Difference between revisions of "Portal:New Genesis/Gunner"

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{{Portal:New_Genesis/Class_List}}
 
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Gunner is a returning class in Phantasy Star Online 2: New Genesis.
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Gunner is a returning class in Phantasy Star Online 2: New Genesis.<br>
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'''A class geared towards close range combat,''' that excels at wielding ranged weapons point-blank. They make light work of enemies with their great mobility and relentless torrent of bullets.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
=== Twin Machine Guns (TMGs)===
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Gunners has access to two unique weapons: {{icons|NGS Twin Machine Guns}} [[Portal:New_Genesis/Twin_Machine_Guns|Twin Machine Guns]] and {{icons|NGS Rifle}} [[Portal:New_Genesis/Rifles|Rifles]]
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=== Twin Machine Guns ===
 
Extremely versatile ranged weapons that serves as the primary weapon of Gunners. They deal relatively small amounts of damage. However, they make up for it with the number of hits that they can deal in a given amount of time. While TMGs are considered as a Ranged weapon, their hit range is of Medium to Point-Blank range.
 
Extremely versatile ranged weapons that serves as the primary weapon of Gunners. They deal relatively small amounts of damage. However, they make up for it with the number of hits that they can deal in a given amount of time. While TMGs are considered as a Ranged weapon, their hit range is of Medium to Point-Blank range.
  
 
Using the Stylish Roll Weapon Action allows you to reposition yourself in midair, evade attacks, and shoot at the same time. Unlike PSO2, you can now roll forward without the use of a skill ring, and the slow motion third roll is now gone.
 
Using the Stylish Roll Weapon Action allows you to reposition yourself in midair, evade attacks, and shoot at the same time. Unlike PSO2, you can now roll forward without the use of a skill ring, and the slow motion third roll is now gone.
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=== Rifles ===
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A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Rifles has a unique property of dealing increased damage for attacking at medium range.
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The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.
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This weapon is less used over Twin Machine Guns and more regarded as a side weapon at times.
  
==== Twin Machine Guns Mechanics ====
 
* '''Chain Trigger''': A Passive Skill only usable on TMGs when "Chain Trigger" is unlocked on the Gunner skill tree. By hitting an enemy with a charged Photon Art, a Chain can be started. This places a Chain number on your character, which increases as you hit enemies with normal attacks and uncharged Photon Arts. By using a charged Photon Art, you start a Chain Finish, where the Chain number affects the damage of the Photon Art for a few seconds. The bigger the number, the bigger the damage increase.
 
* '''Stylish Roll Arts''': After unlocking the "Stylish Roll Arts" skill on the Gunner skill tree, pressing a Photon Art button during a Stylish Roll will consume PP to perform a more powerful attack during the Stylish Roll.
 
* '''Stylish Onslaught''': After unlocking the "Stylish Onslaught" skill on the Gunner skill tree, a tackle can be performed when tapping the Weapon Action button without a direction held, damaging enemies and blocking attacks.
 
* '''Step Counterattack''': After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step, similar to Hero TMG counters.
 
  
 
==Skill Tree Overview==
 
==Skill Tree Overview==

Revision as of 22:23, 1 January 2022

Gunner is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards close range combat, that excels at wielding ranged weapons point-blank. They make light work of enemies with their great mobility and relentless torrent of bullets.

Class Weapon Overview

Gunners has access to two unique weapons: Twin Machineguns (NGS) Twin Machine Guns and Rifle (NGS) Rifles

Twin Machine Guns

Extremely versatile ranged weapons that serves as the primary weapon of Gunners. They deal relatively small amounts of damage. However, they make up for it with the number of hits that they can deal in a given amount of time. While TMGs are considered as a Ranged weapon, their hit range is of Medium to Point-Blank range.

Using the Stylish Roll Weapon Action allows you to reposition yourself in midair, evade attacks, and shoot at the same time. Unlike PSO2, you can now roll forward without the use of a skill ring, and the slow motion third roll is now gone.

Rifles

A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Rifles has a unique property of dealing increased damage for attacking at medium range.

The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.

This weapon is less used over Twin Machine Guns and more regarded as a side weapon at times.


