatingspringunit|Circulating Spring Unit]]
 
| [[Portal:New_Genesis/Potentials#solidifiedunit|Solidified Unit]]
 
| [[Portal:New_Genesis/Potentials#solidifiedunit|Solidified Unit]]
|  
+
| [[Portal:New_Genesis/Potentials#incandescentunit|Incandescent Unit]]
|  
+
| [[Portal:New_Genesis/Potentials#danceobscuraunit|Dance Obscura Unit]]
|  
+
| [[Portal:New_Genesis/Potentials#receptiveunit|Receptive Unit]]
|  
+
| [[Portal:New_Genesis/Potentials#seasoncycleunit|Season Cycle Unit]]
|  
+
| [[Portal:New_Genesis/Potentials#everbrightunit|Everbright Unit]]
|  
+
| [[Portal:New_Genesis/Potentials#faithfulunit|Faithful Unit]]
 +
|-
 +
| [[Portal:New_Genesis/Potentials#imbuedunitdeux|Imbued Unit: Deux]]
 +
| [[Portal:New_Genesis/Potentials#vigorousunitdeux|Vigorous Unit: Deux]]
 +
| [[Portal:New_Genesis/Potentials#explosiveunitdeux|Explosive Unit: Deux]]
 +
| [[Portal:New_Genesis/Potentials#harmoniousunitdeux|Harmonious Unit: Deux]]
 +
| [[Portal:New_Genesis/Potentials#seasonchangeunit|Season Change Unit]]
 +
| [[Portal:New_Genesis/Potentials#conductionform|Conduction Form]]
 +
| [[Portal:New_Genesis/Potentials#foundationunit|Foundation Unit]]
 +
| [[Portal:New_Genesis/Potentials#coreunit|Core Unit]]
 +
|-
 +
| [[Portal:New_Genesis/Potentials#originunit|Origin Unit]]
 +
| [[Portal:New_Genesis/Potentials#eruptionunit|Eruption Unit]]
 
|}
 
|}
  
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* '''Lv. 4: ''' Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
* '''Lv. 4: ''' Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
* '''Lv. 5: ''' Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
* '''Lv. 5: ''' Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
 
|{{rarityNGS|1}} [[Primm Sword|Primm Series]], {{rarityNGS|2}} [[Silver Primm Sword|Silver Primm Series]], {{rarityNGS|3}} [[Gold Primm Sword|Golden Primm Series]]}}
 
|{{rarityNGS|1}} [[Primm Sword|Primm Series]], {{rarityNGS|2}} [[Silver Primm Sword|Silver Primm Series]], {{rarityNGS|3}} [[Gold Primm Sword|Golden Primm Series]]}}
 
{{Potentials|gray|indomitableunit|{{NGS Pots|Indomitable Unit}}|
 
{{Potentials|gray|indomitableunit|{{NGS Pots|Indomitable Unit}}|
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* '''Lv. 4: ''' Potency +24%; All Debuff Resistances +20%
 
* '''Lv. 4: ''' Potency +24%; All Debuff Resistances +20%
 
* '''Lv. 5: ''' Potency +25%; All Debuff Resistances +40%
 
* '''Lv. 5: ''' Potency +25%; All Debuff Resistances +40%
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +42%; All Debuff Resistances +40%
 
|{{rarityNGS|2}} [[Tzvia Sword|Tzvia Series]]}}
 
|{{rarityNGS|2}} [[Tzvia Sword|Tzvia Series]]}}
 
{{Potentials|gray|defensiveformation|{{NGS Pots|Defensive Formation}}|
 
{{Potentials|gray|defensiveformation|{{NGS Pots|Defensive Formation}}|
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* '''Lv. 4: ''' Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
 
* '''Lv. 4: ''' Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
 
* '''Lv. 5: ''' Potency +23%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
 
* '''Lv. 5: ''' Potency +23%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +25%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
 
|{{rarityNGS|3}} [[Theseus Sword|Theseus Series]]}}
 
|{{rarityNGS|3}} [[Theseus Sword|Theseus Series]]}}
 
{{Potentials|gray|offensiveformation|{{NGS Pots|Offensive Formation}}|
 
{{Potentials|gray|offensiveformation|{{NGS Pots|Offensive Formation}}|
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* '''Lv. 4: ''' Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
 
* '''Lv. 4: ''' Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
 
* '''Lv. 5: ''' Potency +23%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
 
* '''Lv. 5: ''' Potency +23%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +25%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
 
|{{rarityNGS|3}} [[Trois De Daggers|Trois De Series]]}}
 
|{{rarityNGS|3}} [[Trois De Daggers|Trois De Series]]}}
 
{{Potentials|gray|valorousunit|{{NGS Pots|Valorous Unit}}|
 
{{Potentials|gray|valorousunit|{{NGS Pots|Valorous Unit}}|
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* '''Lv. 4: ''' Potency +14%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 
* '''Lv. 4: ''' Potency +14%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
 
* '''Lv. 5: ''' Potency +15%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
 
* '''Lv. 5: ''' Potency +15%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +20%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
 
|{{rarityNGS|3}} [[Glissen Sword|Glissen Series]], {{rarityNGS|3}} [[Frostel Wire|Frostel Series]], {{rarityNGS|4}} [[Flamel Rifle|Flamel Series]], {{rarityNGS|5}} [[Tempesta Rod|Tempesta Series]], {{rarityNGS|5}} [[Lumiere Sword|Lumiere Series]], {{rarityNGS|5}} [[Obscura Spear|Obscura Series]]}}
 
|{{rarityNGS|3}} [[Glissen Sword|Glissen Series]], {{rarityNGS|3}} [[Frostel Wire|Frostel Series]], {{rarityNGS|4}} [[Flamel Rifle|Flamel Series]], {{rarityNGS|5}} [[Tempesta Rod|Tempesta Series]], {{rarityNGS|5}} [[Lumiere Sword|Lumiere Series]], {{rarityNGS|5}} [[Obscura Spear|Obscura Series]]}}
 
{{Potentials|gray|dynamounit|{{NGS Pots|Dynamo Unit}}|
 
{{Potentials|gray|dynamounit|{{NGS Pots|Dynamo Unit}}|
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* '''Lv. 4: ''' Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 
* '''Lv. 4: ''' Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 
* '''Lv. 5: ''' Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 
* '''Lv. 5: ''' Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 
|{{rarityNGS|4}} [[Resurgir Sword|Resurgir Series]]}}
 
|{{rarityNGS|4}} [[Resurgir Sword|Resurgir Series]]}}
 
{{Potentials|gray|swiftattack|{{NGS Pots|Swift Attack}}|
 
{{Potentials|gray|swiftattack|{{NGS Pots|Swift Attack}}|
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* '''Lv. 4: ''' Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 
* '''Lv. 4: ''' Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
 
* '''Lv. 5: ''' Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
 
* '''Lv. 5: ''' Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
|{{rarityNGS|3}} [[Renaissa Sword|Renaissa Series]]}}
+
|{{rarityNGS|3}} [[Hextra Sword|Hextra Series]], {{rarityNGS|3}} [[Renaissa Sword|Renaissa Series]]}}
 
{{Potentials|gray|musteredmightunit|{{NGS Pots|Mustered Might Unit}}|
 
{{Potentials|gray|musteredmightunit|{{NGS Pots|Mustered Might Unit}}|
 
* '''Lv. 1: ''' Potency +15%; Increases Potency at high HP, up to a maximum of +5%.
 
* '''Lv. 1: ''' Potency +15%; Increases Potency at high HP, up to a maximum of +5%.
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* '''Lv. 4: ''' Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
 
* '''Lv. 4: ''' Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
 
* '''Lv. 5: ''' Potency +22%; Increases Potency at high HP, up to a maximum of +8%.
 
* '''Lv. 5: ''' Potency +22%; Increases Potency at high HP, up to a maximum of +8%.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +35%; Increases Potency at high HP, up to a maximum of +8%.
 
|{{rarityNGS|4}} [[Cattleya Sword|Cattleya Series]]}}
 
|{{rarityNGS|4}} [[Cattleya Sword|Cattleya Series]]}}
 
{{Potentials|gray|bastionunit|{{NGS Pots|Bastion Unit}}|
 
{{Potentials|gray|bastionunit|{{NGS Pots|Bastion Unit}}|
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* '''Lv. 4: ''' Potency +24%; Creates a barrier that grants Damage Resistance +50% when at Max HP.
 
* '''Lv. 4: ''' Potency +24%; Creates a barrier that grants Damage Resistance +50% when at Max HP.
 
* '''Lv. 5: ''' Potency +25%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
 
* '''Lv. 5: ''' Potency +25%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +45%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
 
|{{rarityNGS|4}} [[Foursis Rifle|Foursis Series]]}}
 
|{{rarityNGS|4}} [[Foursis Rifle|Foursis Series]]}}
 
{{Potentials|gray|meditationunit|{{NGS Pots|Meditation Unit}}|
 
{{Potentials|gray|meditationunit|{{NGS Pots|Meditation Unit}}|
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* '''Lv. 4: ''' Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
 
* '''Lv. 4: ''' Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
 
* '''Lv. 5: ''' Potency +25%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
 
* '''Lv. 5: ''' Potency +25%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +45%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
 
|{{rarityNGS|4}} [[Vialto Launcher|Vialto Series]]}}
 
|{{rarityNGS|4}} [[Vialto Launcher|Vialto Series]]}}
 
{{Potentials|gray|berserkunit|{{NGS Pots|Berserk Unit}}|
 
{{Potentials|gray|berserkunit|{{NGS Pots|Berserk Unit}}|
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* '''Lv. 4: ''' Potency +27%; Damage Resistance -8%
 
* '''Lv. 4: ''' Potency +27%; Damage Resistance -8%
 
* '''Lv. 5: ''' Potency +31%; Damage Resistance -5%
 
* '''Lv. 5: ''' Potency +31%; Damage Resistance -5%
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +46%; Damage Resistance -5%
 
|{{rarityNGS|4}} [[Straga Sword|Straga Series]]}}
 
|{{rarityNGS|4}} [[Straga Sword|Straga Series]]}}
 
{{Potentials|gray|soulspringunit|{{NGS Pots|Soulspring Unit}}|
 
{{Potentials|gray|soulspringunit|{{NGS Pots|Soulspring Unit}}|
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* '''Lv. 4: ''' Potency +26%; Photon Blast Gauge Charge when attacking +20%
 
