Difference between revisions of "Portal:New Genesis/Force"

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(Tech Domination should be moved here)
 
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{{Portal:New_Genesis/Class_List}}
 
{{Portal:New_Genesis/Class_List}}
 
</div>
 
</div>
Force is a returning class in Phantasy Star Online 2: New Genesis.
+
Force is a returning class in Phantasy Star Online 2: New Genesis.<br>
 +
'''A class geared towards long range combat,''' they make use of Techniques to assault the enemy from a distance. Making use of a variety of Techniques, they can exploit an enemy's Elemental Weaknesses.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
=== Rod ===
+
Force has access to two unique weapons: {{icons|NGS Rod}} [[Portal:New_Genesis/Rods|Rods]] and {{icons|NGS Talis}} [[Portal:New_Genesis/Talises|Talises]].
 +
=== Rods ===
 
A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action.
 
A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action.
<!--[[File:NGS Rod Just Guard.jpg|thumb|right|Just Guarding with a Rod]]-->
 
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Just Guard, which also restores 30 PP when successfully performed.
 
  
==== Rod Mechanics ====
+
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Perfect Guard, which also restores 30 PP when successfully performed.
* '''Rod Bullet''': Returning from PSO2, upon Normal attacking with a rod, a bullet is fired that restores PP when hitting an enemy.
+
=== Talises ===
<!--[[File:NGS Rod Bullet.jpg|thumb|right|Rod Bullet]]-->
+
A Technique device equipped on the arm that allows Force users to cast Techniques in different behaviors with Photon Art usage. The type of attack depends on the PA used.
* '''Rod Free Movement''': While charging and casting techniques with a Rod as well as shooting Rod Bullets with Normal attacks, the Force is able to move freely at a reduced speed.
+
 
* '''Step Counterattack''': After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step in the form of a more powerful Rod Bullet.
+
Using the Talis Deploy Weapon Action, you can install a floating Talis that will attack nearby enemies, restoring PP.
* '''Rod Technique Keep''': A Passive Skill only usable on Rods when "Rod Technique Keep" is unlocked on the Force skill tree. Upon using Step or the Weapon Action on a Rod while charging a Technique, the Technique is stored in the Rod, allowing the Technique to be cast later with a reduced charge time and with the PP cost negated.
+
 
  
 
==Skill Tree Overview==
 
==Skill Tree Overview==
Line 30: Line 30:
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| [[File:UISkillPPConversionIncrease.png|link=|38px]]<br>[[#pci|PP Conversion Increase]]
 
| [[File:UISkillPPConversionIncrease.png|link=|38px]]<br>[[#pci|PP Conversion Increase]]
 +
| [[File:NGSUISkillLongRangeAdvantageFo.png|link=|38px]]<br>'''''[[#lraf|Long Range Advantage Fo]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillUnitedTechniques.png|link=|38px]]<br>'''''[[#utf|United Techniques: Force]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillFoieBrand.png|link=|38px]]<br>[[#fb|Foie Brand]]
 
| [[File:UISkillBartaBlot.png|link=|38px]]<br>[[#bb|Barta Blot]]
 
| [[File:UISkillBartaBlot.png|link=|38px]]<br>[[#bb|Barta Blot]]
 
| [[File:UISkillZonde-Clad.png|link=|38px]]<br>[[#zc|Zonde-Clad]]
 
| [[File:UISkillZonde-Clad.png|link=|38px]]<br>[[#zc|Zonde-Clad]]
 +
|-style="text-align:center"
 +
| [[File:NGSUISkillPhotonFlare.png|link=|38px]]<br>'''''[[#pf|Photon Flare]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillUnitedTechniquePPWellUp.png|link=|38px]]<br>'''''[[#utpwu|United Technique PP Well Up]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillCompoundTechGaugeAmplifier.png|link=|38px]]<br>'''''[[#ctgaf|Compound Technique Gauge Amplifier FO]]
 
| [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]]
 
| [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]]
 
| [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]]
 
| [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]]
 
| [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]]
 
| [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]]
|-style="text-align:center"
 
| [[File:NGSUISkillPhotonFlare.png|link=|38px]]<br>'''''[[#pf|Photon Flare]]''''' {{Icons|Main Class}}
 
| [[File:UISkillTechniqueDomination.png|link=|38px]]<br>'''''[[#td|Technique Domination]]''''' {{Icons|Main Class}}
 
