Difference between revisions of "Portal:New Genesis/Hunter"

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{{Portal:New_Genesis/Class_List}}
 
{{Portal:New_Genesis/Class_List}}
 
</div>
 
</div>
Hunter is a returning class in Phantasy Star Online 2: New Genesis.
+
Hunter is a returning class in Phantasy Star Online 2: New Genesis.<br>
 +
'''A class geared towards close rnage combat,''' they excel at engaging enemies in close quarters. Boasting high HP and Defense, they can hold their own when operating solo.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
 +
Hunters has access to three unique weapons: {{icons|NGS Swords}} [[Portal:New_Genesis/Swords|Swords]], {{icons|NGS Wired Lances}} [[Portal:New_Genesis/Wired_Lances|Wired Lances]], and {{icons|NGS Partisans}} [[Portal:New_Genesis/Partisans|Partisans]]
 
=== Sword ===
 
=== Sword ===
 
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its attack range is lacking.
 
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its attack range is lacking.
 
<!--[[File:NGS Sword 5th Normal.jpg|thumb|right|Fifth normal attack]]-->
 
<!--[[File:NGS Sword 5th Normal.jpg|thumb|right|Fifth normal attack]]-->
 
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you.
 
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you.
 +
=== Wired Lances ===
  
 +
A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. By being in the ideal range, you can deal increased damage to enemies using this weapon.
 +
 +
Using the Grapple Weapon Action allows for versitile movement and action when striking an enemy.
 +
 +
=== Partisans ===
 +
A long, bladed spear. It has a wide range among the melee weapons, but it has many "heavy" attacks with long motions and limited cancelling inbetween.<br>
 +
Attacking aggressively isn't the best option, but reading the enemy's attack patterns and choosing the appropriate actions can help turn the tides of battle.<br>
 +
In addition, it doesn't have its own counter attack, so if you want to deal damage while dealing with enemy attacks, skills related to Hunter Arts Avenger will be important.<br>
 +
Once you get used to using it, you'll want to use it effectively.
 +
 +
Using the Parry Weapon Action allows the user to swiftly parry incoming attacks.
 +
 +
<!--
 
==== Sword Mechanics ====
 
==== Sword Mechanics ====
 
* '''Sword Attack Extra''': After unlocking the "Sword Attack Extra" skill on the Hunter skill tree, the Sword gains a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
 
* '''Sword Attack Extra''': After unlocking the "Sword Attack Extra" skill on the Hunter skill tree, the Sword gains a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
 
* '''Sword Guard Counter''': Pressing the normal attack button after a successful Just Guard with a Sword will allow for a counterattack, and if "Sword Guard Counter Plus" is unlocked, jump to the 5th normal attack.
 
* '''Sword Guard Counter''': Pressing the normal attack button after a successful Just Guard with a Sword will allow for a counterattack, and if "Sword Guard Counter Plus" is unlocked, jump to the 5th normal attack.
<!--[[File:NGS Sword JustGuard.jpg|thumb|right|Just Guarding successfully]]-->
+
[[File:NGS Sword JustGuard.jpg|thumb|right|Just Guarding successfully]]
 
* '''Step Counterattack''': After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step, similar to Hero Sword counters.
 
* '''Step Counterattack''': After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step, similar to Hero Sword counters.
<!--[[File:NGS Sword Counter Step.jpg|thumb|right|Step Counterattack]]-->
+
[[File:NGS Sword Counter Step.jpg|thumb|right|Step Counterattack]]
  
