Difference between revisions of "Portal:New Genesis/Harmonizer Photon Arts and Actions"

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(Harmonizer PA analysis.)
(Harmonizer overview)
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=Overview=
 
=Overview=
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The [[Portal:New Genesis/Waker|Waker's]] Harmonizer is a unique Technique-scaling weapon that does not utilize Techniques, but instead utilizes its three familiars (Fredran, Wulfen, and Marmelo) to attack at various ranges. The Harmonizer has 2 stage PAs that can be altered by holding down the PA button.
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Fredran PAs focus at fighting at medium to long range, while Wulfen PAs focus at close range. Marmelo is summoned with Weapon Action, and is used to guard against attacks. Learning '''Harmonizer Focus''' unlocks a gauge for Fredran and Wulfen that builds up when you attack with their specific PAs. Filling their gauge allows you to attack with the active skill '''Familiar Harmony''', a core part of Waker's kit to deal a high amount of damage. This gauge can be filled 2 times initially, and 3 by learning '''Harmonizer Focus Extra''', allowing you to stock gauges to deal damage at opportune times. Meanwhile, learning '''Marmelo Strike''' increases Marmelo's size by blocking attacks, up to 3 times. You can then hold the Weapon Action to throw Marmelo, dealing increasing amounts of damage for every attack blocked. Waker is especially powerful in preparing for a Break, where they can unleash their stock of Familiar Harmony and Marmelo Strike to deal a massive amount of damage.
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The Harmonizer (and Waker) is initially weaker at the beginning of a battle compared to other weapons and relies heavily on Marmelo Strike as a counter option, but grows more powerful as a battle continues. It can be considered somewhat mechanically demanding, requiring rotation through PAs to build up Familiar Harmony gauges and to exploit enemy attacks for Marmelo Strike.
 
==Features of Harmonizer==
 
==Features of Harmonizer==
 
=Photon Arts=
 
=Photon Arts=

Revision as of 21:21, 5 April 2023

New Genesis: Harmonizer Photon Arts
UINGSPhotonArtFredranBreath.png Fredran Breath UINGSPhotonArtFredranRiding.png Fredran Riding UINGSPhotonArtWulfenDemolition.png Wulfen Demolition UINGSPhotonArtWulfenRaid.png Wulfen Raid

Overview

The Waker's Harmonizer is a unique Technique-scaling weapon that does not utilize Techniques, but instead utilizes its three familiars (Fredran, Wulfen, and Marmelo) to attack at various ranges. The Harmonizer has 2 stage PAs that can be altered by holding down the PA button.

Fredran PAs focus at fighting at medium to long range, while Wulfen PAs focus at close range. Marmelo is summoned with Weapon Action, and is used to guard against attacks. Learning Harmonizer Focus unlocks a gauge for Fredran and Wulfen that builds up when you attack with their specific PAs. Filling their gauge allows you to attack with the active skill Familiar Harmony, a core part of Waker's kit to deal a high amount of damage. This gauge can be filled 2 times initially, and 3 by learning Harmonizer Focus Extra, allowing you to stock gauges to deal damage at opportune times. Meanwhile, learning Marmelo Strike increases Marmelo's size by blocking attacks, up to 3 times. You can then hold the Weapon Action to throw Marmelo, dealing increasing amounts of damage for every attack blocked. Waker is especially powerful in preparing for a Break, where they can unleash their stock of Familiar Harmony and Marmelo Strike to deal a massive amount of damage.

The Harmonizer (and Waker) is initially weaker at the beginning of a battle compared to other weapons and relies heavily on Marmelo Strike as a counter option, but grows more powerful as a battle continues. It can be considered somewhat mechanically demanding, requiring rotation through PAs to build up Familiar Harmony gauges and to exploit enemy attacks for Marmelo Strike.

