Difference between revisions of "Portal:New Genesis/Bouncer"

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{{Portal:New_Genesis/Class_List}}
 
{{Portal:New_Genesis/Class_List}}
 
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</div>
Bouncer is a returning class in Phantasy Star Online 2: New Genesis. The class is set to be released on October 13th, 2021. Highly mobile, and skilled at aerial combat, its Physical and Elemental Downs will give you the edge in battle.
+
Bouncer is a returning class in Phantasy Star Online 2: New Genesis.<br>
 +
'''A class geared towards close and medium range combat.''' <br>
 +
Highly mobile, and skilled at aerial combat. Its Physical and Elemental Downs will give you the edge in battle.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
=== Jet Boots ===
+
Bouncers has access to two unique weapons: {{icons|NGS Soaring Blades}} [[Portal:New_Genesis/Soaring_Blades|Soaring Blades]] and {{icons|NGS Jet Boots}} [[Portal:New_Genesis/Jet_Boots|Jet Boots]].
 
 
==== Jet Boots Mechanics ====
 
* The ability and potency of Photon Arts of Jet Boots will change from consuming additional PP by holding down the PA button!
 
* Use Techniques to add an element to your attack!
 
 
=== Soaring Blades ===
 
=== Soaring Blades ===
 +
A pair of long blades capable of engaging in a wide area with its attacks. Its unique feature is performing Variant Attacks by activating the same Photon Art while in the middle of one.
  
==== Soaring Blades Mechanics ====
+
Using the Photon Blades Weapon Action, you can release a pair of flying photon blades that will strike at the enemy from a long range. Its utilities expands further with the skills Fanatic Blade, Photon Blade PP Recovery, and Blade Art Parry.
* When the Photon Art is activated, ability and potency of Soaring Blades change by triggering the same PA!
+
=== Jet Boots ===
* Weapon Action Photon Blade will increase PP Recovery Amount when you land normal attacks!
+
A pair of Technique footwear that allows the usage of Techniques and Photon Arts in fast aerial combat. By holding down its Photon Arts, another different attack can be performed with additional PP consumption. With the skill Jet Boots Elemental Set, an element can be attached to its attacks by charging a Technique.
  
 +
Using the Trick Bounce Weapon Action, you can quickly turn around and evade enemy attacks. With the skill Boot Trick Bounce Counter, you can release a shockwave counter at the enemy with a successful evade.
 
==Skill Tree Overview==
 
==Skill Tree Overview==
{|style="width:680px" class="wikitable table-bordered"
+
<div class="table-responsive">
 +
{| style="width:800px" class="wikitable table-bordered"
 +
|- style="text-align:center"
 +
| width="136px"|[[File:NGSUISkillDefeatPPGain.png|link=|38px]]<br>'''''[[#dpg|Defeat PP Gain]]''''' ''{{Icons|NGS Main Class}}''
 +
| width="136px"|[[File:NGSUISkillPhysicalDecline.png|link=|38px]]<br>'''''[[#pd|Physical Decline]]''''' ''{{Icons|NGS Main Class}}''
 +
| width="136px"|[[File:NGSUISkillElementalDecline.png|link=|38px]]<br>'''''[[#ed|Elemental Decline]]''''' ''{{Icons|NGS Main Class}}''
 +
| width="136px"|[[File:NGSUISkillDeclineAmplifier.png|link=|38px]]<br>'''''[[#da2|Decline Amplifier]]''''' ''{{Icons|NGS Main Class}}''
 +
| width="136px"|[[File:NGSUISkillDeclineJellenEffect.png|link=|38px]]<br>'''''[[#dje|Decline Jellen Effect]]''''' ''{{Icons|NGS Main Class}}''
 +
| width="136px"|[[File:NGSUISkillSpecialAbilityOptimizationBO.png|link=|38px]]<br>'''''[[#saob|Special Ability Optimization BO]]''''' ''{{Icons|NGS Main Class}}''
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|Defeat PP Gain
+
| [[File:NGSUISkillDefeatAmplifier.png|link=|38px]]<br>[[#da|Defeat Amplifier]]
| width="136px"|Defeat Amplifier
+
| [[File:NGSUISkillPartialDestroyAdvantage.png|link=|38px]]<br>[[#pda|Partial Destroy Advantage]]
| width="136px"|Partial Destroy Advantage
+
|
| width="136px"|Physical Decline
+
| [[File:UISkillFoieBrand.png|link=|38px]]<br>[[#fb|Foie Brand]]
| width="136px"|Elemental Decline
+
| [[File:UISkillBartaBlot.png|link=|38px]]<br>[[#bb|Barta Blot]]
| width="136px"|Decline Amplifier
+
| [[File:UISkillZonde-Clad.png|link=|38px]]<br>[[#zc|Zonde-Clad]]
 
