New Genesis: Experience Level

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Revision as of 21:58, 19 June 2022 by Jackkieser (talk | contribs) (minor formatting and wording)
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Level Next Level
EXP
Cumulative
Total
1 -> 2 100 100
2 -> 3 150 250
3 -> 4 300 550
4 -> 5 451 1,001
5 -> 6 603 1,604
6 -> 7 2,000 3,604
7 -> 8 3,400 7,004
8 -> 9 4,852 11,856
9 -> 10 6,374 18,230
10 -> 11 30,000 48,230
11 -> 12 45,200 93,430
12 -> 13 63,250 156,680
13 -> 14 84,300 240,980
14 -> 15 108,500 349,480
15 -> 16 244,080 593,560
16 -> 17 265,755 859,315
17 -> 18 288,282 1,147,597
18 -> 19 311,669 1,459,597
19 -> 20 335,193 1,794,459
20 -> 21 359,586 2,154,045
21 -> 22 384,123 2,538,168
22 -> 23 409,539 2,947,707
23 -> 24 435,103 3,382,810
24 -> 25 460,818 3,843,628
25 -> 26 487,425 4,331,053
26 -> 27 514,187 4,845,240
27 -> 28 541,852 5,387,092
28 -> 29 569,678 5,956,770
29 -> 30 598,417 6,555,187
30 -> 31 634,324 7,178,511
31 -> 32 649,398 7,838,909
32 -> 33 686,399 8,525,308
33 -> 34 716,574 9,241,882
34 -> 35 746,924 9,988,806
35 -> 36 777,450 10,766,256
36 -> 37 808,919 11,575,175
37 -> 38 841,338 12,416,513
38 -> 39 873,174 13,289,687
39 -> 40 905,966 14,195,653
40 -> 41 938,948 15,134,601
41 -> 42 972,897 16,107,498
42 -> 43 1,006,261 17,113,759
43 -> 44 1,040,600 18,154,359
44 -> 45 1,075,921 19,230,280
45 -> 46 1,110,657 20,340,937
46 -> 47 1,146,381 21,487,318
47 -> 48 1,182,310 22,669,628
48 -> 49 1,219,239 23,888,867
49 -> 50 1,255,582 25,144,449
50 -> 51 1,292,931 26,437,380
51 -> 52 1,330,493 27,767,873
52 -> 53 1,369,073 29,136,946
53 -> 54 1,407,873 30,544,819
54 -> 55 1,446,084 31,990,903
55 -> 56 1,486,135 33,477,038
56 -> 57 1,525,599 35,002,637
57 -> 58 1,566,103 36,568,740
58 -> 59 1,606,018 38,174,758
59 -> 60 1,646,979 39,821,737
N-EX-Cube
Lv 60 1,646,979
Level Next Level
EXP
Cumulative
Total

Overview

  • Level Cap
    • With the maximum level cap provided at Class Level 60, if you earn a certain amount of experience points, you can get 1 N-EX-Cube, used for unlocking Level 4 Potentials at the Item Lab.
    • In some quests, such as some Urgent Quests, do not allow you to earn experience points for some sections. Defeating enemies will display "GREAT!" instead of X EXP.


  • EXP Scaling
    • When the current level of the Class is over or under the enemy level, a certain amount of scaling is adjusted for the amount of EXP earned.
EXP Scaling by Level Difference with Enemy
< -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 <
0.10x 0.80x 1.00x 0.90x 0.85x 0.80x 0.75x 0.70x 0.65x 0.60x 0.55x 0.50x 0.10x
    • For more information on EXP by enemy, see Enemy EXP.

Increasing Earned EXP

By utilizing various EXP boosts provided, you can dramatically increase the gain of EXP gained from enemies.

Please note that experience gained from completing quests/tasks accepted from NPCs cannot be increased by any currently known means (6/19/22); this includes from MAG bonuses, concert bonuses, eating food while having an active Premium subscription, or using consumable AC or SG items.

The actual effect is expressed as a numerical value, such as N-EXP Earned +50%, and can be divided into two main types depending on how the bonus is calculated.

There are two types of EXP boosts, one for multiplication and the other for addition, and the formula is as follows.


 Experience Gained = Enemy XP x Food Boost
       x (Region Mag Boost + Party Boost)
       x (Concert Effect + Item Effect + PSO2 Day Boost + Limited Time Boost)
 * Enemy XP is adjusted for level differences, rare enemies, etc.

The food boost is multiplied as is. Region Mag boosts and party boosts are added and then multiplied. Concert effects, item effects (N-EXP Earned + x%, etc.), PSO2 daily boosts, and limited-time boosts (such as boosts for specific sections) are added and then multiplied.

Party Bonus

  • When forming a party of two or more people, a bonus multiplier is added to EXP earned.
    • As long as you're in a party with a player, you'll get bonuses even if the other party members are not present in the area.
Number of Party Members
2 3 4
5.0% 7.5% 10.0%