Features of Harmonizer

Photon Arts

Fredran Breath

Icon Name Stat Lv.1
UINGSPhotonArtFredranBreath.png Fredran Breath Power 360
PP 13 (10)
Description
Harmonizer Photon Art.
Summons the Familiar Fredran to fire a piercing breath forward.
Pressing and holding the PA button will cause the attack to target multiple enemies in your field of view at the cost of additional PP.
  • Summon Fredran to fire projectiles to hit enemies in front of you. If held, consume 10 PP and Fredran will target enemies to fire homing projectiles after locking on.
    • Initial projectiles have relatively wide hitboxes, good range, and can pierce enemies.
  • Held PA can track multiple parts on an enemy, and does not decay in damage for every part hit. It can also quickly build up Fredran focus on a larger enemy with multiple parts or in groups of enemies.
  • Provides super armor.
  • Power Notation: Initial PA deals 50% of noted power, and if held, deals 50%.


Fredran Riding

Icon Name Stat Lv.1
UINGSPhotonArtFredranRiding.png Fredran Riding Power 750
PP 10 (10)
Description
Harmonizer Photon Art. Summons the Familiar Fredran to fire a vacuum wave at enemies.
Pressing and holding the PA button will allow you to fly on Fredran at the cost of additional PP. Remain flying as long as the button is held down.
Releasing the button will cause you to dismount as Fredran charges ahead to attack the enemy.
  • Rise as Fredran fires a small vacuum wave at enemies that hits multiple times. If held, consume PP to ride and glide on Fredran. Releasing will dismount you and Fredran will charge at the enemy and explode.
    • Initial PA has good range and can hit even a moving enemy quickly.
    • You can continue to rise until you are slightly above the enemy. As you rise upon using the PA, you will attack somewhat above the initial targeted area/enemy.
  • The held glide falls slower than Photon Glide, allowing you to glide further.
  • Provides super armor.
  • Power Notation: Initial PA deals 9% x 3 hits of noted power. If held, deals 73%.


Wulfen Demolition

Icon Name Stat Lv.1
UINGSPhotonArtWulfenDemolition.png Wulfen Demolition Power 1130
PP 27 (10)
Description
Harmonizer Photon Art.
Summons the Familiar Wulfen to fire a shockwave and then smash both fists into the ground, causing damage to nearby enemies.
Pressing and holding the PA button will make the attack chargeable at the cost of additional PP.
If you do not charge the attack, a shockwave attack will be released that lingers for a set time.
If you charge the attack, Wulfen will launch a powerful attack forward.
  • Summon Wulfen to perform an elbow bash, then a ground slam. If held, consume 10 PP to use an uncharged or charged attack with different properties. If uncharged, Wulfen will attack and leave behind a lingering field that attacks enemies. If charged for 2.5 seconds, Wulfen will roar, attacking enemies.
    • Ground slam and roar can knock down smaller enemies.
  • Charge is most effective when used while an enemy is invulnerable or in a hard to hit state.
  • Provides super armor, and auto-Guards from the front at the beginning of the initial PA, and when releasing the charged attack.
  • Can be canceled after the elbow bash and while charging with Step or Weapon Action.
  • Power Notation: Initial PA deals 11% + 31% of noted power. If held, uncharged deals 11% + 22% + 2.2% x 10 hits (field). If charged, deals 11% + 89% (roar).


Wulfen Raid

Icon Name Stat Lv.1
UINGSPhotonArtWulfenRaid.png Wulfen Raid Power 810
PP 24 (10)
Description
Harmonizer Photon Art.
Summons the Familiar Wulfen to charge forward and perform an uppercut.
Pressing and holding the PA button will unleash a combo attack forward at the cost of additional PP.
  • Summon Wulfen to perform a thrusting punch towards the enemy, following up with an uppercut. If held, consume 10 PP to have Wulfen spin and punch. With a backwards input, Wulfen will finish off with a backflip kick that retreats you backwards. With a forwards input, Wulfen will finish off with a stomp that will move you forward or stop you in front of the enemy.
    • The finishing moves deal the same amount of damage, only differing visually and in utility.
    • The thrust increases in distance with target or lock-on.
  • With a target or lock-on, you can rapidly use and cancel the PA to quickly move.
  • Provides super armor, and auto-Guards from the front during the thrusting punch, as well as during the finishing move.
  • Can be canceled after the thrusting punch and after the spinning punches with Step or Weapon Action.
  • Power Notation: Initial PA deals 16% + 34% of noted power. If held, deals 16% + 10% x 5 hits + 34%.