Difference between revisions of "Portal:New Genesis/Hunter"

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|- style="text-align:center"
 
|- style="text-align:center"
 
|[[File:UISkillHunterArtsAvenger.png|link=|38px]]<br>[[#haa|Hunter Arts Avenger]]
 
|[[File:UISkillHunterArtsAvenger.png|link=|38px]]<br>[[#haa|Hunter Arts Avenger]]
 +
|[[File:UISkillHunterPhysiqueShortCycle.png|link=|38px]]<br>[[#hpsc|Hunter Physique Short Cycle]]
 
|[[File:UISkillSwordAttackExtra.png|link=|38px]]<br>[[#sae|Sword Attack Extra]]
 
|[[File:UISkillSwordAttackExtra.png|link=|38px]]<br>[[#sae|Sword Attack Extra]]
 
|[[File:UISkillWiredAttackExtra.png|link=|38px]]<br>[[#wae|Wired Attack Extra]]
 
|[[File:UISkillWiredAttackExtra.png|link=|38px]]<br>[[#wae|Wired Attack Extra]]
 +
|[[File:UISkillPartisanAttackExtra.png|link=|38px]]<br>[[#pae|Partisan Attack Extra]]
 
|
 
|
|[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#sasah|Same Arts Skip Attack-Hunter]]
 
|[[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#aasah|Another Arts Skip Attack-Hunter]]
 
 
|- style="text-align:center"
 
|- style="text-align:center"
 
|
 
|
 
|[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>[[#sgc|Sword Guard Counter]]
 
|[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>[[#sgc|Sword Guard Counter]]
 +
|[[File:UISkillSwordArtsOverCharge.png|link=|38px]]<br>[[#saoc|Sword Arts Over Charge]]
 
|[[File:UISkillWiredAnchorAdvance.png|link=|38px]]<br>[[#waa|Wired Anchor Advanced]]
 
|[[File:UISkillWiredAnchorAdvance.png|link=|38px]]<br>[[#waa|Wired Anchor Advanced]]
|[[File:UISkillVolkraptor.png|link=|38px]]<br>[[#v|Volkraptor]]
+
|[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#sasah|Same Arts Skip Attack-Hunter]]
|
+
|[[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#aasah|Another Arts Skip Attack-Hunter]]
|
 
 
|- style="text-align:center"
 
|- style="text-align:center"
 
|
 
|
 
|[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]<br>[[#sgcp|Sword Guard Counter Plus]]
 
|[[File:UISkillSwordGuardCounterPlus.png|link=|38px]]<br>[[#sgcp|Sword Guard Counter Plus]]
 +
|
 
|[[File:UISkillWiredAnchorPerfectParry.png|link=|38px]]<br>[[#wapp|Wired Anchor Perfect Parry]]
 
|[[File:UISkillWiredAnchorPerfectParry.png|link=|38px]]<br>[[#wapp|Wired Anchor Perfect Parry]]
|
+
|[[File:UISkillVolkraptor.png|link=|38px]]<br>[[#v|Volkraptor]]
|
 
 
|
 
|
 
|- style="text-align:center"
 
|- style="text-align:center"
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|[[File:UISkillHunterArtsParryAdvanced.png|link=|38x38px]]<br>'''''[[#hapa|Hunter Arts Parry Advanced]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillHunterArtsParryAdvanced.png|link=|38x38px]]<br>'''''[[#hapa|Hunter Arts Parry Advanced]]''''' {{Icons|NGS Main Class}}
 
|
 
|
|
+
|[[File:UISkillWiredAnchorStrikeback.png|link=|38x38px]]<br>'''''[[#was|Wired Anchor Strikeback]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillAssaultChargeAvenger.png|link=|38px]]<br>[[#aca|Assault Charge Avenger]]
 
|[[File:UISkillAssaultChargeAvenger.png|link=|38px]]<br>[[#aca|Assault Charge Avenger]]
 
|[[File:UISkillPartisanParryAlternateAssault.png|link=|38x38px]]<br>'''''[[#ppap|Partisan Parry Alternate Assault]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillPartisanParryAlternateAssault.png|link=|38x38px]]<br>'''''[[#ppap|Partisan Parry Alternate Assault]]''''' {{Icons|NGS Main Class}}
Line 132: Line 132:
 