* '''Lv. 4: ''' Potency +26%; Photon Blast Gauge Charge when attacking +20%
 
* '''Lv. 5: ''' Potency +27%; Photon Blast Gauge Charge when attacking +40%
 
* '''Lv. 5: ''' Potency +27%; Photon Blast Gauge Charge when attacking +40%
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +45%; Photon Blast Gauge Charge when attacking +40%
 
|{{rarityNGS|4}} [[Evolcoat Sword|Evolcoat Series]]}}
 
|{{rarityNGS|4}} [[Evolcoat Sword|Evolcoat Series]]}}
 
{{Potentials|gray|fortressunit|{{NGS Pots|Fortress Unit}}|
 
{{Potentials|gray|fortressunit|{{NGS Pots|Fortress Unit}}|
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* '''Lv. 4: ''' Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
* '''Lv. 4: ''' Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
 
* '''Lv. 5: ''' Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
 
* '''Lv. 5: ''' Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +47%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
 
|{{rarityNGS|5}} [[Quintel Sword|Quintel Series]]}}
 
|{{rarityNGS|5}} [[Quintel Sword|Quintel Series]]}}
 
{{Potentials|gray|reinvigoratingunit|{{NGS Pots|Reinvigorating Unit}}|
 
{{Potentials|gray|reinvigoratingunit|{{NGS Pots|Reinvigorating Unit}}|
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* '''Lv. 4: ''' Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
* '''Lv. 4: ''' Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
 
* '''Lv. 5: ''' Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +47%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
 
|{{rarityNGS|5}} [[Gothica Rifle|Gothica Series]]}}
 
|{{rarityNGS|5}} [[Gothica Rifle|Gothica Series]]}}
 
{{Potentials|gray|focusedunit|{{NGS Pots|Focused Unit}}|
 
{{Potentials|gray|focusedunit|{{NGS Pots|Focused Unit}}|
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* '''Lv. 4: ''' Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
* '''Lv. 4: ''' Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
 
* '''Lv. 5: ''' Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
 
* '''Lv. 5: ''' Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +37%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
 
|{{rarityNGS|5}} [[Fivla Launcher|Fivla Series]]}}
 
|{{rarityNGS|5}} [[Fivla Launcher|Fivla Series]]}}
 
{{Potentials|gray|fightingspiritunit|{{NGS Pots|Fighting Spirit Unit}}|
 
{{Potentials|gray|fightingspiritunit|{{NGS Pots|Fighting Spirit Unit}}|
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* '''Lv. 4: ''' Potency +20%; Potency against Boss Enemies +4%.
 
* '''Lv. 4: ''' Potency +20%; Potency against Boss Enemies +4%.
 
* '''Lv. 5: ''' Potency +21%; Potency against Boss enemies +10%.
 
* '''Lv. 5: ''' Potency +21%; Potency against Boss enemies +10%.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +38%; Potency against Boss enemies +10%.
 
|{{rarityNGS|5}} [[Greaga Sword|Greaga Series]]}}
 
|{{rarityNGS|5}} [[Greaga Sword|Greaga Series]]}}
 
{{Potentials|gray|vigorousunit|{{NGS Pots|Vigorous Unit}}|
 
{{Potentials|gray|vigorousunit|{{NGS Pots|Vigorous Unit}}|
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* '''Lv. 4: ''' Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
* '''Lv. 4: ''' Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
 
* '''Lv. 5: ''' Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 
* '''Lv. 5: ''' Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +46%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 
|{{rarityNGS|5}} [[Relik Endoif]], {{rarityNGS|5}} [[Relik Ultimaritter]], {{rarityNGS|5}} [[Relik Helpores]], {{rarityNGS|5}} [[Relik Despertar]]}}
 
|{{rarityNGS|5}} [[Relik Endoif]], {{rarityNGS|5}} [[Relik Ultimaritter]], {{rarityNGS|5}} [[Relik Helpores]], {{rarityNGS|5}} [[Relik Despertar]]}}
 
{{Potentials|gray|explosiveunit|{{NGS Pots|Explosive Unit}}|
 
{{Potentials|gray|explosiveunit|{{NGS Pots|Explosive Unit}}|
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* '''Lv. 4: ''' Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
* '''Lv. 4: ''' Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +35%; Causes area damage when you hit an enemy. 10 sec cooldown.
 
|{{rarityNGS|5}} [[Relik Skollhati]], {{rarityNGS|5}} [[Relik Sturm and Drang]], {{rarityNGS|5}} [[Relik Punishment]], {{rarityNGS|5}} [[Relik Dependence]]}}
 
|{{rarityNGS|5}} [[Relik Skollhati]], {{rarityNGS|5}} [[Relik Sturm and Drang]], {{rarityNGS|5}} [[Relik Punishment]], {{rarityNGS|5}} [[Relik Dependence]]}}
 
{{Potentials|gray|harmoniousunit|{{NGS Pots|Harmonious Unit}}|
 
{{Potentials|gray|harmoniousunit|{{NGS Pots|Harmonious Unit}}|
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* '''Lv. 4: ''' Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
* '''Lv. 4: ''' Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
 
* '''Lv. 5: ''' Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
 
* '''Lv. 5: ''' Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +26%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
 
|{{rarityNGS|5}} [[Relik Dark Rebellion]], {{rarityNGS|5}} [[Relik Tartarus]], {{rarityNGS|5}} [[Relik Obsidian]], {{rarityNGS|5}} [[Relik Benedict]], {{rarityNGS|5}} [[Relic Axeon]]}}
 
|{{rarityNGS|5}} [[Relik Dark Rebellion]], {{rarityNGS|5}} [[Relik Tartarus]], {{rarityNGS|5}} [[Relik Obsidian]], {{rarityNGS|5}} [[Relik Benedict]], {{rarityNGS|5}} [[Relic Axeon]]}}
 
{{Potentials|gray|imbuedunit|{{NGS Pots|Imbued Unit}}|
 
{{Potentials|gray|imbuedunit|{{NGS Pots|Imbued Unit}}|
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* '''Lv. 4: ''' Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
 
* '''Lv. 4: ''' Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
 
* '''Lv. 5: ''' Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking.
 
* '''Lv. 5: ''' Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +45%; PP Consumption -15%. PP Recovery +30% when attacking.
 
|{{rarityNGS|5}} [[Relik Battle Verge]], {{rarityNGS|5}} [[Relik Expeditios]], {{rarityNGS|5}} [[Relik Barbatos]], {{rarityNGS|5}} [[Relik Lexell]], {{rarityNGS|5}} [[Relik Nox Bateira]]}}
 
|{{rarityNGS|5}} [[Relik Battle Verge]], {{rarityNGS|5}} [[Relik Expeditios]], {{rarityNGS|5}} [[Relik Barbatos]], {{rarityNGS|5}} [[Relik Lexell]], {{rarityNGS|5}} [[Relik Nox Bateira]]}}
 
{{Potentials|gray|virtuosounit|{{NGS Pots|Virtuoso Unit}}|
 
{{Potentials|gray|virtuosounit|{{NGS Pots|Virtuoso Unit}}|
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* '''Lv. 4: ''' Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
 
* '''Lv. 4: ''' Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
 
* '''Lv. 5: ''' Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
 
* '''Lv. 5: ''' Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +44%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
 
|{{rarityNGS|5}} [[Cinquem Sword|Cinquem Series]]}}
 
|{{rarityNGS|5}} [[Cinquem Sword|Cinquem Series]]}}
 
{{Potentials|gray|unassailableunit|{{NGS Pots|Unassailable Unit}}|
 
{{Potentials|gray|unassailableunit|{{NGS Pots|Unassailable Unit}}|
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* '''Lv. 4: ''' Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
 
* '''Lv. 4: ''' Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
 
* '''Lv. 5: ''' Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
 
* '''Lv. 5: ''' Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +40%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
 
|{{rarityNGS|5}} [[Koukloziat Sword|Koukloziat Series]]}}
 
|{{rarityNGS|5}} [[Koukloziat Sword|Koukloziat Series]]}}
 
{{Potentials|gray|elusiveunit|{{NGS Pots|Elusive Unit}}|
 
{{Potentials|gray|elusiveunit|{{NGS Pots|Elusive Unit}}|
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* '''Lv. 4: ''' Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
* '''Lv. 4: ''' Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 
|{{rarityNGS|6}} [[Evoleclipse Sword|Evoleclipse Series]]}}
 
|{{rarityNGS|6}} [[Evoleclipse Sword|Evoleclipse Series]]}}
 
{{Potentials|gray|trampleunit|{{NGS Pots|Trample Unit}}|
 
{{Potentials|gray|trampleunit|{{NGS Pots|Trample Unit}}|
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* '''Lv. 4: ''' Potency +22%; Potency +6% against enemies other than bosses.
 
* '''Lv. 4: ''' Potency +22%; Potency +6% against enemies other than bosses.
 
* '''Lv. 5: ''' Potency +23%; Potency +8% against enemies other than bosses.
 
* '''Lv. 5: ''' Potency +23%; Potency +8% against enemies other than bosses.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +42%; Potency +8% against enemies other than bosses.
 
|{{rarityNGS|6}} [[Sechetyl Sword|Sechetyl Series]]}}
 
|{{rarityNGS|6}} [[Sechetyl Sword|Sechetyl Series]]}}
 
{{Potentials|gray|staccatounit|{{NGS Pots|Staccato Unit}}|
 
{{Potentials|gray|staccatounit|{{NGS Pots|Staccato Unit}}|
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* '''Lv. 4: ''' Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
* '''Lv. 4: ''' Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +48%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
 
|{{rarityNGS|6}} [[Rokz Curva Spear|Rokz Curva Series]]}}
 
|{{rarityNGS|6}} [[Rokz Curva Spear|Rokz Curva Series]]}}
 
{{Potentials|gray|desperationunit|{{NGS Pots|Desperation Unit}}|
 
{{Potentials|gray|desperationunit|{{NGS Pots|Desperation Unit}}|
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* '''Lv. 4: ''' Potency +18%; Critical Hit Rate +30% when PP is below 50%.
 