|-style="text-align:center"
 
|-style="text-align:center"
|
+
| [[File:NGSUISkillFanaticBlade.png|link=|38px]]<br>[[#fb|Fanatic Blade]]
| width="136px"|Barta Blot
+
| [[File:UISkillBladeSCAlternation.png|link=|38px]]<br>[[#bsa|Blade SC Alternation]]
| width="136px"|Zonde-Clad
+
| [[File:NGSUISkillJetAttackExtra.png|link=|38px]]<br>[[#jae|Jet Attack Extra]]
|
+
| [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]]
|
+
| [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]]
|
+
| [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]]
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|Fanatic Blade
+
| [[File:NGSUISkillFanaticBladeAugment.png|link=|38px]]<br>[[#fba|Fanatic Blade Augment]]
| width="136px"|
+
| [[File:NGSUISkillPhotonBladePPRecovery.png|link=|38px]]<br>[[#pbpr|Photon Blade PP Recovery]]
| width="136px"|Jet Attack Extra
+
| [[File:NGSUISkillJetIntensity.png|link=|38px]]<br>[[#ji|Jet Intensity]]
| width="136px"|Jet Boots Elemental Set
+
| [[File:NGSUISkillBootTrickBounceCounter.png|link=|38px]]<br>[[#btbc|Boot Trick Bounce Counter]]
| width="136px"|Jetsweep Jolt
+
| [[File:NGSUISkillThrustDrive.png|link=|38px]]<br>[[#td|Thrust Drive]]
|
+
| [[File:UISkillBootsArtsSkipBeat.png|link=|38px]]<br>[[#basb|Boots Arts Skip Beat]]
 
|-
 
|-
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|Fanatic Blade Augment
+
| [[File:NGSUISkillBladeArtParry.png|link=|38px]]<br>'''''[[#bap|Blade Arts Parry]]''''' ''{{Icons|NGS Main Class}}''
| width="136px"|Photon Blade PP Recovery
+
| [[File:UISkillPinionBlade.png|link=|38px]]<br>[[#pb|Pinion Blade]]
| width="136px"|Jet Intensity
+
| [[File:NGSUISkillJetBootsElementSet.png|link=|38px]]<br>[[#jbes|Jet Boots Elemental Set]]
| width="136px"|Boot Trick Bounce Counter
+
| [[File:NGSUISkillJetsweepJolt.png|link=|38px]]<br>[[#jj|Jetsweep Jolt]]
| width="136px"|Thrust Drive
+
| [[File:UISkillThrustDriveSkipAttack.png|link=|38px]]<br>[[#tdsa|Thrust Drive Skip Attack]]
 +
|
 
|-
 
|-
 +
|-style="text-align:center"
 +
| [[File:UISkillBladeArtsParryCounterEdge.png|link=|38px]]<br>'''''[[#bapce|Blade Arts Parry Counter Edge]]'''''
 +
| [[File:UISkillPhotonBladeProtect.png|link=|38px]]<br>[[#pbp|Photon Blade Protect]]
 +
| [[File:UISkillJetsweepJoltRapidBoost.png|link=|38px]]<br>'''''[[#jjrb|Jetsweep Jolt Rapid Boost]]''''' ''{{Icons|NGS Main Class}}''
 +
| [[File:NGSUISkillJetsweepJoltPPSave.png|link=|38px]]<br>'''''[[#jjps|Jetsweep Jolt PP Save]]''''' ''{{Icons|NGS Main Class}}''
 +
| [[File:UISkillJetsweepJoltShortCooldown.png|link=|38px]]<br>'''''[[#jjsc|Jetsweep Jolt Short Cooldown]]'''''
 +
|
 
