Difference between revisions of "Portal:New Genesis/Harmonizer Photon Arts and Actions"

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=Overview=
 
=Overview=
The [[Portal:New Genesis/Waker|Waker's]] Harmonizer is a unique Technique-scaling weapon that does not utilize Techniques, but instead utilizes its three familiars (Fredran, Wulfen, and Marmelo) to attack at various ranges. The Harmonizer has 2 stage PAs that can be altered by holding down the PA button.
+
The [[Portal:New Genesis/Waker|Waker's]] Harmonizer is a unique Technique-scaling weapon that does not utilize Techniques, but instead utilizes its three familiars (Fredran, Wulfen, and Marmelo) to attack at various ranges. The Harmonizer has 2 stage PAs that can be altered by holding down the PA button, consuming additional PP in the process.
  
Fredran PAs focus at fighting at medium to long range, while Wulfen PAs focus at close range. Marmelo is summoned with Weapon Action, and is used to guard against attacks. Learning '''Harmonizer Focus''' unlocks a gauge for Fredran and Wulfen that builds up when you attack with their specific PAs. Filling their gauge allows you to attack with the active skill '''Familiar Harmony''', a core part of Waker's kit to deal a high amount of damage. This gauge can be filled 2 times initially, and 3 by learning '''Harmonizer Focus Extra''', allowing you to stock gauges to deal damage at opportune times. Meanwhile, learning '''Marmelo Strike''' increases Marmelo's size by blocking attacks, up to 3 times. You can then hold the Weapon Action to throw Marmelo, dealing increasing amounts of damage for every attack blocked. Waker is especially powerful in preparing for a Break, where they can unleash their stock of Familiar Harmony and Marmelo Strike to deal a massive amount of damage.
+
Fredran PAs have medium to long range attacks, while Wulfen PAs have close range attacks. Marmelo is summoned with Weapon Action, and is used to guard against attacks. Learning '''Harmonizer Focus''' unlocks separate gauges for Fredran and Wulfen that builds up when you attack with their specific PAs. Filling both of their respective gauges allows you to attack with the active skill '''Familiar Harmony''', a core part of Waker's kit to deal a high amount of damage. Meanwhile, learning '''Marmelo Strike''' allows you to counterattack with Marmelo by throwing it at the enemy.
  
The Harmonizer (and Waker) is initially weaker at the beginning of a battle compared to other weapons and relies heavily on Marmelo Strike as a counter option, but grows more powerful as a battle continues. It can be considered somewhat mechanically demanding, requiring rotation through PAs to build up Familiar Harmony gauges and to exploit enemy attacks for Marmelo Strike.
+
The Harmonizer (and Waker) can be considered mechanically demanding compared to other weapons, requiring use of its class's mechanics and PAs to deal effective damage. Its PAs are somewhat long and can leave you vulnerable at certain points, requiring some thought before using them.
 