|
 
|
 
|
 
|
 
|-
 
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| [[File:UISkillPhotonFlareShortCharge.png|link=|38px]]<br>'''''[[#pfsc|Photon Flare Short Charge]]''''' {{Icons|Main Class}}
 
| [[File:UISkillPhotonFlareShortCharge.png|link=|38px]]<br>'''''[[#pfsc|Photon Flare Short Charge]]''''' {{Icons|Main Class}}
 
| [[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]<br>'''''[[#pfapg|Photon Flare After PP Gain]]''''' {{Icons|Main Class}}
 
| [[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]<br>'''''[[#pfapg|Photon Flare After PP Gain]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillPhotonFlareShortCycle.png|link=|38px]]<br>'''''[[#pfscy|Photon Flare Short Cycle]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillTechniqueDomination.png|link=|38px]]<br>'''''[[#td|Technique Domination]]''''' {{Icons|Main Class}}
 
|  
 
|  
 
|  
 
|  
|
 
|
 
|-
 
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| [[File:UISkillMaintainPPGain.png|link=|38px]]<br>[[#mpg|Maintain PP Gain]]
 
| [[File:UISkillMaintainPPGain.png|link=|38px]]<br>[[#mpg|Maintain PP Gain]]
Line 56: Line 54:
 
| [[File:UISkillRodTechniqueHold.png|link=|38px]]<br>[[#rth|Rod Technique Hold]]
 
| [[File:UISkillRodTechniqueHold.png|link=|38px]]<br>[[#rth|Rod Technique Hold]]
 
| [[File:UISkillTrickyCapacitor.png|link=|38px]]<br>[[#tc|Tricky Capacitor]]
 
| [[File:UISkillTrickyCapacitor.png|link=|38px]]<br>[[#tc|Tricky Capacitor]]
 +
| [[File:UISkillTalisBloomAfterPPGain.png|link=|38px]]<br>'''''[[#tbappg|Talis Bloom After PP Gain]]''''' {{Icons|Main Class}}
 
| [[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>[[#tbr|Talis Bloom Revoke]]
 
| [[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>[[#tbr|Talis Bloom Revoke]]
|
 
|-
 
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| [[File:UISkillRodReactAdvanced.png|link=|38px]]<br>[[#rra|Rod React Advanced]]
 
| [[File:UISkillRodReactAdvanced.png|link=|38px]]<br>[[#rra|Rod React Advanced]]
 
| [[File:UISkillElementalBulletExtended.png|link=|38px]]<br>'''''[[#ebe|Elemental Bullet Extended]]''''' {{Icons|Main Class}}
 
| [[File:UISkillElementalBulletExtended.png|link=|38px]]<br>'''''[[#ebe|Elemental Bullet Extended]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillRodTechniquePPWellUp.png|link=|38px]]<br>'''''[[#rtppwu|Rod Technique PP Well Up]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillTrickyCapacitorQuickRecharge.png|link=|38px]]<br>'''''[[#tcqr|Tricky Capacitor Quick Recharge]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillTrickyCapacitorGaugeAmplifier.png|link=|38px]]<br>'''''[[#tcga|Tricky Capacitor Gauge Amplifier]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillTrickyCapacitorBloomFlourish.png|link=|38px]]<br>[[#tcbf|Tricky Capacitor Bloom Flourish]]
 +
|-
 +
|-style="text-align:center"
 +
| [[File:UISkillRodChargeQuickMove.png|link=|38px]]<br>[[#rcqm|Rod Charge Quick Move]]
 +
| [[File:UISkillRodAttackImpact.png|link=|38px]]<br>[[#rai|Rod Attack Impact]]
 
|  
 
|  
| [[File:UISkillTrickyCapacitorQuickRecharge.png|link=|38px]]<br>'''''[[#tcqr|Tricky Capacitor Quick Recharge]]''''' {{Icons|Main Class}}
+
|
 +
| [[File:UISkillTalisSignMarking.png|link=|38px]]<br>[[#tsm|Talis Sign Marking]]
 
| [[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>[[#fpm|Floating Pillbox Multirock]]
 
| [[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>[[#fpm|Floating Pillbox Multirock]]
|
 
 
|-
 
|-
 
|}
 
|}
</div>
 
 
==Skills==
 
==Skills==
  
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{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]<br>PP Recovery Boost
 
