Difference between revisions of "Portal:New Genesis/Fighter"
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| colspan="10"| Increases damage against downed enemies. | | colspan="10"| Increases damage against downed enemies. | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | colspan=" | + | | colspan="10"|Prerequisite - |
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
Line 116: | Line 116: | ||
| colspan="10"| Increased PP recovery when attacking downed enemies. | | colspan="10"| Increased PP recovery when attacking downed enemies. | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | | colspan=" | + | | colspan="10"|Prerequisite - |
|- style="text-align:center" | |- style="text-align:center" | ||
! rowspan="2" |Effect | ! rowspan="2" |Effect | ||
Line 245: | Line 245: | ||
|} | |} | ||
− | + | <div id="da2"> | |
− | + | </div> | |
− | Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy. '''Can only be used with a Double Saber.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillDeadlyArcher.png|link=|38px]]<br>Deadly Archer | |
− | + | | colspan="2"| Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="spc"> | |
− | + | </div> | |
− | Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. '''Can only be used with a Double Saber.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSaberParryCounter.png|link=|38px]]<br>Saber Parry Counter | |
− | + | | colspan="2"| Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="kae"> | |
− | + | </div> | |
− | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" | |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>Knuckle Attack Extra | |
− | {| class="wikitable table-bordered" | + | | colspan="2"| You can string 5 Normal Attacks with Knuckles. |
− | ! | + | |- style="text-align:center" |
− | + | | colspan="10"|Prerequisite - Limit Break Lv. 1 | |
− | + | |- style="text-align:center" | |
− | ! rowspan="2 | + | ! rowspan="2" |Effect |
− | ! width="100px" |Skill Level | + | ! width="100px"|Skill Level |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="ksc"> | |
− | + | </div> | |
− | A successful dodge with Weapon Action will automatically unleash a counterattack. '''Can only be used with Knuckles.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleSwayCounter.png|link=|38px]]<br>Knuckle Sway Counter | |
− | + | | colspan="2"| A successful dodge with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with Knuckles.''' {{icons|NGS Knuckles}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="ad"> | |
− | + | </div> | |
− | Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art. '''Can only be used with Twin Daggers.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillAccelerationDrive.png|link=|38px]]<br>Acceleration Drive | |
− | + | | colspan="2"| Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.<br>'''Can only be used with Twin Daggers.''' {{icons|NGS Daggers}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="sd"> | |
− | + | </div> | |
− | Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone. '''Can only be used with a Double Saber.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSpiralDrive.png|link=|38px]]<br>Spiral Drive | |
− | + | | colspan="2"| Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.<br>'''Can only be used with a Double Saber.'''{{icons|NGS Double Saber}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="spac"> | |
− | + | </div> | |
− | Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack. '''Can only be used with a Double Saber.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>Saber Parry Another Counter | |
− | + | | colspan="2"| Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.<br>'''Can only be used with a Double Saber.'''{{icons|NGS Double Saber}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! - | |
− | + | | - | |
− | |||
− | ! | ||
− | | | ||
|} | |} | ||
− | + | <div id="kas"> | |
− | + | </div> | |
− | After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage. '''Can only be used with Knuckles.''' | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>Knuckle Attack Switch | |
− | + | | colspan="2"| After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.<br>'''Can only be used with Knuckles.'''{{icons|NGS Knuckles}} | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - Knuckle Attack Extra Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Max Stocks | |
− | + | | 1 | |
− | |||
− | !Max Stocks | ||
− | |1 | ||
|} | |} | ||
− | + | <div id="kscp"> | |
− | + | </div> | |
− | When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack. | + | {|style="width:600px" class="wikitable table-bordered table-responsive-md" |
− | + | ! style="text-align:center" width="100px"|[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]<br>Knuckle Sway Counter Plus | |
− | + | | colspan="2"| When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack. | |
− | + | |- style="text-align:center" | |
− | + | | colspan="10"|Prerequisite - Knuckles Sway Counter Lv. 1 | |
− | ! rowspan="2 | + | |- style="text-align:center" |
− | ! | + | ! rowspan="2" |Effect |
− | + | ! width="100px"|Skill Level | |
+ | |rowspan="4" | | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | ! | + | ! 1 |
|- style="text-align:center" | |- style="text-align:center" | ||
− | + | ! Max Stocks | |
− | + | | 1 | |
− | | | ||
− | |||
− | |||
|} | |} | ||
− | |||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 06:50, 27 December 2021
Fighter is a class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Knuckles
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.
Knuckles Mechanics
- Knuckle Attack Extra: A Passive Skill only usable on Knuckles when "Knuckle Attack Extra" is unlocked on the Fighter skill tree. Knuckles gain a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
- Knuckle Sway Counter: Pressing the normal attack button after a successful Sway Counter with Knuckles will allow for a counterattack, and if "Knuckle Attack Switch" is unlocked, jump to the 5th normal attack.
Skill Tree Overview
Skills
Overload |
[Active Skill] Increases the damage you take for a set time in exchange for increased weapon potency. Can only be used by a Main Class/Fighter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Duration | 30s | ||||||||
Cooldown | 180s | ||||||||
Damage Dealt | 120% | ||||||||
Damage Taken | 150% |
Defeat Advantage |
Increases damage against downed enemies. | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||
Effect | Skill Level | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Physical Down Power | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% | |
Elemental Down Power | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% | |
Physical Down Power | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% | |
Elemental Down Power | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% |
Defeat PP Recovery |
Increased PP recovery when attacking downed enemies. | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||||
Effect | Skill Level | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Physical Down Active PP Recovery | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% | |
Elemental Down Active PP Recovery | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% | |
Physical Down Active PP Recovery | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% | |
Elemental Down Active PP Recovery | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% |
Fighter Skip Arts |
Using a PA without pressing a directional button will cause the PA to start from its second half. Can only be used with Fighter weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Overload Endurance |
During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates. Can only be used by a Main Class. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Invulnerability | 5s |
Same Arts Skip Attack-Fighter |
After using the same PA with the same weapon, your next Normal Attack will charge at the third step. Can only be used with Fighter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Another Arts Skip Attack-Fighter |
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. Can only be used with Fighter Weapons. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Attack Extra |
You can string up to 4 Normal Attacks. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Dagger Spin Counter |
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Deadly Archer |
Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Parry Counter |
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Attack Extra |
You can string 5 Normal Attacks with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Limit Break Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Sway Counter |
A successful dodge with Weapon Action will automatically unleash a counterattack. Can only be used with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Acceleration Drive |
Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art. Can only be used with Twin Daggers. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Spiral Drive |
Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Saber Parry Another Counter |
Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack. Can only be used with a Double Saber. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
- | - |
Knuckle Attack Switch |
After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage. Can only be used with Knuckles. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Knuckle Attack Extra Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Max Stocks | 1 |
Knuckle Sway Counter Plus |
When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Prerequisite - Knuckles Sway Counter Lv. 1 | |||||||||
Effect | Skill Level | ||||||||
1 | |||||||||
Max Stocks | 1 |
|