==Features of Harmonizer==
 
==Features of Harmonizer==
 +
===Normal Attacks===
 +
<div class="mx-auto table-responsive-md">
 +
{| class="prettytable"
 +
! style="width: 80px;text-align:center"| Icon
 +
! style="width: 100px;text-align:center"| Stat
 +
! style="width: 90px;text-align:center"| NA1
 +
! style="width: 90px;text-align:center"| NA2
 +
! style="width: 90px;text-align:center"| NA3
 +
! style="width: 90px;text-align:center"| Hold NA
 +
|- style="text-align:center"
 +
| rowspan="2" | [[File:NGSUINormalAttackHarmonizer.png|link=]]
 +
| Potency || 90 || 95 || 130 || 160
 +
|- style="text-align:center"
 +
| PP Recovery || 7 || 7 || 10 || 8
 +
|}
 +
</div>
 +
Wave the Harmonizer to summon an attack on the enemy. Holding Normal Attack produces a slightly stronger attack, mainly used to activate the skills '''Treble Clef Ignition''' and '''Familiar Support'''.
 +
 +
'''Normal Attacks'''
 +
* Mainly used to restore PP.
 +
* Can significantly increase the range of NAs by locking on an enemy.
 +
=== Weapon Action ===
 +
<div class="mx-auto table-responsive-md">
 +
{| class="prettytable"
 +
! style="width: 80px;text-align:center"| Icon
 +
! style="width: 100px;text-align:center"| Stat
 +
! style="width: 90px;text-align:center"| Marmelo Strike
 +
! style="width: 90px;text-align:center"| Marmelo Strike (Stage 1)
 +
! style="width: 90px;text-align:center"| Marmelo Strike (Stage 2)
 +
! style="width: 90px;text-align:center"| Parry Counter
 +
|- style="text-align:center"
 +
| rowspan="2" | [[File:NGSUIWeaponActionHarmonizer.png|link=]]
 +
| Potency || 400 || 800 || 2000 || 330
 +
|- style="text-align:center"
 +
| PP Recovery || 10 || 30 || 30 || 8
 +
|}
 +
Summon Marmelo to guard attacks around you. Learning '''Marmelo Strike''' allows you to throw Marmelo at the enemy by holding the Weapon Action button, increasing in power for each stage of the gauge reached, out of 2 stages. Stage 1 requires 1 successful guard, and stage 2 requires 3 successful guards.
 +
 +
Learning '''Hot Marmelo Parry''' allows you to guard with Marmelo even while attacking; has a 10 second cooldown.<br>'''Hot Marmelo Parry Short Cooldown''' reduces the cooldown to 5 seconds if you do not guard an attack with it.<br>'''Marmelo Strike Tracing''' allows Marmelo to home in on targeted enemies.<br>'''Marmelo Patience''' allows you to hold Weapon Action to keep Marmelo summoned, granting super armor and reducing damage based on the skill's level. Guarding this way still counts towards Marmelo's gauge.
 +
 +
'''Marmelo Strike'''
 +
* It is most effective to use Marmelo Strike at your desired gauge stage immediately after guarding an attack, as Marmelo Strike requires you to guard first before using it.
 +
* It is not recommended to throw it without at least reaching stage 1, and is most effective to throw at stage 2 for maximum damage.
 +
* You are vulnerable while throwing Marmelo, but you do have super armor; be wary when you consider counterattacking with it.
 +
* Missing still consumes Marmelo's gauge.
 +
 +
'''Harmonizer Parry Counter'''
 +
* Allows you to follow up a Weapon Action guard with a counter by pressing Normal Attack.
 +
* You are invincible during the animation.
 +
 +
=== Universal Actions ===
 +
<div class="mx-auto table-responsive-md">
 +
{| class="prettytable"
 +
! style="width: 100px;| Action !! style="width: 80px;| Potency !! style="width: 100px;| PP Recovery
 +
|- style="text-align:center"
 +
| Sidestep Attack || 115 || 9
 +
|- style="text-align:center"
 +
| Sidestep Counter || 230 || 12
 +
|- style="text-align:center"
 +
| Dash Attack || 280 || 15
 +
|- style="text-align:center"
 +
| Dive Attack || 200 || 0
 +
|}
 +
</div>
 +
* '''Sidestep Attack/Counter:''' After a Sidestep, press Normal Attack to summon an attack on the enemy. If you dodge an enemy's attack with Sidestep, damage and PP recovery is increased.
 +
* '''Dash Attack:''' Fire a piercing attack with the Harmonizer.
 +
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
 +
=== Photon Blast ===
 +
Enhance your familiars with photons, with Fredran and Wulfen firing beams, and Marmelo sending multiple copies of itself to attack the enemy.
 +
* You will stay in place during the Photon Blast.
 +
* Like all Photon Blasts, you are invincible during its animation.
 +
* '''Potency Notation: Deals 540% x 2 hits (Fredran and Wulfen) + 840% x 3 hits (Marmelo).
 +
 
=Photon Arts=
 
=Photon Arts=
 
==Fredran Breath==
 
==Fredran Breath==
 
<div class="mx-auto table-responsive">
 
<div class="mx-auto table-responsive">
{| class="center prettytable" style="width: 100%;"
+
{| class="center prettytable"
 
