Difference between revisions of "Portal:New Genesis/Twin Daggers Photon Arts and Actions"

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* Dash towards the enemy and perform a retreat that sends out a penetrating shockwave.
 
* Dash towards the enemy and perform a retreat that sends out a penetrating shockwave.
* The dash does not track vertically. You can travel further with the dash if you are targeting an enemy.
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* The dash does not vertically track enemies. You can travel further with the dash if you are targeting or locked on an enemy.
* The shockwave has as much range as the dash (if it has a target).
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* Sending out the shockwave auto-Guards from the front.
** Sending out the shockwave also auto-Guards from the front.
 
 
* Provides super armor in the first half only.  
 
* Provides super armor in the first half only.  
 
* Can be canceled in the first half with Step or Weapon Action.
 
* Can be canceled in the first half with Step or Weapon Action.
 
*'''Power Notation: The first half deals 25% and 27% of noted power, and the second half 24% x 2 hits.'''
 
*'''Power Notation: The first half deals 25% and 27% of noted power, and the second half 24% x 2 hits.'''
 
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==Pirouette Ripper==
 
==Pirouette Ripper==
 
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Revision as of 21:58, 14 January 2023

New Genesis: Twin Daggers Photon Arts
UINGSPhotonArtCirclingBuzzard.png Circling Buzzard UINGSPhotonArtHelzeusCoat.png Helzeus Coat UINGSPhotonArtPirouetteRipper.png Pirouette Ripper UINGSPhotonArtLimberFigure.png Limber Figure

Overview

Features of Twin Daggers

Photon Arts

Circling Buzzard

Icon Name Stat Lv.1
UINGSPhotonArtCirclingBuzzard.png Circling Buzzard Power 840
PP 22
Description
Twin Daggers Photon Art.
Approach the enemy while spinning and unleash a lightning-quick flurry of attacks.
  • Perform a short gap closing spin in the first half, then slash the enemy multiple times in the second half before finishing off with a downward slash.
  • The downward slash is the most damaging part of this PA and also provides auto-Guard from the front.
  • You can move a short distance in any direction in the first half, but are locked in place in the second half. The second half also has short range.
  • Due to its short range and most of its damage on the downward slash, this PA is most effective against enemies that are not actively moving or downed.
  • Can be canceled before the downward slash with Step or Weapon Action.
  • Power Notation: The first half deals 6% x 3 hits of noted power, the second half deals 6.5% x 6 hits, and the downward slash deals 43%.


Helzeus Coat

Icon Name Stat Lv.1
UINGSPhotonArtHelzeusCoat.png Helzeus Coat Power 510
PP 16
Description
Twin Daggers Photon Art.
Unleash a shock wave after leaping forward.
  • Dash towards the enemy and perform a retreat that sends out a penetrating shockwave.
  • The dash does not vertically track enemies. You can travel further with the dash if you are targeting or locked on an enemy.
  • Sending out the shockwave auto-Guards from the front.
  • Provides super armor in the first half only.
  • Can be canceled in the first half with Step or Weapon Action.
  • Power Notation: The first half deals 25% and 27% of noted power, and the second half 24% x 2 hits.


Pirouette Ripper

Icon Name Stat Lv.1
UINGSPhotonArtPirouetteRipper.png Pirouette Ripper Power 345
PP 20
Description
Twin Daggers Photon Art.
Cleave through foes with countless strikes after a quick stab.
  • Perform a quick strike that moves you a step forward and then release a flurry of slashes.
  • Can only be canceled with Step or Weapon Action in the first half, though you can cancel with either as soon as the slashes are released.
  • Provides super armor, and invincibility for the PA if an enemy is hit with the first half's strike.
    • Provides auto-Guard from the front in the second half.
  • Power Notation: The first half deals 38% of noted power, and the second half 15.5% x 4 hits.


Limber Figure

Icon Name Stat Lv.1
UINGSPhotonArtLimberFigure.png Limber Figure Power 765
PP 24
Description
Twin Daggers Photon Art.
After driving your blade into the enemy, you throw your weapon striking nearby enemies.
  • Take a step forward to hit the enemy and leave a thin lingering slash that damages enemies on the first half, then throw your daggers around you on the second half. Requires an enemy to fully perform the first half and the following second half. Not required if second half is used only.
  • Second half can lightly launch smaller enemies and bring them towards you.
  • The lingering slash is effective when using it against downed enemies and following it up with Pirouette Ripper or Circling Buzzard.
    • Can only have one lingering slash active at a time; it will disappear if the first half is used again.
  • Provides super armor.
  • Can be canceled in the first half with Step or Weapon Action.
  • Power Notation: The first half deals a total of 27.2% of noted power, the lingering slash 31.8%, and the second half 41%.