 +
-->
 
===Skill Tree Overview===
 
===Skill Tree Overview===
{| class="wikitable table-bordered table-responsive-md"
+
<div class="table-responsive">
 +
{| style="width:800px" class="wikitable table-bordered"
 
|- style="text-align:center"
 
|- style="text-align:center"
| width="136px" |'''''War Cry''''' ''{{Icons|Main Class}}''
+
| width="136px" |[[File:NGSUISkillWarCry.png|link=|38px]]<br>'''''[[#wc|War Cry]]''''' {{Icons|NGS Main Class}}
|Hunter Physique
+
| width="136px" |[[File:NGSUISkillHunterPhysique.png|link=|38px]]<br>[[#hp|Hunter Physique]]
|Flash Guard
+
| width="136px" |[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>[[#fg|Flash Guard]]
|'''''Iron Will''''' {{Icons|Main Class}}
+
| width="136px" |[[File:NGSUISkillIronWill.png|link=|38px]]<br>'''''[[#iw|Iron Will]]''''' {{Icons|NGS Main Class}}
|Omnidirectional Guard
+
| width="136px" |[[File:NGSUISkillOmnidirectionalGuard.png|link=|38px]]<br>[[#og|Omnidirectional Guard]]
|Slow Landing Charge-Hunter
+
| width="136px" |[[File:UISkillSlowLandingCharge-Hunter.png|link=|38px]]<br>[[#slch|Slow Landing Charge-Hunter]]
 
|- style="text-align:center"
 
|- style="text-align:center"
|Hunter Arts Avenger
+
|[[File:UISkillHunterArtsAvenger.png|link=|38px]]<br>[[#haa|Hunter Arts Avenger]]
| width="136px" |Sword Attack Extra
+
|[[File:UISkillSwordAttackExtra.png|link=|38px]]<br>[[#sae|Sword Attack Extra]]
| width="136px" |Wired Attack Extra
+
|[[File:UISkillWiredAttackExtra.png|link=|38px]]<br>[[#wae|Wired Attack Extra]]
| width="136px" |
+
|
|Same Arts Skip Attack-Hunter
+
|[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#sasah|Same Arts Skip Attack-Hunter]]
|Another Arts Skip Attack-Hunter
+
|[[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#aasah|Another Arts Skip Attack-Hunter]]
 
|- style="text-align:center"
 
|- style="text-align:center"
 
|
 
|
|Sword Guard Counter
+
|[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>[[#sgc|Sword Guard Counter]]
|Wired Anchor Advance
+
|[[File:UISkillWiredAnchorAdvance.png|link=|38px]]<br>[[#waa|Wired Anchor Advanced]]
|Volkraptor
+
|[[File:UISkillVolkraptor.png|link=|38px]]<br>[[#v|Volkraptor]]
 
|
 
|
 
|
 
|
 
|- style="text-align:center"
 
|- style="text-align:center"
 
|
 
|
|Sword Guard Counter Plus
+
|[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]<br>[[#sgcp|Sword Guard Counter Plus]]
|Wired Anchor Perfect Parry
+
|[[File:UISkillWiredAnchorPerfectParry.png|link=|38px]]<br>[[#wapp|Wired Anchor Perfect Parry]]
 
|
 
|
 
|
 
|
 
|
 
|
 
|- style="text-align:center"
 
|- style="text-align:center"
|Hunter Arts Perfect Parry
+
|[[File:UISkillHunterArtsPerfectParry.png|link=|38px]]<br>[[#happ|Hunter Arts Perfect Parry]]
|
+
|[[File:UISkillSwordArtsChargeAvenger.png|link=|38x38px]]<br>'''''[[#saca|Sword Arts Charge Avenger]]''''' {{Icons|NGS Main Class}}
|
+
|[[File:UISkillWiredAnchorAvenger.png|link=|38x38px]]<br>'''''[[#waav|Wired Anchor Avenger]]''''' {{Icons|NGS Main Class}}
|Assault Charge
+
|[[File:UISkillAssaultCharge.png|link=|38px]]<br>[[#ac|Assault Charge]]
|Hunter Arts Avenger PP Gain
+
|[[File:UISkillHunterArtsAvengerPPGain.png|link=|38px]]<br>[[#haappg|Hunter Arts Avenger PP Gain]]
 
|
 
|
 
|- style="text-align:center"
 
|- style="text-align:center"
 +
|[[File:UISkillHunterArtsParryAdvanced.png|link=|38x38px]]<br>'''''[[#hapa|Hunter Arts Parry Advanced]]''''' {{Icons|NGS Main Class}}
 
