Difference between revisions of "Portal:New Genesis/Partisan Photon Arts and Actions"

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Guard in front of you with the Partisan with a spin. Skills in the Hunter tree provides additional utility with the Weapon Action.
 
Guard in front of you with the Partisan with a spin. Skills in the Hunter tree provides additional utility with the Weapon Action.
* '''Volkraptor''' can be used by holding Weapon Action after performing a guard. Explodes after accumulating damage from your Partisan; damage dealt is ''your base attack power x 1.5.'' Has a cooldown of 60 seconds after hitting an enemy, indicated with a blue glow around your character when the cooldown is finished, as well as a small box above the subpalette.
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<br>'''Volkraptor'''  
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* Can be used by holding Weapon Action after performing a guard. Explodes after accumulating damage from your Partisan; damage dealt is ''your base attack power x 1.5.'' Has a cooldown of 60 seconds after hitting an enemy, indicated with a blue glow around your character when the cooldown is finished, as well as a small box above the subpalette.
 
** Ignores enemy defense, making Volkraptor most effective against enemies that are a higher level than you. This may require more damage build-up to certain higher level enemies (like Gigantix).
 
** Ignores enemy defense, making Volkraptor most effective against enemies that are a higher level than you. This may require more damage build-up to certain higher level enemies (like Gigantix).
 
** Contributes a fixed but high amount of Physical Down to the enemy. Highly recommended to place on a part of the enemy that contributes to Physical Down (indicated by yellow hits on enemy).
 
** Contributes a fixed but high amount of Physical Down to the enemy. Highly recommended to place on a part of the enemy that contributes to Physical Down (indicated by yellow hits on enemy).
 
** Disappears after 10 seconds if there is no accumulation on the enemy. Will explode after 15 seconds if there is any amount of accumulation.
 
** Disappears after 10 seconds if there is no accumulation on the enemy. Will explode after 15 seconds if there is any amount of accumulation.
 
** Will float if Volkraptor is on a part that was broken. Volkraptor can still deal damage this way as long as it hits an enemy.
 
** Will float if Volkraptor is on a part that was broken. Volkraptor can still deal damage this way as long as it hits an enemy.
*'''Assault Charge''' can be used by pressing or holding Weapon Action after a PA, or after certain parts of a PA. Deals 525 Power and requires 10 PP. Can be charged for 0.75 seconds. Uncharged performs a gap-closing thrust, while charged performs a thrust with higher damage. Damage increases by 50% after an Avenger'd PA via learning '''Assault Charge Avenger''', which can stack with '''Partisan Parry Alternate Assault''', which also increases its damage by 50%.
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'''Assault Charge'''
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* Can be used by pressing or holding Weapon Action after a PA, or after certain parts of a PA. Deals 525 Power and requires 10 PP. Can be charged for 0.75 seconds. Uncharged performs a gap-closing thrust, while charged performs a thrust with higher damage. Damage increases by 50% after an Avenger'd PA via learning '''Assault Charge Avenger''', which can stack with '''Partisan Parry Alternate Assault''', which also increases its damage by 50%.
 
** Stops at a certain distance when locked on to an enemy's part. You can go through enemies if you lock onto a point on their back.
 
** Stops at a certain distance when locked on to an enemy's part. You can go through enemies if you lock onto a point on their back.
 
** Grants super armor when using Assault Charge after an Avenger'd PA.
 
** Grants super armor when using Assault Charge after an Avenger'd PA.
 
** Both uncharged and charged thrusts autoguards from the front upon activating Assault Charge.
 
** Both uncharged and charged thrusts autoguards from the front upon activating Assault Charge.
 
** Can be canceled with Step during the charge.
 
** Can be canceled with Step during the charge.
** '''Power Notation: If uncharged, deals 25% of noted power. If charged, deals 33.4% x 3 hits.'''  
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** '''Power Notation: If uncharged, deals 25% of noted power. If charged, deals 33.4% x 3 hits.'''
*'''Partisan Quick Assault''' can be used by pressing the Weapon Action after a Step Attack/Counter, Assault Charge, or Photon Blast. Deals 400 Power and requires 10 PP. Performs a teleport followed up with a quick downward slash. Indicates when you can perform it by a purple flash on your character.
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'''Partisan Quick Assault'''  
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* Can be used by pressing the Weapon Action after a Step Attack/Counter, Assault Charge, or Photon Blast. Deals 400 Power and requires 10 PP. Performs a teleport followed up with a quick downward slash. Indicates when you can perform it by a purple flash on your character.
 