! Cooldown
 
! Cooldown
 
| colspan="5" | 180s
 
| colspan="5" | 180s
 +
|}
 +
 +
<div id="hpsc">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillHunterPhysiqueShortCycle.png|link=|38px]]<br>Hunter Physique Short Cycle
 +
| colspan="10"| '''[Active Skill]'''<br>Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Hunter Physique Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="5" |Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Duration
 +
| 25s || 20s || 15s || 10s || 5s
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 140s || 115s || 90s || 60s || 30s
 
|}
 
|}
  
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{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center" width="100px"|[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>Flash Guard
 
! style="text-align:center" width="100px"|[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>Flash Guard
| colspan="10"| Reduces damage taken.
+
| colspan="15"| Reduces damage taken.
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="16"|Prerequisite -  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! colspan="15"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Damage Taken {{Icons|NGS Main Class}}
 
! Damage Taken {{Icons|NGS Main Class}}
| 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80%
+
| 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80% || 79% || 78% || 77% || 76% || 75%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Damage Taken {{Icons|NGS Sub Class}}
 
! Damage Taken {{Icons|NGS Sub Class}}
| 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90%
+
| 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85%
 
|}
 
|}
  
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|}
 
|}
  
<div id="sasah">
+
<div id="pae">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>Same Arts Skip<br>Attack-Hunter
+
! style="text-align:center" width="100px"|[[File:UISkillPartisanAttackExtra.png|link=|38px]]<br>Partisan<br>Attack Extra
| colspan="2"| After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Hunter Weapons.'''
+
| colspan="2"|Allows you to string up to 4 Normal Attacks.<br>'''Can only be used by Partisans.''' {{icons|NGS Partisans}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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|}
 
|}
  
<div id="aasah">
+
<div id="sgc">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>Another Arts Skip<br>Attack-Hunter
+
! style="text-align:center" width="100px"|[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>Sword Guard Counter
| colspan="2"| After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Hunter Weapons.'''
+
| colspan="2"| Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{icons|NGS Sword}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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|}
 
|}
  
<div id="sgc">
+
<div id="saoc">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillSwordGuardCounter.png|link=|38px]]<br>Sword Guard Counter
+
! style="text-align:center" width="100px"|[[File:UISkillSwordArtsOverCharge.png|link=|38px]]<br>Sword Arts<br>Over Charge
| colspan="2"| Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.<br>'''Can only be used with a Sword.''' {{icons|NGS Sword}}
+
| colspan="2"| Charging a Photon Art for a set time increases its potency.<br>'''Can only be used by Swords.''' {{icons|NGS Sword}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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! 1
 
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
! -
+
! Potency
| -
+
| 200%
 +
|- style="text-align:center"
 +
! Charge Time
 +
| 3s
 
|}
 
|}
  
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|}
 
|}
  
<div id="v">
+
<div id="sasah">
 
</div>
 
</div>
{|style="width:800px" class="wikitable table-bordered table-responsive-md"
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillVolkraptor.png|link=|38px]]<br>Volkraptor
+
! style="text-align:center" width="100px"|[[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>Same Arts Skip<br>Attack-Hunter
| colspan="2" width="700px"|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{icons|NGS Partisan}}
+
| colspan="2"| After using the same PA with the same weapon, your next Normal Attack will charge at the third step.<br>'''Can only be used with Hunter Weapons.'''
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! width="100px"|Skill Level  
+
! width="100px"|Skill Level
| rowspan="4" |
+
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="aasah">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>Another Arts Skip<br>Attack-Hunter
 +
| colspan="2"| After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.<br>'''Can only be used with Hunter Weapons.'''
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="100px"| 1
+
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! Damage<br>Accumulation<br>Rate
+
! 1
| width="100px"|50%
 
 
|- style="text-align:center"
 
|- style="text-align:center"
! Cooldown
+
! -
| width="100px"|60s
+
| -
|-
 
| colspan="10"| Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards.
 
 
|}
 
|}
  
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! -
 
! -
 
| -
 
| -
 +
|}
 +
 +
<div id="v">
 +
</div>
 +
{|style="width:800px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillVolkraptor.png|link=|38px]]<br>Volkraptor
 +
| colspan="2" width="700px"|Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.<br>'''Can only be used with a Partisan.''' {{icons|NGS Partisan}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! width="100px"| 1
 +
|- style="text-align:center"
 +
! Damage<br>Accumulation<br>Rate
 +
| width="100px"|50%
 +
|- style="text-align:center"
 +
! Cooldown
 +
| width="100px"|60s
 +
|-
 +
| colspan="10"| Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards.
 
|}
 
|}
  
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{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center" width="100px"|[[File:UISkillSwordArtsChargeAvenger.png|link=|38px]]<br>Sword Arts Charge Avenger
 