! style="text-align:center; width:100px" |[[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]<br>PP Recovery Boost
| colspan="10"| Increases natural PP recovery.
+
| colspan="15"| Increases natural PP recovery.
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="16"|Prerequisite -  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! colspan="15"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! PP Recovery {{Icons|NGS Main Class}}
 
! PP Recovery {{Icons|NGS Main Class}}
| 150% || 156% || 162% || 166% || 172% || 178% || 184% || 190% || 195% || 200%
+
| 150% || 156% || 162% || 166% || 172% || 178% || 184% || 190% || 195% || 200% || 202% || 204% || 206% || 208% || 210%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! PP Recovery {{Icons|NGS Sub Class}}
 
! PP Recovery {{Icons|NGS Sub Class}}
| 110% || 114% || 118% || 122% || 126% || 130% || 135% || 140% || 145% || 150%
+
| 110% || 114% || 118% || 122% || 126% || 130% || 135% || 140% || 145% || 150% || 152% || 154% || 156% || 158% || 160%
 
|}
 
|}
  
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|}
 
|}
  
<div id="bb">
+
<div id="lraf">
 
</div>
 
</div>
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillBartaBlot.png|link=|38px]]<br>Barta Blot
+
! style="text-align:center; width:100px" |[[File:NGSUISkillLongRangeAdvantageFo.png|link=|38px]]<br>Long Range Advantage Fo
| colspan="2"| Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage.
+
| colspan="2"| Increases PA damage to boss enemies that are not targetting you.<br>'''Main Class/Force Weapons only.''' {{Icons|NGS Main Class}} {{Icons|NGS Rod}} {{Icons|NGS Talis}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
Line 224: Line 228:
 
! 1
 
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
! -
+
! Potency
| -
+
| 115%
 
|}
 
|}
  
<div id="zc">
+
<div id="utf">
 
</div>
 
</div>
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillZonde-Clad.png|link=|38px]]<br>Zonde-Clad
+
! style="text-align:center; width:100px" |[[File:UISkillUnitedTechniques.png|link=|38px]]<br>United Techniques: Force
| colspan="2"| Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal.
+
| colspan="10"| Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques.<br>Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force and Techter Weapons.''' {{Icons|NGS Main Class}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="10"|Prerequisite -  
+
| colspan="11"|Prerequisite -  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
 
! width="100px"|Skill Level
 
! width="100px"|Skill Level
|rowspan="4" |
+
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! 1
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! -
 
! -
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|}
 
|}
  
<div id="zg">
+
<div id="fb">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillZanGale.png|link=|38px]]<br>Zan Gale
+
! style="text-align:center" width="100px"|[[File:UISkillFoieBrand.png|link=|38px]]<br>Foie Brand
| colspan="2"| Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.
+
| colspan="2"| When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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|}
 
|}
  
<div id="gg">
+
<div id="bb">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillGrantsGlitter.png|link=|38px]]<br>Grants Glitter
+
! style="text-align:center" width="100px"|[[File:UISkillBartaBlot.png|link=|38px]]<br>Barta Blot
| colspan="2"| Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.
+
| colspan="2"| When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
Line 278: Line 282:
 
! 1
 
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
! -
+
! Number Required (Stage 1)
| -
+
| 4 times
 +
|- style="text-align:center"
 +
! Number Required (Stage 2)
 +
| 7 times
 
|}
 
|}
  
<div id="ms">
+
<div id="zc">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillMegidSphere.png|link=|38px]]<br>Megid Sphere
+
! style="text-align:center" width="100px"|[[File:UISkillZonde-Clad.png|link=|38px]]<br>Zonde-Clad
| colspan="2"| When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.
+
| colspan="2"| Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
Line 296: Line 303:
 
! 1
 
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
! -
+
! Number Required
| -
+
| 10 times
 
|}
 
|}
  
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|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="6" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
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|-style="text-align:center"
 
|-style="text-align:center"
 
! Cooldown
 
! Cooldown
| 180s
+
| 120s
 
|}
 
|}
  
<div id="td">
+
<div id="utpwu">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:UISkillTechniqueDomination.png|link=|38px]]<br>Technique Domination
+
! style="text-align:center; width:100px" |[[File:UISkillUnitedTechniquePPWellUp.png|link=|38px]]<br>United Technique PP Well Up
| colspan="10"| Increases damage dealt by techniques to downed enemies.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
+
| colspan="10"| Provides Natural PP Recovery while a Compound Technique is active.<br>'''Can only be used by a Main Class/Force and Techter Weapons.''' {{Icons|NGS Main Class}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="11"|Prerequisite - United Techniques: Force Lv. 1
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
! Potency
+
! -
| 130%
+
| -
 +
|}
 +
 
