Difference between revisions of "Portal:New Genesis/Sword Photon Arts and Actions"

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=Overview=
 
=Overview=
The [[Portal:New Genesis/Hunter|Hunter's]] Sword is a relatively straightforward and safe weapon, but has somewhat short range.<br>Most of the Sword's PAs can be charged, can prevent flinching or a knock down (super armor) during a PA, and can be canceled most of the time with guard, the Sword's Weapon Action, at any time before a PA ends.
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The [[Portal:New Genesis/Hunter|Hunter's]] Sword is a relatively straightforward and safe weapon. Most of the Sword's PAs can be charged, can prevent flinching or a knock down (super armor) during a PA, and can be canceled most of the time with guard, the Sword's Weapon Action, at any time before a PA ends.
  
 
With '''Hunter Arts Avenger''' and its related skills learned, PAs can deal 1.5x damage, restore 10 PP, and grant invincibility (that can be further extended) by releasing the PA right before an enemy attacks.<br>It is in a Sword Hunter's best interest to know the enemy's attack patterns and Avenger when they can, and use guard to cancel if an enemy's attacks catches them by surprise. With the Hunter skills that enhance the Sword's guard, you can follow up with counters.
 
With '''Hunter Arts Avenger''' and its related skills learned, PAs can deal 1.5x damage, restore 10 PP, and grant invincibility (that can be further extended) by releasing the PA right before an enemy attacks.<br>It is in a Sword Hunter's best interest to know the enemy's attack patterns and Avenger when they can, and use guard to cancel if an enemy's attacks catches them by surprise. With the Hunter skills that enhance the Sword's guard, you can follow up with counters.
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! style="width: 90px;text-align:center"| NA4
 
! style="width: 90px;text-align:center"| NA4
 
! style="width: 90px;text-align:center"| NA5
 
! style="width: 90px;text-align:center"| NA5
! style="width: 90px;text-align:center"| Alt.
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! style="width: 90px;text-align:center"| Alternation
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| rowspan="2" | [[File:UINGSNormalAttackSword.png|link=]]
 
| rowspan="2" | [[File:UINGSNormalAttackSword.png|link=]]
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</div>
 
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Swing the sword 3 times to hit enemies in front of you. '''Sword Attack Extra''' adds the 4th swing and the high-damaging 5th swing if learned. '''Same Arts Skip''' and '''Another Arts Skip''' allows you to skip to the 3rd and 4th Normal Attacks, respectively.
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Swing the Sword to hit enemies in front of you. '''Sword Attack Extra''' adds NA4 and the high-damaging NA5 if learned. '''Same Arts Skip Attack - Hunter''' and '''Another Arts Skip Attack - Hunter''' allows you to skip to the 3rd and 4th NAs, respectively.
* 5th swing auto-guards from all directions during its animation.
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* With '''Sword Attack Alternation''', using Normal Attack after an Avenger instead deals a high-damaging slash that auto-guards from all directions.
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'''Normal Attacks'''
 +
* NA5 autoguards from all directions during its animation.
 +
 
 +
'''Sword Attack Alternation'''
 +
* Pressing Normal Attack after an Avenger instead deals a high-damaging slash that autoguards from all directions.
 
=== Weapon Action ===
 
=== Weapon Action ===
 
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<div class="mx-auto table-responsive-md">
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! style="width: 80px;text-align:center"| Icon
 
! style="width: 80px;text-align:center"| Icon
 
! style="width: 100px;text-align:center"| Stat
 
! style="width: 100px;text-align:center"| Stat
! style="width: 90px;text-align:center"| SGC
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! style="width: 90px;text-align:center"| Counter
! style="width: 90px;text-align:center"| SGC+
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! style="width: 90px;text-align:center"| Counter Plus
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| rowspan="2" | [[File:UINGSWeaponActionSword.png|link=]]
 
| rowspan="2" | [[File:UINGSWeaponActionSword.png|link=]]
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</div>
 
