Difference between revisions of "Portal:New Genesis/Add-on Skills"

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(commented out section about tips (see comment))
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Add-on Skills are separated into each class and require N-Class EX-Cubes to generate, such as N-HU-EX-Cubes for Hunter Add-on Skills. Add-on Skills have one "Main Effect" specific to their class and two randomly generated "Sub-Effects". The skill’s effectiveness is determined by the "Effect Level". The Add-on Skills equipped for each class at the Class Counter will be active regardless of which class you play as. Equip Add-on Skills for as many classes as you can to strengthen your character.
 
Add-on Skills are separated into each class and require N-Class EX-Cubes to generate, such as N-HU-EX-Cubes for Hunter Add-on Skills. Add-on Skills have one "Main Effect" specific to their class and two randomly generated "Sub-Effects". The skill’s effectiveness is determined by the "Effect Level". The Add-on Skills equipped for each class at the Class Counter will be active regardless of which class you play as. Equip Add-on Skills for as many classes as you can to strengthen your character.
  
After repeatedly generating Add-on Skills, the player is given the choice to select other generation options that will cost more N-Meseta, but will increase the minimum Effect Levels on generation. Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. The chance of Level 17 to 20 (MAIN) threshold is suspected to have a ''lower rate'' of increase however.
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After repeatedly generating Add-on Skills, the player is given the choice to select other generation options that will cost more N-Meseta, but will increase the minimum Effect Levels on generation. Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. At levels higher than or equal to Level 17, the threshold of generating a higher Main Effect level is suspected to have a significantly lower probability.
  
 
The "Add-on Skill Boost" will activate each time you generate your first Add-on Skill in each class, which increases your EXP earned, Meseta earned, and rare drop rate. After it is activated, this boost will stay active permanently and stack with the boosts from each class.
 
The "Add-on Skill Boost" will activate each time you generate your first Add-on Skill in each class, which increases your EXP earned, Meseta earned, and rare drop rate. After it is activated, this boost will stay active permanently and stack with the boosts from each class.
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<!-- not sure if I'll keep this bit, this is mostly guide/opinion based. the aim of a wiki is to inform, not influence or suggest
 
TIP : Unlocking '''Add-on Skill 3''' tab is for the later/luckier concerns for desired SUB levels.
 
TIP : Unlocking '''Add-on Skill 3''' tab is for the later/luckier concerns for desired SUB levels.
  
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TIP : For leveling SUB, in the end, it is a currency battle - a gamble for "min-maxing".
 
TIP : For leveling SUB, in the end, it is a currency battle - a gamble for "min-maxing".
 
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==Class Add-on Skills==
 
==Class Add-on Skills==
 
===Hunter===
 
===Hunter===

Revision as of 04:05, 8 August 2022

Overview

Add-on Skills are unique modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging N-Class EX-Cubes and N-Meseta N-Meseta.

Add-on Skills are separated into each class and require N-Class EX-Cubes to generate, such as N-HU-EX-Cubes for Hunter Add-on Skills. Add-on Skills have one "Main Effect" specific to their class and two randomly generated "Sub-Effects". The skill’s effectiveness is determined by the "Effect Level". The Add-on Skills equipped for each class at the Class Counter will be active regardless of which class you play as. Equip Add-on Skills for as many classes as you can to strengthen your character.

After repeatedly generating Add-on Skills, the player is given the choice to select other generation options that will cost more N-Meseta, but will increase the minimum Effect Levels on generation. Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. At levels higher than or equal to Level 17, the threshold of generating a higher Main Effect level is suspected to have a significantly lower probability.

The "Add-on Skill Boost" will activate each time you generate your first Add-on Skill in each class, which increases your EXP earned, Meseta earned, and rare drop rate. After it is activated, this boost will stay active permanently and stack with the boosts from each class.

Add-on Skill Costs

Generation Costs Effect Level Perquisites
Add-on Skill 1 NGS Tool Icon N-Class EX Cube x1
N-Meseta 5,000
Level 1 or higher Default
Add-on Skill 2 NGS Tool Icon N-Class EX Cube x1
N-Meseta 10,000
Level 5 or higher Unlocked after generating 5 Add-on Skills
Add-on Skill 3 NGS Tool Icon N-Class EX Cube x1
N-Meseta 50,000
Level 10 or higher Unlocked after generating 20 Add-on Skills

Class Add-on Skills

Hunter

Main Effects Potency
Hunter (NGS) Melee Weapon Potency Up
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Sub Effects Potency
Hunter (NGS) PA Charge Movement Speed Up
1 2 3 4 5 6 7 8 9 10
+10% +12% +13% +14% +15% +16% +17% +18% +19% +20%
11 12 13 14 15 16 17 18 19 20
+21% +22% +23% +24% +25% +26% +27% +28% +29% +30%
Sub Effects Potency
Hunter (NGS) Burn Resist (NGS) Burn Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Fighter

Main Effects Potency
Fighter (NGS) Critical Hit Potency Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Fighter (NGS) Jump Power Up
1 2 3 4 5 6 7 8 9 10
+10% +13% +16% +18% +20% +22% +24% +26% +28% +30%
11 12 13 14 15 16 17 18 19 20
+32% +34% +36% +38% +40% +42% +44% +46% +48% +50%
Sub Effects Potency
Fighter (NGS) Freeze Resist (NGS) Freeze Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Ranger