** Effective for reaching enemies above you, but can be used to gap close as well.
 
** Effective for reaching enemies above you, but can be used to gap close as well.
 
** Provides invincibility until the end of the slash.
 
** Provides invincibility until the end of the slash.

Revision as of 03:11, 16 February 2023

New Genesis: Partisan Photon Arts
UINGSPhotonArtCleavingScythe.png Cleaving Scythe UINGSPhotonArtThrustingJavelin.png Thrusting Javelin UINGSPhotonArtFatalTornado.png Fatal Tornado UINGSPhotonArtTriumphantShift.png Triumphant Shift

Overview

The Hunter's Partisan deals higher damage overall than the Sword or Wired Lance, and can hit in a wider range than the Sword. However, the Partisan requires you to be more careful due to its longer attack animations. Though it can still Guard with its Weapon Action, it does not have an additional counter to it like Sword, and canceling a PA mainly requires Step.

With Hunter Arts Avenger and its related skills learned, PAs can deal 1.5x damage, restore 10 PP, and grant invincibility (that can be further extended) by releasing the PA right before an enemy attacks.
For a Partisan Hunter, it is recommended to take advantage of Avenger not only for damage, but for invincibility to prevent you from getting hit out of your PAs.

The Partisan exclusively has additional options with Weapon Action, besides Guard. If learned, they can use Assault Charge for additional damage or gap closing, Volkraptor for additional damage and a large amount of Physical Down buildup, and Partisan Quick Assault to reach enemies vertically. Assault Charge can have its damage increased after an Avenger'd PA with Assault Charge Avenger if learned, which stacks with Partisan Parry Alternate Assault if an attack was guarded with Weapon Action.

Features of Partisan

Normal Attacks

Icon Stat NA1 NA2 NA3 NA4
NGSUINormalAttackPartisan.png Power 95 x 2 75 x 3 135 x 3 510
PP Recovery 5 x 2 4 x 3 9 x 3 18

Swing the Partisan multiple times within 3 Normal Attacks to hit enemies in front of you. Partisan Attack Extra adds the 4th swing. Same Arts Skip and Another Arts Skip allows you to skip to the 3rd and 4th Normal Attacks, respectively.

  • NA4 moves you forward.
  • NA4 autoguards from all directions during its animation.
  • All NAs can be canceled with Step or Weapon Action. NA4 cannot be canceled once the slash is performed.

Weapon Action

Icon
NGSUIWeaponActionPartisan.png

Guard in front of you with the Partisan with a spin. Skills in the Hunter tree provides additional utility with the Weapon Action.
Volkraptor

  • Can be used by holding Weapon Action after performing a guard. Explodes after accumulating damage from your Partisan; damage dealt is your base attack power x 1.5. Has a cooldown of 60 seconds after hitting an enemy, indicated with a blue glow around your character when the cooldown is finished, as well as a small box above the subpalette.
    • Ignores enemy defense, making Volkraptor most effective against enemies that are a higher level than you. This may require more damage build-up to certain higher level enemies (like Gigantix).
    • Contributes a fixed but high amount of Physical Down to the enemy. Highly recommended to place on a part of the enemy that contributes to Physical Down (indicated by yellow hits on enemy).
    • Disappears after 10 seconds if there is no accumulation on the enemy. Will explode after 15 seconds if there is any amount of accumulation.
    • Will float if Volkraptor is on a part that was broken. Volkraptor can still deal damage this way as long as it hits an enemy.

Assault Charge

  • Can be used by pressing or holding Weapon Action after a PA, or after certain parts of a PA. Deals 525 Power and requires 10 PP. Can be charged for 0.75 seconds. Uncharged performs a gap-closing thrust, while charged performs a thrust with higher damage. Damage increases by 50% after an Avenger'd PA via learning Assault Charge Avenger, which can stack with Partisan Parry Alternate Assault, which also increases its damage by 50%.
    • Stops at a certain distance when locked on to an enemy's part. You can go through enemies if you lock onto a point on their back.
    • Grants super armor when using Assault Charge after an Avenger'd PA.
    • Both uncharged and charged thrusts autoguards from the front upon activating Assault Charge.
    • Can be canceled with Step during the charge.
    • Power Notation: If uncharged, deals 25% of noted power. If charged, deals 33.4% x 3 hits.

Partisan Quick Assault

  • Can be used by pressing the Weapon Action after a Step Attack/Counter, Assault Charge, or Photon Blast. Deals 400 Power and requires 10 PP. Performs a teleport followed up with a quick downward slash. Indicates when you can perform it by a purple flash on your character.
    • Effective for reaching enemies above you, but can be used to gap close as well.
    • Provides invincibility until the end of the slash.