* '''Lv. 4: ''' Potency +18%; Critical Hit Rate +30% when PP is below 50%.
 
* '''Lv. 5: ''' Potency +19%; Critical Hit Rate +30% when PP is below 70%.
 
* '''Lv. 5: ''' Potency +19%; Critical Hit Rate +30% when PP is below 70%.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +29%; Critical Hit Rate +30% when PP is below 70%.
 
|{{rarityNGS|6}} [[Rokz Sixiemes Wire|Rokz Sixiemes Series]]}}
 
|{{rarityNGS|6}} [[Rokz Sixiemes Wire|Rokz Sixiemes Series]]}}
 
{{Potentials|gray|revolutionaryunit|{{NGS Pots|Revolutionary Unit}}|
 
{{Potentials|gray|revolutionaryunit|{{NGS Pots|Revolutionary Unit}}|
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* '''Lv. 4: ''' Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
 
* '''Lv. 4: ''' Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +48%; 30% PP Recovery when you take damage. 10 sec cooldown.
 
|{{rarityNGS|6}} [[Rokz Roughewn Sword|Rokz Roughewn Series]]}}
 
|{{rarityNGS|6}} [[Rokz Roughewn Sword|Rokz Roughewn Series]]}}
 
{{Potentials|gray|illusoryunit|{{NGS Pots|Illusory Unit}}|
 
{{Potentials|gray|illusoryunit|{{NGS Pots|Illusory Unit}}|
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* '''Lv. 4: ''' Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
* '''Lv. 4: ''' Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
 
|{{rarityNGS|6}} [[Evolorbit Sword|Evolorbit Series]]}}
 
|{{rarityNGS|6}} [[Evolorbit Sword|Evolorbit Series]]}}
 
{{Potentials|gray|imperviousunit|{{NGS Pots|Impervious Unit}}|
 
{{Potentials|gray|imperviousunit|{{NGS Pots|Impervious Unit}}|
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* '''Lv. 4: ''' Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
 
* '''Lv. 4: ''' Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
 
* '''Lv. 5: ''' Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP.
 
* '''Lv. 5: ''' Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +48%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP.
 
|{{rarityNGS|6}} [[Codeck Sword|Codeck Series]]}}
 
|{{rarityNGS|6}} [[Codeck Sword|Codeck Series]]}}
 
{{Potentials|gray|pursuitunit|{{NGS Pots|Pursuit Unit}}|
 
{{Potentials|gray|pursuitunit|{{NGS Pots|Pursuit Unit}}|
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* '''Lv. 4: ''' Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 
* '''Lv. 4: ''' Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 
* '''Lv. 5: ''' Potency +20%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 
* '''Lv. 5: ''' Potency +20%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +27%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
 
|{{rarityNGS|7}} [[Rugged Wire|Rugged Wire]], {{rarityNGS|7}} [[Rugged Saber|Rugged Saber]], {{rarityNGS|7}} [[Rugged Blade|Rugged Blade]], {{rarityNGS|7}} [[Rugged Machine Guns|Rugged Machine Guns]], {{rarityNGS|7}} [[Rugged Gunblade|Rugged Gunblade]], {{rarityNGS|7}} [[Rugged Talis|Rugged Talis]]}}
 
|{{rarityNGS|7}} [[Rugged Wire|Rugged Wire]], {{rarityNGS|7}} [[Rugged Saber|Rugged Saber]], {{rarityNGS|7}} [[Rugged Blade|Rugged Blade]], {{rarityNGS|7}} [[Rugged Machine Guns|Rugged Machine Guns]], {{rarityNGS|7}} [[Rugged Gunblade|Rugged Gunblade]], {{rarityNGS|7}} [[Rugged Talis|Rugged Talis]]}}
 
{{Potentials|gray|citadelunit|{{NGS Pots|Citadel Unit}}|
 
{{Potentials|gray|citadelunit|{{NGS Pots|Citadel Unit}}|
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* '''Lv. 4: ''' Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 
* '''Lv. 4: ''' Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 
* '''Lv. 5: ''' Potency +27%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 
* '''Lv. 5: ''' Potency +27%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +39%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
 
|{{rarityNGS|7}} [[Rugged Sword|Rugged Sword]], {{rarityNGS|7}} [[Rugged Knuckles|Rugged Knuckles]], {{rarityNGS|7}} [[Rugged Rifle|Rugged Rifle]], {{rarityNGS|7}} [[Rugged Bow|Rugged Bow]], {{rarityNGS|7}} [[Rugged Wand|Rugged Wand]], {{rarityNGS|7}} [[Rugged Boots|Rugged Boots]], }}
 
|{{rarityNGS|7}} [[Rugged Sword|Rugged Sword]], {{rarityNGS|7}} [[Rugged Knuckles|Rugged Knuckles]], {{rarityNGS|7}} [[Rugged Rifle|Rugged Rifle]], {{rarityNGS|7}} [[Rugged Bow|Rugged Bow]], {{rarityNGS|7}} [[Rugged Wand|Rugged Wand]], {{rarityNGS|7}} [[Rugged Boots|Rugged Boots]], }}
 
{{Potentials|gray|gyratingunit|{{NGS Pots|Gyrating Unit}}|
 
{{Potentials|gray|gyratingunit|{{NGS Pots|Gyrating Unit}}|
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* '''Lv. 4: ''' Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 
* '''Lv. 4: ''' Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +27%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +27%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +39%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
 
|{{rarityNGS|7}} [[Rugged Spear|Rugged Spear]], {{rarityNGS|7}} [[Rugged Daggers|Rugged Daggers]], {{rarityNGS|7}} [[Rugged Katana|Rugged Katana]], {{rarityNGS|7}} [[Rugged Launcher|Rugged Launcher]], {{rarityNGS|7}} [[Rugged Rod|Rugged Rod]], {{rarityNGS|7}} [[Rugged Harmonizer|Rugged Harmonizer]]}}
 
|{{rarityNGS|7}} [[Rugged Spear|Rugged Spear]], {{rarityNGS|7}} [[Rugged Daggers|Rugged Daggers]], {{rarityNGS|7}} [[Rugged Katana|Rugged Katana]], {{rarityNGS|7}} [[Rugged Launcher|Rugged Launcher]], {{rarityNGS|7}} [[Rugged Rod|Rugged Rod]], {{rarityNGS|7}} [[Rugged Harmonizer|Rugged Harmonizer]]}}
 
{{Potentials|gray|temperedform|{{NGS Pots|Tempered Form}}|
 
{{Potentials|gray|temperedform|{{NGS Pots|Tempered Form}}|
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* '''Lv. 4: ''' Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 
* '''Lv. 4: ''' Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 
* '''Lv. 5: ''' Potency +19%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
 
* '''Lv. 5: ''' Potency +19%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +32%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
|{{rarityNGS|7}} [[Kaizaar Sword Mk. I|Kaizaar Mk. I Series]], {{rarityNGS|7}} [[Kaizaar Sword|Kaizaar Series]]}}
+
|{{rarityNGS|7}} [[Kaizaar Sword Mk. I|Kaizaar Mk. I Series]], {{rarityNGS|7}} [[Kaizaar Sword|Kaizaar Series]], {{rarityNGS|7}} [[Monarkais Sword|Monarkais Series]]}}
 
{{Potentials|gray|coruscatingunit|{{NGS Pots|Coruscating Unit}}|
 
{{Potentials|gray|coruscatingunit|{{NGS Pots|Coruscating Unit}}|
 
* '''Lv. 1: ''' Potency +12%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 
* '''Lv. 1: ''' Potency +12%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
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* '''Lv. 4: ''' Potency +18%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 
* '''Lv. 4: ''' Potency +18%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +20%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 
* '''Lv. 5: ''' Potency +20%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +32%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
 
|{{rarityNGS|7}} [[Obsidia Sword|Obsidia Series]]}}
 
|{{rarityNGS|7}} [[Obsidia Sword|Obsidia Series]]}}
 
{{Potentials|gray|absorptionunit|{{NGS Pots|Absorption Unit}}|
 
{{Potentials|gray|absorptionunit|{{NGS Pots|Absorption Unit}}|
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* '''Lv. 4: ''' Potency +25%; PP +6 when you defeat nearby enemies.
 
* '''Lv. 4: ''' Potency +25%; PP +6 when you defeat nearby enemies.
 
* '''Lv. 5: ''' Potency +27%; PP +6 when you defeat nearby enemies.
 
* '''Lv. 5: ''' Potency +27%; PP +6 when you defeat nearby enemies.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +42%; PP +6 when you defeat nearby enemies.
 
|{{rarityNGS|7}} [[Crystia Sword|Crystia Series]]}}
 
|{{rarityNGS|7}} [[Crystia Sword|Crystia Series]]}}
 
{{Potentials|gray|soothingunit|{{NGS Pots|Soothing Unit}}|
 
{{Potentials|gray|soothingunit|{{NGS Pots|Soothing Unit}}|
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* '''Lv. 4: ''' Potency +24%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 
* '''Lv. 4: ''' Potency +24%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 
* '''Lv. 5: ''' Potency +25%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
 
* '''Lv. 5: ''' Potency +25%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +30%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
|{{rarityNGS|8}} [[Primm Sword Libra|Primm Libra Series]]}}
+
|{{rarityNGS|8}} [[Primm Sword Libra|Primm Libra Series]], {{rarityNGS|8}} [[Revita Sword|Revita Series]], {{rarityNGS|9}} [[Argenti Sword|Argenti Series]]}}
 
{{Potentials|gray|blitzunit|{{NGS Pots|Blitz Unit}}|
 
{{Potentials|gray|blitzunit|{{NGS Pots|Blitz Unit}}|
 
* '''Lv. 1: ''' Potency +10%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 
* '''Lv. 1: ''' Potency +10%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
Line 355: Line 367:
 
