Difference between revisions of "Portal:New Genesis/List of Augments"

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==Basic Augments==
 
==Basic Augments==
{| class="wikitable table-bordered table-responsive-md" style="width:65%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:90%"
 
! style="width:13%;" | Name
 
! style="width:13%;" | Name
 
! Lv
 
! Lv
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==Ward Augments==
 
==Ward Augments==
{| class="wikitable table-bordered table-responsive-md" style="width:65%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:90%"
 
! style="width:14%;" | Name
 
! style="width:14%;" | Name
 
! Lv
 
! Lv
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! Notes
 
! Notes
 
|-
 
|-
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Burn|Causes Damage Over Time.}}
+
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Burn|Causes Damage Over Time.}} Ward
 
| I
 
| I
 
| Burn Resistance +20.0%
 
| Burn Resistance +20.0%
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| style="text-align:center" | +9%
 
| style="text-align:center" | +9%
 
|-
 
|-
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Freeze|Causes Target to Stay Frozen in Place and All Attacks are Guaranteed To Hit. Moving the Character (A & D) Can Help Break Free Sooner}}
+
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Freeze|Causes Target to Stay Frozen in Place and All Attacks are Guaranteed To Hit. Moving the Character (A & D) Can Help Break Free Sooner}} Ward
 
| I
 
| I
 
| Freeze Resistance +20.0%
 
| Freeze Resistance +20.0%
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| style="text-align:center" | +9%
 
| style="text-align:center" | +9%
 
|-
 
|-
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Shock|Interrupts Target's Actions at Set Intervals.}}
+
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Shock|Interrupts Target's Actions at Set Intervals.}} Ward
 
| I
 
| I
 
| Shock Resistance +20.0%
 
| Shock Resistance +20.0%
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| style="text-align:center" | +9%
 
| style="text-align:center" | +9%
 
|-
 
|-
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Blind|Causes All Attacks To Miss.}}
+
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Blind|Causes All Attacks To Miss.}} Ward
 
| I
 
| I
 
| Blind Resistance +20.0%
 
| Blind Resistance +20.0%
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| style="text-align:center" | +9%
 
| style="text-align:center" | +9%
 
|-
 
|-
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Panic| Can Cause Enemies to Attack Each Other. If a Player has Panic, Their Movement Controls are Rotated 90° or 180°.}}
+
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Panic| Can Cause Enemies to Attack Each Other. If a Player has Panic, Their Movement Controls are Rotated 90° or 180°.}} Ward
 
| I
 
| I
 
| Panic Resistance +20.0%
 
| Panic Resistance +20.0%
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| style="text-align:center" | +9%
 
| style="text-align:center" | +9%
 
|-
 
|-
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Poison|Causes HP to Be Reduced Over Time Without Going Under 1HP.}}
+
| rowspan="3" | {{icons|NGS Ability}} {{#simple-tooltip:Poison|Causes HP to Be Reduced Over Time Without Going Under 1HP.}} Ward
 
| I
 
| I
 
| Poison Resistance +20.0%
 
| Poison Resistance +20.0%
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| style="text-align:center" | +9%
 
| style="text-align:center" | +9%
 
|-
 
|-
| rowspan="3" | {{icons|NGS Ability}} Pain
+
| rowspan="3" | {{icons|NGS Ability}} Pain Ward
 
| I
 
| I
 
| Pain Resistance +20.0%
 
| Pain Resistance +20.0%
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| style="text-align:center" | +9%
 
| style="text-align:center" | +9%
 
|-
 
|-
| rowspan="3" | {{icons|NGS Ability}} Sovereign
+
| rowspan="3" | {{icons|NGS Ability}} Sovereign Ward
 
| I
 
| I
 
| All Down Resistance +20.0%
 
| All Down Resistance +20.0%
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==Soul Augments==
 
==Soul Augments==
{| class="wikitable table-bordered table-responsive-md" style="width:65%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:90%"
 
! style="width:20%;" | Name
 
! style="width:20%;" | Name
 
! Lv
 
! Lv
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==Note/Domina Augments==
 
==Note/Domina Augments==
{| class="wikitable table-bordered table-responsive-md" style="width:65%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:90%"
 