|
 
|
 
|
 
|
|
+
|[[File:UISkillAssaultChargeAvenger.png|link=|38px]]<br>[[#aca|Assault Charge Avenger]]
|Assault Charge Avenger
+
|[[File:UISkillPartisanParryAlternateAssault.png|link=|38x38px]]<br>'''''[[#ppap|Partisan Parry Alternate Assault]]''''' {{Icons|NGS Main Class}}
|
 
 
|
 
|
 
|-
 
|-
 
|}
 
|}
 
+
</div>
 
== Skills==
 
== Skills==
'''War Cry'''
+
<div id="wc">
 
+
</div>
[Active Skill] Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you. '''Can only be used by a Main Class.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:NGSUISkillWarCry.png|link=|38px]]<br>War Cry
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="10"| '''[Active Skill]'''<br>Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="5" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="3" |[[File:NGSUISkillWarCry.png|link=|38px]]
+
!Threat Level
| rowspan="3" |War Cry
+
| 200%
| rowspan="3" |None
 
!Hate Generation
 
|200%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
 
!Duration
 
!Duration
|30s
+
| 30s
 
|- style="text-align:center"
 
|- style="text-align:center"
 
!Cooldown
 
!Cooldown
|30s
+
| 30s
 
|}
 
|}
  
'''Hunter Physique'''
+
<div id="hp">
 
+
</div>
[Active Skill] Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillHunterPhysique.png|link=|38px]]<br>Hunter Physique
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="10"| '''[Active Skill]'''<br>Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" | Effect
+
! rowspan="2" |Effect
! width="100px" colspan="5" |Skill Level
+
! colspan="5" |Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1 || 2 || 3 || 4 || 5
+
! 1 !! 2 !! 3 !! 4 !! 5  
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="4" |[[File:NGSUISkillHunterPhysique.png|link=|38px]]
+
! Damage Taken {{Icons|NGS Main Class}}
| rowspan="4" |Hunter Physique
+
| 90% || 89% || 88% || 87% || 86%  
| rowspan="4" |None
 
!Damage Taken (Main)
 
| 50% || 45% || 40% || 35% || 30%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Damage Taken (Sub)
+
! Damage Taken {{Icons|NGS Sub Class}}
| 95% || 90% || 85% || 80% || 75%
+
| 99% || 98% || 97% || 96% || 95%  
 
|- style="text-align:center"
 
|- style="text-align:center"
!Duration
+
! Duration
 
| colspan="5" | 30s
 
| colspan="5" | 30s
 
|- style="text-align:center"
 
|- style="text-align:center"
!Cooldown
+
! Cooldown
 
| colspan="5" | 180s
 
| colspan="5" | 180s
 
|}
 
|}
  
'''Flash Guard'''
+
<div id="fg">
 
+
</div>
Reduces damage taken.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>Flash Guard
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="10"| Reduces damage taken.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="10" |Skill Level
+
! colspan="10"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" | [[File:NGSUISkillFlashGuard.png|link=|38px]]
+
! Damage Taken {{Icons|NGS Main Class}}
| rowspan="2" | Flash Guard
+
| 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80%
| rowspan="2" | None
 
!Damage Taken (Main)
 
|90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Damage Taken (Sub)
+
! Damage Taken {{Icons|NGS Sub Class}}
|99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90%
+
| 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90%
 
|}
 
|}
  
'''Iron Will'''
+
<div id="iw">
 
+
</div>
An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered. '''Can only be used by a Main Class.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:NGSUISkillIronWill.png|link=|38px]]<br>Iron Will
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"|An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="100px" |Effect
 
! width="100px" |Skill Level
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" |[[File:NGSUISkillIronWill.png|link=|38px]]
+
! 1
| rowspan="2" |Iron Will
+
|- style="text-align:center"
| rowspan="2" |Massive Hunter Lv. 1
+
!Duration
!Invulnerability
+
| 10s
|10s
 
 
|- style="text-align:center"
 
|- style="text-align:center"
 