* '''Lv. 4: ''' Potency +15%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 
* '''Lv. 4: ''' Potency +15%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 
* '''Lv. 5: ''' Potency +16%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 
* '''Lv. 5: ''' Potency +16%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +20%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
 
|{{rarityNGS|8}} [[Effulgent Sword|Effulgent Series]], {{rarityNGS|8}} [[Tenebrous Sword|Tenebrous Series]]}}
 
|{{rarityNGS|8}} [[Effulgent Sword|Effulgent Series]], {{rarityNGS|8}} [[Tenebrous Sword|Tenebrous Series]]}}
 
{{Potentials|gray|instantdeathunit|{{NGS Pots|Instant Death Unit}}|
 
{{Potentials|gray|instantdeathunit|{{NGS Pots|Instant Death Unit}}|
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* '''Lv. 4: ''' Potency +19%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 
* '''Lv. 4: ''' Potency +19%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 
* '''Lv. 5: ''' Potency +21%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 
* '''Lv. 5: ''' Potency +21%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +31%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
 
|{{rarityNGS|8}} [[Kouklophis Sword|Kouklophis Series]]}}
 
|{{rarityNGS|8}} [[Kouklophis Sword|Kouklophis Series]]}}
 
{{Potentials|gray|flawlessunit|{{NGS Pots|Flawless Unit}}|
 
{{Potentials|gray|flawlessunit|{{NGS Pots|Flawless Unit}}|
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* '''Lv. 4: ''' Potency +23%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 
* '''Lv. 4: ''' Potency +23%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 
* '''Lv. 5: ''' Potency +25%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
 
* '''Lv. 5: ''' Potency +25%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +31%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 10 seconds. Starts 10 seconds after being equipped.
 
|{{rarityNGS|8}} [[Gunblaze Sword|Gunblaze Series]]}}
 
|{{rarityNGS|8}} [[Gunblaze Sword|Gunblaze Series]]}}
 
{{Potentials|gray|flowingspringunit|{{NGS Pots|Flowing Spring Unit}}|
 
{{Potentials|gray|flowingspringunit|{{NGS Pots|Flowing Spring Unit}}|
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* '''Lv. 4: ''' Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 
* '''Lv. 4: ''' Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 
* '''Lv. 5: ''' Potency +34%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 
* '''Lv. 5: ''' Potency +34%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +38%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 
|{{rarityNGS|8}} [[Neos Astraean Sword|Neos Astraean Series]]}}
 
|{{rarityNGS|8}} [[Neos Astraean Sword|Neos Astraean Series]]}}
 
{{Potentials|gray|circulatingspringunit|{{NGS Pots|Circulating Spring Unit}}|
 
{{Potentials|gray|circulatingspringunit|{{NGS Pots|Circulating Spring Unit}}|
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* '''Lv. 4: ''' Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 
* '''Lv. 4: ''' Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 
* '''Lv. 5: ''' Potency +33%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 
* '''Lv. 5: ''' Potency +33%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +35%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
 
|{{rarityNGS|8}} [[Neos Justitean Sword|Neos Justitean Series]]}}
 
|{{rarityNGS|8}} [[Neos Justitean Sword|Neos Justitean Series]]}}
 
{{Potentials|gray|solidifiedunit|{{NGS Pots|Solidified Unit}}|
 
{{Potentials|gray|solidifiedunit|{{NGS Pots|Solidified Unit}}|
Line 395: Line 407:
 
* '''Lv. 4: ''' Potency +29%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 
* '''Lv. 4: ''' Potency +29%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 
* '''Lv. 5: ''' Potency +31%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 
* '''Lv. 5: ''' Potency +31%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
* '''Lv. 6: ''' Currently unobtainable.
+
* '''Lv. 6: ''' Potency +37%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
 
|{{rarityNGS|8}} [[Trunkul Sword|Trunkul Series]]}}
 
|{{rarityNGS|8}} [[Trunkul Sword|Trunkul Series]]}}
 +
{{Potentials|gray|seasoncycleunit|{{NGS Pots|Season Cycle Unit}}|
 +
* '''Lv. 1: ''' Potency +9%; Critical Hit Rate +10%; Damage Resistance +10%
 +
* '''Lv. 2: ''' Potency +11%; Critical Hit Rate +10%; Damage Resistance +10%
 +
* '''Lv. 3: ''' Potency +14%; Critical Hit Rate +10%; Damage Resistance +10%
 +
* '''Lv. 4: ''' Potency +16%; Critical Hit Rate +10%; Damage Resistance +10%
 +
* '''Lv. 5: ''' Potency +18%; Critical Hit Rate +10%; Damage Resistance +10%
 +
* '''Lv. 6: ''' Potency +26%; Critical Hit Rate +10%; Damage Resistance +10%
 +
|{{rarityNGS|8}} [[Alcinq Sword|Alcinq Series]], {{rarityNGS|8}} [[Brawnaga Sword|Brawnaga Series]], {{rarityNGS|8}} [[Revolcoat Sword|Revolcoat Series]]}}
 +
{{Potentials|gray|incandescentunit|{{NGS Pots|Incandescent Unit}}|
 +
* '''Lv. 1: ''' Potency +21%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
* '''Lv. 2: ''' Potency +23%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
* '''Lv. 3: ''' Potency +26%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
* '''Lv. 4: ''' Potency +28%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
* '''Lv. 5: ''' Potency +29%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
* '''Lv. 6: ''' Potency +36%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
 +
|{{rarityNGS|9}} [[Tisah Stalward Sword]], {{rarityNGS|9}} [[Tisah Stalward Wire]], {{rarityNGS|9}} [[Tisah Stalward Spear]], {{rarityNGS|9}} [[Tisah Lissel Daggers]], {{rarityNGS|9}} [[Tisah Hiero Saber]], {{rarityNGS|9}} [[Tisah Stalward Knuckles]]}}
 +
{{Potentials|gray|danceobscuraunit|{{NGS Pots|Dance Obscura Unit}}|
 +
* '''Lv. 1: ''' Potency +16%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
* '''Lv. 2: ''' Potency +18%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
* '''Lv. 3: ''' Potency +21%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
* '''Lv. 4: ''' Potency +23%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
* '''Lv. 5: ''' Potency +24%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
* '''Lv. 6: ''' Potency +32%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
 +
|{{rarityNGS|9}} [[Tisah Hiero Katana]], {{rarityNGS|9}} [[Tisah Flexl Rifle]], {{rarityNGS|9}} [[Tisah Flexl Launcher]], {{rarityNGS|9}} [[Tisah Flexl Machine Guns]], {{rarityNGS|9}} [[Tisah Hiero Bow]], {{rarityNGS|9}} [[Tisah Flexl Gunblade]]}}
 +
{{Potentials|gray|receptiveunit|{{NGS Pots|Receptive Unit}}|
 +
* '''Lv. 1: ''' Potency +21%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
* '''Lv. 2: ''' Potency +23%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
* '''Lv. 3: ''' Potency +26%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
* '''Lv. 4: ''' Potency +28%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
* '''Lv. 5: ''' Potency +29%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
* '''Lv. 6: ''' Potency +36%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
 +
|{{rarityNGS|9}} [[Tisah Lissel Blades]], {{rarityNGS|9}} [[Tisah Fascina Rod]], {{rarityNGS|9}} [[Tisah Lissel Talis]], {{rarityNGS|9}} [[Tisah Hiero Wand]], {{rarityNGS|9}} [[Tisah Lissel Boots]], {{rarityNGS|9}} [[Tisah Fascina Harmonizer]]}}
 +
{{Potentials|gray|everbrightunit|{{NGS Pots|Everbright Unit}}|
 +
* '''Lv. 1: ''' Potency -28%; Critical Hit Rate +100%
 +
* '''Lv. 2: ''' Potency -25%; Critical Hit Rate +100%
 +
* '''Lv. 3: ''' Potency -23%; Critical Hit Rate +100%
 +
* '''Lv. 4: ''' Potency -22%; Critical Hit Rate +100%
 +
* '''Lv. 5: ''' Potency -21%; Critical Hit Rate +100%
 +
* '''Lv. 6: ''' Potency -17%; Critical Hit Rate +100%
 +
|{{rarityNGS|9}} [[Verschmelz Sword|Verschmelz Series]]}}
 +
{{Potentials|gray|vigorousunitdeux|{{NGS Pots|Vigorous Unit: Deux}}|
 +
* '''Lv. 1: ''' Potency +22%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
* '''Lv. 2: ''' Potency +24%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
* '''Lv. 3: ''' Potency +26%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
* '''Lv. 4: ''' Potency +28%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
* '''Lv. 5: ''' Potency +29%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
* '''Lv. 6: ''' Potency +34%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
 +
|{{rarityNGS|9}} [[Melek Endoif]], {{rarityNGS|9}} [[Melek Ultimaritter]], {{rarityNGS|9}} [[Melek Helpores]], {{rarityNGS|9}} [[Melek Despertar]]}}
 +
{{Potentials|gray|explosiveunitdeux|{{NGS Pots|Explosive Unit: Deux}}|
 +
* '''Lv. 1: ''' Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
* '''Lv. 2: ''' Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
* '''Lv. 3: ''' Potency +19%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
* '''Lv. 4: ''' Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
* '''Lv. 5: ''' Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
* '''Lv. 6: ''' Potency +27%; Causes area damage when you hit an enemy. 10 sec cooldown.
 +
|{{rarityNGS|9}} [[Melek Skollhati]], {{rarityNGS|9}} [[Melek Sturm and Drang]], {{rarityNGS|9}} [[Melek Punishment]], {{rarityNGS|9}} [[Melek Dependence]]}}
 +
{{Potentials|gray|harmoniousunitdeux|{{NGS Pots|Harmonious Unit: Deux}}|
 +
* '''Lv. 1: ''' Potency +6%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
* '''Lv. 2: ''' Potency +8%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
* '''Lv. 3: ''' Potency +10%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
* '''Lv. 4: ''' Potency +12%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
* '''Lv. 5: ''' Potency +13%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
* '''Lv. 6: ''' Potency +16%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
 +
|{{rarityNGS|9}} [[Melek Dark Rebellion]], {{rarityNGS|9}} [[Melek Tartarus]], {{rarityNGS|9}} [[Melek Obsidian]], {{rarityNGS|9}} [[Melek Benedict]], {{rarityNGS|9}} [[Melek Axeon]]}}
 +
{{Potentials|gray|imbuedunitdeux|{{NGS Pots|Imbued Unit: Deux}}|
 +
* '''Lv. 1: ''' Potency +22%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
* '''Lv. 2: ''' Potency +24%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
* '''Lv. 3: ''' Potency +26%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
* '''Lv. 4: ''' Potency +28%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
* '''Lv. 5: ''' Potency +29%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
* '''Lv. 6: ''' Potency +34%; PP Consumption -15%; PP Recovery +30% when attacking.
 +
|{{rarityNGS|9}} [[Melek Battle Verge]], {{rarityNGS|9}} [[Melek Expeditios]], {{rarityNGS|9}} [[Melek Barbatos]], {{rarityNGS|9}} [[Melek Lexell]], {{rarityNGS|9}} [[Melek Nox Bateira]]}}
 +
{{Potentials|gray|seasonchangeunit|{{NGS Pots|Season Change Unit}}|
 +
* '''Lv. 1: ''' Potency +17%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
* '''Lv. 2: ''' Potency +19%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
* '''Lv. 3: ''' Potency +21%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
* '''Lv. 4: ''' Potency +23%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
* '''Lv. 5: ''' Potency +24%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
* '''Lv. 6: ''' Potency +29%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
 +
|{{rarityNGS|9}} [[Variocool Sword|Variocool Series]], {{rarityNGS|9}} [[Millenium Round Sword|Millenium Round Series]]}}
 +
{{Potentials|gray|faithfulunit|{{NGS Pots|Faithful Unit}}|
 +
* '''Lv. 1: ''' Potency +23%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
* '''Lv. 2: ''' Potency +25%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
* '''Lv. 3: ''' Potency +28%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
* '''Lv. 4: ''' Potency +30%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
* '''Lv. 5: ''' Potency +31%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
* '''Lv. 6: ''' Potency +37%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
 +
|{{rarityNGS|10}} [[Flugelgard Sword|Flugelgard Series]]}}
 +
{{Potentials|gray|conductionform|{{NGS Pots|Conduction Form}}|
 +
* '''Lv. 1: ''' Potency +21%; PA and Technique; Potency +5%; PP Consumption +10%
 +
* '''Lv. 2: ''' Potency +24%; PA and Technique; Potency +5%; PP Consumption +10%
 +
* '''Lv. 3: ''' Potency +27%; PA and Technique; Potency +5%; PP Consumption +10%
 +
* '''Lv. 4: ''' Potency +30%; PA and Technique; Potency +5%; PP Consumption +10%
 +
* '''Lv. 5: ''' Potency +31%; PA and Technique; Potency +5%; PP Consumption +10%
 +
* '''Lv. 6: ''' Potency +36%; PA and Technique; Potency +5%; PP Consumption +10%
 +
|{{rarityNGS|10}} [[Reyaar Sword|Reyaar Series]]}}
 +
{{Potentials|gray|foundationunit|{{NGS Pots|Foundation Unit}}|
 +
* '''Lv. 1: ''' Potency +25%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 2: ''' Potency +28%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 3: ''' Potency +31%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 4: ''' Potency +34%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 5: ''' Potency +35%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 6: ''' Potency +41%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
|{{rarityNGS|10}} [[Xover Laluz Re-L Sword]], {{rarityNGS|10}} [[Xover Mezano Re-M Wire]], {{rarityNGS|10}} [[Xover Envas Re-V Spear]], {{rarityNGS|10}} [[Xover Laluz Re-L Daggers]], {{rarityNGS|10}} [[Xover Laluz Re-L Saber]], {{rarityNGS|10}} [[Xover Envas Re-V Knuckles]]}}
 +
{{Potentials|gray|coreunit|{{NGS Pots|Core Unit}}|
 +
* '''Lv. 1: ''' Potency +25%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 2: ''' Potency +28%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 3: ''' Potency +31%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 4: ''' Potency +34%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 5: ''' Potency +35%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 6: ''' Potency +41%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
|{{rarityNGS|10}} [[Xover Laluz Re-L Katana]], {{rarityNGS|10}} [[Xover Phoenix Re-A Rifle]], {{rarityNGS|10}} [[Xover Phoenix Re-A Launcher]], {{rarityNGS|10}} [[Xover Phoenix Re-A Machine Guns]], {{rarityNGS|10}} [[Xover Mezano Re-M Bow]], {{rarityNGS|10}} [[Xover Phoenix Re-A Gunblade]]}}
 +
{{Potentials|gray|originunit|{{NGS Pots|Origin Unit}}|
 +
* '''Lv. 1: ''' Potency +25%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 2: ''' Potency +28%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 3: ''' Potency +31%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 4: ''' Potency +34%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 5: ''' Potency +35%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
* '''Lv. 6: ''' Potency +41%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
 +
|{{rarityNGS|10}} [[Xover Laluz Re-L Blades]], {{rarityNGS|10}} [[Xover Envas Re-V Rod]], {{rarityNGS|10}} [[Xover Mezano Re-M Talis]], {{rarityNGS|10}} [[Xover Mezano Re-M Wand]], {{rarityNGS|10}} [[Xover Envas Re-V Boots]], {{rarityNGS|10}} [[Xover Envas Re-V Harmonizer]]}}
 +
{{Potentials|gray|eruptionunit|{{NGS Pots|Eruption Unit}}|
 +
* '''Lv. 1: ''' Potency +27%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
* '''Lv. 2: ''' Potency +30%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
* '''Lv. 3: ''' Potency +33%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
* '''Lv. 4: ''' Potency +36%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
* '''Lv. 5: ''' Potency +37%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
* '''Lv. 6: ''' Potency +43%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
 +
|{{rarityNGS|11}} [[Wingard Sword|Wingard Series]]}}
  