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Guard in front of you with the Sword. You can completely negate attacks (excluding grabs and certain attacks) if you guard the second before an attack hits you. If held longer than a second, you will instead reduce incoming damage by 75% and consume 20 PP. '''Omnidirectional Guard''' allows you to guard from all directions.  
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Guard in front of you with the Sword. You can completely negate attacks (excluding grabs and certain attacks) if you guard before an attack hits you. If held, you will instead reduce incoming damage by 75% and consume 20 PP. Learning '''Omnidirectional Guard''' allows you to guard from all directions.  
* If learned, '''Sword Guard Counter''' automatically performs a counter, while '''Sword Guard Counter Plus''' allows you to follow up with an additional counter if you press Normal Attack.
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'''Sword Guard Counter'''  
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* A successful guard automatically performs a counter.
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* You are invincible during its animation.
 +
 
 +
'''Sword Guard Counter Plus'''  
 +
* Pressing Normal Attack allows you to follow up with an additional counter.
 +
* You are invincible during its animation.
 +
** As the invincibility is long, you may miss an opportunity to follow up with another counter.
  
 
=== Universal Actions ===
 
=== Universal Actions ===
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</div>  
 
</div>  
 
* '''Sidestep Attack/Counter:''' After a Sidestep, press Normal Attack to perform a kick. If you dodge an enemy's attack with Sidestep, the damage is increased and you instead perform a diagonal slash.
 
* '''Sidestep Attack/Counter:''' After a Sidestep, press Normal Attack to perform a kick. If you dodge an enemy's attack with Sidestep, the damage is increased and you instead perform a diagonal slash.
** Though it is preferable to take advantage of Avenger, Sidestep can be helpful for a Sword Hunter facing multi-hit attacks or grab attacks.
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** You are invincible during its animation.
 
* '''Dash Attack:''' Perform a wide slash in front of you.
 
* '''Dash Attack:''' Perform a wide slash in front of you.
 
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
 
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
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* You will remain still upon using the Photon Blast.
 
* You will remain still upon using the Photon Blast.
 
* If you hit an enemy on the cleave, a hitstop effect will occur.
 
* If you hit an enemy on the cleave, a hitstop effect will occur.
* Relatively long start-up time compared to other Photon Blasts, so be wary if you are using this against an enemy that is not in a down or break state.
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* Relatively long start-up time compared to other Photon Blasts, so be wary if you are not using it during a Down or Break.
 
* Like all Photon Blasts, you are invincible during its animation.
 
* Like all Photon Blasts, you are invincible during its animation.
* '''Power Notation: Measured in Potency, deals 144 x 16 hits (cleave) + 960 (horizontal slash) + 1080 (explosion).'''
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* '''Potency Notation: Deals 144% x 16 hits (cleave) + 960% (horizontal slash) + 1080% (explosion).'''
 
=Photon Arts=
 
=Photon Arts=
 
==Spiral Edge==
 
==Spiral Edge==
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* Provides super armor.
 
* Provides super armor.
 
* Can be canceled at any time with Weapon Action.
 
* Can be canceled at any time with Weapon Action.
** If charged and hitting an enemy, you cannot Guard for a moment the "grinding" effect occurs.
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** If charged and hitting an enemy, you cannot guard for a moment the "grinding" effect occurs.
*'''Power Notation: If uncharged, the first slash deals 22%, second 28% of noted power. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.'''
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*'''Potency Notation: If uncharged, the first slash deals 22%, and the second 28% of noted potency. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.'''
 
<br>
 
<br>
  
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* Provides super armor.
 
* Provides super armor.
 
* Can be canceled before the final hit/spin connects with Weapon Action.
 
* Can be canceled before the final hit/spin connects with Weapon Action.
*'''Power Notation: If uncharged, the first 3 spins deal 12% of noted power, while the final spin deals 20%. If charged, the first 4 spins deal 18%, while the final spin deals 28%.
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*'''Potency Notation: If uncharged, the first 3 spins deal 12% of noted potency, while the final spin deals 20%. If charged, the first 4 spins deal 18%, while the final spin deals 28%.
 
<br>
 
<br>
 
==Calibur Streak==
 
==Calibur Streak==
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* '''Does not provide super armor,''' unlike other Sword PAs.
 
* '''Does not provide super armor,''' unlike other Sword PAs.
 
* Can be canceled while charging with Sidestep or Weapon Action.
 
* Can be canceled while charging with Sidestep or Weapon Action.
* '''Power Notation: If uncharged, each slash deals 6.6%, 7%, and 10% of noted power, respectively. If charged, each slash deals 10 hits for 3.2%, 3.25%, and 3.55%, respectively.'''
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* '''Potency Notation: If uncharged, each slash deals 6.6%, 7%, and 10% of noted potency, respectively. If charged, each slash deals 10 hits for 3.2%, 3.25%, and 3.55%, respectively.'''
 