!Cooldown
 
!Cooldown
|180s
+
| 180s
 
|}
 
|}
  
'''Omnidirectional Guard'''
+
<div id="og">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:NGSUISkillOmnidirectionalGuard.png|link=|38px]]<br>Omnidirectional Guard
 +
| colspan="2"| Guarding with Weapon Action will protect you from attacks from all directions.<br>'''Can only be used with Hunter Weapons.'''
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"| Skill Level
 +
|rowspan="4"|
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
Guarding with Weapon Action will protect you from attacks from all directions. '''Can only be used with Hunter Weapons.'''
+
<div id="slch">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSlowLandingCharge-Hunter.png|link=|38px]]<br>Slow Landing<br>Charge-Hunter
 +
| colspan="2"| Slows fall speed when charging a Photon Art.<br>'''Can only be used with Hunter Weapons.'''
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
{| class="wikitable table-bordered table-responsive-md"
+
<div id="haa">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" | Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillHunterArtsAvenger.png|link=|38px]]<br>Hunter Arts<br>Avenger
! rowspan="2" width="100px" |Effect
+
| colspan="2"| Taking a hit within a set time of using a Photon Art increases that Photon Art's potency.<br>'''Can only be used with Hunter Weapons.'''
! width="100px" |Skill Level
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
| colspan="10"|Prerequisite -
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:NGSUISkillOmnidirectionalGuard.png|link=|38px]]
+
! rowspan="2" |Effect
|Omnidirectional Guard
+
! width="100px"|Skill Level
|None
+
|rowspan="4" |
!N/A
+
|- style="text-align:center"
|N/A
+
! 1
 +
|- style="text-align:center"
 +
! Potency
 +
| 150%
 
|}
 
|}
  
'''Slow Landing Charge-Hunter'''
+
<div id="sae">
 
+
</div>
Slows fall speed when charging a Photon Art. '''Can only be used with Hunter Weapons.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSwordAttackExtra.png|link=|38px]]<br>Sword<br>Attack Extra
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"| You can string up to 5 Normal Attacks.<br>'''Can only be used with a Sword.''' {{icons|NGS Sword}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillSlowLandingCharge-Hunter.png|link=|38px]]
+
! -
|Slow Landing Charge-Hunter
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Hunter Arts Avenger'''
+
<div id="wae">
 
+
</div>
Taking a hit within a set time of using a Photon Art increases that Photon Art's potency. '''Can only be used with Hunter Weapons.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillWiredAttackExtra.png|link=|38px]]<br>Wired<br>Attack Extra
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"| You can string up to 4 Normal Attacks.<br>'''Can only be used with a Wired Lance.''' {{icons|NGS Wired Lances}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillHunterArtsAvenger.png|link=|38px]]
+
! -
|Hunter Arts Avenger
+
| -
|None
 
!Damage
 
|150%
 
 
|}
 
|}
  
'''Sword Attack Extra'''
+
<div id="sasah">
 
+
</div>
You can string up to 5 Normal Attacks. '''Can only be used with a Sword.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>Same Arts Skip<br>Attack-Hunter
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"| After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Hunter Weapons.'''
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillSwordAttackExtra.png|link=|38px]]
+
! -
|Sword Attack Extra
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Wired Attack Extra'''
+
<div id="aasah">
 
+
</div>
You can string up to 4 Normal Attacks. '''Can only be used with a Wired Lance.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>Another Arts Skip<br>Attack-Hunter
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"| After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Hunter Weapons.'''
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillWiredAttackExtra.png|link=|38px]]
+
! -
|Wired Attack Extra
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Same Arts Skip Attack-Hunter'''
+
<div id="sgc">
 
+
</div>
After using the same PA with the same weapon, your next Normal Attack will charge at the third step. '''Can only be used with Hunter Weapons.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>Sword Guard Counter
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"| Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{icons|NGS Sword}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]
+
! -
|Same Arts Skip Attack-Hunter
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Another Arts Skip Attack-Hunter'''
+
<div id="waa">
 