 
==''PSO2'' Weapon Potentials==
 
==''PSO2'' Weapon Potentials==

Revision as of 09:09, 17 April 2024


New Genesis Potentials

Potential Names
Recycler Unit Indomitable Unit Defensive Formation Offensive Formation Dynamo Unit Swift Attack Mustered Might Unit Bastion Unit
Meditation Unit Berserk Unit Valorous Unit Soulspring Unit Fortress Unit Reinvigorating Unit Focused Unit Fighting Spirit Unit
Imbued Unit Vigorous Unit Explosive Unit Harmonious Unit Virtuoso Unit Unassailable Unit Elusive Unit Staccato Unit
Desperation Unit Revolutionary Unit Trample Unit Pursuit Unit Citadel Unit Gyrating Unit Tempered Form Illusory Unit
Impervious Unit Coruscating Unit Absorption Unit Soothing Unit Blitz Unit Instant Death Unit Flawless Unit Flowing Spring Unit
Circulating Spring Unit Solidified Unit Incandescent Unit Dance Obscura Unit Receptive Unit Season Cycle Unit Everbright Unit Faithful Unit
Imbued Unit: Deux Vigorous Unit: Deux Explosive Unit: Deux Harmonious Unit: Deux Season Change Unit Conduction Form Foundation Unit Core Unit
Origin Unit Eruption Unit