<br>
 
<br>
  
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* Provides super armor, and the cleave auto-guards from all directions.
 
* Provides super armor, and the cleave auto-guards from all directions.
 
* Can be canceled before you cleave with Weapon Action.
 
* Can be canceled before you cleave with Weapon Action.
* '''Power Notation: If uncharged, deal 33% of noted power. If charged, deal 100%.'''
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* '''Potency Notation: If uncharged, deal 33% of noted potency. If charged, deal 100%.'''
 
<br>
 
<br>
 
= Reference =
 
= Reference =
 
* [https://pso2ngs.swiki.jp/index.php?%E3%82%BD%E3%83%BC%E3%83%89%2F%E3%82%A2%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3%E3%83%BBPA PSO2 NGS Japanese Swiki: Sword PAs and Actions]
 
* [https://pso2ngs.swiki.jp/index.php?%E3%82%BD%E3%83%BC%E3%83%89%2F%E3%82%A2%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3%E3%83%BBPA PSO2 NGS Japanese Swiki: Sword PAs and Actions]
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 01:18, 8 April 2023

New Genesis: Sword Photon Arts
UINGSPhotonArtSpiralEdge.png Spiral Edge UINGSPhotonArtTwistingZapper.png Twisting Zapper UINGSPhotonArtCaliburStreak.png Calibur Streak UINGSPhotonArtRelentlessCleave.png Relentless Cleave

Overview

The Hunter's Sword is a relatively straightforward and safe weapon. Most of the Sword's PAs can be charged, can prevent flinching or a knock down (super armor) during a PA, and can be canceled most of the time with guard, the Sword's Weapon Action, at any time before a PA ends.

With Hunter Arts Avenger and its related skills learned, PAs can deal 1.5x damage, restore 10 PP, and grant invincibility (that can be further extended) by releasing the PA right before an enemy attacks.
It is in a Sword Hunter's best interest to know the enemy's attack patterns and Avenger when they can, and use guard to cancel if an enemy's attacks catches them by surprise. With the Hunter skills that enhance the Sword's guard, you can follow up with counters.

Features of Sword

Normal Attacks

Icon Stat NA1 NA2 NA3 NA4 NA5 Alternation
NGSUINormalAttackSword.png Potency 135 145 135 160 500 480
PP Recovery 7 7 8 15 3 15

Swing the Sword to hit enemies in front of you. Sword Attack Extra adds NA4 and the high-damaging NA5 if learned. Same Arts Skip Attack - Hunter and Another Arts Skip Attack - Hunter allows you to skip to the 3rd and 4th NAs, respectively.

Normal Attacks

  • NA5 autoguards from all directions during its animation.

Sword Attack Alternation

  • Pressing Normal Attack after an Avenger instead deals a high-damaging slash that autoguards from all directions.

Weapon Action

Icon Stat Counter Counter Plus
NGSUIWeaponActionSword.png Potency 200 630
PP Recovery 8 20

Guard in front of you with the Sword. You can completely negate attacks (excluding grabs and certain attacks) if you guard before an attack hits you. If held, you will instead reduce incoming damage by 75% and consume 20 PP. Learning Omnidirectional Guard allows you to guard from all directions.

Sword Guard Counter

  • A successful guard automatically performs a counter.
  • You are invincible during its animation.

Sword Guard Counter Plus

  • Pressing Normal Attack allows you to follow up with an additional counter.
  • You are invincible during its animation.
    • As the invincibility is long, you may miss an opportunity to follow up with another counter.

Universal Actions

Action Potency PP Recovery
Sidestep Attack 180 9
Sidestep Counter 540 15
Dash Attack 280 15
Dive Attack 200 0
  • Sidestep Attack/Counter: After a Sidestep, press Normal Attack to perform a kick. If you dodge an enemy's attack with Sidestep, the damage is increased and you instead perform a diagonal slash.
    • You are invincible during its animation.
  • Dash Attack: Perform a wide slash in front of you.
  • Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.

Photon Blast

Focus photons into your sword to greatly increase its size, and perform a cleave followed up with a horizontal slash that explodes shortly after.