! style="width:20%;" | Name
 
! style="width:20%;" | Name
 
! Lv
 
! Lv
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==Secreta Augments==
 
==Secreta Augments==
{| class="wikitable table-bordered table-responsive-md" style="width:65%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:90%
 
! style="width:20%;" | Name
 
! style="width:20%;" | Name
 
! Lv
 
! Lv
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==Dread Augments==
 
==Dread Augments==
{| class="wikitable table-bordered table-responsive-md" style="width:65%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:90%"
 
! style="width:20%;" | Name
 
! style="width:20%;" | Name
 
! Lv
 
! Lv
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==Gigas Augments==
 
==Gigas Augments==
{| class="wikitable table-bordered table-responsive-md" style="width:65%;"
+
{| class="wikitable table-bordered table-responsive-md" style="width:90%"
 
! style="width:20%;" | Name
 
! style="width:20%;" | Name
 
! Lv
 
! Lv
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'''Special Augments''' are only Found in Silver and Golden Weapons dropped from Silver and Golden Enemies. they are mostly used for {{#simple-tooltip:Grinding|Game Mechanic Used To "Feed/Give" a Weapon To Another in Order To increase Its Level.}}
 
'''Special Augments''' are only Found in Silver and Golden Weapons dropped from Silver and Golden Enemies. they are mostly used for {{#simple-tooltip:Grinding|Game Mechanic Used To "Feed/Give" a Weapon To Another in Order To increase Its Level.}}
  
{| class="wikitable table-bordered table-responsive-md"  
+
{| class="wikitable table-bordered table-responsive-md" style="width:90%"
! Special Ability
+
! style="width:20%;" | Name
! Effect
+
! Lv
! Drop
+
! style="width:33%;" | Effect
 +
! style="width:14%;" | {{#simple-tooltip:Success Rate|Amount of Success Rate added per Capsule used.}}
 +
! Notes
 
|-
 
|-
| {{icons|NGS Ability}} Esperio I || Increases EXP gained during Grinding by 400. || {{rarityNGS|2}} {{icons|NGS Sword}} [[Silver Primm Sword]]
+
| rowspan="2" | {{icons|NGS Ability}} Esperio  
 +
| I
 +
| Increases EXP gained during Grinding by 400.
 +
| style="text-align:center" | N/A
 +
|| {{rarityNGS|2}} {{icons|NGS Sword}} [[Silver Primm Sword]]
 
|-
 
|-
| {{icons|NGS Ability}} Esperio II || Increases EXP gained during Grinding by 450. || {{rarityNGS|3}} {{icons|NGS Sword}} [[Gold Primm Sword]]
+
| II
 +
| Increases EXP gained during Grinding by 450.  
 +
| style="text-align:center" | N/A
 +
|| {{rarityNGS|3}} {{icons|NGS Sword}} [[Gold Primm Sword]]
 
|-
 
|-
 
|}
 
|}
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'''Preset Skills''' are a unique type of Augment that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Augments, Preset Skills are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal slots, and come in "levels" much like Potentials. Preset Skills are indicated by orange text on the equipment and a unique orange icon.
 
'''Preset Skills''' are a unique type of Augment that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Augments, Preset Skills are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal slots, and come in "levels" much like Potentials. Preset Skills are indicated by orange text on the equipment and a unique orange icon.
  
{| class="wikitable table-bordered table-responsive-md"  
+
{| class="wikitable table-bordered table-responsive-md" style="width:90%"
! Preset Skills
+
! style="width:20%;" | Name
! Level
+
! Lv
! Effect
+
! style="width:33%;" | Effect
! Drop
+
! style="width:14%;" | Drops
 +
! Notes
 
|-
 
|-
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Attack || Lv. 1 || Damage +2.0% ||
+
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Attack |
 +
| Lv.1 || Damage +2.0% ||
 +
| rowspan="5"|Weapons Only
 
|-
 
|-
| Lv. 2 || Damage +3.0% ||
+
| Lv.2 || Damage +3.0% ||
 
|-
 
|-
| Lv. 3 || Damage +4.0% ||
+
| Lv.3 || Damage +4.0% ||
 
|-
 
|-
| Lv. 4 || Damage +4.5% ||
+
| Lv.4 || Damage +4.5% ||
 
|-
 
|-
| Lv. 5 || Damage +5.0% ||
+
| Lv.5 || Damage +5.0% ||
 
|-
 
|-
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Guard || Lv. 1 || Damage Reduction +1.0% ||
+
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Guard |
 +
| Lv.1 || Damage Reduction +1.0% ||
 +
|rowspan="5"| Armor Only
 