 +
<div id="ctgaf">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillCompoundTechGaugeAmplifier.png|link=|38px]]<br>Compound Technique Gauge Amplifier FO
 +
| colspan="10"| When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.<br>'''Can only be used with Force weapons.'''
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - United Techniques: Force Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="3"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3
 +
|- style="text-align:center"
 +
! Gauge Accumulation Rate
 +
| 110% || 120% || 130%  
 +
|}
 +
 
 +
<div id="zg">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillZanGale.png|link=|38px]]<br>Zan Gale
 +
| colspan="2"| Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="gg">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillGrantsGlitter.png|link=|38px]]<br>Grants Glitter
 +
| colspan="2"| Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="ms">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillMegidSphere.png|link=|38px]]<br>Megid Sphere
 +
| colspan="2"| When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  
Line 352: Line 432:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 372: Line 453:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 381: Line 463:
 
! Max PP Recovery
 
! Max PP Recovery
 
| +100
 
| +100
 +
|}
 +
 +
<div id="pfscy">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillPhotonFlareShortCycle.png|link=|38px]]<br>Photon Flare Short Cycle
 +
| colspan="10"| Reduces the effect duration of Photon Flare, but shortens the cooldown time.<br>'''Can only be used by Main Class.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Photon Flare Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="10"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 25s || 23s || 21s || 18s || 15s
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 100s || 90s || 80s || 70s || 60s
 +
|}
 +
 +
<div id="td">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillTechniqueDomination.png|link=|38px]]<br>Technique Domination
 +
| colspan="10"| Increases damage dealt by techniques to downed enemies.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Potency
 +
| 130%
 
|}
 
|}
  
Line 392: Line 512:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 409: Line 530:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 426: Line 548:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 443: Line 566:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 449: Line 573:
 
! -
 
! -
 
| -
 
| -
 +
|}
 +
 +
<div id="tbappg">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillTalisBloomAfterPPGain.png|link=|38px]]<br>Talis Bloom After PP Gain
 +
| colspan="10"| At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|NGS Main Class}} {{Icons|NGS Talis}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! PP Recovery Rate
 +
| +4
 +
|- style="text-align:center"
 +
! Max PP Recovery
 +
| +60
 
|}
 
|}
  
Line 460: Line 605:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 477: Line 623:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 494: Line 641:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 500: Line 648:
 
! Cooldown
 
! Cooldown
 
| 20s
 
| 20s
 +
|}
 +
 +
<div id="rtppwu">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillRodTechniquePPWellUp.png|link=|38px]]<br>Rod Technique PP Well Up
 +
| colspan="10"| You recover PP naturally while activating Techniques, however, your natural PP recovery speed is reduced.<br>'''Can only be used by a Main Class/Rods.''' {{Icons|NGS Main Class}} {{Icons|NGS Rod}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! PP Natural Recovery
 +
| 30%
 
|}
 
|}
  
Line 505: Line 671:
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitatorQuickRecharge.png|link=|38px]]<br>Tricky Capacitator Quick Recharge
+
! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitorQuickRecharge.png|link=|38px]]<br>Tricky Capacitor Quick Recharge
 
| colspan="10"| For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|NGS Main Class}} {{Icons|NGS Talis}}
 
| colspan="10"| For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|NGS Main Class}} {{Icons|NGS Talis}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="11"|Prerequisite - Tricky Capacitor Lv.1
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  
Line 522: Line 689:
 
|}
 
|}
  
<div id="mpg">
+
<div id="tcga">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitorGaugeAmplifier.png|link=|38px]]<br>Tricky Capacitor Gauge Amplifier
 +
| colspan="10"| While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|NGS Main Class}} {{Icons|NGS Talis}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Tricky Capacitor Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Gauge Accumulation Rate
 +
| 250%
 +
|}
 +
 