  • You will remain still upon using the Photon Blast.
  • If you hit an enemy on the cleave, a hitstop effect will occur.
  • Relatively long start-up time compared to other Photon Blasts, so be wary if you are not using it during a Down or Break.
  • Like all Photon Blasts, you are invincible during its animation.
  • Potency Notation: Deals 144% x 16 hits (cleave) + 960% (horizontal slash) + 1080% (explosion).

Photon Arts

Spiral Edge

Icon Name Stat Lv.1 Description
UINGSPhotonArtSpiralEdge.png Spiral Edge Potency 800 Sword Photon Art. Rise in a vertical slashing, spiral ascent.
Charging increases the potency.
PP 25
  • Performs 2 vertical slashes while moving upwards that can hit enemies above you and somewhat below you. Can be charged for 0.7 seconds to increase damage and amount of hits.
    • If you hit an enemy with the charged attack, a hitstop effect will occur.
  • Provides super armor.
  • Can be canceled at any time with Weapon Action.
    • If charged and hitting an enemy, you cannot guard for a moment the "grinding" effect occurs.
  • Potency Notation: If uncharged, the first slash deals 22%, and the second 28% of noted potency. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.


Twisting Zapper

Icon Name Stat Lv.1 Description
UINGSPhotonArtTwistingZapper.png Twisting Zapper Potency 970 Sword Photon Art. Rise in a horizontal slashing, spiral ascent.
Charging increases the number of spins.
PP 28
  • Performs a spinning attack with the sword multiple times, hitting enemies around you. Can also hit enemies somewhat below you if you are in the air. Can be charged for 0.7 seconds to increase damage, and the amount of hits and spins.
    • You can move to the left or right while spinning if you are not locked-on an enemy, otherwise you spin towards them.
    • If used initially on the ground and off a ledge, you will begin to fall once the last spin is performed. This is not the case when used in the air.
  • Provides super armor.
  • Can be canceled before the final hit/spin connects with Weapon Action.
  • Potency Notation: If uncharged, the first 3 spins deal 12% of noted potency, while the final spin deals 20%. If charged, the first 4 spins deal 18%, while the final spin deals 28%.


Calibur Streak

Icon Name Stat Lv.1 Description
UINGSPhotonArtCaliburStreak.png Calibur Streak Potency 3500 Sword Photon Art. Unleash a powerful slash.
Can attack up to 3 times by pressing the PA button after the slash.
Charging the attacks will increase the number of hits for each of them.
PP 35
  • Perform an initial slash that can chain with 2 more slashes that do not consume PP. Can be charged, and after 1.8 seconds, will automatically slash to leave lingering slashes that hit the enemy multiple times, increasing total damage. Each slash can be individually uncharged or charged.
    • As it automatically releases from a charged state, Calibur Streak does not utilize Auto-Avenger or Overcharge skills if they are unlocked.
    • If you are not locked-on, you can adjust the direction you are attacking in before each slash.
    • If performed on the ground, your character will take a small step forward for each slash. This is not done if performed in the air.
  • Same Arts Skip Attack - Hunter, if unlocked, is triggered if Calibur Streak is preceded by another PA and is also on the 2nd or 3rd slash of Calibur Streak.
  • Does not provide super armor, unlike other Sword PAs.
  • Can be canceled while charging with Sidestep or Weapon Action.
  • Potency Notation: If uncharged, each slash deals 6.6%, 7%, and 10% of noted potency, respectively. If charged, each slash deals 10 hits for 3.2%, 3.25%, and 3.55%, respectively.


Relentless Cleave

Icon Name Stat Lv.1 Description
UINGSPhotonArtRelentlessCleave.png Relentless Cleave Potency 870 Sword Photon Art. Cut enemies in half with a powerful strike.
Charging increases the attack range.
PP 26
  • Perform a single cleave downward. Can be charged for 0.7 seconds to increase damage and provide slightly more range to the PA. Uncharged performs a quick cleave, while charged performs a slow and lengthier cleave.
    • You can slightly move to the left or right before the cleave.
    • If used in the air, you will slowly move downward.
  • Provides super armor, and the cleave auto-guards from all directions.
  • Can be canceled before you cleave with Weapon Action.
  • Potency Notation: If uncharged, deal 33% of noted potency. If charged, deal 100%.


Reference