|}
 
|}
  
 +
</div>
 
==Skills==
 
==Skills==
  
 +
<div id="dpg">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillDefeatPPGain.png|link=|38px]]<br>Defeat PP Gain
 +
| colspan="10"| You recover PP when a nearby enemy is downed.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!PP Recovery Rate
 +
|50%
 +
|}
 +
 +
<div id="da">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillDefeatAmplifier.png|link=|38px]]<br>Defeat Amplifier
 +
| colspan="15"| Increases the Down Factor applied to your enemies.
 +
|- style="text-align:center"
 +
| colspan="16"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="15"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 +
|- style="text-align:center"
 +
! Phy. Down Factor Increase {{Icons|NGS Main Class}}
 +
| 110% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% || 121% || 122% || 123% || 124% || 125%
 +
|- style="text-align:center"
 +
! Phy. Down Factor Increase {{Icons|NGS Sub Class}}
 +
| 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115%
 +
|- style="text-align:center"
 +
! Elem. Down Factor Increase {{Icons|NGS Main Class}}
 +
| 110% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% || 121% || 122% || 123% || 124% || 125%
 +
|- style="text-align:center"
 +
! Elem. Down Factor Increase {{Icons|NGS Sub Class}}
 +
| 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115%
 +
|}
 +
 +
<div id="pda">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillPartialDestroyAdvantage.png|link=|38px]]<br>Partial Destroy Advantage
 +
| colspan="10"| Increases the damage that you deal, and reduces the damage that you take according to the number of enemy parts destroyed on a single enemy.
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="10"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Increase Damage per Attack
 +
| 1.00% || 1.30% || 1.60% || 1.80% || 2.00%
 +
|- style="text-align:center"
 +
! Increase Damage per Attack {{Icons|NGS Sub Class}}
 +
| 0.50% || 0.60% || 0.70% || 0.80% || 1.00%
 +
|- style="text-align:center"
 +
! Decrease Damage per Attack
 +
| 2.00% || 2.60% || 3.20% || 3.60% || 4.00%
 +
|- style="text-align:center"
 +
! Decrease Damage per Attack {{Icons|NGS Sub Class}}
 +
| 1.00% || 1.20% || 1.40% || 1.60% || 2.00%
 +
|- style="text-align:center"
 +
! Max No. of Destroyed Parts
 +
| 3 || 3 || 3 || 3 || 3
 +
|}
 +
 +
<div id="pd">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillPhysicalDecline.png|link=|38px]]<br>Physical Decline
 +
| colspan="10"| Hitting an enemy with your Photon Arts makes it easier to induce Physical Down. An additional PA hit can increase the Down Factor up to Lv. 3.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Phy. Down Factor Increase (Lv. 1)
 +
|105%
 +
|- style="text-align:center"
 +
!Phy. Down Factor Increase (Lv. 2)
 +
|110%
 +
|- style="text-align:center"
 +
!Phy. Down Factor Increase (Lv. 3)
 +
|115%
 +
|}
 +
 +
<div id="ed">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillElementalDecline.png|link=|38px]]<br>Elemental Decline
 +
| colspan="10"| Hitting an enemy with your Photon Arts makes it easier to induce Elemental Down. An additional PA hit can increase the Down Factor up to Lv. 3.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Elem. Down Factor Increase (Lv. 1)
 +
|105%
 +
|- style="text-align:center"
 +
!Elem. Down Factor Increase (Lv. 2)
 +
|110%
 +
|- style="text-align:center"
 +
!Elem. Down Factor Increase (Lv. 3)
 +
|115%
 +
|}
 +
 +
<div id="da2">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillDeclineAmplifier.png|link=|38px]]<br>Decline Amplifier
 +
| colspan="10"| Down Factor Increases stages will increase more easily for Physical Decline and Elemental Decline.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="3"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3
 +
|- style="text-align:center"
 +
! Decline Efficacy Rate
 +
| 140% || 170% || 200%
 +
|}
 +
 +
<div id="dje">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillDeclineJellenEffect.png|link=|38px]]<br>Decline Jellen Effect
 +
| colspan="10"| Adds a Weaken Enemy Attack effect to Physical Decline and Elemental Decline.<br>The effect is increased if you afflict the enemy with both Physical and Elemental Decline.<br>'''Can only be used by a Main Class/Bouncer weapon.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}} {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Potency (Stage 1)
 +
|90%
 +
|- style="text-align:center"
 +
!Potency (Stage 2)
 +
|88%
 +
|}
 +
 +