|-
 
|-
| Lv. 2 || Damage Reduction +2.0% ||
+
| Lv.2 || Damage Reduction +2.0% ||
 
|-
 
|-
| Lv. 3 || Damage Reduction +3.0% ||
+
| Lv.3 || Damage Reduction +3.0% ||
 
|-
 
|-
| Lv. 4 || Damage Reduction +3.5% ||
+
| Lv.4 || Damage Reduction +3.5% ||
 
|-
 
|-
| Lv. 5 || Damage Reduction +4.0% ||
+
| Lv.5 || Damage Reduction +4.0% ||
 
|-
 
|-
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Fatal || Lv. 1 || Critical Hit Rate +5.0% ||
+
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Fatal |
 +
| Lv.1 || Critical Hit Rate +5.0% ||
 +
|rowspan="5"|Weapons Only
 
|-
 
|-
| Lv. 2 || Critical Hit Rate +8.0% ||
+
| Lv.2 || Critical Hit Rate +8.0% ||
 
|-
 
|-
| Lv. 3 || Critical Hit Rate +10% ||
+
| Lv.3 || Critical Hit Rate +10% ||
 
|-
 
|-
| Lv. 4 || Critical Hit Rate +12% ||
+
| Lv.4 || Critical Hit Rate +12% ||
 
|-
 
|-
| Lv. 5 || Critical Hit Rate +13% ||
+
| Lv.5 || Critical Hit Rate +13% ||
 
|-
 
|-
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Termina || Lv. 1 || Critical Damage +6.0% ||
+
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Termina |
 +
| Lv.1 || Critical Damage +6.0% ||
 +
|rowspan="5"|Weapons Only
 
|-
 
|-
| Lv. 2 || Critical Damage +9.0% ||
+
| Lv.2 || Critical Damage +9.0% ||
 
|-
 
|-
| Lv. 3 || Critical Damage +12% ||
+
| Lv.3 || Critical Damage +12% ||
 
|-
 
|-
| Lv. 4 || Critical Damage +14% ||
+
| Lv.4 || Critical Damage +14% ||
 
|-
 
|-
| Lv. 5 || Critical Damage +15% ||
+
| Lv.5 || Critical Damage +15% ||
 
|-
 
|-
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Performa || Lv. 1 || PP Cost Reduction +1.0% ||
+
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Performa |
 +
| Lv.1 || PP Cost Reduction +1.0% ||  
 +
|rowspan="5"|Armor Only
 
|-
 
|-
| Lv. 2 || PP Cost Reduction +2.0% ||
+
| Lv.2 || PP Cost Reduction +2.0% ||
 
|-
 
|-
| Lv. 3 || PP Cost Reduction +3.0% ||
+
| Lv.3 || PP Cost Reduction +3.0% ||
 
|-
 
|-
| Lv. 4 || PP Cost Reduction +3.5% ||
+
| Lv.4 || PP Cost Reduction +3.5% ||
 
|-
 
|-
| Lv. 5 || PP Cost Reduction +4.0% ||
+
| Lv.5 || PP Cost Reduction +4.0% ||
 
|-
 
|-
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Natura || Lv. 1 || Natural PP Recovery +2.0% ||
+
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Natura |
 +
| Lv.1 || Natural PP Recovery +2.0% ||  
 +
|rowspan="5"|Armor Only
 
|-
 
|-
| Lv. 2 || Natural PP Recovery +3.0% ||
+
| Lv.2 || Natural PP Recovery +3.0% ||
 
|-
 
|-
| Lv. 3 || Natural PP Recovery +4.0% ||
+
| Lv.3 || Natural PP Recovery +4.0% ||
 
|-
 
|-
| Lv. 4 || Natural PP Recovery +4.5% ||
+
| Lv.4 || Natural PP Recovery +4.5% ||
 
|-
 
|-
| Lv. 5 || Natural PP Recovery +5.0% ||
+
| Lv.5 || Natural PP Recovery +5.0% ||
 
