Difference between revisions of "Portal:New Genesis/Fighter"

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| colspan="10"| Increases damage against downed enemies.
 
| colspan="10"| Increases damage against downed enemies.
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="10"|Prerequisite -  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
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|}
 
|}
  
'''Defeat PP Recovery'''
+
<div id="dpr">
 
+
</div>
Increased PP recovery when attacking downed enemies.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:UISkillDefeatPPRecovery.png|link=|38px]]<br>Defeat PP Recovery
{| class="wikitable table-bordered"
+
| colspan="10"| Increased PP recovery when attacking downed enemies.
! rowspan="2" width="40px" |Icon
 
! rowspan="2" width="100px" |Skill Name
 
! rowspan="2" width="130px" | Prerequisite
 
! rowspan="2" width="100px" |Effect
 
! width="100px" colspan="10"|Skill Level
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
| colspan="10"|Prerequisite -
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="4" |[[File:UISkillDefeatPPRecovery.png|link=|38px]]
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! rowspan="2" |Effect
| rowspan="4" |Defeat PP Recovery
+
! colspan="10"|Skill Level
| rowspan="4" |None
+
| rowspan="5" |
!Physical Down Active PP Recovery (Main)
 
|130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Elemental Down Active PP Recovery (Main)
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
|130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Physical Down Active PP Recovery (Sub)
+
! Physical Down Active PP Recovery {{Icons|NGS Main Class}}
|110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125%
+
| 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150%
 
|- style="text-align:center"
 
|- style="text-align:center"
!Elemental Down Active PP Recovery (Sub)
+
! Elemental Down Active PP Recovery {{Icons|NGS Main Class}}
|110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125%
+
| 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150%
|-
+
|- style="text-align:center"
 +
! Physical Down Active PP Recovery {{Icons|NGS Sub Class}}
 +
| 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125%
 +
|- style="text-align:center"
 +
! Elemental Down Active PP Recovery {{Icons|NGS Sub Class}}
 +
| 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125%
 
|}
 
|}
  
'''Fighter Skip Arts'''
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<div id="fsa">
 
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</div>
Using a PA without pressing a directional button will cause the PA to start from its second half. '''Can only be used with Fighter weapons.'''
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{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillFighterSkipArts.png|link=|38px]]<br>Fighter Skip Arts
{| class="wikitable table-bordered"
+
| colspan="2"| Using a PA without pressing a directional button will cause the PA to start from its second half. '''Can only be used with Fighter weapons.'''
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillFighterSkipArts.png|link=|38px]]
+
! -
|Fighter Skip Arts
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  

Revision as of 06:25, 27 December 2021

Fighter is a class in Phantasy Star Online 2: New Genesis.

Class Weapon Overview

Knuckles

A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.

Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.

Knuckles Mechanics

  • Knuckle Attack Extra: A Passive Skill only usable on Knuckles when "Knuckle Attack Extra" is unlocked on the Fighter skill tree. Knuckles gain a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
  • Knuckle Sway Counter: Pressing the normal attack button after a successful Sway Counter with Knuckles will allow for a counterattack, and if "Knuckle Attack Switch" is unlocked, jump to the 5th normal attack.

Skill Tree Overview

Skills

NGSUISkillOverload.png
Overload
[Active Skill]
Increases the damage you take for a set time in exchange for increased weapon potency. Can only be used by a Main Class/Fighter weapons. Main Class
Prerequisite -
Effect Skill Level
1
Duration 30s
Cooldown 180s
Damage Dealt 120%
Damage Taken 150%
UISkillDefeatAdvantage.png
Defeat Advantage
Increases damage against downed enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Physical Down Power Main Class 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Elemental Down Power Main Class 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Physical Down Power Sub Class 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
Elemental Down Power Sub Class 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
UISkillDefeatPPRecovery.png
Defeat PP Recovery
Increased PP recovery when attacking downed enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Physical Down Active PP Recovery Main Class 130% 133% 136% 138% 140% 142% 144% 146% 148% 150%
Elemental Down Active PP Recovery Main Class 130% 133% 136% 138% 140% 142% 144% 146% 148% 150%
Physical Down Active PP Recovery Sub Class 110% 111% 112% 113% 115% 117% 119% 121% 123% 125%
Elemental Down Active PP Recovery Sub Class 110% 111% 112% 113% 115% 117% 119% 121% 123% 125%
UISkillFighterSkipArts.png
Fighter Skip Arts
Using a PA without pressing a directional button will cause the PA to start from its second half. Can only be used with Fighter weapons.
Prerequisite -
Effect Skill Level
1
- -

Overload Endurance

During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates. Can only be used by a Main Class.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillOverloadEndurance.png Overload Endurance Overload Lv. 1 Invulnerability 5s

Same Arts Skip Attack-Fighter

After using the same PA with the same weapon, your next Normal Attack will charge at the third step. Can only be used with Fighter Weapons.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSameArtsSkipAttack-Fighter.png Same Arts Skip Attack-Fighter None N/A N/A

Another Arts Skip Attack-Fighter

After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. Can only be used with Fighter Weapons.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillAnotherArtsSkipAttack-Fighter.png Another Arts Skip Attack-Fighter None N/A N/A

Dagger Attack Extra

You can string up to 4 Normal Attacks. Can only be used with Twin Daggers.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillDaggerAttackExtra.png Dagger Attack Extra None N/A N/A

Dagger Spin Counter

Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with Twin Daggers.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillDaggerSpinCounter.png Dagger Spin Counter None N/A N/A

Deadly Archer

Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy. Can only be used with a Double Saber.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillDeadlyArcher.png Deadly Archer None N/A N/A

Saber Parry Counter

Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with a Double Saber.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSaberParryCounter.png Saber Parry Counter None N/A N/A

Knuckle Attack Extra

You can string 5 Normal Attacks with Knuckles.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleAttackExtra.png Knuckle Attack Extra Limit Break Lv. 1 N/A N/A

Knuckle Sway Counter

A successful dodge with Weapon Action will automatically unleash a counterattack. Can only be used with Knuckles.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleSwayCounter.png Knuckle Sway Counter None N/A N/A

Acceleration Drive

Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art. Can only be used with Twin Daggers.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillAccelerationDrive.png Acceleration Drive None N/A N/A

Spiral Drive

Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone. Can only be used with a Double Saber.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSpiralDrive.png Spiral Drive None N/A N/A

Saber Parry Another Counter

Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack. Can only be used with a Double Saber.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSaberParryAnotherCounter.png Saber Parry Another Counter None N/A N/A

Knuckle Attack Switch

After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage. Can only be used with Knuckles.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleAttackSwitch.png Knuckle Attack Switch Knuckle Attack Extra Lv. 1 Max Stocks 1

Knuckle Sway Counter Plus

When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleSwayCounterPlus.png Knuckle Sway Counter Plus Knuckles Sway Counter Lv. 1 N/A N/A