Difference between revisions of "Portal:New Genesis/Twin Machine Guns Photon Arts and Actions"

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(TMG PA analysis)
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* Move as you shoot before locking yourself in place to shoot and place bullets around you, then finish by firing them all off at once. Can be charged for 0.7 seconds to increase damage.
 
* Move as you shoot before locking yourself in place to shoot and place bullets around you, then finish by firing them all off at once. Can be charged for 0.7 seconds to increase damage.
 
** You will stay still once you start placing bullets around you.
 
** You will stay still once you start placing bullets around you.
* Can be canceled after moving with Step, Weapon Action, or PA.
+
* Can be canceled after moving, and until the finish with Step, Weapon Action, or PA.
 
* Effective for building chain or for Chain Finisher against groups of enemies.
 
* Effective for building chain or for Chain Finisher against groups of enemies.
 
* '''Power Notation: When uncharged, the moving shot deals 5% x 4 + 10% of noted power, placing the bullets deals 8% x 3, and the finishing shot deals 27%. If charged, instead deal 8% x 4 + 15%, 8% x 3, and 29%, respectively.'''
 
* '''Power Notation: When uncharged, the moving shot deals 5% x 4 + 10% of noted power, placing the bullets deals 8% x 3, and the finishing shot deals 27%. If charged, instead deal 8% x 4 + 15%, 8% x 3, and 29%, respectively.'''
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* Move a short distance to blast enemies with two concentrated shots. Can be charged for 0.7 seconds to increase damage.
 
* Move a short distance to blast enemies with two concentrated shots. Can be charged for 0.7 seconds to increase damage.
 
** The movement at the beginning of the PA cannot move you vertically.
 
** The movement at the beginning of the PA cannot move you vertically.
* Can be canceled after the first shot with Step, and at any time with Weapon Action.
+
* Can be canceled before the second shot with Step or Weapon Action.
 
** Due to the short duration, power, and relatively easy cancels of this PA, the PA can be used as filler for Step Counters for Chain Finisher.
 
** Due to the short duration, power, and relatively easy cancels of this PA, the PA can be used as filler for Step Counters for Chain Finisher.
 
* '''Power Notation: If uncharged, the first shot deals 25% of noted power, and the second shot deals 38%. If charged, instead deal 60% and 40%, respectively.'''
 
* '''Power Notation: If uncharged, the first shot deals 25% of noted power, and the second shot deals 38%. If charged, instead deal 60% and 40%, respectively.'''
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* You can slightly adjust your aim horizontally, but not vertically.
 
* You can slightly adjust your aim horizontally, but not vertically.
 
* Can hit multiple enemies; most effective for building chain against enemies that are lined up in front of you.
 
* Can hit multiple enemies; most effective for building chain against enemies that are lined up in front of you.
* Can be canceled before the final dance your character performs with Step or Weapon Action.
+
* Can be canceled until near the end of the PA with Step or Weapon Action.
 
* '''Power Notation: If uncharged, deals 70% of noted power. If charged, deals 100%.'''
 
* '''Power Notation: If uncharged, deals 70% of noted power. If charged, deals 100%.'''
 
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{{NGS Navbox}}
 
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Revision as of 22:47, 15 January 2023

New Genesis: Twin Machine Guns Photon Arts
UINGSPhotonArtBulletRave.png Bullet Rave UINGSPhotonArtAimlessRain.png Aimless Rain UINGSPhotonArtPointBlank.png Point Blank UINGSPhotonArtInfiniteRicochet.png Infinite Ricochet

Overview

Features of Twin Machine Guns

Photon Arts

Bullet Rave

Icon Name Stat Lv.1
UINGSPhotonArtBulletRave.png Bullet Rave Power 670
PP 22
Description
Twin Machine Guns Photon Art.
Launch a powerful focus shot after loosing fire intermittently.
Charging increases the potency.
  • Fire three long-range bursts of bullets, then finish with a powerful shot. Can be charged for 0.7 seconds to increase damage.
    • Bursts in PA order: 4 + 4 + 8 hits (total of 16 hits), then 5 hits for the finishing shot (grand total of 21 hits).
  • You can move in any direction during each burst by roughly a Step's distance.
  • Go-to PA for building chain against single targets, especially if canceled before the finishing shot.
  • Can be canceled with Step or Weapon Action after each burst. Can be canceled with a PA before the finishing shot.
    • Step can be used to cancel bursts slightly earlier than Weapon Action.
  • Power Notation: If uncharged, deal 3.6% for 2 x 4 hits for the first and second bursts of noted power, 2.5% x 8 hits for the third burst, 27% for the finishing shot, and 2% x 4 for the additional hits soon after the finishing shot. If charged, instead deal 5.5% for 2 x 4 hits, 2.5% x 8 hits, 28%, and 4% x 4 hits, respectively.


Aimless Rain

Icon Name Stat Lv.1
UINGSPhotonArtAimlessRain.png Aimless Rain Power 660
PP 25
Description
Twin Machine Guns Photon Art.
Pelt the surrounding enemies with a hail of bullets as you spin round and round.
Charging increases the potency.
  • Move as you shoot before locking yourself in place to shoot and place bullets around you, then finish by firing them all off at once. Can be charged for 0.7 seconds to increase damage.
    • You will stay still once you start placing bullets around you.
  • Can be canceled after moving, and until the finish with Step, Weapon Action, or PA.
  • Effective for building chain or for Chain Finisher against groups of enemies.
  • Power Notation: When uncharged, the moving shot deals 5% x 4 + 10% of noted power, placing the bullets deals 8% x 3, and the finishing shot deals 27%. If charged, instead deal 8% x 4 + 15%, 8% x 3, and 29%, respectively.


Point Blank

Icon Name Stat Lv.1
UINGSPhotonArtPointBlank.png Point Blank Power 360
PP 20
Description
Twin Machine Guns Photon Art.
Quickly close in on enemies and hit them with a powerful blast.
Charging increases the potency.
  • Move a short distance to blast enemies with two concentrated shots. Can be charged for 0.7 seconds to increase damage.
    • The movement at the beginning of the PA cannot move you vertically.
  • Can be canceled before the second shot with Step or Weapon Action.
    • Due to the short duration, power, and relatively easy cancels of this PA, the PA can be used as filler for Step Counters for Chain Finisher.
  • Power Notation: If uncharged, the first shot deals 25% of noted power, and the second shot deals 38%. If charged, instead deal 60% and 40%, respectively.


Infinite Ricochet

Icon Name Stat Lv.1
UINGSPhotonArtInfiniteRicochet.png Infinite Ricochet Power 360
PP 21
Description
Twin Machine Guns Photon Art.
Fire ricocheting bullets to your front as you dance gracefully.
Charging increases the potency.
  • Jump and dance in the air to fire bullets in front of you. Can be charged for 0.7 seconds to increase damage.
  • You can slightly adjust your aim horizontally, but not vertically.
  • Can hit multiple enemies; most effective for building chain against enemies that are lined up in front of you.
  • Can be canceled until near the end of the PA with Step or Weapon Action.
  • Power Notation: If uncharged, deals 70% of noted power. If charged, deals 100%.