Difference between revisions of "Portal:New Genesis/Fighter"

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! style="text-align:center" width="100px"|[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>Saber Glaze PP Gain
 
! style="text-align:center" width="100px"|[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>Saber Glaze PP Gain
| colspan="2"| You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|NGS Main Class}} {{Icons|Double Saber}}
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| colspan="2"| You become able to recover PP when you hit with stage two of whirlwind.<br>'''Can only be used by a Main Class/Double Saber.''' {{Icons|NGS Main Class}} {{Icons|NGS Double Saber}}
 
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| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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! style="text-align:center; width:100px" |[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>Knuckle Arts Combo PP Save
 
! style="text-align:center; width:100px" |[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>Knuckle Arts Combo PP Save
| colspan="10"| Reduces PP consumption in accordance with the number of photon arts you chain together.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|NGS Main Class}} {{Icons|Knuckles}}
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| colspan="10"| Reduces PP consumption in accordance with the number of photon arts you chain together.<br>'''Can only be used by a Main Class/Knuckles.''' {{Icons|NGS Main Class}} {{Icons|NGS Knuckles}}
 
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|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  

Revision as of 09:26, 27 December 2021

Fighter is a class in Phantasy Star Online 2: New Genesis.

Class Weapon Overview

Knuckles

A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.

Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.

Knuckles Mechanics

  • Knuckle Attack Extra: A Passive Skill only usable on Knuckles when "Knuckle Attack Extra" is unlocked on the Fighter skill tree. Knuckles gain a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
  • Knuckle Sway Counter: Pressing the normal attack button after a successful Sway Counter with Knuckles will allow for a counterattack, and if "Knuckle Attack Switch" is unlocked, jump to the 5th normal attack.

Skill Tree Overview

Skills

NGSUISkillOverload.png
Overload
[Active Skill]
Increases the damage you take for a set time in exchange for increased weapon potency.
Can only be used by a Main Class/Fighter weapons. Main Class
Prerequisite -
Effect Skill Level
1
Duration 30s
Cooldown 180s
Damage Dealt 120%
Damage Taken 150%
UISkillDefeatAdvantage.png
Defeat Advantage
Increases damage against downed enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Physical Down Power Main Class 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Elemental Down Power Main Class 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Physical Down Power Sub Class 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
Elemental Down Power Sub Class 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
UISkillDefeatPPRecovery.png
Defeat PP Recovery
Increased PP recovery when attacking downed enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Physical Down Active PP Recovery Main Class 130% 133% 136% 138% 140% 142% 144% 146% 148% 150%
Elemental Down Active PP Recovery Main Class 130% 133% 136% 138% 140% 142% 144% 146% 148% 150%
Physical Down Active PP Recovery Sub Class 110% 111% 112% 113% 115% 117% 119% 121% 123% 125%
Elemental Down Active PP Recovery Sub Class 110% 111% 112% 113% 115% 117% 119% 121% 123% 125%
UISkillFighterSkipArts.png
Fighter Skip Arts
Using a PA without pressing a directional button will cause the PA to start from its second half.
Can only be used with Fighter weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillOverloadEndurance.png
Overload Endurance
During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.
Can only be used by a Main Class. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1
Invulnerability 5s
UISkillOverloadEndurance.png
Overload Endurance
Increases natural PP recovery and PP recovery when attacking during Overload.
Can only be used by a Main Class/Fighter weapons. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1
PP Offensive Recovery 200%
PP Natural Recovery 200%
UISkillSameArtsSkipAttack-Fighter.png
Same Arts Skip Attack-Fighter
After using the same PA with the same weapon, your next Normal Attack will charge at the third step.
Can only be used with Fighter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillAnotherArtsSkipAttack-Fighter.png
Another Arts Skip Attack-Fighter
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.
Can only be used with Fighter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerAttackExtra.png
Dagger Attack Extra
You can string up to 4 Normal Attacks.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerSpinCounter.png
Dagger Spin Counter
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillDeadlyArcher.png
Deadly Archer
Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberParryCounter.png
Saber Parry Counter
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillKnuckleAttackExtra.png
Knuckle Attack Extra
You can string 5 Normal Attacks with Knuckles.
Prerequisite - Limit Break Lv. 1
Effect Skill Level
1
- -
UISkillKnuckleSwayCounter.png
Knuckle Sway Counter
A successful dodge with Weapon Action will automatically unleash a counterattack.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillAccelerationDrive.png
Acceleration Drive
Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSpiralDrive.png
Spiral Drive
Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberParryAnotherCounter.png
Saber Parry Another Counter
Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillKnuckleAttackSwitch.png
Knuckle Attack Switch
After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite - Knuckle Attack Extra Lv. 1
Effect Skill Level
1
Max Stocks 1
UISkillKnuckleSwayCounterPlus.png
Knuckle Sway Counter Plus
When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.
Prerequisite - Knuckles Sway Counter Lv. 1
Effect Skill Level
1
- -
UISkillDaggerSpinAxle.png
Dagger Spin Axle
At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.
Can only be used by a Main Class/Twin Daggers. Main Class Daggers (NGS)
Prerequisite - Acceleration Drive Lv. 1
Effect Skill Level
1
- -
UISkillSaberGlazePPGain.png
Saber Glaze PP Gain
You become able to recover PP when you hit with stage two of whirlwind.
Can only be used by a Main Class/Double Saber. Main Class Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
PP Recovery +2
UISkillKnuckleArtsComboPPSave.png
Knuckle Arts Combo PP Save
Reduces PP consumption in accordance with the number of photon arts you chain together.
Can only be used by a Main Class/Knuckles. Main Class Knuckles (NGS)
Prerequisite -
Effect Skill Level
1 2 3
Decrease Rate 5% 8% 10%
Decrease Rate Maximum 60% 40% 20%