Potential Details

NGSUIItemPotentialAbility.png Recycler Unit
  • Lv. 1: Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
  • Lv. 2: Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
  • Lv. 3: Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
  • Lv. 4: Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
  • Lv. 5: Potency +25%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
  • Lv. 6: Potency +42%; 30% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
1 Primm Series, 2 Silver Primm Series, 3 Golden Primm Series
NGSUIItemPotentialAbility.png Indomitable Unit
  • Lv. 1: Potency +18%; All Debuff Resistances +10%
  • Lv. 2: Potency +20%; All Debuff Resistances +10%
  • Lv. 3: Potency +23%; All Debuff Resistances +10%
  • Lv. 4: Potency +24%; All Debuff Resistances +20%
  • Lv. 5: Potency +25%; All Debuff Resistances +40%
  • Lv. 6: Potency +42%; All Debuff Resistances +40%
2 Tzvia Series
NGSUIItemPotentialAbility.png Defensive Formation
  • Lv. 1: Potency +17%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
  • Lv. 2: Potency +19%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
  • Lv. 3: Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
  • Lv. 4: Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
  • Lv. 5: Potency +23%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
  • Lv. 6: Potency +25%; Critical Hit Rate increases based on Defense, up to a maximum of +27% at 1,200 Defense.
3 Theseus Series
NGSUIItemPotentialAbility.png Offensive Formation
  • Lv. 1: Potency +17%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
  • Lv. 2: Potency +19%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
  • Lv. 3: Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
  • Lv. 4: Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
  • Lv. 5: Potency +23%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
  • Lv. 6: Potency +25%; Critical Hit Rate increases based on Attack, up to a maximum of +27% at 2,400 Attack.
3 Trois De Series
NGSUIItemPotentialAbility.png Valorous Unit
  • Lv. 1: Potency +8%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
  • Lv. 2: Potency +10%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
  • Lv. 3: Potency +13%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
  • Lv. 4: Potency +14%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (20 second cooldown)
  • Lv. 5: Potency +15%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
  • Lv. 6: Potency +20%; Unleashes an extra attack inflicting an Elemental Down, by re-attacking the enemy 10 seconds after an attack. (15 second cooldown)
3 Glissen Series, 3 Frostel Series, 4 Flamel Series, 5 Tempesta Series, 5 Lumiere Series, 5 Obscura Series
NGSUIItemPotentialAbility.png Dynamo Unit
  • Lv. 1: Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
  • Lv. 2: Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
  • Lv. 3: Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
  • Lv. 4: Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
  • Lv. 5: Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
  • Lv. 6: Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
4 Resurgir Series
NGSUIItemPotentialAbility.png Swift Attack
  • Lv. 1: Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
  • Lv. 2: Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
  • Lv. 3: Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
  • Lv. 4: Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
  • Lv. 5: Potency +22%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
  • Lv. 6: Potency +26%; Critical Hit Rate +25% for 60 seconds after a successful Sidestep.
3 Hextra Series, 3 Renaissa Series
NGSUIItemPotentialAbility.png Mustered Might Unit
  • Lv. 1: Potency +15%; Increases Potency at high HP, up to a maximum of +5%.
  • Lv. 2: Potency +17%; Increases Potency at high HP, up to a maximum of +5%.
  • Lv. 3: Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
  • Lv. 4: Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
  • Lv. 5: Potency +22%; Increases Potency at high HP, up to a maximum of +8%.
  • Lv. 6: Potency +35%; Increases Potency at high HP, up to a maximum of +8%.
4 Cattleya Series
NGSUIItemPotentialAbility.png Bastion Unit
  • Lv. 1: Potency +18%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
  • Lv. 2: Potency +20%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
  • Lv. 3: Potency +23%; Creates a barrier that grants Damage Resistance +40% when at Max HP.
  • Lv. 4: Potency +24%; Creates a barrier that grants Damage Resistance +50% when at Max HP.
  • Lv. 5: Potency +25%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
  • Lv. 6: Potency +45%; Creates a barrier that grants Damage Resistance +50% when at 80% or higher HP.
4 Foursis Series
NGSUIItemPotentialAbility.png Meditation Unit
  • Lv. 1: Potency +18%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
  • Lv. 2: Potency +20%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
  • Lv. 3: Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
  • Lv. 4: Potency +24%; Offensive PP Recovery +15%; Natural PP Recovery Speed +15%
  • Lv. 5: Potency +25%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
  • Lv. 6: Potency +45%; Offensive PP Recovery +20%; Natural PP Recovery Speed +20%
4 Vialto Series
NGSUIItemPotentialAbility.png Berserk Unit
  • Lv. 1: Potency +21%; Damage Resistance -10%
  • Lv. 2: Potency +23%; Damage Resistance -10%
  • Lv. 3: Potency +26%; Damage Resistance -10%
  • Lv. 4: Potency +27%; Damage Resistance -8%
  • Lv. 5: Potency +31%; Damage Resistance -5%
  • Lv. 6: Potency +46%; Damage Resistance -5%
4 Straga Series
NGSUIItemPotentialAbility.png Soulspring Unit
  • Lv. 1: Potency +20%; Photon Blast Gauge Charge when attacking +20%
  • Lv. 2: Potency +22%; Photon Blast Gauge Charge when attacking +20%
  • Lv. 3: Potency +25%; Photon Blast Gauge Charge when attacking +20%
  • Lv. 4: Potency +26%; Photon Blast Gauge Charge when attacking +20%
  • Lv. 5: Potency +27%; Photon Blast Gauge Charge when attacking +40%
  • Lv. 6: Potency +45%; Photon Blast Gauge Charge when attacking +40%
4 Evolcoat Series
NGSUIItemPotentialAbility.png Fortress Unit
  • Lv. 1: Potency +17%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
  • Lv. 2: Potency +19%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
  • Lv. 3: Potency +22%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
  • Lv. 4: Potency +23%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 30 sec cooldown.
  • Lv. 5: Potency +24%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
  • Lv. 6: Potency +47%; Creates a barrier that provides Damage Resistance +50% and disappears upon taking damage. 15 sec cooldown.
5 Quintel Series
NGSUIItemPotentialAbility.png Reinvigorating Unit
  • Lv. 1: Potency +17%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
  • Lv. 2: Potency +19%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
  • Lv. 3: Potency +22%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
  • Lv. 4: Potency +23%; PP +10 when you hit an enemy while under 50% PP. 15 sec cooldown.
  • Lv. 5: Potency +24%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
  • Lv. 6: Potency +47%; PP +15 when you hit an enemy while under 50% PP. 10 sec cooldown.
5 Gothica Series
NGSUIItemPotentialAbility.png Focused Unit
  • Lv. 1: Potency +15%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
  • Lv. 2: Potency +17%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
  • Lv. 3: Potency +20%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
  • Lv. 4: Potency +21%; Non-critical hits increase Critical Hit Rate up to +22%. Bonus resets upon critical hit.
  • Lv. 5: Potency +22%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
  • Lv. 6: Potency +37%; Non-critical hits increase Critical Hit Rate up to +30%. Bonus resets upon critical hit.
5 Fivla Series
NGSUIItemPotentialAbility.png Fighting Spirit Unit
  • Lv. 1: Potency +14%; Potency against Boss Enemies +4%.
  • Lv. 2: Potency +16%; Potency against Boss Enemies +4%.
  • Lv. 3: Potency +19%; Potency against Boss Enemies +4%.
  • Lv. 4: Potency +20%; Potency against Boss Enemies +4%.
  • Lv. 5: Potency +21%; Potency against Boss enemies +10%.
  • Lv. 6: Potency +38%; Potency against Boss enemies +10%.
5 Greaga Series
NGSUIItemPotentialAbility.png Vigorous Unit
  • Lv. 1: Potency +21%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
  • Lv. 2: Potency +23%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
  • Lv. 3: Potency +26%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
  • Lv. 4: Potency +27%; Damage Resistance +10%. Restasigne HP Recovery +20%. 10 second delay to equipment effects.
  • Lv. 5: Potency +28%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
  • Lv. 6: Potency +46%; Damage Resistance +20%. Restasigne HP Recovery +25%. 10 second delay to equipment effects.
5 Relik Endoif, 5 Relik Ultimaritter, 5 Relik Helpores, 5 Relik Despertar
NGSUIItemPotentialAbility.png Explosive Unit
  • Lv. 1: Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 2: Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 3: Potency +20%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 4: Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 5: Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 6: Potency +35%; Causes area damage when you hit an enemy. 10 sec cooldown.
5 Relik Skollhati, 5 Relik Sturm and Drang, 5 Relik Punishment, 5 Relik Dependence
NGSUIItemPotentialAbility.png Harmonious Unit
  • Lv. 1: Potency +12%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
  • Lv. 2: Potency +14%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
  • Lv. 3: Potency +17%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
  • Lv. 4: Potency +18%; Critical Hit Rate +15%. Critical Hit Rate +10% when HP 80% or higher.
  • Lv. 5: Potency +19%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
  • Lv. 6: Potency +26%; Critical Hit Rate +15%. Critical Hit Rate +15% when HP 50% or higher.
5 Relik Dark Rebellion, 5 Relik Tartarus, 5 Relik Obsidian, 5 Relik Benedict, 5 Relic Axeon
NGSUIItemPotentialAbility.png Imbued Unit
  • Lv. 1: Potency +17%; PP Consumption -10%. PP Recovery +20% when attacking.
  • Lv. 2: Potency +23%; PP Consumption -10%. PP Recovery +20% when attacking.
  • Lv. 3: Potency +26%; PP Consumption -10%. PP Recovery +20% when attacking.
  • Lv. 4: Potency +27%; PP Consumption -10%. PP Recovery +20% when attacking.
  • Lv. 5: Potency +28%; PP Consumption -15%. PP Recovery +30% when attacking.
  • Lv. 6: Potency +45%; PP Consumption -15%. PP Recovery +30% when attacking.
5 Relik Battle Verge, 5 Relik Expeditios, 5 Relik Barbatos, 5 Relik Lexell, 5 Relik Nox Bateira
NGSUIItemPotentialAbility.png Virtuoso Unit
  • Lv. 1: Potency +18%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
  • Lv. 2: Potency +20%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
  • Lv. 3: Potency +22%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +15%).
  • Lv. 4: Potency +26%; Increases Restasigne HP recovery and reduce PP consumption by 1% of the number of different weapon and unit Augments (up to +20%).
  • Lv. 5: Potency +27%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
  • Lv. 6: Potency +44%; Increases Restasigne HP recovery and reduce PP Consumption by 2% of the number of different weapon and armor Augments (up to +20%).
5 Cinquem Series
NGSUIItemPotentialAbility.png Unassailable Unit
  • Lv. 1: Potency +15%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
  • Lv. 2: Potency +18%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
  • Lv. 3: Potency +21%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
  • Lv. 4: Potency +22%; Damage Resistance +5%; Additional Potency +5% and Damage Resistance +50% during a Geometric Labyrinth quest.
  • Lv. 5: Potency +23%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
  • Lv. 6: Potency +40%; Damage Resistance +10%; Additional Potency +10% and Damage Resistance +50% during a Geometric Labyrinth quest.
5 Koukloziat Series
NGSUIItemPotentialAbility.png Elusive Unit
  • Lv. 1: Potency +16%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 2: Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 3: Potency +21%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 4: Potency +22%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 5: Potency +23%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 6: Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
6 Evoleclipse Series
NGSUIItemPotentialAbility.png Trample Unit
  • Lv. 1: Potency +15%; Potency +6% against enemies other than bosses.
  • Lv. 2: Potency +17%; Potency +6% against enemies other than bosses.
  • Lv. 3: Potency +20%; Potency +6% against enemies other than bosses.
  • Lv. 4: Potency +22%; Potency +6% against enemies other than bosses.
  • Lv. 5: Potency +23%; Potency +8% against enemies other than bosses.
  • Lv. 6: Potency +42%; Potency +8% against enemies other than bosses.
6 Sechetyl Series
NGSUIItemPotentialAbility.png Staccato Unit
  • Lv. 1: Potency +18%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
  • Lv. 2: Potency +20%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
  • Lv. 3: Potency +22%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
  • Lv. 4: Potency +23%; Offensive PP Recovery +20% for 5 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
  • Lv. 5: Potency +24%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
  • Lv. 6: Potency +48%; Offensive PP Recovery +30% for 10 seconds when landing an attack. Landing an attack again will extend the duration. 10 sec cooldown.
6 Rokz Curva Series
NGSUIItemPotentialAbility.png Desperation Unit
  • Lv. 1: Potency +12%; Critical Hit Rate +30% when PP is below 50%.
  • Lv. 2: Potency +14%; Critical Hit Rate +30% when PP is below 50%.
  • Lv. 3: Potency +17%; Critical Hit Rate +30% when PP is below 50%.
  • Lv. 4: Potency +18%; Critical Hit Rate +30% when PP is below 50%.
  • Lv. 5: Potency +19%; Critical Hit Rate +30% when PP is below 70%.
  • Lv. 6: Potency +29%; Critical Hit Rate +30% when PP is below 70%.
6 Rokz Sixiemes Series
NGSUIItemPotentialAbility.png Revolutionary Unit
  • Lv. 1: Potency +18%; 20% PP Recovery when you take damage. 10 sec cooldown.
  • Lv. 2: Potency +20%; 20% PP Recovery when you take damage. 10 sec cooldown.
  • Lv. 3: Potency +23%; 20% PP Recovery when you take damage. 10 sec cooldown.
  • Lv. 4: Potency +24%; 20% PP Recovery when you take damage. 10 sec cooldown.
  • Lv. 5: Potency +25%; 30% PP Recovery when you take damage. 10 sec cooldown.
  • Lv. 6: Potency +48%; 30% PP Recovery when you take damage. 10 sec cooldown.
6 Rokz Roughewn Series
NGSUIItemPotentialAbility.png Illusory Unit
  • Lv. 1: Potency +18%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 2: Potency +20%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 3: Potency +23%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 4: Potency +24%; Natural PP Recovery Speed +100% for 20 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 5: Potency +25%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
  • Lv. 6: Potency +48%; Natural PP Recovery Speed +150% for 40 sec on successful Sidestep. 10 sec cooldown.
6 Evolorbit Series
NGSUIItemPotentialAbility.png Impervious Unit
  • Lv. 1: Potency +19%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
  • Lv. 2: Potency +21%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
  • Lv. 3: Potency +24%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
  • Lv. 4: Potency +25%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at Max HP.
  • Lv. 5: Potency +26%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP.
  • Lv. 6: Potency +48%; Prevents you from being launched or knocked back by enemy attacks and creates a barrier that provides +40% Damage Resistance when at 90% or higher HP.
6 Codeck Series
NGSUIItemPotentialAbility.png Pursuit Unit
  • Lv. 1: Potency +12%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
  • Lv. 2: Potency +14%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
  • Lv. 3: Potency +17%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
  • Lv. 4: Potency +19%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
  • Lv. 5: Potency +20%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
  • Lv. 6: Potency +27%; Follow-up attack will occur up to 3 times when you hit an enemy. 5 sec cooldown.
7 Rugged Wire, 7 Rugged Saber, 7 Rugged Blade, 7 Rugged Machine Guns, 7 Rugged Gunblade, 7 Rugged Talis
NGSUIItemPotentialAbility.png Citadel Unit
  • Lv. 1: Potency +18%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