<div id="saob">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillSpecialAbilityOptimizationBO.png|link=|38px]]<br>Special Ability Optimization BO
 +
| colspan="2"| The Melee Weapon Potency and Technique Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Technique Weapon Potency.<br>'''Can only be used by a Main Class/Bouncer weapon.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}} {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="fb">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillFoieBrand.png|link=|38px]]<br>Foie Brand
 +
| colspan="2"| When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="bb">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillBartaBlot.png|link=|38px]]<br>Barta Blot
 +
| colspan="2"| When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Number Required (Stage 1)
 +
| 4 times
 +
|- style="text-align:center"
 +
! Number Required (Stage 2)
 +
| 7 times
 +
|}
 +
 +
<div id="zc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillZonde-Clad.png|link=|38px]]<br>Zonde-Clad
 +
| colspan="2"| Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Number Required
 +
| 10 times
 +
|}
 +
 +
<div id="zg">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillZanGale.png|link=|38px]]<br>Zan Gale
 +
| colspan="2"| Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="gg">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillGrantsGlitter.png|link=|38px]]<br>Grants Glitter
 +
| colspan="2"| Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="ms">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillMegidSphere.png|link=|38px]]<br>Megid Sphere
 +
| colspan="2"| When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="fb">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillFanaticBlade.png|link=|38px]]<br>Fanatic Blade
 +
| colspan="10"| [Active Skill]<br>Increases the frequency and potency of your Photon Blades for a set time.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Potency
 +
|40%
 +
|- style="text-align:center"
 +
!Effect Duration
 +
|15 sec
 +
|- style="text-align:center"
 +
!Cooldown
 +
|60 sec
 +
|}
 +
 +
<div id="bsa">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillBladeSCAlternation.png|link=|38px]]<br>Blade SC Alternation
 +
| colspan="10"| Sidestep Counter changes to an attack that quickly rushes at the enemy.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="bap">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillBladeArtParry.png|link=|38px]]<br>Blade Arts Parry
 +
| colspan="10"| Enemy attacks are nullified just once when you press the weapon action button while unleashing a Photon Art.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="jae">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillJetAttackExtra.png|link=|38px]]<br>Jet Attack Extra
 +
| colspan="10"| You can string 4 Normal Attacks together.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="bapce">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillBladeArtsParryCounterEdge.png|link=|38px]]<br>Blade Arts Parry Counter Edge
 +
| colspan="10"| Unleash a counter when you successfully negate an attack with Blade Arts Parry.<br>'''Can only be used by a Main Class/Soaring Blades.''' {{Icons|NGS Main Class}} {{Icons|NGS Soaring Blades}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Blade Arts Parry Counter Edge Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 2s
 +
|}
 +
 +
<div id="pb">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillPinionBlade.png|link=|38px]]<br>Pinion Blade
 +
| colspan="10"| '''[Active Skill]'''<br> Unleashes a powerful forward slash by expending a gauge built up via attacking.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Potency
 +
|2600
 +
|- style="text-align:center"
 +
!Cooldown
 +
|30 sec
 +
|}
 +
 +
<div id="jbes">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillJetBootsElementSet.png|link=|38px]]<br>Jet Boots Element Set
 +
| colspan="10"| Gain an additional attack with the element that corresponds to the last technique used when hitting an enemy with your Photon Arts.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="jj">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillJetsweepJolt.png|link=|38px]]<br>Jetsweep Jolt
 +
| colspan="10"| [Active Skill]<br>Build up the gauge by attacking or dodging, then expend it to fire a single powerful blast.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!Cooldown
 +
|20 sec
 +
|}
 +
 +
<div id="pbp">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillPhotonBladeProtect.png|link=|38px]]<br>Photon Blade Protect
 +