! style="width: 80px;"| Icon
 
! style="width: 80px;"| Icon
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Stat
 
! style="width: 160px;"| Stat
! | Lv.1
+
! style="width: 160px;"| Lv.1
 +
! style="text-align:center;" | Description
 
|-
 
|-
 
| rowspan="2" | [[File:UINGSPhotonArtFredranBreath.png|link=]]
 
| rowspan="2" | [[File:UINGSPhotonArtFredranBreath.png|link=]]
 
| rowspan="2" | Fredran Breath
 
| rowspan="2" | Fredran Breath
| Power
+
| Potency
 
| 360
 
| 360
 +
| rowspan="2" | Harmonizer Photon Art.<br>Summons the Familiar Fredran to fire a piercing breath forward.<br>Pressing and holding the PA button will cause the attack to target multiple enemies in your field of view at the cost of additional PP.
 
|-
 
|-
 
| PP || 13 (10)
 
| PP || 13 (10)
|-
 
! style="text-align:center;" colspan="4"| Description
 
|-
 
| colspan="4" | Harmonizer Photon Art.<br>Summons the Familiar Fredran to fire a piercing breath forward.<br>Pressing and holding the PA button will cause the attack to target multiple enemies in your field of view at the cost of additional PP.
 
 
|}
 
|}
 
</div>
 
</div>
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* Held PA can track multiple parts on an enemy, and does not decay in damage for every part hit. It can also quickly build up Fredran focus on a larger enemy with multiple parts or in groups of enemies.
 
* Held PA can track multiple parts on an enemy, and does not decay in damage for every part hit. It can also quickly build up Fredran focus on a larger enemy with multiple parts or in groups of enemies.
 
* Provides super armor.
 
* Provides super armor.
* '''Power Notation: Initial PA deals 50% of noted power, and if held, deals 50%.'''
+
* '''Potency Notation: Initial PA deals 50% of noted potency, and if held, deals 50%.'''
 
<br>
 
<br>
 
==Fredran Riding==
 
==Fredran Riding==
 
<div class="mx-auto table-responsive">
 
<div class="mx-auto table-responsive">
{| class="center prettytable" style="width: 100%;"
+
{| class="center prettytable"
 
! style="width: 80px;"| Icon
 
! style="width: 80px;"| Icon
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Stat
 
! style="width: 160px;"| Stat
! | Lv.1
+
! style="width: 160px;"| Lv.1
 +
! style="text-align:center;" | Description
 
|-
 
|-
 
| rowspan="2" | [[File:UINGSPhotonArtFredranRiding.png|link=]]
 
| rowspan="2" | [[File:UINGSPhotonArtFredranRiding.png|link=]]
 
| rowspan="2" | Fredran Riding
 
| rowspan="2" | Fredran Riding
| Power
+
| Potency
 
| 750
 
| 750
 +
| rowspan="2" | Harmonizer Photon Art. Summons the Familiar Fredran to fire a vacuum wave at enemies.<br>Pressing and holding the PA button will allow you to fly on Fredran at the cost of additional PP. Remain flying as long as the button is held down.<br>Releasing the button will cause you to dismount as Fredran charges ahead to attack the enemy.
 
|-
 
|-
 
| PP || 10 (10)
 
| PP || 10 (10)
|-
 
! style="text-align:center;" colspan="4"| Description
 
|-
 
| colspan="4" | Harmonizer Photon Art. Summons the Familiar Fredran to fire a vacuum wave at enemies.<br>Pressing and holding the PA button will allow you to fly on Fredran at the cost of additional PP. Remain flying as long as the button is held down.<br>Releasing the button will cause you to dismount as Fredran charges ahead to attack the enemy.
 
 
|}
 
|}
 
</div>
 
</div>
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* The held glide falls slower than Photon Glide, allowing you to glide further.
 
* The held glide falls slower than Photon Glide, allowing you to glide further.
 
* Provides super armor.
 
* Provides super armor.
* '''Power Notation: Initial PA deals 9% x 3 hits of noted power. If held, deals 73%.'''
+
* '''Potency Notation: Initial PA deals 9% x 3 hits of noted potency. If held, deals 73%.'''
 