|-
 
|-
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Enthesia || Lv. 1 || Active PP Recovery +2.0% ||
+
| rowspan="5" | {{icons|NGS Preset Ability}} Fixa Enthesia |
 +
| Lv.1 || Active PP Recovery +2.0% ||
 +
|rowspan="5"|Armors Only
 
|-
 
|-
| Lv. 2 || Active PP Recovery +3.0% ||
+
| Lv.2 || Active PP Recovery +3.0% ||
 
|-
 
|-
| Lv. 3 || Active PP Recovery +4.0% ||
+
| Lv.3 || Active PP Recovery +4.0% ||
 
|-
 
|-
| Lv. 4 || Active PP Recovery +4.5% ||
+
| Lv.4 || Active PP Recovery +4.5% ||
 
|-
 
|-
| Lv. 5 || Active PP Recovery +5.0% ||
+
| Lv.5 || Active PP Recovery +5.0% ||
 
|-
 
|-
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 15:27, 22 June 2021

Ability (NGS) Affix Augments (NGS) Ability (NGS) List of Augments (NGS) Ability (NGS) PSO2 Augment Conversion


Basic Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Stamina I HP +5 +10% Increases Max HP.

• Obtain From Exploration Regions.
• "II" Exchangeable In The Item Lab.

II HP +10 +10%
III HP +15 +9%
Ability (NGS) Spirit I PP +3 +10% Increases Max PP.

• Obtain From Exploration Regions.
• "II" Exchangeable In The Item Lab

II PP +4 +10%
III PP +5 +9%
Ability (NGS) Might I Melee Weapon Potency +1.0% +10% Increases the damage dealt by Melee weapons.

• Obtain From Exploration Regions.
• "II" Exchangeable In The Item Lab

II Melee Weapon Potency +1.5% +10%
III Melee Weapon Potency +2.0% +9%
Ability (NGS) Precision I Ranged Weapon Potency +1.0% +10% Increases the damage dealt by Ranged weapons.

• Obtain From Exploration Regions.
• "II" Exchangeable In The Item Lab

II Ranged Weapon Potency +1.5% +10%
III Ranged Weapon Potency +2.0% +9%
Ability (NGS) Technique I Technique Weapon Potency +1.0% +10% Increases the damage dealt by Technique weapons.

• Obtain From Exploration Regions.
• "II" Exchangeable In The Item Lab

II Technique Weapon Potency +1.5% +10%
III Technique Weapon Potency +2.0% +9%
Ability (NGS) Deftness I Potency Floor Increase +1.0% +10% Increases the minimum possible damage dealt by attacks.

• Obtain From Exploration Regions.
• "II" Exchangeable In The Item Lab

II Potency Floor Increase +1.5% +10%
III Potency Floor Increase +2.0% +9%
Ability (NGS) Guard I Damage Resistance +1.0% +10% Increases damage resistance.

• Obtain From Exploration Regions.
• "II" Exchangeable In The Item Lab

II Damage Resistance +1.5% +10%
III Damage Resistance +2.0% +9%
Ability (NGS) Mastery I Potency +0.5%
Potency Floor Increase +0.5%
Damage Resistance +0.5%
+10% Increases damage, minimum damage, and damage resistance.

• Exchangeable In The Item Lab

II Potency +1.0%
Potency Floor Increase +1.0%
Damage Resistance +1.0%
+10%
III Potency +1.5%
Potency Floor Increase +1.5%
Damage Resistance +1.5%
+9%

Ward Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Burn Ward I Burn Resistance +20.0% +10% Increases Resistance To Burn Status Effect.

• Obtain From South Aelio Enemies.
• "II" Exchangeable In The Item Lab.

II Burn Resistance +25.0% +10%
III Burn Resistance +30.0% +9%
Ability (NGS) Freeze Ward I Freeze Resistance +20.0% +10% Increases Resistence To Freeze Status Effect.

• Obtain From Central Aelio Enemies.
• "II" Exchangeable In The Item Lab.

II Freeze Resistance +25.0% +10%
III Freeze Resistance +30.0% +9%
Ability (NGS) Shock Ward I Shock Resistance +20.0% +10% Increases Resistence To Shock Status Effect.

