Difference between revisions of "Portal:New Genesis/Twin Daggers Photon Arts and Actions"

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(TD PA details)
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* Perform a short gap closing spin in the first half, then slash the enemy multiple times in the second half before finishing off with a downward slash.
 
* Perform a short gap closing spin in the first half, then slash the enemy multiple times in the second half before finishing off with a downward slash.
** 3 hits in the first half, 7 hits in the second half.
 
 
* The downward slash is the most damaging part of this PA and provides auto-Guard from the front.
 
* The downward slash is the most damaging part of this PA and provides auto-Guard from the front.
 
* You can move a short distance in any direction in the first half, but are locked in place in the second half. The second half also has short range.
 
* You can move a short distance in any direction in the first half, but are locked in place in the second half. The second half also has short range.
 
* Can be canceled at any time before the downward slash with Step or Weapon Action.
 
* Can be canceled at any time before the downward slash with Step or Weapon Action.
 
* Due to its short range and most of its damage on the downward slash, this PA is most effective against enemies that are not actively moving or downed.
 
* Due to its short range and most of its damage on the downward slash, this PA is most effective against enemies that are not actively moving or downed.
* '''Power Notation: The 1st half deals 6% x 3 hits of noted power, the 2nd half deals 6.5% x 6 hits, and the downward slash deals 43%.'''
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* '''Power Notation: The first half deals 6% x 3 hits of noted power, the second half deals 6.5% x 6 hits, and the downward slash deals 43%.'''
 
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==Helzeus Coat==
 
==Helzeus Coat==
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* Dash towards the enemy and perform a retreat that sends out a penetrating shockwave.
 
* Dash towards the enemy and perform a retreat that sends out a penetrating shockwave.
** 2 hits in the first and second half.
 
 
* The dash does not track vertically. You can travel further with the dash if you are targeting an enemy.
 
* The dash does not track vertically. You can travel further with the dash if you are targeting an enemy.
 
* The shockwave has as much range as the dash (if it has a target).
 
* The shockwave has as much range as the dash (if it has a target).
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* Perform a quick strike that moves you a step forward and then release a flurry of slashes.
 
* Perform a quick strike that moves you a step forward and then release a flurry of slashes.
** 1 hit in the first half, 4 hits in the second half.
 
 
* Can only be canceled with Step or Weapon Action in the first half, though you can cancel with either as soon as the slashes are released.
 
* Can only be canceled with Step or Weapon Action in the first half, though you can cancel with either as soon as the slashes are released.
 
* Provides super armor, and invincibility for the PA if an enemy is hit with the first half's strike.
 
* Provides super armor, and invincibility for the PA if an enemy is hit with the first half's strike.
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* Take a step forward to hit the enemy and leave a thin lingering slash that damages enemies on the first half, then throw your daggers around you on the second half. Requires an enemy to fully perform the first half and the following second half. Not required if second half is used only.  
 
* Take a step forward to hit the enemy and leave a thin lingering slash that damages enemies on the first half, then throw your daggers around you on the second half. Requires an enemy to fully perform the first half and the following second half. Not required if second half is used only.  
** 3 hits in the first half, 5 hits with the lingering slash, and 3 hits for the second half.
 
 
* Second half can lightly launch smaller enemies and bring them towards you.
 
* Second half can lightly launch smaller enemies and bring them towards you.
 
* The lingering slash is effective when using it against downed enemies and following it up with Pirouette Ripper or Circling Buzzard.
 
* The lingering slash is effective when using it against downed enemies and following it up with Pirouette Ripper or Circling Buzzard.

Revision as of 19:27, 12 January 2023

New Genesis: Twin Daggers Photon Arts
UINGSPhotonArtCirclingBuzzard.png Circling Buzzard UINGSPhotonArtHelzeusCoat.png Helzeus Coat UINGSPhotonArtPirouetteRipper.png Pirouette Ripper UINGSPhotonArtLimberFigure.png Limber Figure

Overview

Features of Twin Daggers

Photon Arts

Circling Buzzard

Icon Name Stat Lv.1
UINGSPhotonArtCirclingBuzzard.png Circling Buzzard Power 840
PP 22
Description
Twin Daggers Photon Art.
Approach the enemy while spinning and unleash a lightning-quick flurry of attacks.
  • Perform a short gap closing spin in the first half, then slash the enemy multiple times in the second half before finishing off with a downward slash.
  • The downward slash is the most damaging part of this PA and provides auto-Guard from the front.
  • You can move a short distance in any direction in the first half, but are locked in place in the second half. The second half also has short range.
  • Can be canceled at any time before the downward slash with Step or Weapon Action.
  • Due to its short range and most of its damage on the downward slash, this PA is most effective against enemies that are not actively moving or downed.
  • Power Notation: The first half deals 6% x 3 hits of noted power, the second half deals 6.5% x 6 hits, and the downward slash deals 43%.


Helzeus Coat

Icon Name Stat Lv.1
UINGSPhotonArtHelzeusCoat.png Helzeus Coat Power 510
PP 16
Description
Twin Daggers Photon Art.
Unleash a shock wave after leaping forward.
  • Dash towards the enemy and perform a retreat that sends out a penetrating shockwave.
  • The dash does not track vertically. You can travel further with the dash if you are targeting an enemy.
  • The shockwave has as much range as the dash (if it has a target).
    • Sending out the shockwave also auto-Guards from the front.
  • Provides super armor in the first half only. Can only be canceled with Step or Weapon Action in the first half as well.
  • Power Notation: The first half deals 25% and 27% of noted power, and the second half 24% x 2 hits.


Pirouette Ripper

Icon Name Stat Lv.1
UINGSPhotonArtPirouetteRipper.png Pirouette Ripper Power 345
PP 20
Description
Twin Daggers Photon Art.
Cleave through foes with countless strikes after a quick stab.
  • Perform a quick strike that moves you a step forward and then release a flurry of slashes.
  • Can only be canceled with Step or Weapon Action in the first half, though you can cancel with either as soon as the slashes are released.
  • Provides super armor, and invincibility for the PA if an enemy is hit with the first half's strike.
    • Provides auto-Guard from the front in the second half.
  • Power Notation: The first half deals 38% of noted power, and the second half 15.5% x 4 hits.


Limber Figure

Icon Name Stat Lv.1
UINGSPhotonArtLimberFigure.png Limber Figure Power 765
PP 24
Description
Twin Daggers Photon Art.
After driving your blade into the enemy, you throw your weapon striking nearby enemies.
  • Take a step forward to hit the enemy and leave a thin lingering slash that damages enemies on the first half, then throw your daggers around you on the second half. Requires an enemy to fully perform the first half and the following second half. Not required if second half is used only.
  • Second half can lightly launch smaller enemies and bring them towards you.
  • The lingering slash is effective when using it against downed enemies and following it up with Pirouette Ripper or Circling Buzzard.
    • Can only have one lingering slash active at a time; it will disappear if the first half is used again.
  • Provides super armor, and can only be canceled with Step or Weapon Action in the first half.
  • Power Notation: The first half deals a total of 27.2% of noted power, the lingering slash 31.8%, and the second half 41%.