 +
<div id="tcbf">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitorBloomFlourish.png|link=|38px]]<br>Tricky Capacitor Bloom Flourish
 +
| colspan="10"| While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Tricky Capacitor Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="rcqm">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillRodChargeQuickMove.png|link=|38px]]<br>Rod Charge Quick Move
 +
| colspan="2"| Increases your movement speed while charging a Technique.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="rai">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillRodAttackImpact.png|link=|38px]]<br>Rod Attack Impact
 +
| colspan="2"| Builds up a gauge when an enemy is hit with a Technique multiple times.<br>Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. The new attacks will be of the same element as the last Technique used.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Times Sustained
 +
| 6
 +
|}
 +
 
 +
<div id="tsm">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillTalisSignMarking.png|link=|38px]]<br>Talis Sign Marking
 +
| colspan="2"| Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Potency
 +
| 105%
 +
|}
 +
 
 +
<div id="fpm">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
Line 528: Line 785:
 
| colspan="10"| When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}
 
| colspan="10"| When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite - Photon Flare Lv. 1
+
| colspan="11"|Prerequisite -
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! 1  
 
! 1  

Latest revision as of 14:26, 30 November 2023

Force is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards long range combat, they make use of Techniques to assault the enemy from a distance. Making use of a variety of Techniques, they can exploit an enemy's Elemental Weaknesses.

Class Weapon Overview

Force has access to two unique weapons: Rod (NGS) Rods and Talis (NGS) Talises.

Rods

A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action.

Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Perfect Guard, which also restores 30 PP when successfully performed.

Talises

A Technique device equipped on the arm that allows Force users to cast Techniques in different behaviors with Photon Art usage. The type of attack depends on the PA used.

Using the Talis Deploy Weapon Action, you can install a floating Talis that will attack nearby enemies, restoring PP.


Skill Tree Overview

NGSUISkillPPConversion.png
PP Conversion
NGSUISkillPPRecoveryBoost.png
PP Recovery Boost
NGSUISkillEradicationPPGain.png
Eradication PP Gain
UISkillTechniqueChargePPWellUp.png
Technique Charge PP Well Up
UISkillRestaFieldForce.png
Resta Field Force Main Class
UISkillSlowLandingCharge-Force.png
Slow Landing Charge-Force
UISkillPPConversionIncrease.png
PP Conversion Increase
NGSUISkillLongRangeAdvantageFo.png
Long Range Advantage Fo Main Class
UISkillUnitedTechniques.png
United Techniques: Force Main Class
UISkillFoieBrand.png
Foie Brand
UISkillBartaBlot.png
Barta Blot
UISkillZonde-Clad.png
Zonde-Clad
NGSUISkillPhotonFlare.png
Photon Flare Main Class
UISkillUnitedTechniquePPWellUp.png
United Technique PP Well Up Main Class
UISkillCompoundTechGaugeAmplifier.png
Compound Technique Gauge Amplifier FO
UISkillZanGale.png
Zan Gale
UISkillGrantsGlitter.png
Grants Glitter
UISkillMegidSphere.png
Megid Sphere
UISkillPhotonFlareShortCharge.png
Photon Flare Short Charge Main Class
UISkillPhotonFlareAfterPPGain.png
Photon Flare After PP Gain Main Class
UISkillPhotonFlareShortCycle.png
Photon Flare Short Cycle Main Class
UISkillTechniqueDomination.png
Technique Domination Main Class
UISkillMaintainPPGain.png
Maintain PP Gain
UISkillElementalBullet.png
Elemental Bullet
UISkillRodTechniqueHold.png
Rod Technique Hold
UISkillTrickyCapacitor.png
Tricky Capacitor
UISkillTalisBloomAfterPPGain.png
Talis Bloom After PP Gain Main Class
UISkillTalisBloomRevoke.png
Talis Bloom Revoke
UISkillRodReactAdvanced.png
Rod React Advanced
UISkillElementalBulletExtended.png
Elemental Bullet Extended Main Class
UISkillRodTechniquePPWellUp.png
Rod Technique PP Well Up Main Class
UISkillTrickyCapacitorQuickRecharge.png
Tricky Capacitor Quick Recharge Main Class
UISkillTrickyCapacitorGaugeAmplifier.png
Tricky Capacitor Gauge Amplifier Main Class
UISkillTrickyCapacitorBloomFlourish.png
Tricky Capacitor Bloom Flourish
UISkillRodChargeQuickMove.png
Rod Charge Quick Move
UISkillRodAttackImpact.png
Rod Attack Impact
UISkillTalisSignMarking.png
Talis Sign Marking
UISkillFloatingPillboxMultirock.png
Floating Pillbox Multirock