| colspan="10"| Negate enemy attacks when you use a Weapon Action.<br>'''Can only be used by Soaring Blades.''' {{Icons|NGS Soaring Blades}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="jjrb">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillJetsweepJoltRapidBoost.png|link=|38px]]<br>Jetsweep Jolt Rapid Boost
 +
| colspan="10"| Increases your Photon Art attack speed for a set time when you use Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Jetsweep Jolt Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 30s
 +
|}
 +
 +
<div id="jjps">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillJetsweepJoltPPSave.png|link=|38px]]<br>Jetsweep Jolt PP Save
 +
| colspan="10"| Your PP consumption is temporarily reduced after using Jetsweep Jolt.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Jetsweep Jolt Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 30s
 +
|- style="text-align:center"
 +
! PP Consumption
 +
| 90%
 +
|}
 +
 +
<div id="jjsc">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillJetsweepJoltShortCooldown.png|link=|38px]]<br>Jetsweep Jolt Short Cooldown
 +
| colspan="10"| When you successfully dodge with a Weapon Action, the cooldown time for Jetsweep Jolt is reduced.<br>'''Can only be used by a Main Class/Jet Boots.''' {{Icons|NGS Main Class}} {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Jetsweep Jolt Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="3"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3
 +
|- style="text-align:center"
 +
! Cooldown Reduction
 +
| 5s || 10s || 15s
 +
|}
 +
 +
<div id="fba">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillFanaticBladeAugment.png|link=|38px]]<br>Fanatic Blade Augment
 +
| colspan="10"| Increases the number of Photon Blades fired while Fanatic Blade is active.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Fanatic Blade Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="3"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2
 +
|- style="text-align:center"
 +
! No. of Shots
 +
| 4 || 6
 +
|}
 +
 +
<div id="pbpr">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillPhotonBladePPRecovery.png|link=|38px]]<br>Photon Blade PP Recovery
 +
| colspan="10"| Increases PP recovery amount when you land a Normal Attack on an enemy struck by a Photon Blade.<br>'''Can only be used with Soaring Blades.''' {{Icons|NGS Soaring Blades}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Fanatic Blade Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
!PP Recovery
 +
|5%
 +
|}
 +
 +
<div id="ji">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillJetIntensity.png|link=|38px]]<br>Jet Intensity
 +
| colspan="10"| Holding down the Normal Attack button when enemies are within a certain range will unleash combo attacks that gradually increase in speed.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Jet Attack Extra Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="btbc">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillBootTrickBounceCounter.png|link=|38px]]<br>Boot Trick Bounce Counter
 +
| colspan="10"| When you successfully dodge using a Weapon Action, you automatically unleash a counter. Pressing the Normal Attack button in addition will release another one.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Jet Attack Extra Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="td">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillThrustDrive.png|link=|38px]]<br>Thrust Drive
 +
| colspan="10"| Pressing the Normal Attack button at a certain time after releasing a Technique will cause you to charge at the enemy.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Jet Attack Extra Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="basb">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillBootsArtsSkipBeat.png|link=|38px]]<br>Boots Arts Skip Beat
 +
| colspan="10"| After using different Photon Arts successively, Normal Attack changes to a powerful attack treated as third stage.<br>'''Can only be used with Jet Boots.''' {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="5" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="tdsa">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillThrustDriveSkipAttack.png|link=|38px]]<br>Thrust Drive Skip Attack
 +
| colspan="10"| After using Thrust Drive, your Normal Attack changes to its fourth step.<br>'''Can only be used by Jet Boots.''' {{Icons|NGS Jet Boots}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Thrust Drive Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Latest revision as of 01:37, 3 July 2023