Skill Tree Overview

Skills

NGSUISkillChainTrigger.png
Chain Trigger
After a charged Photon Art, continue attacking to build a Chain, then land another charged Photon Art to trigger a powerful Chain Finisher Boost.
Can only be used with a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite -
Effect Skill Level
1
Duration 30s
Cooldown 30s
NGSUISkillAttackPPRecovery.png
Attack PP Recovery
Increases PP recovery when attacking.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
PP Recovery Main Class 120% 122% 123% 124% 125% 126% 127% 128% 129% 130%
PP Recovery Sub Class 110% 111% 112% 113% 114% 115% 116% 117% 118% 120%
NGSUISkillOverwhelm.png
Overwhelm
Increases PP recovery when attacking any enemies other than bosses.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
PP Recovery Main Class 120% 122% 123% 124% 125% 126% 127% 128% 129% 130%
PP Recovery Sub Class 110% 111% 112% 113% 114% 115% 116% 117% 118% 120%
UISkillDodgePPGain.png
Dodge PP Gain
A successful dodge using Sidestep or a Twin Machine Gun weapon action recovers PP.
Can only be used with a Main Class. Main Class
Prerequisite -
Effect Skill Level
1 2 3 4 5
PP Recovery Main Class +10 +13 +16 +18 +20
NGSUISkillSlowLandingAttack-Gunner.png
Slow Landing Attack-Gunner
Slows fall speed when performing a Normal Attack.
Can only be used with Gunner weapons.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillSlowLandingCharge-Gunner.png
Slow Landing Charge-Gunner
Slows fall speed when charging a Photon Art.
Can only be used with Gunner weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillChainTriggerQuickReload.png
Chain Trigger Quick Reload
After Chain Finisher Boost has triggered, depending on the size of the Chain during Chain Trigger, the re-use time will be shortened.
Can only be used with a Main Class. Main Class
Prerequisite - Chain Trigger Lv. 1
Effect Skill Level
1
- -
UISkillChainBoost.png
Chain Boost
For a set time after Chain Finisher Boost has triggered, Weapon Actions will change, and attack speed will increase depending on the size of the chain.
Can only be used by a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite - Chain Trigger Lv. 1
Effect Skill Level
1
Duration 45s
Below 50 Chain Attack Speed 100%
Below 80 Chain Attack Speed 105%
Above 81 Chain Attack Speed 110%
Attack Speed Max Increase 120%
UISkillStylishRollArts.png
Stylish Roll Arts
While Weapon Action is active, pressing the PA button will consume PP to perform a high potency attack.
Can only be used with Twin Machine Guns. Twin Machineguns (NGS)
Prerequisite -
Effect Skill Level
1
Damage 100%
PP Consumption +10 PP
UISkillStylishOnslaught.png
Stylish Onslaught
Performing Weapon Actions without any directional input will turn it into an advancing rush.
Can only be used with Twin Machine Guns. Twin Machineguns (NGS)
Prerequisite -
Effect Skill Level
1
PP Consumption +10 PP
UISkillSpreadShot.png
Spread Shot
[Active Skill]
Expend a gauge built up by attacks to fire a special close range shotgun blast.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite -
Effect Skill Level
1
Damage 60%
UISkillChainBoostAdvanced.png
Chain Boost Advanced
During a Chain Boost, your weapon action's invulnerability is extended. Successful dodges using your weapon action extend the duration of your chain boost.
Can only be used by a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite - Chain Boost Lv. 1
Effect Skill Level
1
- -
UISkillStylishRollStrikeBack.png
Stylish Roll Strike Back
After a successful dodge with Weapon Actions, your next Photon Art will consume more PP but also have increased potency.
Can only be used with Twin Machine Guns. Twin Machineguns (NGS)
Prerequisite - Stylish Roll Arts Lv. 1
Effect Skill Level
1
Potency 120%
PP Consumption 120%
UISkillRisingDrive.png
Rising Drive
At just the right timing after performing a weapon action, pressing the normal attack button will cause you to rise while attacking.
Can only be used by a Main Class/Twin Machine Guns. Main Class Twin Machineguns (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSpreadShotQuickGetaway.png
Spread Shot Quick Getaway
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillStrikebackAdvanced.png
Strikeback Advanced
After a successful dodge using a Weapon Action, the next Photon Art you use will grant an invulnerability period.
Can only be used by a Main Class. Main Class
Prerequisite - Stylish Roll Strike Back Lv. 1
Effect Skill Level
1
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