<br>
 
<br>
 
==Wulfen Demolition==
 
==Wulfen Demolition==
 
<div class="mx-auto table-responsive">
 
<div class="mx-auto table-responsive">
{| class="center prettytable" style="width: 100%;"
+
{| class="center prettytable"
 
! style="width: 80px;"| Icon
 
! style="width: 80px;"| Icon
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Stat
 
! style="width: 160px;"| Stat
! | Lv.1
+
! style="width: 160px;"| Lv.1
 +
! style="text-align:center;" | Description
 
|-
 
|-
 
| rowspan="2" | [[File:UINGSPhotonArtWulfenDemolition.png|link=]]
 
| rowspan="2" | [[File:UINGSPhotonArtWulfenDemolition.png|link=]]
 
| rowspan="2" | Wulfen Demolition
 
| rowspan="2" | Wulfen Demolition
| Power
+
| Potency
 
| 1130
 
| 1130
 +
| rowspan="2" | Harmonizer Photon Art.<br>Summons the Familiar Wulfen to fire a shockwave and then smash both fists into the ground, causing damage to nearby enemies.<br>Pressing and holding the PA button will make the attack chargeable at the cost of additional PP.<br>If you do not charge the attack, a shockwave attack will be released that lingers for a set time.<br>If you charge the attack, Wulfen will launch a powerful attack forward.
 
|-
 
|-
 
| PP || 27 (10)
 
| PP || 27 (10)
|-
 
! style="text-align:center;" colspan="4"| Description
 
|-
 
| colspan="4" | Harmonizer Photon Art.<br>Summons the Familiar Wulfen to fire a shockwave and then smash both fists into the ground, causing damage to nearby enemies.<br>Pressing and holding the PA button will make the attack chargeable at the cost of additional PP.<br>If you do not charge the attack, a shockwave attack will be released that lingers for a set time.<br>If you charge the attack, Wulfen will launch a powerful attack forward.
 
 
|}
 
|}
 
</div>
 
</div>
Line 93: Line 160:
 
** Ground slam and roar can knock down smaller enemies.
 
** Ground slam and roar can knock down smaller enemies.
 
* Charge is most effective when used while an enemy is invulnerable or in a hard to hit state.
 
* Charge is most effective when used while an enemy is invulnerable or in a hard to hit state.
 +
** Otherwise, Hot Marmelo Parry can be utilized to more safely charge the PA.
 
* Provides super armor, and auto-Guards from the front at the beginning of the initial PA, and when releasing the charged attack.
 
* Provides super armor, and auto-Guards from the front at the beginning of the initial PA, and when releasing the charged attack.
* Can be canceled after the elbow bash and while charging with Step or Weapon Action.
+
* Can be canceled after the elbow bash and while charging with Sidestep or Weapon Action.
* '''Power Notation: Initial PA deals 11% + 31% of noted power. If held, uncharged deals 11% + 22% + 2.2% x 10 hits (field). If charged, deals 11% + 89% (roar).'''
+
* '''Potency Notation: Initial PA deals 11% + 31% of noted potency. If held, uncharged deals 11% + 22% + 2.2% x 10 hits (field). If charged, deals 11% + 89% (roar).'''
 
<br>
 
<br>
 +
 
==Wulfen Raid==
 
==Wulfen Raid==
 
<div class="mx-auto table-responsive">
 
<div class="mx-auto table-responsive">
Line 103: Line 172:
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Stat
 
! style="width: 160px;"| Stat
! | Lv.1
+
! style="width: 160px;"| Lv.1
 +
! style="text-align:center;" | Description
 
|-
 
|-
 
| rowspan="2" | [[File:UINGSPhotonArtWulfenRaid.png|link=]]
 
| rowspan="2" | [[File:UINGSPhotonArtWulfenRaid.png|link=]]
 
| rowspan="2" | Wulfen Raid
 
| rowspan="2" | Wulfen Raid
| Power
+
| Potency
 
| 810
 
| 810
 +
| rowspan="2" | Harmonizer Photon Art.<br>Summons the Familiar Wulfen to charge forward and perform an uppercut.<br>Pressing and holding the PA button will unleash a combo attack forward at the cost of additional PP.
 