• Obtain From Central Aelio Enemies.
• "II" Exchangeable In The Item Lab.

II Shock Resistance +25.0% +10%
III Shock Resistance +30.0% +9%
Ability (NGS) Blind Ward I Blind Resistance +20.0% +10% Increases Resistance To Blind Status Effect.

• Obtain From South Aelio Enemies.
• "II" Exchangeable In The Item Lab.

II Blind Resistance +25.0% +10%
III Blind Resistance +30.0% +9%
Ability (NGS) Panic Ward I Panic Resistance +20.0% +10% Increases Resistance To Panic Status Effect.

• Obtain From North Aelio Enemies.
• "II" Exchangeable In The Item Lab.

II Panic Resistance +25.0% +10%
III Panic Resistance +30.0% +9%
Ability (NGS) Poison Ward I Poison Resistance +20.0% +10% Increases Resistance To Poison Status Effect.

• Obtain From North Aelio Enemies.
• "II" Exchangeable In The Item Lab.

II Poison Resistance +25.0% +10%
III Poison Resistance +30.0% +9%
Ability (NGS) Pain Ward I Pain Resistance +20.0% +10% Increases Resistance To Pain Status Effect.

• Obtain From West Aelio Enemies.
• "II" Exchangeable In The Item Lab.

II Pain Resistance +25.0% +10%
III Pain Resistance +30.0% +9%
Ability (NGS) Sovereign Ward I All Down Resistance +20.0% +10% Increases Resistance To All Down Status Effect.

• Exchangeable In The Item Lab.

II All Down Resistance +25.0% +10%
III All Down Resistance +30.0% +9%

Soul Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Forms Soul I Melee Weapon Potency +2.0% +9% Obtain from FORMERS.
II Melee Weapon Potency +2.0%
Damage Resistance +2.0%.
+8% Obtain from FORMERS.
Item Lab Capsule Exchange.
Ability (NGS) Alts Soul I HP +5
Damage Resistance +1.0%
+9% Obtain from ALTERS.
II HP +10
Damage Resistance +2.0%
+8% Obtain from ALTERS.
Item Lab Capsule Exchange.
Ability (NGS) Dolz Soul I PP +5
Potency Floor Increase +1.0%
+9% Obtain from DOLLS.
II PP +5
Potency Floor Increase +2.0%
+8% Obtain from DOLLS.
Item Lab Capsule Exchange.
Ability (NGS) Daityl Soul I PP +5
Melee Weapon Potency +1.0%
+8% Obtain from Daityl Enemies.
II PP +5
Melee Weapon Potency +2.0%
+7% Obtain from Daityl Enemies.
Item Lab Capsule Exchange.
Ability (NGS) Pettas Soul I PP +5
Ranged Weapon Potency +1.0%
+8% Obtain from Pettas Vera.
Obtain from Pettax Enemies (Lv. 15)
II PP +5
Ranged Weapon Potency +2.0%
+7% Obtain from Pettas Vera.
Obtain from Pettax Enemies (Lv. 15)
Item Lab Capsule Exchange.
Ability (NGS) Nex Soul I PP +5
Technique Weapon Potency +1.0%
+8% Obtain from Nex Enemies.
II PP +5
Technique Weapon Potency +2.0%
+7% Obtain from Nex Enemies.
Item Lab Capsule Exchange.

Note/Domina Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Ael Note A HP +5
PP +3
+9% Obtain from Central Aelio.
Ability (NGS) Ael Note B Melee Weapon Potency +1.0%
Ranged Weapon Potency +1.0%
+9% Obtain from West Aelio.
Ability (NGS) Ael Note C Melee Weapon Potency +1.0%
Technique Weapon Potency +1.0%
+9% Obtain from South Aelio.
Ability (NGS) Ael Note D Ranged Weapon Potency +1.0%
Technique Weapon Potency +1.0%
+9% Obtain from North Aelio.
Ability (NGS) Ael Domina HP +5
PP +3
Potency +1.5%
+9% Item Lab Capsule Exchange.
Ability (NGS) Magnus Note Melee Weapon Potency +1.5% +9% Obtain from Mt. Magnus.
Ability (NGS) Lab Note Ranged Weapon Potency +1.5% +9% Obtain from Vanford Laboratory Ruins.
Ability (NGS) Resola Note Technique Weapon Potency +1.5% +9% Obtain from Resol Forest.