! style="text-align:center" width="100px"|[[File:UISkillSwordArtsChargeAvenger.png|link=|38px]]<br>Sword Arts Charge Avenger
| colspan="2"|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{icons|NGS Sword}}
+
| colspan="2"|Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.<br>'''Can only be used as Main Class with Swords.''' {{icons|NGS Main Class}} {{icons|NGS Sword}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1
 
| colspan="10"|Prerequisite - Hunter Arts Avenger Lv. 1
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|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite - Hunter Arts Perfect Parry Lv. 1
 
| colspan="10"|Prerequisite - Hunter Arts Perfect Parry Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! width="100px"|1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="was">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillWiredAnchorStrikeback.png|link=|38px]]<br>Wired Anchor Strikeback
 +
| colspan="2"| After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.<br>'''Can only be used as Main Class with Wired Lances.''' {{icons|NGS Main Class}} {{icons|NGS Wired Lances}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Wired Anchor Avenger Lv. 1
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect

Revision as of 13:34, 19 June 2022

Hunter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards close range combat, they excel at engaging enemies in close quarters. Boasting high HP and Defense, they can hold their own when operating solo.

Class Weapon Overview

Hunters has access to three unique weapons: Sword (NGS) Swords, Wired Lance (NGS) Wired Lances, and Partizan (NGS) Partisans.

Sword

A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its attack range is lacking. Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you.

Wired Lances

A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. By being in the ideal range, you can deal increased damage to enemies using this weapon.

Using the Grapple Weapon Action allows for versitile movement and action when striking an enemy.

Partisans

A long, bladed spear. It has a wide range among the melee weapons, but it has many "heavy" attacks with long motions and limited cancelling inbetween.
Attacking aggressively isn't the best option, but reading the enemy's attack patterns and choosing the appropriate actions can help turn the tides of battle.
In addition, it doesn't have its own counter attack, so if you want to deal damage while dealing with enemy attacks, skills related to Hunter Arts Avenger will be important.
Once you get used to using it, you'll want to use it effectively.

Using the Parry Weapon Action allows the user to swiftly parry incoming attacks.