Skills

NGSUISkillPPConversion.png
PP Conversion
[Active Skill]
Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Max HP Decrease Rate 20%
Natural PP Recovery Main Class 600% 630% 660% 680% 700%
Natural PP Recovery Sub Class 400% 450% 500% 550% 600%
Effect Duration 30s
Cooldown 180s
NGSUISkillPPRecoveryBoost.png
PP Recovery Boost
Increases natural PP recovery.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
PP Recovery Main Class 150% 156% 162% 166% 172% 178% 184% 190% 195% 200% 202% 204% 206% 208% 210%
PP Recovery Sub Class 110% 114% 118% 122% 126% 130% 135% 140% 145% 150% 152% 154% 156% 158% 160%
NGSUISkillEradicationPPGain.png
Eradication PP Gain
Recovers your PP when nearby enemies are defeated or are downed.
Prerequisite -
Effect Skill Level
1
PP Recovery Rate 5%
UISkillTechniqueChargePPWellUp.png
Technique Charge PP Well Up
You can recover PP through natural recovery while charging Techniques.
Can only be used with Force weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillRestaFieldForce.png
Resta Field Force
Nearby characters will also be healed when you use a Restasigne.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
- -
UISkillSlowLandingCharge-Force.png
Slow Landing Charge-Force
Slows fall speed when charging a Technique.
Can only be used with Force weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillPPConversionIncrease.png
PP Conversion Increase
Increases the number of stocks of PP Conversion.
Prerequisite - PP Conversion Lv. 1
Effect Skill Level
1
Max Stock 2
NGSUISkillLongRangeAdvantageFo.png
Long Range Advantage Fo
Increases PA damage to boss enemies that are not targetting you.
Main Class/Force Weapons only. Main Class Rod (NGS) Talis (NGS)
Prerequisite -
Effect Skill Level
1
Potency 115%
UISkillUnitedTechniques.png
United Techniques: Force
Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques.
Can be stocked up to 2 times.
Can only be used by a Main Class/Force and Techter Weapons. Main Class
Prerequisite -
Effect Skill Level
1
- -
UISkillFoieBrand.png
Foie Brand
When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.
Prerequisite -
Effect Skill Level
1
- -
UISkillBartaBlot.png
Barta Blot
When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.
Prerequisite -
Effect Skill Level
1
Number Required (Stage 1) 4 times
Number Required (Stage 2) 7 times
UISkillZonde-Clad.png
Zonde-Clad
Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.
Prerequisite -
Effect Skill Level
1
Number Required 10 times
NGSUISkillPhotonFlare.png
Photon Flare
[Active Skill]
Boosts your max PP and the potency of your weapons for a set time.
Can only be used by a Main Class/Force weapons. Main Class
Prerequisite -
Effect Skill Level
1
Potency 120%
Added PP +50
Effect Duration 30s
Cooldown 120s
UISkillUnitedTechniquePPWellUp.png
United Technique PP Well Up
Provides Natural PP Recovery while a Compound Technique is active.
Can only be used by a Main Class/Force and Techter Weapons. Main Class
Prerequisite - United Techniques: Force Lv. 1
Effect Skill Level
1
- -
UISkillCompoundTechGaugeAmplifier.png
Compound Technique Gauge Amplifier FO
When you attack an enemy with an Elemental Weakness Technique or Photonic Fury, your Compound Technique Gauge builds.
Can only be used with Force weapons.
Prerequisite - United Techniques: Force Lv. 1
Effect Skill Level
1 2 3
Gauge Accumulation Rate 110% 120% 130%
UISkillZanGale.png
Zan Gale
Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.
Prerequisite -
Effect Skill Level
1
- -
UISkillGrantsGlitter.png
Grants Glitter
Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.
Prerequisite -
Effect Skill Level
1
- -
UISkillMegidSphere.png
Megid Sphere
When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.
Prerequisite -
Effect Skill Level
1
- -
UISkillPhotonFlareShortCharge.png
Photon Flare Short Charge
During a Photon Flare, your Technique potency is reduced, but charge time is shortened.
Can only be used by a Main Class/Force weapons. Main Class
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
Potency 90%
Charge Time 60%
UISkillPhotonFlareAfterPPGain.png
Photon Flare After PP Gain
Any PP you use during a Photon Flare will be recovered when the Flare is over.
Can only be used by a Main Class. Main Class
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery Rate 25%
Max PP Recovery +100
UISkillPhotonFlareShortCycle.png
Photon Flare Short Cycle
Reduces the effect duration of Photon Flare, but shortens the cooldown time.