Secreta Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Alts Secreta I HP -10
Potency +1.0%
Potency Floor Increase +1.0
Damage Resistance -1.0%
+8% Obtain from Alters Enemies.
II HP -10
Potency +1.5%
Potency Floor Increase +1.5
Damage Resistance -1.5%
+8% Obtain from Alters Enemies.
Item Lab Capsule Exchange.

Dread Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Dread Keeper I HP +10
PP +3
Potency Floor Increase +1.0%
Damage Resistance +1.0%
+8% Obtain from Dread Enemies.
II HP +15
PP +4
Potency Floor Increase +1.5%
Damage Resistance +1.5%
+7% Obtain from Dread Enemies.
Item Lab Capsule Exchange.


Gigas Augments

Name Lv Effect Success Rate Notes
Ability (NGS) Gigas Might I HP +5
Melee Weapon Potency +1.5%
+8% Obtain from Gigantix Enemies.
II HP +10
Melee Weapon Potency +2.0%
+7%
Ability (NGS) Gigas Precision I HP +5
Ranged Weapon Potency +1.5%
+8%
II HP +10
Ranged Weapon Potency +2.0%
+7%
Ability (NGS) Gigas Casting I HP +5
Technique Weapon Potency +1.5%
+8%
II HP +10
Technique Weapon Potency +2.0%
+7%

Special Augments

Special Augments are only Found in Silver and Golden Weapons dropped from Silver and Golden Enemies. they are mostly used for Grinding

Name Lv Effect Success Rate Notes
Ability (NGS) Esperio I Increases EXP gained during Grinding by 400. N/A 2 Sword (NGS) Silver Primm Sword
II Increases EXP gained during Grinding by 450. N/A 3 Sword (NGS) Gold Primm Sword

Preset Skills

Preset Skills are a unique type of Augment that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Augments, Preset Skills are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal slots, and come in "levels" much like Potentials. Preset Skills are indicated by orange text on the equipment and a unique orange icon.

Name Lv Effect Drops Notes
Preset Ability (NGS) Fixa Attack | Lv.1 Damage +2.0% Weapons Only
Lv.2 Damage +3.0%
Lv.3 Damage +4.0%
Lv.4 Damage +4.5%
Lv.5 Damage +5.0%
Preset Ability (NGS) Fixa Guard | Lv.1 Damage Reduction +1.0% Armor Only
Lv.2 Damage Reduction +2.0%
Lv.3 Damage Reduction +3.0%
Lv.4 Damage Reduction +3.5%
Lv.5 Damage Reduction +4.0%
Preset Ability (NGS) Fixa Fatal | Lv.1 Critical Hit Rate +5.0% Weapons Only
Lv.2 Critical Hit Rate +8.0%
Lv.3 Critical Hit Rate +10%
Lv.4 Critical Hit Rate +12%
Lv.5 Critical Hit Rate +13%
Preset Ability (NGS) Fixa Termina | Lv.1 Critical Damage +6.0% Weapons Only
Lv.2 Critical Damage +9.0%
Lv.3 Critical Damage +12%
Lv.4 Critical Damage +14%
Lv.5 Critical Damage +15%
Preset Ability (NGS) Fixa Performa | Lv.1 PP Cost Reduction +1.0% Armor Only
Lv.2 PP Cost Reduction +2.0%
Lv.3 PP Cost Reduction +3.0%
Lv.4 PP Cost Reduction +3.5%
Lv.5 PP Cost Reduction +4.0%
Preset Ability (NGS) Fixa Natura | Lv.1 Natural PP Recovery +2.0% Armor Only
Lv.2 Natural PP Recovery +3.0%
Lv.3 Natural PP Recovery +4.0%
Lv.4 Natural PP Recovery +4.5%
Lv.5 Natural PP Recovery +5.0%
Preset Ability (NGS) Fixa Enthesia | Lv.1 Active PP Recovery +2.0% Armors Only
Lv.2 Active PP Recovery +3.0%
Lv.3 Active PP Recovery +4.0%
Lv.4 Active PP Recovery +4.5%
Lv.5 Active PP Recovery +5.0%