Bouncer is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards close and medium range combat.
Highly mobile, and skilled at aerial combat. Its Physical and Elemental Downs will give you the edge in battle.

Class Weapon Overview

Bouncers has access to two unique weapons: Soaring Blades (NGS) Soaring Blades and Jet Boots (NGS) Jet Boots.

Soaring Blades

A pair of long blades capable of engaging in a wide area with its attacks. Its unique feature is performing Variant Attacks by activating the same Photon Art while in the middle of one.

Using the Photon Blades Weapon Action, you can release a pair of flying photon blades that will strike at the enemy from a long range. Its utilities expands further with the skills Fanatic Blade, Photon Blade PP Recovery, and Blade Art Parry.

Jet Boots

A pair of Technique footwear that allows the usage of Techniques and Photon Arts in fast aerial combat. By holding down its Photon Arts, another different attack can be performed with additional PP consumption. With the skill Jet Boots Elemental Set, an element can be attached to its attacks by charging a Technique.

Using the Trick Bounce Weapon Action, you can quickly turn around and evade enemy attacks. With the skill Boot Trick Bounce Counter, you can release a shockwave counter at the enemy with a successful evade.

Skill Tree Overview

Skills

NGSUISkillDefeatPPGain.png
Defeat PP Gain
You recover PP when a nearby enemy is downed.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
PP Recovery Rate 50%
NGSUISkillDefeatAmplifier.png
Defeat Amplifier
Increases the Down Factor applied to your enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Phy. Down Factor Increase Main Class 110% 112% 113% 114% 115% 116% 117% 118% 119% 120% 121% 122% 123% 124% 125%
Phy. Down Factor Increase Sub Class 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Elem. Down Factor Increase Main Class 110% 112% 113% 114% 115% 116% 117% 118% 119% 120% 121% 122% 123% 124% 125%
Elem. Down Factor Increase Sub Class 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
NGSUISkillPartialDestroyAdvantage.png
Partial Destroy Advantage
Increases the damage that you deal, and reduces the damage that you take according to the number of enemy parts destroyed on a single enemy.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Increase Damage per Attack 1.00% 1.30% 1.60% 1.80% 2.00%
Increase Damage per Attack Sub Class 0.50% 0.60% 0.70% 0.80% 1.00%
Decrease Damage per Attack 2.00% 2.60% 3.20% 3.60% 4.00%
Decrease Damage per Attack Sub Class 1.00% 1.20% 1.40% 1.60% 2.00%
Max No. of Destroyed Parts 3 3 3 3 3
NGSUISkillPhysicalDecline.png
Physical Decline
Hitting an enemy with your Photon Arts makes it easier to induce Physical Down. An additional PA hit can increase the Down Factor up to Lv. 3.
Can only be used by a Main Class/Soaring Blades. Main Class Soaring Blades (NGS)
Prerequisite -
Effect Skill Level
1
Phy. Down Factor Increase (Lv. 1) 105%
Phy. Down Factor Increase (Lv. 2) 110%
Phy. Down Factor Increase (Lv. 3) 115%
NGSUISkillElementalDecline.png
Elemental Decline
Hitting an enemy with your Photon Arts makes it easier to induce Elemental Down. An additional PA hit can increase the Down Factor up to Lv. 3.
Can only be used by a Main Class/Jet Boots. Main Class Jet Boots (NGS)
Prerequisite -
Effect Skill Level
1
Elem. Down Factor Increase (Lv. 1) 105%
Elem. Down Factor Increase (Lv. 2) 110%
Elem. Down Factor Increase (Lv. 3) 115%
NGSUISkillDeclineAmplifier.png
Decline Amplifier
Down Factor Increases stages will increase more easily for Physical Decline and Elemental Decline.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1 2 3