  • Lv. 2: Potency +20%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
  • Lv. 3: Potency +23%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
  • Lv. 4: Potency +25%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
  • Lv. 5: Potency +27%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
  • Lv. 6: Potency +39%; Generates up to 3 Damage Resistance +40% barriers. 30 sec per barrier cooldown. Cooldown reduced by 2 seconds per enemy destroyed.
7 Rugged Sword, 7 Rugged Knuckles, 7 Rugged Rifle, 7 Rugged Bow, 7 Rugged Wand, 7 Rugged Boots,
NGSUIItemPotentialAbility.png Gyrating Unit
  • Lv. 1: Potency +18%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
  • Lv. 2: Potency +20%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
  • Lv. 3: Potency +23%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
  • Lv. 4: Potency +25%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
  • Lv. 5: Potency +27%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
  • Lv. 6: Potency +39%; PP Consumption -30% for 20 seconds when you consume 300 PP. 10 sec cooldown.
7 Rugged Spear, 7 Rugged Daggers, 7 Rugged Katana, 7 Rugged Launcher, 7 Rugged Rod, 7 Rugged Harmonizer
NGSUIItemPotentialAbility.png Tempered Form
  • Lv. 1: Potency +12%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
  • Lv. 2: Potency +14%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
  • Lv. 3: Potency +16%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
  • Lv. 4: Potency +17%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
  • Lv. 5: Potency +19%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
  • Lv. 6: Potency +32%; Critical Hit Rate +10%. PP Consumption -10%. Photon Blast Gauge Charge when attacking +20%.
7 Kaizaar Mk. I Series, 7 Kaizaar Series, 7 Monarkais Series
NGSUIItemPotentialAbility.png Coruscating Unit
  • Lv. 1: Potency +12%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
  • Lv. 2: Potency +14%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
  • Lv. 3: Potency +17%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
  • Lv. 4: Potency +18%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
  • Lv. 5: Potency +20%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
  • Lv. 6: Potency +32%; Critical Rate +10%; Damage Resistance +20% and Natural PP Recovery Speed +30% for 20 sec after critical hit. 10 sec cooldown.
7 Obsidia Series
NGSUIItemPotentialAbility.png Absorption Unit
  • Lv. 1: Potency +19%; PP +6 when you defeat nearby enemies.
  • Lv. 2: Potency +21%; PP +6 when you defeat nearby enemies.
  • Lv. 3: Potency +24%; PP +6 when you defeat nearby enemies.
  • Lv. 4: Potency +25%; PP +6 when you defeat nearby enemies.
  • Lv. 5: Potency +27%; PP +6 when you defeat nearby enemies.
  • Lv. 6: Potency +42%; PP +6 when you defeat nearby enemies.
7 Crystia Series
NGSUIItemPotentialAbility.png Soothing Unit
  • Lv. 1: Potency +18%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
  • Lv. 2: Potency +20%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
  • Lv. 3: Potency +23%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
  • Lv. 4: Potency +24%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
  • Lv. 5: Potency +25%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
  • Lv. 6: Potency +30%; Recovers 4% HP every 10 seconds. Starts 10 seconds after being equipped.
8 Primm Libra Series, 8 Revita Series, 9 Argenti Series
NGSUIItemPotentialAbility.png Blitz Unit
  • Lv. 1: Potency +10%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
  • Lv. 2: Potency +12%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
  • Lv. 3: Potency +14%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
  • Lv. 4: Potency +15%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
  • Lv. 5: Potency +16%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
  • Lv. 6: Potency +20%; Critical Hit Rate +15% for 30 sec when you successfully dodge or negate an attack with a Weapon Action or Sidestep.
8 Effulgent Series, 8 Tenebrous Series
NGSUIItemPotentialAbility.png Instant Death Unit
  • Lv. 1: Potency +13%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
  • Lv. 2: Potency +15%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
  • Lv. 3: Potency +18%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
  • Lv. 4: Potency +19%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
  • Lv. 5: Potency +21%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
  • Lv. 6: Potency +31%; Damage Resistance +5%; Damage Resistance +5% and Potency +6% towards DOLLS.
8 Kouklophis Series
NGSUIItemPotentialAbility.png Flawless Unit
  • Lv. 1: Potency +18%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
  • Lv. 2: Potency +20%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
  • Lv. 3: Potency +22%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
  • Lv. 4: Potency +23%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
  • Lv. 5: Potency +25%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 15 seconds. Starts 15 seconds after being equipped.
  • Lv. 6: Potency +31%; PP Consumption -20%, Critical Hit Rate +10%. Effect lost when damage is taken. Cooldown 10 seconds. Starts 10 seconds after being equipped.
8 Gunblaze Series
NGSUIItemPotentialAbility.png Flowing Spring Unit
  • Lv. 1: Potency +26%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
  • Lv. 2: Potency +28%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
  • Lv. 3: Potency +31%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
  • Lv. 4: Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
  • Lv. 5: Potency +34%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
  • Lv. 6: Potency +38%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
8 Neos Astraean Series
NGSUIItemPotentialAbility.png Circulating Spring Unit
  • Lv. 1: Potency +26%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
  • Lv. 2: Potency +28%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
  • Lv. 3: Potency +31%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
  • Lv. 4: Potency +32%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
  • Lv. 5: Potency +33%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
  • Lv. 6: Potency +35%; Photon Blast Gauge Charge when attacking +25%; PP Consumption Reduced 15% for 90 seconds after using Photon Blast.
8 Neos Justitean Series
NGSUIItemPotentialAbility.png Solidified Unit
  • Lv. 1: Potency +23%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
  • Lv. 2: Potency +25%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
  • Lv. 3: Potency +28%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
  • Lv. 4: Potency +29%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
  • Lv. 5: Potency +31%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
  • Lv. 6: Potency +37%; Damage Resistance +0.5% upon Critical Hit, up to +25% max.
8 Trunkul Series
NGSUIItemPotentialAbility.png Season Cycle Unit
  • Lv. 1: Potency +9%; Critical Hit Rate +10%; Damage Resistance +10%
  • Lv. 2: Potency +11%; Critical Hit Rate +10%; Damage Resistance +10%
  • Lv. 3: Potency +14%; Critical Hit Rate +10%; Damage Resistance +10%
  • Lv. 4: Potency +16%; Critical Hit Rate +10%; Damage Resistance +10%
  • Lv. 5: Potency +18%; Critical Hit Rate +10%; Damage Resistance +10%
  • Lv. 6: Potency +26%; Critical Hit Rate +10%; Damage Resistance +10%
8 Alcinq Series, 8 Brawnaga Series, 8 Revolcoat Series
NGSUIItemPotentialAbility.png Incandescent Unit
  • Lv. 1: Potency +21%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
  • Lv. 2: Potency +23%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
  • Lv. 3: Potency +26%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
  • Lv. 4: Potency +28%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
  • Lv. 5: Potency +29%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
  • Lv. 6: Potency +36%; PP +15 on Critical Hit. Cooldown 10 sec. Starts 10 sec after being equipped.
9 Tisah Stalward Sword, 9 Tisah Stalward Wire, 9 Tisah Stalward Spear, 9 Tisah Lissel Daggers, 9 Tisah Hiero Saber, 9 Tisah Stalward Knuckles
NGSUIItemPotentialAbility.png Dance Obscura Unit
  • Lv. 1: Potency +16%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
  • Lv. 2: Potency +18%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
  • Lv. 3: Potency +21%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
  • Lv. 4: Potency +23%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
  • Lv. 5: Potency +24%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
  • Lv. 6: Potency +32%; +1% Potency every 5 sec to a max of +5%. -1% bonus Potency when you take damage.
9 Tisah Hiero Katana, 9 Tisah Flexl Rifle, 9 Tisah Flexl Launcher, 9 Tisah Flexl Machine Guns, 9 Tisah Hiero Bow, 9 Tisah Flexl Gunblade
NGSUIItemPotentialAbility.png Receptive Unit
  • Lv. 1: Potency +21%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
  • Lv. 2: Potency +23%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
  • Lv. 3: Potency +26%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
  • Lv. 4: Potency +28%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
  • Lv. 5: Potency +29%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
  • Lv. 6: Potency +36%; Offensive PP Recovery +15%; Natural PP Recovery Speed +20%; Damage Resistance +30%; -30 PP when you take damage. Starts 10 sec after being equipped.
9 Tisah Lissel Blades, 9 Tisah Fascina Rod, 9 Tisah Lissel Talis, 9 Tisah Hiero Wand, 9 Tisah Lissel Boots, 9 Tisah Fascina Harmonizer
NGSUIItemPotentialAbility.png Everbright Unit
  • Lv. 1: Potency -28%; Critical Hit Rate +100%
  • Lv. 2: Potency -25%; Critical Hit Rate +100%
  • Lv. 3: Potency -23%; Critical Hit Rate +100%
  • Lv. 4: Potency -22%; Critical Hit Rate +100%
  • Lv. 5: Potency -21%; Critical Hit Rate +100%
  • Lv. 6: Potency -17%; Critical Hit Rate +100%
9 Verschmelz Series
NGSUIItemPotentialAbility.png Vigorous Unit: Deux
  • Lv. 1: Potency +22%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
  • Lv. 2: Potency +24%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
  • Lv. 3: Potency +26%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
  • Lv. 4: Potency +28%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
  • Lv. 5: Potency +29%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
  • Lv. 6: Potency +34%; Damage Resistance +20%; Restasigne HP Recovery +25%. 10 second delay to equipment effects.
9 Melek Endoif, 9 Melek Ultimaritter, 9 Melek Helpores, 9 Melek Despertar
NGSUIItemPotentialAbility.png Explosive Unit: Deux
  • Lv. 1: Potency +15%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 2: Potency +17%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 3: Potency +19%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 4: Potency +21%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 5: Potency +22%; Causes area damage when you hit an enemy. 10 sec cooldown.
  • Lv. 6: Potency +27%; Causes area damage when you hit an enemy. 10 sec cooldown.
9 Melek Skollhati, 9 Melek Sturm and Drang, 9 Melek Punishment, 9 Melek Dependence
NGSUIItemPotentialAbility.png Harmonious Unit: Deux
  • Lv. 1: Potency +6%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
  • Lv. 2: Potency +8%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
  • Lv. 3: Potency +10%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
  • Lv. 4: Potency +12%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
  • Lv. 5: Potency +13%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
  • Lv. 6: Potency +16%; Critical Hit Rate +15%; Critical Hit Rate +15% when HP 50% or higher.
9 Melek Dark Rebellion, 9 Melek Tartarus, 9 Melek Obsidian, 9 Melek Benedict, 9 Melek Axeon
NGSUIItemPotentialAbility.png Imbued Unit: Deux
  • Lv. 1: Potency +22%; PP Consumption -15%; PP Recovery +30% when attacking.
  • Lv. 2: Potency +24%; PP Consumption -15%; PP Recovery +30% when attacking.
  • Lv. 3: Potency +26%; PP Consumption -15%; PP Recovery +30% when attacking.
  • Lv. 4: Potency +28%; PP Consumption -15%; PP Recovery +30% when attacking.
  • Lv. 5: Potency +29%; PP Consumption -15%; PP Recovery +30% when attacking.
  • Lv. 6: Potency +34%; PP Consumption -15%; PP Recovery +30% when attacking.
9 Melek Battle Verge, 9 Melek Expeditios, 9 Melek Barbatos, 9 Melek Lexell, 9 Melek Nox Bateira
NGSUIItemPotentialAbility.png Season Change Unit
  • Lv. 1: Potency +17%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
  • Lv. 2: Potency +19%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
  • Lv. 3: Potency +21%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
  • Lv. 4: Potency +23%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
  • Lv. 5: Potency +24%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
  • Lv. 6: Potency +29%; Damage Resistance +10%; PP Consumption -10%; Photon Blast Gauge Charge when attacking +10%.
9 Variocool Series, 9 Millenium Round Series
NGSUIItemPotentialAbility.png Faithful Unit
  • Lv. 1: Potency +23%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
  • Lv. 2: Potency +25%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
  • Lv. 3: Potency +28%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
  • Lv. 4: Potency +30%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
  • Lv. 5: Potency +31%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
  • Lv. 6: Potency +37%; All allies receive a support effect for 120 seconds after using a Photon Blast. These support effects stack.
10 Flugelgard Series
NGSUIItemPotentialAbility.png Conduction Form
  • Lv. 1: Potency +21%; PA and Technique; Potency +5%; PP Consumption +10%
  • Lv. 2: Potency +24%; PA and Technique; Potency +5%; PP Consumption +10%
  • Lv. 3: Potency +27%; PA and Technique; Potency +5%; PP Consumption +10%
  • Lv. 4: Potency +30%; PA and Technique; Potency +5%; PP Consumption +10%
  • Lv. 5: Potency +31%; PA and Technique; Potency +5%; PP Consumption +10%
  • Lv. 6: Potency +36%; PA and Technique; Potency +5%; PP Consumption +10%
10 Reyaar Series
NGSUIItemPotentialAbility.png Foundation Unit
  • Lv. 1: Potency +25%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 2: Potency +28%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 3: Potency +31%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 4: Potency +34%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 5: Potency +35%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 6: Potency +41%; Damage Resistance +25% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
10 Xover Laluz Re-L Sword, 10 Xover Mezano Re-M Wire, 10 Xover Envas Re-V Spear, 10 Xover Laluz Re-L Daggers, 10 Xover Laluz Re-L Saber, 10 Xover Envas Re-V Knuckles
NGSUIItemPotentialAbility.png Core Unit
  • Lv. 1: Potency +25%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 2: Potency +28%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 3: Potency +31%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 4: Potency +34%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 5: Potency +35%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 6: Potency +41%; PP Consumption -10% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
10 Xover Laluz Re-L Katana, 10 Xover Phoenix Re-A Rifle, 10 Xover Phoenix Re-A Launcher, 10 Xover Phoenix Re-A Machine Guns, 10 Xover Mezano Re-M Bow, 10 Xover Phoenix Re-A Gunblade
NGSUIItemPotentialAbility.png Origin Unit
  • Lv. 1: Potency +25%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 2: Potency +28%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 3: Potency +31%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 4: Potency +34%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 5: Potency +35%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
  • Lv. 6: Potency +41%; Natural PP Recovery Speed +15% when HP at 95% or greater; Up to 50% HP recovery after Photon Blast activation. Starts 10 sec after equipped
10 Xover Laluz Re-L Blades, 10 Xover Envas Re-V Rod, 10 Xover Mezano Re-M Talis, 10 Xover Mezano Re-M Wand, 10 Xover Envas Re-V Boots, 10 Xover Envas Re-V Harmonizer
NGSUIItemPotentialAbility.png Eruption Unit
  • Lv. 1: Potency +27%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
  • Lv. 2: Potency +30%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
  • Lv. 3: Potency +33%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
  • Lv. 4: Potency +36%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
  • Lv. 5: Potency +37%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
  • Lv. 6: Potency +43%; +1% damage to an enemy for 90 seconds after hitting it with a Photon Blast. Up to 3% with multiple stacked effects.
11 Wingard Series


