Difference between revisions of "Portal:New Genesis/Ranger"

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== Class Weapon Overview ==
 
== Class Weapon Overview ==
Fighters has access to two unique weapons: {{icons|NGS Rifle}} [[Portal:New_Genesis/Rifles|Rifles]] and {{icons|NGS Launcher}} [[Portal:New_Genesis/Launchers|Launchers]]
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Rangers has access to two unique weapons: {{icons|NGS Rifle}} [[Portal:New_Genesis/Rifles|Rifles]] and {{icons|NGS Launcher}} [[Portal:New_Genesis/Launchers|Launchers]]
 
=== Rifles ===
 
=== Rifles ===
 
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Rifles has a unique property of dealing increased damage for attacking at medium range.
 
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Rifles has a unique property of dealing increased damage for attacking at medium range.

Revision as of 22:19, 31 December 2021

Ranger is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards medium range combat, they use ranged weapons to engage enemies while maintaining the optimal distance. They can also support other players with a range of special rounds.

Class Weapon Overview

Rangers has access to two unique weapons: Rifle (NGS) Rifles and Launcher (NGS) Launchers

Rifles

A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Rifles has a unique property of dealing increased damage for attacking at medium range.

The Sliding Shot Weapon Action performs an evasive slide forward, backwards, or to the sides while shooting at the same time. This allows the Ranger to keep their distance from an enemy to avoid damage as well as shoot at the same time.

Launchers

A slow, but deadly rocket launcher. Has slow attack speed, but compensates in high raw damage. Unlike rifles, they do not need to be in any range to benefit from increased damage.

Using the Sticky Bomb Weapon Action, you can throw an attachable mini bomb to an enemy, detonates and recovers PP after attacking the struck enemy.

Skill Tree Overview

Skills

NGSUISkillBlightRounds.png
Blight Rounds
[Active Skill]
Fires a bullet that increases damage dealt to the hit part.
Can only be used by a Main Class/Assault Rifle. Main Class Rifle (NGS)
Prerequisite -
Effect Skill Level
1 2 3 4 5
Damage Dealt 120%
Stocks 3
Duration 5s
Cooldown 30s 25s 20s 15s 10s
NGSUISkillBadConditionWard.png
Bad Condition Ward
Makes you more resistant to status aliments.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Status Aliment Accum. Main Class 75% 71% 67% 64% 61% 58% 56% 54% 52% 50%
Status Aliment Accum. Sub Class 95% 93% 91% 89% 87% 85% 83% 81% 78% 75%
NGSUISkillBadConditionReduction.png
Bad Condition Reduction
Reduces the effect duration of status aliments.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Status Aliment Duration Main Class 50% 46% 44% 42% 40% 38% 36% 34% 32% 30%
Status Aliment Duration Sub Class 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
NGSUISkillSlowLandingAttack-Ranger.png
Slow Landing Attack-Ranger
Slows fall speed when performing a Normal Attack.
Can only be used with Ranger weapons.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillSlowLandingCharge-Ranger.png
Slow Landing Charge-Ranger
Slows fall speed when charging a Photon Art.
Can only be used with Ranger weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillSpreadShot.png
Spread Shot
[Active Skill]
Expend a gauge built up by attacks to fire a special close range shotgun blast.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite -
Effect Skill Level
1
Damage 60%
UISkillBlightRoundsReinforce.png
Blight Rounds Reinforce
Parts hit by Blight Rounds that are hit a set number of times will take increased damage, and the effect duration of the skill will be extended.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
Blight Rounds Enhanc. Rate 125%
Blight Rounds Time Extension 15s
Number Required 100 times
UISkillLauncherBlightRounds.png
Launcher Blight Rounds
Allows you to use Blight Rounds while equipped with a launcher.
Can only be used with a Main Class/Launcher. Main Class Launcher (NGS)
Prerequisite - Blight Rounds Lv. 1
Effect Skill Level
1
- -
UISkillRifleGrenadier.png
Rifle Grenadier
Press and hold the Weapon Action button to perform a grenade attack. Input a direction at the same time to throw the grenade, or input none to place the grenade at the current location.
Prerequisite - Weak Bullet Lv. 1
Effect Skill Level
1
Trap Potency 500%
Grenade Potency 400%
Cooldown 30s
UISkillStickyBombQuickReload.png
Sticky Bomb Quick Reload
Shortens the cooldown time between Weapon Actions.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
Cooldown 30s
UISkillStickyBombAdvanced.png
Sticky Bomb Advanced
Triggers an invulnerability period when you use your weapon action.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSlideShotAdvance.png
Slide Shot Advance
Weapon Actions will trigger an invulnerability period.
Can only be used with an Assault Rifle. Rifle (NGS)
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillLauncherChargeGrouping.png
Launcher Charge Grouping
Inputting a direction forward will improve the accuracy of fire when performing a Normal Attack while charged.
Can only be used with a Launcher. Launcher (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSpreadShotQuickGetaway.png
Spread Shot Quick Getaway
Triggers an invulnerability period when you use Spread Shot. Inputting a direction will also extend the distance of the evasive action.
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -
UISkillSpreadShotWideRange.png
Spread Shot Wide Range
Changes Spread Shot to an area-of-effect attack to your front.
Can only be used with a Main Class/Assault Rifle. Main Class Rifle (NGS)
Prerequisite - Spread Shot Lv. 1
Effect Skill Level
1
- -