+
</div>
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step. '''Can only be used with Hunter Weapons.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorAdvance.png|link=|38px]]<br>Wired<br>Anchor Advanced
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"| Inputting a direction when Weapon Action is activated, will change its behavior.<br>'''Can only be used with a Wired Lance.''' {{icons|NGS Wired Lances}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" | Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]
+
! -
|Another Arts Skip Attack-Hunter
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Sword Guard Counter'''
+
<div id="v">
 
+
</div>
Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack. '''Can only be used with a Sword.'''
+
{|style="width:800px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillVolkraptor.png|link=|38px]]<br>Volkraptor
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2" width="700px"|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{icons|NGS Partisan}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! width="100px"| 1
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! Damage<br>Accumulation<br>Rate
 +
| width="100px"|50%
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillSwordGuardCounter.png|link=|38px]]
+
! Cooldown
|Sword Guard Counter
+
| width="100px"|60s
|None
+
|-
!N/A
+
| colspan="10"| Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards.
|N/A
 
 
|}
 
|}
  
'''Wired Anchor Advance'''
+
<div id="sgcp">
 
+
</div>
Inputting a direction when Weapon Action is activated, will change its behavior. '''Can only be used with a Wired Lance.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]<br>Sword Guard Counter Plus
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"| Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack. {{icons|NGS Sword}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Sword Attack Counter Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillWiredAnchorAdvance.png|link=|38px]]
+
! -
|Wired Anchor Advance
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Volkraptor'''
+
<div id="wapp">
 
+
</div>
Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage. '''Can only be used with a Partisan.''' Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorPerfectParry.png|link=|38px]]<br>Wired Anchor Perfect Parry
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"| Negate enemy attacks when Weapon Action is activated.<br>'''Can only be used with a Wired Lance.''' {{icons|NGS Wired Lances}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
 
! rowspan="2" width="100px" |Effect
 
! width="100px" |Skill Level
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" |[[File:UISkillVolkraptor.png|link=|38px]]
+
! 1
| rowspan="2" |Volkraptor
 
| rowspan="2" |None
 
!Damage Conversion
 
|50%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
!Recast
+
! -
|60s
+
| -
 
|}
 
|}
  
'''Sword Guard Counter Plus'''
+
<div id="happ">
 
+
</div>
Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillHunterArtsPerfectParry.png|link=|38px]]<br>Hunter Arts Perfect Parry
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"| Negate enemy attacks when you release a Photon Art.<br>'''Can only be used with Hunter Weapons.'''
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]
+
! -
|Sword Guard Counter Plus
+
| -
|Sword Attack Counter Lv. 1
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Wired Anchor Perfect Parry'''
+
<div id="saca">
 
+
</div>
Negate enemy attacks when Weapon Action is activated. '''Can only be used with a Wired Lance.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSwordArtsChargeAvenger.png|link=|38px]]<br>Sword Arts Charge Avenger
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{icons|NGS Sword}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! width="100px"|1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillWiredAnchorPerfectParry.png|link=|38px]]
+
! -
|Wired Anchor Perfect Parry
+
| -
|None
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Hunter Arts Perfect Parry'''
+
<div id="waav">
 
+
</div>
Negates enemy attacks when you release a Photon Art. '''Can only be used with Hunter Weapons.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorAvenger.png|link=|38px]]<br>Wired Anchor Avenger
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"|When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency.<br>'''Can only be used as Main Class with Wired Lances.''' {{icons|NGS Main Class}} {{icons|NGS Wired Lances}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! width="100px"|1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillHunterArtsPerfectParry.png|link=|38px]]
+
! width="100px"|Potency
|Hunter Arts Perfect Parry
+
| 150%
|Hunter Arts Avenger Lv. 1
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Assault Charge'''
+
<div id="ac">
 
+
</div>
Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack. '''Can only be used with a Partisan.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillAssaultCharge.png|link=|38px]]<br>Assault Charge
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"|Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.<br>'''Can only be used with a Partisan.''' {{icons|NGS Partisan}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! width="100px"|1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillAssaultCharge.png|link=|38px]]
+
! -
|Assault Charge
+
| -
|Hunter Arts Avenger Lv. 1
 