Skill Tree Overview

Skills

NGSUISkillWarCry.png
War Cry
[Active Skill]
Draws the attention of nearby enemies for a set time. Enemies you hit are more likely to target you.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
Threat Level 200%
Duration 30s
Cooldown 30s
NGSUISkillHunterPhysique.png
Hunter Physique
[Active Skill]
Temporarily reduces damage taken, and stops you from being launched or knocked back by enemy attacks.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Damage Taken Main Class 50% 45% 40% 35% 30%
Damage Taken Sub Class 95% 90% 85% 80% 75%
Duration 30s
Cooldown 180s
UISkillHunterPhysiqueShortCycle.png
Hunter Physique Short Cycle
[Active Skill]
Reduces the effect duration of Hunter Physique, but also shortens its cooldown time.
Prerequisite - Hunter Physique Lv. 1
Effect Skill Level
1 2 3 4 5
Duration 25s 20s 15s 10s 5s
Cooldown 140s 115s 90s 60s 30s
NGSUISkillFlashGuard.png
Flash Guard
Reduces damage taken.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Damage Taken Main Class 90% 89% 88% 87% 86% 85% 84% 83% 82% 80% 79% 78% 77% 76% 75%
Damage Taken Sub Class 99% 98% 97% 96% 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85%
NGSUISkillIronWill.png
Iron Will
An incapacitating attack will leave you with 1 HP, and a moment of invulnerability when this skill is triggered.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
Duration 10s
Cooldown 180s
NGSUISkillOmnidirectionalGuard.png
Omnidirectional Guard
Guarding with Weapon Action will protect you from attacks from all directions.
Can only be used with Hunter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillSlowLandingCharge-Hunter.png
Slow Landing
Charge-Hunter
Slows fall speed when charging a Photon Art.
Can only be used with Hunter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillHunterArtsAvenger.png
Hunter Arts
Avenger
Taking a hit within a set time of using a Photon Art increases that Photon Art's potency.
Can only be used with Hunter Weapons.
Prerequisite -
Effect Skill Level
1
Potency 150%
UISkillSwordAttackExtra.png
Sword
Attack Extra
You can string up to 5 Normal Attacks.
Can only be used with a Sword. Sword (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillWiredAttackExtra.png
Wired
Attack Extra
You can string up to 4 Normal Attacks.
Can only be used with a Wired Lance. Wired Lance (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillPartisanAttackExtra.png
Partisan
Attack Extra
Allows you to string up to 4 Normal Attacks.
Can only be used by Partisans. Partizan (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSwordGuardCounter.png
Sword Guard Counter
Performing a Perfect Guard with Weapon Action will automatically unleash a counterattack.
Can only be used with a Sword. Sword (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSwordArtsOverCharge.png
Sword Arts
Over Charge
Charging a Photon Art for a set time increases its potency.
Can only be used by Swords. Sword (NGS)
Prerequisite -
Effect Skill Level
1
Potency 200%
Charge Time 3s
UISkillWiredAnchorAdvance.png
Wired
Anchor Advanced
Inputting a direction when Weapon Action is activated, will change its behavior.
Can only be used with a Wired Lance. Wired Lance (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSameArtsSkipAttack-Hunter.png
Same Arts Skip
Attack-Hunter
After using the same PA with the same weapon, your next Normal Attack will charge at the third step.
Can only be used with Hunter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillAnotherArtsSkipAttack-Hunter.png
Another Arts Skip
Attack-Hunter
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.
Can only be used with Hunter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillSwordGuardCounterPlus.png
Sword Guard Counter Plus
Performing a Sword Guard and following it with a Normal Attack will unleash an additional counterattack. Sword (NGS)
Prerequisite - Sword Attack Counter Lv. 1
Effect Skill Level
1
- -
UISkillWiredAnchorPerfectParry.png
Wired Anchor Perfect Parry
Negate enemy attacks when Weapon Action is activated.
Can only be used with a Wired Lance. Wired Lance (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillVolkraptor.png
Volkraptor
Pressing and holding the Weapon Action button will unleash a spear of photons that accumulate damage. The spear will explode after a set time or taking a certain amount of damage.
Can only be used with a Partisan. Partizan (NGS)
Prerequisite -
Effect Skill Level
1
Damage
Accumulation
Rate
50%
Cooldown 60s
Note: Only damage from a Partisan will count towards the explosion. As while you can "bypass" the need for a Partisan with a multiweapon, any damage from any other source than a Partisan will not cause explosion afterwards.
UISkillHunterArtsPerfectParry.png
Hunter Arts Perfect Parry
Negate enemy attacks when you release a Photon Art.
Can only be used with Hunter Weapons.
Prerequisite - Hunter Arts Avenger Lv. 1
Effect Skill Level
1
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Sword Arts Charge Avenger
Once you've charge a photon art for a certain amount of time, being hit by an enemy will cause the photon art to be released with Hunter Arts Avenger applied to it.
Can only be used as Main Class with Swords. Main Class Sword (NGS)
Prerequisite - Hunter Arts Avenger Lv. 1
Effect Skill Level
1
- -
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Wired Anchor Avenger
When Hunter Arts Avenger is triggered, following the photon art up with a weapon action increases the potency.
Can only be used as Main Class with Wired Lances. Main Class Wired Lance (NGS)
Prerequisite - Hunter Arts Avenger Lv. 1
Effect Skill Level
1
Potency 150%
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Assault Charge
Pressing the Weapon Action button at just the right time after a Photon Art will unleash a chargeable thrust attack.
Can only be used with a Partisan. Partizan (NGS)
Prerequisite - Hunter Arts Avenger Lv. 1
Effect Skill Level
1
- -
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Hunter Arts Avenger
PP Gain
Recovers PP upon executing Hunter Arts Avenger.
Prerequisite - Hunter Arts Avenger Lv. 1
Effect Skill Level
1
PP Recovery +10
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Hunter Arts Parry Advanced
Confers an additional invulnerability period upon a successful Hunter Arts Perfect Parry.
Can only be used as Main Class with Hunter weapons. Main Class
Prerequisite - Hunter Arts Perfect Parry Lv. 1
Effect Skill Level
1
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Wired Anchor Strikeback
After learning Wired Anchor Perfect Parry, when you successfully neutralize an attack using a Weapon Action, Hunter Arts Avenger is applied to the next Photon Art you use.
Can only be used as Main Class with Wired Lances. Main Class Wired Lance (NGS)
Prerequisite - Wired Anchor Avenger Lv. 1
Effect Skill Level
1
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Assault Charge Avenger
After activating Hunter Arts Avenger, performing an Assault Charge with the Photon Art will increase its potency. Partizan (NGS)
Prerequisite - Assault Charge Lv. 1
Effect Skill Level
1
Potency 150%
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Partisan Parry Alternate Assault
After a successful guard with a Weapon Action, the potency of your next Assault Charge will be increased.
Can only be used as Main Class with Partisans. Main Class Partizan (NGS)
Prerequisite - Assault Charge Lv. 1
Effect Skill Level
1
Potency 150%