|-
 
|-
 
| PP || 24 (10)
 
| PP || 24 (10)
|-
 
! style="text-align:center;" colspan="4"| Description
 
|-
 
| colspan="4" | Harmonizer Photon Art.<br>Summons the Familiar Wulfen to charge forward and perform an uppercut.<br>Pressing and holding the PA button will unleash a combo attack forward at the cost of additional PP.
 
 
|}
 
|}
 
</div>
 
</div>
* Summon Wulfen to perform a thrusting punch towards the enemy, following up with an uppercut. If held, consume 10 PP to have Wulfen spin and punch. With a backwards input, Wulfen will finish off with a backflip kick that retreats you backwards. With a forwards input, Wulfen will finish off with a stomp that will move you forward or stop you in front of the enemy.
+
* Summon Wulfen to perform a thrusting punch towards the enemy, following up with an uppercut. If held, consume 10 PP to have Wulfen spin and punch. With no movement input or a backwards input, Wulfen will finish off with a backflip kick that retreats you backwards. With a forward input, Wulfen will finish off with a stomp that will move you forward or stop you in front of the enemy.
 
** The finishing moves deal the same amount of damage, only differing visually and in utility.
 
** The finishing moves deal the same amount of damage, only differing visually and in utility.
 
** The thrust increases in distance with target or lock-on.
 
** The thrust increases in distance with target or lock-on.
 
* With a target or lock-on, you can rapidly use and cancel the PA to quickly move.
 
* With a target or lock-on, you can rapidly use and cancel the PA to quickly move.
 
* Provides super armor, and auto-Guards from the front during the thrusting punch, as well as during the finishing move.
 
* Provides super armor, and auto-Guards from the front during the thrusting punch, as well as during the finishing move.
* Can be canceled after the thrusting punch and after the spinning punches with Step or Weapon Action.
+
* Can be canceled after the thrusting punch and after the spinning punches with Sidestep or Weapon Action.
* '''Power Notation: Initial PA deals 16% + 34% of noted power. If held, deals 16% + 10% x 5 hits + 34%.'''
+
* '''Potency Notation: Initial PA deals 16% + 34% of noted potency. If held, deals 16% + 10% x 5 hits + 34%.'''
 
<br>
 
<br>
 +
 +
=Reference=
 +
[https://pso2ngs.swiki.jp/index.php?%E3%82%BF%E3%82%AF%E3%83%88%2F%E3%82%A2%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3%E3%83%BBPA PSO2 NGS Japanese Swiki: Harmonizer PAs and Actions]<br>[https://docs.google.com/spreadsheets/d/1h3gSISqcFIkZUiV_Z4thvFmycuTajw5-6V1Y36rx64w/edit?usp=sharing NGS検証データ置場 (NGS Verification Data Storage)]
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Latest revision as of 01:51, 10 August 2023

New Genesis: Harmonizer Photon Arts
UINGSPhotonArtFredranBreath.png Fredran Breath UINGSPhotonArtFredranRiding.png Fredran Riding UINGSPhotonArtWulfenDemolition.png Wulfen Demolition UINGSPhotonArtWulfenRaid.png Wulfen Raid

Overview

The Waker's Harmonizer is a unique Technique-scaling weapon that does not utilize Techniques, but instead utilizes its three familiars (Fredran, Wulfen, and Marmelo) to attack at various ranges. The Harmonizer has 2 stage PAs that can be altered by holding down the PA button, consuming additional PP in the process.

Fredran PAs have medium to long range attacks, while Wulfen PAs have close range attacks. Marmelo is summoned with Weapon Action, and is used to guard against attacks. Learning Harmonizer Focus unlocks separate gauges for Fredran and Wulfen that builds up when you attack with their specific PAs. Filling both of their respective gauges allows you to attack with the active skill Familiar Harmony, a core part of Waker's kit to deal a high amount of damage. Meanwhile, learning Marmelo Strike allows you to counterattack with Marmelo by throwing it at the enemy.