!N/A
 
|N/A
 
 
|}
 
|}
  
'''Hunter Arts Avenger PP Gain'''
+
<div id="haappg">
 
+
</div>
Recovers PP upon executing Hunter Arts Avenger.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillHunterArtsAvengerPPGain.png|link=|38px]]<br>Hunter Arts Avenger<br>PP Gain
{| class="wikitable table-bordered table-responsive-md"
+
| colspan="2"|Recovers PP upon executing Hunter Arts Avenger.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" |Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! width="100px"|1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillHunterArtsAvengerPPGain.png|link=|38px]]
+
! PP Recovery
|Hunter Arts Avenger PP Gain
 
|Hunter Arts Avenger Lv. 1
 
!PP Recovery
 
 
| +10
 
| +10
 
|}
 
|}
  
'''Assault Charge Avenger'''
+
<div id="hapa">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillHunterArtsParryAdvanced.png|link=|38px]]<br>Hunter Arts Parry Advanced
 +
| colspan="2"|Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.<br>'''Can only be used as Main Class with Hunter weapons.''' {{icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Hunter Arts Perfect Parry Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! width="100px"|1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency.
+
<div id="aca">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillAssaultChargeAvenger.png|link=|38px]]<br>Assault Charge Avenger
 +
| colspan="2"| After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency. {{icons|NGS Partisan}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Assault Charge Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! width="100px"|1
 +
|- style="text-align:center"
 +
! width="100px"|Potency
 +
| 150%
 +
|}
  
{| class="wikitable table-bordered table-responsive-md"
+
<div id="ppaa">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillPartisanParryAlternateAssault.png|link=|38px]]<br>Partisan Parry Alternate Assault
! rowspan="2" width="100px" |Effect
+
| colspan="2"| After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.<br>'''Can only be used as Main Class with Partisans.''' {{icons|NGS Main Class}} {{icons|NGS Partisan}}
! width="100px" |Skill Level
+
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Assault Charge Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1
+
! width="100px"|1
 
|- style="text-align:center"
 
|- style="text-align:center"
|[[File:UISkillAssaultChargeAvenger.png|link=|38px]]
+
! width="100px"|Potency
|Assault Charge Avenger
+
| 150%
|Assault Charge Lv. 1
 
!Power
 
|150%
 
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 04:35, 21 December 2021

Hunter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards close rnage combat, they excel at engaging enemies in close quarters. Boasting high HP and Defense, they can hold their own when operating solo.

Class Weapon Overview

Hunters has access to three unique weapons: Sword (NGS) Swords, Wired Lance (NGS) Wired Lances, and Partizan (NGS) Partisans

Sword

A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its attack range is lacking. Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you.

Wired Lances

A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. By being in the ideal range, you can deal increased damage to enemies using this weapon.

Using the Grapple Weapon Action allows for versitile movement and action when striking an enemy.

Partisans

A long, bladed spear. It has a wide range among the melee weapons, but it has many "heavy" attacks with long motions and limited cancelling inbetween.
Attacking aggressively isn't the best option, but reading the enemy's attack patterns and choosing the appropriate actions can help turn the tides of battle.
In addition, it doesn't have its own counter attack, so if you want to deal damage while dealing with enemy attacks, skills related to Hunter Arts Avenger will be important.
Once you get used to using it, you'll want to use it effectively.

Using the Parry Weapon Action allows the user to swiftly parry incoming attacks.