Can only be used by Main Class. Main Class
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1 2 3 4 5
Effect Duration 25s 23s 21s 18s 15s
Cooldown 100s 90s 80s 70s 60s
UISkillTechniqueDomination.png
Technique Domination
Increases damage dealt by techniques to downed enemies.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
Potency 130%
UISkillMaintainPPGain.png
Maintain PP Gain
If you don't attack or dodge after using a Technique, your PP will recover.
Can only be used with a Rod. Rod (NGS)
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery +15
UISkillElementalBullet.png
Elemental Bullet
Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.
Can only be used with a Rod. Rod (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillRodTechniqueHold.png
Rod Technique Hold
Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.
Prerequisite -
Effect Skill Level
1
- -
UISkillTrickyCapacitor.png
Tricky Capacitor
[Active Skill]
Expend a gauge built up by attacks to fire a special long range attack.
Can only be used with a Talis. Talis (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillTalisBloomAfterPPGain.png
Talis Bloom After PP Gain
At the end of a Talis deployment triggered by a Photon Art, you recover PP based on the number of times a Technique was used while it was deployed.
Can only be used by a Main Class/Talis. Main Class Talis (NGS)
Prerequisite -
Effect Skill Level
1
PP Recovery Rate +4
Max PP Recovery +60
UISkillTalisBloomRevoke.png
Talis Bloom Revoke
Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.
Can only be used with a Talis. Talis (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillRodReactAdvanced.png
Rod React Advanced
Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.
Can only be used with a Rod. Rod (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillElementalBulletExtended.png
Elemental Bullet Extended
If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets.
Can only be used by a Main Class/Rod. Main Class Rod (NGS)
Prerequisite -
Effect Skill Level
1
Cooldown 20s
UISkillRodTechniquePPWellUp.png
Rod Technique PP Well Up
You recover PP naturally while activating Techniques, however, your natural PP recovery speed is reduced.
Can only be used by a Main Class/Rods. Main Class Rod (NGS)
Prerequisite -
Effect Skill Level
1
PP Natural Recovery 30%
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Tricky Capacitor Quick Recharge
For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.
Can only be used by a Main Class/Talis. Main Class Talis (NGS)
Prerequisite - Tricky Capacitor Lv.1
Effect Skill Level
1
Gauge Accumulation Rate 150%
Effect Duration 20s
UISkillTrickyCapacitorGaugeAmplifier.png
Tricky Capacitor Gauge Amplifier
While your Talis is deployed due to a Photon Art, the level of your Tricky Capacitor gauge increases when you attack an enemy's elemental weak point with a Technique.
Can only be used by a Main Class/Talis. Main Class Talis (NGS)
Prerequisite - Tricky Capacitor Lv.1
Effect Skill Level
1
Gauge Accumulation Rate 250%
UISkillTrickyCapacitorBloomFlourish.png
Tricky Capacitor Bloom Flourish
While a Talis is deployed by a Photon Art, Tricky Capacitor's attack will change depending on the deployment state.
Can only be used with a Talis. Talis (NGS)
Prerequisite - Tricky Capacitor Lv.1
Effect Skill Level
1
- -
UISkillRodChargeQuickMove.png
Rod Charge Quick Move
Increases your movement speed while charging a Technique.
Can only be used with a Rod. Rod (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillRodAttackImpact.png
Rod Attack Impact
Builds up a gauge when an enemy is hit with a Technique multiple times.
Once the gauge is maxed out, a certain number of Normal Attacks will become more powerful. The new attacks will be of the same element as the last Technique used.
Can only be used with a Rod. Rod (NGS)
Prerequisite -
Effect Skill Level
1
Times Sustained 6
UISkillTalisSignMarking.png
Talis Sign Marking
Hitting an enemy several times with a Normal Attack or Weapon Action will mark the enemy. Increases damage done to marked enemies by Techniques when a Talis is deployed.
Can only be used with a Talis. Talis (NGS)
Prerequisite -
Effect Skill Level
1
Potency 105%
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Floating Pillbox Multirock
When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.
Can only be used with a Talis. Talis (NGS)
Prerequisite -
Effect Skill Level
1
PP Recovery +15