Decline Efficacy Rate 140% 170% 200%
NGSUISkillDeclineJellenEffect.png
Decline Jellen Effect
Adds a Weaken Enemy Attack effect to Physical Decline and Elemental Decline.
The effect is increased if you afflict the enemy with both Physical and Elemental Decline.
Can only be used by a Main Class/Bouncer weapon. Main Class Soaring Blades (NGS) Jet Boots (NGS)
Prerequisite -
Effect Skill Level
1
Potency (Stage 1) 90%
Potency (Stage 2) 88%
NGSUISkillSpecialAbilityOptimizationBO.png
Special Ability Optimization BO
The Melee Weapon Potency and Technique Weapon Potency bonuses from your equipped weapon and armor Augments are each added up, and the one that is higher is applied to both your Melee and Technique Weapon Potency.
Can only be used by a Main Class/Bouncer weapon. Main Class Soaring Blades (NGS) Jet Boots (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillFoieBrand.png
Foie Brand
When you hit an enemy with a Fire Technique a certain number of times, a Seal of Flame is engraved. When you hit with another Fire Technique, the seal explodes, both causing an additional attack and restoring PP.
Prerequisite -
Effect Skill Level
1
- -
UISkillBartaBlot.png
Barta Blot
When you hit an enemy with an uncharged Ice Technique, an Ice Sigil is engraved which can be enhanced up to two times depending on the number of hits. When you hit with a charged Ice Technique, the sigil explodes, causing additional damage depending on its enhancement stage.
Prerequisite -
Effect Skill Level
1
Number Required (Stage 1) 4 times
Number Required (Stage 2) 7 times
UISkillZonde-Clad.png
Zonde-Clad
Hitting an enemy with a number of uncharged Lightning Techniques will cause you to enter a high-voltage state. This state will strengthen the next charged Lightning Technique. After which you are returned to normal.
Prerequisite -
Effect Skill Level
1
Number Required 10 times
UISkillZanGale.png
Zan Gale
Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.
Prerequisite -
Effect Skill Level
1
- -
UISkillGrantsGlitter.png
Grants Glitter
Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.
Prerequisite -
Effect Skill Level
1
- -
UISkillMegidSphere.png
Megid Sphere
When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillFanaticBlade.png
Fanatic Blade
[Active Skill]
Increases the frequency and potency of your Photon Blades for a set time.
Can only be used with Soaring Blades. Soaring Blades (NGS)
Prerequisite -
Effect Skill Level
1
Potency 40%
Effect Duration 15 sec
Cooldown 60 sec
UISkillBladeSCAlternation.png
Blade SC Alternation
Sidestep Counter changes to an attack that quickly rushes at the enemy.
Can only be used with Soaring Blades. Soaring Blades (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillBladeArtParry.png
Blade Arts Parry
Enemy attacks are nullified just once when you press the weapon action button while unleashing a Photon Art.
Can only be used by a Main Class/Soaring Blades. Main Class Soaring Blades (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillJetAttackExtra.png
Jet Attack Extra
You can string 4 Normal Attacks together.
Can only be used with Jet Boots. Jet Boots (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillBladeArtsParryCounterEdge.png
Blade Arts Parry Counter Edge
Unleash a counter when you successfully negate an attack with Blade Arts Parry.
Can only be used by a Main Class/Soaring Blades. Main Class Soaring Blades (NGS)
Prerequisite - Blade Arts Parry Counter Edge Lv.1
Effect Skill Level
1
Cooldown 2s
UISkillPinionBlade.png
Pinion Blade
[Active Skill]
Unleashes a powerful forward slash by expending a gauge built up via attacking.
Can only be used with Soaring Blades. Soaring Blades (NGS)