Universal Actions

Action Power PP Recovery
Step Attack 170 5.5
Step Counter 520 16
Dash Attack 280 15
Dive Attack 200 0
  • Step Attack/Counter: After a Step, press Normal Attack to perform a diagonal slash. If you dodge an enemy's attack with Step, the damage is increased.
  • Dash Attack: Swing the Partisan in front of you.
  • Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.

Photon Blast

Enhance your Partisan with photons to perform 3 slashes, then charge up to perform a devastating thrust that creates shockwaves.

  • The Photon Blast hits slightly in front of you, so it is recommended you space yourself (roughly a Step) from the enemy before performing it.
  • The thrust will make you go through the enemy. As a result, the shockwaves may not hit where you want it to.
  • Displaces you somewhat after the thrust, roughly the distance of an uncharged Assault Charge. Using Partisan Quick Assault after the Photon Blast can help return you to your original position.
  • Power Notation: Measured in Power, deals 360 x 3 hits (slashes), 2400 (thrust), then 600 x 5 hits (shockwaves).

Photon Arts

Cleaving Scythe

Icon Name Stat Lv.1
UINGSPhotonArtCleavingScythe.png Cleaving Scythe Power 1010
PP 26
Description
Partisan Photon Art.
Quickly mows down enemies in front of you.
Charge to launch an alternate attack.
  • Perform a wide slash in front of you uncharged, and additional, delayed slash if charged for 0.7 seconds.
    • Moves you forward roughly a Step upon using the PA.
    • The delayed slash can launch smaller enemies.
  • Though a PP drain (-36 without -PP consumption), you can use uncharged Cleaving Scythe followed up with an Assault Charge to move faster than Photon Dash if you are targeting an enemy.
  • When charged, you can cancel the additional slash with Step or Assault Charge before your character turns around.
  • Power Notation: If uncharged, the slash deals 22% of noted power. If charged, the slash deals 60%, and the delayed slash 40%.


Thrusting Javelin

Icon Name Stat Lv.1
UINGSPhotonArtThrustingJavelin.png Thrusting Javelin Power 750
PP 25
Description
Partisan Photon Art.
Launch the weapon at a target after a thrust.
Press and hold the PA button to thrust until your PP is depleted and throw.
  • Thrust then throw your Partisan at the enemy. Holding the PA button will consume PP and allow you to continue thrusting until you are out. You will attack faster on the 6th thrust.
    • -PP consumption only reduces the initial PA use, and not any additional thrusts.
  • Attacks the enemy in front of you despite the animation thrusting to the left and right.
  • The thrown Partisan is slow, but can be thrown upward or downward with lock-on.
  • Without lock-on, you can slowly turn during the PA.
  • Power Notation: Each thrust deals 10% each of noted power, while the thrown Partisan deals 50%.


Fatal Tornado

Icon Name Stat Lv.1
UINGSPhotonArtFatalTornado.png Fatal Tornado Power 1230
PP 20
Description
Partisan Photon Art.
Attack the surrounding enemies by spinning the weapon.
Charge to launch an alternate attack.
  • Performs 2 spins uncharged, and a spin followed by 2 slashes if charged for 0.7 seconds. Charged increases damage.
  • After each spin, you will move forward even without input, and diagonally to the left or right if their respective inputs are held during the PA. You can also briefly move in any direction before the first slash when charged.
    • If you are colliding with the enemy, you will not move forward, but you can still move to the left or right.
  • Without Hunter Arts Parry Advanced, you are vulnerable near the end of the PA if charged.
  • Can be canceled after a spin, and before and after the first slash if charged with Step.
  • Power Notation: If uncharged, deal 13.5% x 4 of noted power. If charged, deal 12% x 4 for the spin, 27% for the first slash, and 25% for the second slash.


Triumphant Shift

Icon Name Stat Lv.1
UINGSPhotonArtTriumphantShift.png Triumphant Shift Power 900
PP 22
Description
Partisan Photon Art.
Repeats a combo of striking into the air, a stab, and a cleave.
  • Performs three slashes, a stab, then a retreating cleave.
    • The slashes can launch smaller enemies.
  • When using the PA with a target, you will ascend during the slashes until you are slightly above your target. You can also retreat to the left or right before the cleave; the retreat will also raise you slightly.
  • Can be canceled before the stab or cleave with Step, Assault Charge, or PA.
  • Power Notation: The slashes deal 10% x 3 of noted power, the stab 30%, and the cleave 40%.


Reference

PSO2 NGS Japanese Swiki: Partisan PAs and Actions