Difference between revisions of "Portal:New Genesis/Knuckles Photon Arts and Actions"

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(Knuckles PA analysis)
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* Perform a one-two punch while moving forward in the first half, then retreat backwards with a final blow in the second half.
 
* Perform a one-two punch while moving forward in the first half, then retreat backwards with a final blow in the second half.
 
** Can launch smaller enemies with the final blow.
 
** Can launch smaller enemies with the final blow.
* Can be canceled any time before the second half with Step, Weapon Action, or another PA.
 
 
* Provides super armor on the second half. Auto-Guards from the front during the second half, before you retreat backwards.
 
* Provides super armor on the second half. Auto-Guards from the front during the second half, before you retreat backwards.
 +
* Can be canceled before the second half with Step, Weapon Action, or PA.
 
* '''Power Notation: The first half deals 20% x 2 hits of noted power, and the second half deals 6% x 5 + 30% in the second half.'''
 
* '''Power Notation: The first half deals 20% x 2 hits of noted power, and the second half deals 6% x 5 + 30% in the second half.'''
 
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** Uppercut causes a hitlag effect if landed.
 
** Uppercut causes a hitlag effect if landed.
 
* You can slowly turn during the first half, and move slightly in any direction before landing the uppercut.
 
* You can slowly turn during the first half, and move slightly in any direction before landing the uppercut.
* You can cancel only the first half at any time with Step or Weapon Action.
 
 
* Provides super armor during the uppercut.
 
* Provides super armor during the uppercut.
 +
* You can cancel the first half with Step or Weapon Action.
 
* '''Power Notation: The first half deals 3.7% x 12 hits of noted power, and the second half deals 27.6% + 2.8% x 10 hits.'''
 
* '''Power Notation: The first half deals 3.7% x 12 hits of noted power, and the second half deals 27.6% + 2.8% x 10 hits.'''
 
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** Guards from all directions.
 
** Guards from all directions.
 
** '''Only the first half has the Guard. Make sure to be inputting a movement key to avoid using Fighter Skip Arts.'''
 
** '''Only the first half has the Guard. Make sure to be inputting a movement key to avoid using Fighter Skip Arts.'''
 +
* Drains the most PP in the game (-40). Though extremely powerful against multi-hit attacks as you can chain Backhands, keep the PP usage in mind.
 
* Has a special '''Perfect Guard''' effect that instead increases damage by x3.15; the window is 0.1 seconds after using the PA. Creates a Guard sound effect to indicate Perfect Guard.
 
* Has a special '''Perfect Guard''' effect that instead increases damage by x3.15; the window is 0.1 seconds after using the PA. Creates a Guard sound effect to indicate Perfect Guard.
* Drains the most PP in the game (-40). Though extremely powerful against multi-hit attacks as you can chain Backhands, keep the PP usage in mind.
 
 
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Revision as of 21:40, 14 January 2023

New Genesis: Knuckles Photon Arts
UINGSPhotonArtSwiftRush.png Swift Rush UINGSPhotonArtThousandBlows.png Thousand Blows UINGSPhotonArtDoubleDrive.png Double Drive UINGSPhotonArtBackhandStrike.png Backhand Strike

Overview

Features of Knuckles

Photon Arts

Swift Rush

Icon Name Stat Lv.1
UINGSPhotonArtSwiftRush.png Swift Rush Power 800
PP 23
Description
Knuckles Photon Art.
Unleash a powerful blow after punching left and right.
  • Perform a one-two punch while moving forward in the first half, then retreat backwards with a final blow in the second half.
    • Can launch smaller enemies with the final blow.
  • Provides super armor on the second half. Auto-Guards from the front during the second half, before you retreat backwards.
  • Can be canceled before the second half with Step, Weapon Action, or PA.
  • Power Notation: The first half deals 20% x 2 hits of noted power, and the second half deals 6% x 5 + 30% in the second half.


Thousand Blows

Icon Name Stat Lv.1
UINGSPhotonArtThousandBlows.png Thousand Blows Power 1260
PP 32
Description
Knuckles Photon Art.
Pummel an enemy with countless blows before unleashing a powerful upper cut.
  • Rapidly punch the enemy in a wide range in the first half, then perform a rising uppercut in the second half.
    • Uppercut causes a hitlag effect if landed.
  • You can slowly turn during the first half, and move slightly in any direction before landing the uppercut.
  • Provides super armor during the uppercut.
  • You can cancel the first half with Step or Weapon Action.
  • Power Notation: The first half deals 3.7% x 12 hits of noted power, and the second half deals 27.6% + 2.8% x 10 hits.


Double Drive

Icon Name Stat Lv.1
UINGSPhotonArtDoubleDrive.png Double Drive Power 690
PP 28
Description
Knuckles Photon Art.
Leap forward with a punch before unleashing countless blows.
  • Perform a thrusting punch in the first half, then perform a punch and uppercut in the second half.
    • The thrusting punch is not modified in any way through lock-on, unlike other weapon PAs that do so.
  • Provides auto-Guard from the front until the first punch in the second half.
  • Can only be canceled between the first and second half, and before the uppercut on the second half with Step or Weapon Action.
  • Power Notation: The first half deals 12.5% x 3 hits of noted power, and the second half deals 25.5% + 37%.


Backhand Strike

Icon Name Stat Lv.1
UINGSPhotonArtBackhandStrike.png Backhand Strike Power 240
PP 40
Description
Knuckles Photon Art.
Negate your enemy's attack with a swift dodge and then smash your fist into the enemy with a mighty blow.
Successfully negating the enemy's attack increases the potency.
  • Dodge (Guard) in the first half, then perform a powerful backhand in the second half. If guarded in the first half, increase the second half's damage by x3.
    • Guards from all directions.
    • Only the first half has the Guard. Make sure to be inputting a movement key to avoid using Fighter Skip Arts.
  • Drains the most PP in the game (-40). Though extremely powerful against multi-hit attacks as you can chain Backhands, keep the PP usage in mind.
  • Has a special Perfect Guard effect that instead increases damage by x3.15; the window is 0.1 seconds after using the PA. Creates a Guard sound effect to indicate Perfect Guard.