Difference between revisions of "Portal:New Genesis/Add-on Skills"

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Add-on Skills are modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging [[Portal:New_Genesis/Materials#Enhancement_Materials|Class Specific N-EX-Cubes]] and N-Meseta.  
 
Add-on Skills are modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging [[Portal:New_Genesis/Materials#Enhancement_Materials|Class Specific N-EX-Cubes]] and N-Meseta.  
  
Upon generation, a Main Effect is generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects.
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Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects.
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Add-on Skills will also provide a boost to N-Meseta, EXP earned, and Rare Drop Rate.
  
 
==Class Add-on Skills==
 
==Class Add-on Skills==

Revision as of 18:06, 26 July 2022


Overview

Add-on Skills are modifiers of classes that can boost the performance of certain aspects of the class through its Main Effects and Sub Effects. Add-on Skills can be generated on a class through the Class Counter by exchanging Class Specific N-EX-Cubes and N-Meseta.

Upon generation, a Main Effect is randomly generated along with randomly generated Sub Effects. The Levels of the Main Effect and Sub Effects are entirely randomized when generated, although subsequent generations of Add-on Skills will not decrease the Main Effect Level. Additional N-Meseta can be invested during the generation process to raise the minimum Levels of these effects.

Add-on Skills will also provide a boost to N-Meseta, EXP earned, and Rare Drop Rate.

Class Add-on Skills

Class

Main Effects Potency
1 2 3 4 5 6 7 8 9 10 11 12
Melee Weapon Potency Up +% +% +% +% +% +% +% +% +% +% +% +%
Critical Hit Rate Up +% +% +% +% +% +% +% +% +% +% +% +%
Stat +% +% +% +% +% +% +% +% +% +% +% +%
Stat +% +% +% +% +% +% +% +% +% +% +% +%
Sub Effects Potency
1 2 3 4 5 6 7 8 9 10 11 12
HP Up +% +% +% +% +% +% +% +% +% +% +% +%
Burn Resistance Up +% +% +% +% +% +% +% +% +% +% +% +%
PA Charge Movement Speed Up +% +% +% +% +% +% +% +% +% +% +% +%
Dash and Glide PP Recovery +% +% +% +% +% +% +% +% +% +% +% +%
PP Recovery upon Joining Trial +% +% +% +% +% +% +% +% +% +% +% +%
Encore Jump +% +% +% +% +% +% +% +% +% +% +% +%