The Harmonizer (and Waker) can be considered mechanically demanding compared to other weapons, requiring use of its class's mechanics and PAs to deal effective damage. Its PAs are somewhat long and can leave you vulnerable at certain points, requiring some thought before using them.

Features of Harmonizer

Normal Attacks

Icon Stat NA1 NA2 NA3 Hold NA
NGSUINormalAttackHarmonizer.png Potency 90 95 130 160
PP Recovery 7 7 10 8

Wave the Harmonizer to summon an attack on the enemy. Holding Normal Attack produces a slightly stronger attack, mainly used to activate the skills Treble Clef Ignition and Familiar Support.

Normal Attacks

  • Mainly used to restore PP.
  • Can significantly increase the range of NAs by locking on an enemy.

Weapon Action

Icon Stat Marmelo Strike Marmelo Strike (Stage 1) Marmelo Strike (Stage 2) Parry Counter
NGSUIWeaponActionHarmonizer.png Potency 400 800 2000 330
PP Recovery 10 30 30 8

Summon Marmelo to guard attacks around you. Learning Marmelo Strike allows you to throw Marmelo at the enemy by holding the Weapon Action button, increasing in power for each stage of the gauge reached, out of 2 stages. Stage 1 requires 1 successful guard, and stage 2 requires 3 successful guards.

Learning Hot Marmelo Parry allows you to guard with Marmelo even while attacking; has a 10 second cooldown.
Hot Marmelo Parry Short Cooldown reduces the cooldown to 5 seconds if you do not guard an attack with it.
Marmelo Strike Tracing allows Marmelo to home in on targeted enemies.
Marmelo Patience allows you to hold Weapon Action to keep Marmelo summoned, granting super armor and reducing damage based on the skill's level. Guarding this way still counts towards Marmelo's gauge.

Marmelo Strike

  • It is most effective to use Marmelo Strike at your desired gauge stage immediately after guarding an attack, as Marmelo Strike requires you to guard first before using it.
  • It is not recommended to throw it without at least reaching stage 1, and is most effective to throw at stage 2 for maximum damage.
  • You are vulnerable while throwing Marmelo, but you do have super armor; be wary when you consider counterattacking with it.
  • Missing still consumes Marmelo's gauge.

Harmonizer Parry Counter

  • Allows you to follow up a Weapon Action guard with a counter by pressing Normal Attack.
  • You are invincible during the animation.

Universal Actions

Action Potency PP Recovery
Sidestep Attack 115 9
Sidestep Counter 230 12
Dash Attack 280 15
Dive Attack 200 0
  • Sidestep Attack/Counter: After a Sidestep, press Normal Attack to summon an attack on the enemy. If you dodge an enemy's attack with Sidestep, damage and PP recovery is increased.
  • Dash Attack: Fire a piercing attack with the Harmonizer.
  • Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.

Photon Blast

Enhance your familiars with photons, with Fredran and Wulfen firing beams, and Marmelo sending multiple copies of itself to attack the enemy.

  • You will stay in place during the Photon Blast.
  • Like all Photon Blasts, you are invincible during its animation.
  • Potency Notation: Deals 540% x 2 hits (Fredran and Wulfen) + 840% x 3 hits (Marmelo).

Photon Arts

Fredran Breath

Icon Name Stat Lv.1 Description
UINGSPhotonArtFredranBreath.png Fredran Breath Potency 360 Harmonizer Photon Art.
Summons the Familiar Fredran to fire a piercing breath forward.
Pressing and holding the PA button will cause the attack to target multiple enemies in your field of view at the cost of additional PP.
PP 13 (10)
  • Summon Fredran to fire projectiles to hit enemies in front of you. If held, consume 10 PP and Fredran will target enemies to fire homing projectiles after locking on.
    • Initial projectiles have relatively wide hitboxes, good range, and can pierce enemies.
  • Held PA can track multiple parts on an enemy, and does not decay in damage for every part hit. It can also quickly build up Fredran focus on a larger enemy with multiple parts or in groups of enemies.
  • Provides super armor.
  • Potency Notation: Initial PA deals 50% of noted potency, and if held, deals 50%.