Prerequisite -
Effect Skill Level
1
Potency 2600
Cooldown 30 sec
NGSUISkillJetBootsElementSet.png
Jet Boots Element Set
Gain an additional attack with the element that corresponds to the last technique used when hitting an enemy with your Photon Arts.
Can only be used with Jet Boots. Jet Boots (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillJetsweepJolt.png
Jetsweep Jolt
[Active Skill]
Build up the gauge by attacking or dodging, then expend it to fire a single powerful blast.
Can only be used with Jet Boots. Jet Boots (NGS)
Prerequisite -
Effect Skill Level
1
Cooldown 20 sec
UISkillPhotonBladeProtect.png
Photon Blade Protect
Negate enemy attacks when you use a Weapon Action.
Can only be used by Soaring Blades. Soaring Blades (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillJetsweepJoltRapidBoost.png
Jetsweep Jolt Rapid Boost
Increases your Photon Art attack speed for a set time when you use Jetsweep Jolt.
Can only be used by a Main Class/Jet Boots. Main Class Jet Boots (NGS)
Prerequisite - Jetsweep Jolt Lv.1
Effect Skill Level
1
Effect Duration 30s
NGSUISkillJetsweepJoltPPSave.png
Jetsweep Jolt PP Save
Your PP consumption is temporarily reduced after using Jetsweep Jolt.
Can only be used by a Main Class/Jet Boots. Main Class Jet Boots (NGS)
Prerequisite - Jetsweep Jolt Lv.1
Effect Skill Level
1
Effect Duration 30s
PP Consumption 90%
UISkillJetsweepJoltShortCooldown.png
Jetsweep Jolt Short Cooldown
When you successfully dodge with a Weapon Action, the cooldown time for Jetsweep Jolt is reduced.
Can only be used by a Main Class/Jet Boots. Main Class Jet Boots (NGS)
Prerequisite - Jetsweep Jolt Lv.1
Effect Skill Level
1 2 3
Cooldown Reduction 5s 10s 15s
NGSUISkillFanaticBladeAugment.png
Fanatic Blade Augment
Increases the number of Photon Blades fired while Fanatic Blade is active.
Can only be used with Soaring Blades. Soaring Blades (NGS)
Prerequisite - Fanatic Blade Lv.1
Effect Skill Level
1 2
No. of Shots 4 6
NGSUISkillPhotonBladePPRecovery.png
Photon Blade PP Recovery
Increases PP recovery amount when you land a Normal Attack on an enemy struck by a Photon Blade.
Can only be used with Soaring Blades. Soaring Blades (NGS)
Prerequisite - Fanatic Blade Lv.1
Effect Skill Level
1
PP Recovery 5%
NGSUISkillJetIntensity.png
Jet Intensity
Holding down the Normal Attack button when enemies are within a certain range will unleash combo attacks that gradually increase in speed.
Can only be used with Jet Boots. Jet Boots (NGS)
Prerequisite - Jet Attack Extra Lv.1
Effect Skill Level
1
- -
NGSUISkillBootTrickBounceCounter.png
Boot Trick Bounce Counter
When you successfully dodge using a Weapon Action, you automatically unleash a counter. Pressing the Normal Attack button in addition will release another one.
Can only be used with Jet Boots. Jet Boots (NGS)
Prerequisite - Jet Attack Extra Lv.1
Effect Skill Level
1
- -
NGSUISkillThrustDrive.png
Thrust Drive
Pressing the Normal Attack button at a certain time after releasing a Technique will cause you to charge at the enemy.
Can only be used with Jet Boots. Jet Boots (NGS)
Prerequisite - Jet Attack Extra Lv.1
Effect Skill Level
1
- -
UISkillBootsArtsSkipBeat.png
Boots Arts Skip Beat
After using different Photon Arts successively, Normal Attack changes to a powerful attack treated as third stage.
Can only be used with Jet Boots. Jet Boots (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillThrustDriveSkipAttack.png
Thrust Drive Skip Attack
After using Thrust Drive, your Normal Attack changes to its fourth step.
Can only be used by Jet Boots. Jet Boots (NGS)
Prerequisite - Thrust Drive Lv.1
Effect Skill Level
1
- -