Main Effects Potency
Ranger (NGS) Ranged Weapon Potency Up
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Sub Effects Potency
Ranger (NGS) Photon Blast Potency Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Ranger (NGS) Shock Resist (NGS) Shock Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Gunner

Main Effects Potency
Gunner (NGS) Offensive PB Gauge Accumulation Up
1 2 3 4 5 6 7 8 9 10
+1% +2% +3% +4% +5% +6% +7% +8% +9% +10%
11 12 13 14 15 16 17 18 19 20
+11% +12% +13% +14% +15% +16% +17% +18% +19% +20%
Sub Effects Potency
Gunner (NGS) Offensive PP Recovery Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Gunner (NGS) Blind Resist (NGS) Blind Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Force

Main Effects Potency
Force (NGS) Technique Weapon Potency Up
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Sub Effects Potency
Force (NGS) Natural PP Recovery Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Force (NGS) Panic Resist (NGS) Panic Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Techter

Main Effects Potency
Techter (NGS) Natural PB Gauge Accumulation Up
1 2 3 4 5 6 7 8 9 10
+1% +2% +3% +4% +5% +6% +7% +8% +9% +10%
11 12 13 14 15 16 17 18 19 20
+11% +12% +13% +14% +15% +16% +17% +18% +19% +20%
Sub Effects Potency
Techter (NGS) Damage Resistance Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Techter (NGS) Poison Resist (NGS) Poison Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Braver

Main Effects Potency
Braver (NGS) Critical Hit Rate Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Braver (NGS) Restasigne Heal Amount Up
1 2 3 4 5 6 7 8 9 10
+0.5% +1.00% +1.50% +2.00% +2.50% +3.00% +3.50% +4.00% +4.50% +5.00%
11 12 13 14 15 16 17 18 19 20
+5.50% +6.00% +6.50% +7.00% +7.50% +8.00% +8.50% +9.00% +9.50% +10.00%
Sub Effects Potency
Braver (NGS) Burn Resist (NGS) Burn Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Bouncer

Main Effects Potency
Bouncer (NGS) Dash and Glide PP Recovery
1 2 3 4 5 6 7 8 9 10
+5% +10% +15% +20% +25% +30% +35% +40% +45% +50%
11 12 13 14 15 16 17 18 19 20
+55% +60% +65% +70% +75% +80% +85% +90% +95% +100%
Sub Effects Potency
Bouncer (NGS) Encore Jump
1 2 3 4 5 6 7 8 9 10
+5% +7% +8% +9% +10% +11% +12% +13% +14% +15%
11 12 13 14 15 16 17 18 19 20
+16% +17% +18% +19% +20% +21% +22% +23% +24% +25%
Sub Effects Potency
Bouncer (NGS) Freeze Resist (NGS) Freeze Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

Waker

Main Effects Stat
Waker (NGS) PP Up
1 2 3 4 5 6 7 8 9 10
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
11 12 13 14 15 16 17 18 19 20
+11 +12 +13 +14 +15 +16 +17 +18 +19 +20
Sub Effects Potency
Waker (NGS) Stationary HP Recovery
1 2 3 4 5 6 7 8 9 10
+0.25% +0.50% +0.75% +1.00% +1.25% +1.50% +1.75% +2.00% +2.25% +2.50%
11 12 13 14 15 16 17 18 19 20
+2.75% +3.00% +3.25% +3.50% +3.75% +4.00% +4.25% +4.50% +4.75% +5.00%
Sub Effects Potency
Waker (NGS) Shock Resist (NGS) Shock Resistance Up
1 2 3 4 5 6 7 8 9 10
+30% +32% +33% +34% +35% +36% +37% +38% +39% +40%
11 12 13 14 15 16 17 18 19 20
+41% +42% +43% +44% +45% +46% +47% +48% +49% +50%

All Classes

Sub Effects Stat
Hunter (NGS) Fighter (NGS) Ranger (NGS) Gunner (NGS) Force (NGS) Techter (NGS) Braver (NGS) Bouncer (NGS) Waker (NGS)
HP Up
1 2 3 4 5 6 7 8 9 10
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
11 12 13 14 15 16 17 18 19 20
+11 +12 +13 +14 +15 +16 +17 +18 +19 +20

Select Classes

Sub Effects Potency
Hunter (NGS) Ranger (NGS) Force (NGS) Braver (NGS) Waker (NGS)
HP Recovery upon Joining Trial
1 2 3 4 5 6 7 8 9 10
+5% +7% +8% +9% +10% +11% +12% +13% +14% +15%
11 12 13 14 15 16 17 18 19 20
+15.5% +16% +16.5% +17% +17.5% +18% +18.5% +19% +19.5% +20%
Sub Effects Potency
Fighter (NGS) Gunner (NGS) Techter (NGS) Bouncer (NGS)
PP Recovery upon Joining Trial
1 2 3 4 5 6 7 8 9 10
+5% +7% +8% +9% +10% +11% +12% +13% +14% +15%
11 12 13 14 15 16 17 18 19 20
+15.5% +16% +16.5% +17% +17.5% +18% +18.5% +19% +19.5% +20%