Fredran Riding

Icon Name Stat Lv.1 Description
UINGSPhotonArtFredranRiding.png Fredran Riding Potency 750 Harmonizer Photon Art. Summons the Familiar Fredran to fire a vacuum wave at enemies.
Pressing and holding the PA button will allow you to fly on Fredran at the cost of additional PP. Remain flying as long as the button is held down.
Releasing the button will cause you to dismount as Fredran charges ahead to attack the enemy.
PP 10 (10)
  • Rise as Fredran fires a small vacuum wave at enemies that hits multiple times. If held, consume PP to ride and glide on Fredran. Releasing will dismount you and Fredran will charge at the enemy and explode.
    • Initial PA has good range and can hit even a moving enemy quickly.
    • You can continue to rise until you are slightly above the enemy. As you rise upon using the PA, you will attack somewhat above the initial targeted area/enemy.
  • The held glide falls slower than Photon Glide, allowing you to glide further.
  • Provides super armor.
  • Potency Notation: Initial PA deals 9% x 3 hits of noted potency. If held, deals 73%.


Wulfen Demolition

Icon Name Stat Lv.1 Description
UINGSPhotonArtWulfenDemolition.png Wulfen Demolition Potency 1130 Harmonizer Photon Art.
Summons the Familiar Wulfen to fire a shockwave and then smash both fists into the ground, causing damage to nearby enemies.
Pressing and holding the PA button will make the attack chargeable at the cost of additional PP.
If you do not charge the attack, a shockwave attack will be released that lingers for a set time.
If you charge the attack, Wulfen will launch a powerful attack forward.
PP 27 (10)
  • Summon Wulfen to perform an elbow bash, then a ground slam. If held, consume 10 PP to use an uncharged or charged attack with different properties. If uncharged, Wulfen will attack and leave behind a lingering field that attacks enemies. If charged for 2.5 seconds, Wulfen will roar, attacking enemies.
    • Ground slam and roar can knock down smaller enemies.
  • Charge is most effective when used while an enemy is invulnerable or in a hard to hit state.
    • Otherwise, Hot Marmelo Parry can be utilized to more safely charge the PA.
  • Provides super armor, and auto-Guards from the front at the beginning of the initial PA, and when releasing the charged attack.
  • Can be canceled after the elbow bash and while charging with Sidestep or Weapon Action.
  • Potency Notation: Initial PA deals 11% + 31% of noted potency. If held, uncharged deals 11% + 22% + 2.2% x 10 hits (field). If charged, deals 11% + 89% (roar).


Wulfen Raid

Icon Name Stat Lv.1 Description
UINGSPhotonArtWulfenRaid.png Wulfen Raid Potency 810 Harmonizer Photon Art.
Summons the Familiar Wulfen to charge forward and perform an uppercut.
Pressing and holding the PA button will unleash a combo attack forward at the cost of additional PP.
PP 24 (10)
  • Summon Wulfen to perform a thrusting punch towards the enemy, following up with an uppercut. If held, consume 10 PP to have Wulfen spin and punch. With no movement input or a backwards input, Wulfen will finish off with a backflip kick that retreats you backwards. With a forward input, Wulfen will finish off with a stomp that will move you forward or stop you in front of the enemy.
    • The finishing moves deal the same amount of damage, only differing visually and in utility.
    • The thrust increases in distance with target or lock-on.
  • With a target or lock-on, you can rapidly use and cancel the PA to quickly move.
  • Provides super armor, and auto-Guards from the front during the thrusting punch, as well as during the finishing move.
  • Can be canceled after the thrusting punch and after the spinning punches with Sidestep or Weapon Action.
  • Potency Notation: Initial PA deals 16% + 34% of noted potency. If held, deals 16% + 10% x 5 hits + 34%.


Reference

PSO2 NGS Japanese Swiki: Harmonizer PAs and Actions
NGS検証データ置場 (NGS Verification Data Storage)