Skill Tree Overview

Skills

NGSUISkillWarCry.png
War Cry
[Active Skill]
Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
Threat Level 200%
Duration 30s
Cooldown 30s
NGSUISkillHunterPhysique.png
Hunter Physique
[Active Skill]
Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Damage Taken Main Class 90% 89% 88% 87% 86%
Damage Taken Sub Class 99% 98% 97% 96% 95%
Duration 30s
Cooldown 180s
NGSUISkillFlashGuard.png
Flash Guard
Reduces damage taken.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Damage Taken Main Class 90% 89% 88% 87% 86% 85% 84% 83% 82% 80%
Damage Taken Sub Class 99% 98% 97% 96% 95% 94% 93% 92% 91% 90%
NGSUISkillIronWill.png
Iron Will
An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
Duration 10s
Cooldown 180s
NGSUISkillOmnidirectionalGuard.png
Omnidirectional Guard
Guarding with Weapon Action will protect you from attacks from all directions.
Can only be used with Hunter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillSlowLandingCharge-Hunter.png
Slow Landing
Charge-Hunter
Slows fall speed when charging a Photon Art.
Can only be used with Hunter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillHunterArtsAvenger.png
Hunter Arts
Avenger
Taking a hit within a set time of using a Photon Art increases that Photon Art's potency.
Can only be used with Hunter Weapons.
Prerequisite -
Effect Skill Level
1
Potency 150%
UISkillSwordAttackExtra.png
Sword
Attack Extra
You can string up to 5 Normal Attacks.
Can only be used with a Sword. Sword (NGS)
Prerequisite -
Effect Skill Level
1
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Wired
Attack Extra
You can string up to 4 Normal Attacks.
Can only be used with a Wired Lance. Wired Lance (NGS)
Prerequisite -
Effect Skill Level
1
- -
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Same Arts Skip
Attack-Hunter
After using the same PA with the same weapon, your next Normal Attack will charge at the third step.
Can only be used with Hunter Weapons.
Prerequisite -
Effect Skill Level
1
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Another Arts Skip
Attack-Hunter
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.
Can only be used with Hunter Weapons.
Prerequisite -
Effect Skill Level
1
- -
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Sword Guard Counter
Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.
Can only be used with a Sword. Sword (NGS)
Prerequisite -
Effect Skill Level
1
- -
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Wired
Anchor Advanced
Inputting a direction when Weapon Action is activated, will change its behavior.
Can only be used with a Wired Lance. Wired Lance (NGS)
Prerequisite -
Effect Skill Level
1
- -
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Volkraptor
Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.
Can only be used with a Partisan. Partizan (NGS)
Prerequisite -
Effect Skill Level
1
Damage
Accumulation
Rate
50%
Cooldown 60s
Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards.
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Sword Guard Counter Plus
Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack. Sword (NGS)
Prerequisite - Sword Attack Counter Lv. 1
Effect Skill Level
1
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Wired Anchor Perfect Parry
Negate enemy attacks when Weapon Action is activated.
Can only be used with a Wired Lance. Wired Lance (NGS)
Prerequisite -
Effect Skill Level
1
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Hunter Arts Perfect Parry
Negate enemy attacks when you release a Photon Art.
Can only be used with Hunter Weapons.
Prerequisite - Hunter Arts Avenger Lv. 1
Effect Skill Level
1
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Sword Arts Charge Avenger
Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.
Can only be used as Main Class with Swords. Sword (NGS)
Prerequisite - Hunter Arts Avenger Lv. 1
Effect Skill Level
1
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Wired Anchor Avenger
When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency.
Can only be used as Main Class with Wired Lances. Main Class Wired Lance (NGS)
Prerequisite - Hunter Arts Avenger Lv. 1
Effect Skill Level
1
Potency 150%
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Assault Charge
Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.
Can only be used with a Partisan. Partizan (NGS)
Prerequisite - Hunter Arts Avenger Lv. 1
Effect Skill Level
1
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Hunter Arts Avenger
PP Gain
Recovers PP upon executing Hunter Arts Avenger.
Prerequisite - Hunter Arts Avenger Lv. 1
Effect Skill Level
1
PP Recovery +10
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Hunter Arts Parry Advanced
Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.
Can only be used as Main Class with Hunter weapons. Main Class
Prerequisite - Hunter Arts Perfect Parry Lv. 1
Effect Skill Level
1
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Assault Charge Avenger
After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency. Partizan (NGS)
Prerequisite - Assault Charge Lv. 1
Effect Skill Level
1
Potency 150%
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Partisan Parry Alternate Assault
After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.
Can only be used as Main Class with Partisans. Main Class Partizan (NGS)
Prerequisite - Assault Charge Lv. 1
Effect Skill Level
1
Potency 150%