PSO2 Weapon Potentials

Weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Potential Names
Basic Attack Unit III Inversion Unit Wellspring Unit Endurance Unit Spirit Surge Unit Sturdy Unit Lucky Unit Infalliable Unit
Assault Unit

Potential Details

NGSUIItemPotentialAbility.png Basic Attack Unit III
Potency +18% / 20% / 23%. PP Consumption -10%.
13 / 14 Weapons
NGSUIItemPotentialAbility.png Inversion Unit
Potency +18% / 20%/ 23%. All Down Accumulation Rate +15%.
15 Rivalate Series
15 Darkweave Agile Series
15 Puras Series
15 Millionaire Series
15 Croesus Series
15 Oblisana Series
15 Orb Series
15 Dusk Series
15 Genon Series
15 Anacates Series
15 Pride Series
15 Shaval Series
15 Nova Series
15 Double Saber Ultimate Chain
15 Gunblade Lumignie
15 Twin Machineguns Aestoria
14 Sword Elder Pain Omega
NGSUIItemPotentialAbility.png Wellspring Unit
Potency +18% / 20% / 23%. Photon Blast Charge on attack increases by 15%.
15 Ophistia Series
NGSUIItemPotentialAbility.png Endurance Unit
Potency +18% / 20% / 23%. Survive a lethal attack with 1 HP and gain brief invulnerability upon activation (600s Recast).
15 Atlas EX Series
NGSUIItemPotentialAbility.png Spirit Surge Unit
Potency +17% / 19% / 22%. When PP falls below 30%, Natural PP Recovery increases by 30% for 60 seconds (30s Recast).
15 Trailblazer Xion Series
Sturdy Unit
Potency +19% / 21% / 24%. Gain immunity to knockback while HP is full.
15 Steel Series
NGSUIItemPotentialAbility.png Lucky Unit
Potency +17% / 19% / 22%. Generates a stock when successfully evading an attack with Sidestep (3 MAX). Upon taking damage, consumes all stocks and recovers up to 300 HP based on the number of stocks consumed.
15 Adell Series
15 Finble Series
15 Ceiroth Series
NGSUIItemPotentialAbility.png Infalliable Unit
Potency +18% / 20% / 23%. All Down Resistances +20%.
15 Fluxio Series
15 Rinser Series
NGSUIItemPotentialAbility.png Assault Unit
Potency +15% / 17% / 20%. After using three normal attacks, boosts Potency by an additional 3% and Critical Hit Rate by 15% for 60 seconds. (30s Recast)
15 Lightweave Klauz Series