New Genesis: Double Saber Photon Arts and Actions

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New Genesis: Double Saber Photon Arts
UINGSPhotonArtJulienDance.png Julien Dance UINGSPhotonArtUnchainedCircle.png Unchained Circle UINGSPhotonArtQuickGash.png Quick Gash UINGSPhotonArtSkyClimb.png Sky Climb

Overview

Features of Double Saber

Photon Arts

Julien Dance

Icon Name Stat Lv.1
UINGSPhotonArtJulienDance.png Julien Dance Power 780
PP 20
Description
Double Saber Photon Art.
Quickly close in on an enemy and unleash a string of strikes.
Generates a whirlwind when used.
  • Rush towards the enemy and perform a slash in the first half, then rapidly slash the enemy in the second half.
  • If an enemy is targeted, the PA can travel the furthest out of all PAs in the first half.
  • Can generate a good amount of whirlwind in the second half, and the final slash is the most damaging attack of this PA; overall PP efficient for generating whirlwind (-20).
  • You will move slightly forward while performing the second half.
  • Can be canceled before the slash in the first half with Step or Weapon Action, and at any time during the second half.
    • The slash cannot be canceled at all until the start of the second half, so be wary when canceling the PA to traverse.
  • Power Notation: The first half deals 26% of noted power, and the second half deals 7% + 7% + 5% + 7% + 6% + 42%.


Unchained Circle

Icon Name Stat Lv.1
UINGSPhotonArtUnchainedCircle.png Unchained Circle Power 450
PP 30
Description
Double Saber Photon Art.
Perform a sweep attack after your thrown weapons attack the surrounding enemies.
Generates a whirlwind when used.
  • Throw your saber to hit enemies around you in the first half, then follow up with a frontal slash in the second half.
    • The frontal slash in the second half can lightly launch smaller enemies.
  • Both halves of this PA notably auto-Guards from all directions during their attacks; however you are vulnerable during the transition from the first half to the second half.
  • Excels in mobbing for both damage and generating whirlwind in the first half. The second half's slash is strong and provides safety, but using it alone is not very PP efficient (-30) and does not generate much whirlwind.
  • You cannot move in the first half, and you will take a small step forward in the second half.
  • Power Notation: The first half deals 12.2% x 5 hits of noted power, and the second half deals 39%.


Quick Gash

Icon Name Stat Lv.1
UINGSPhotonArtQuickGash.png Quick Gash Power 700
PP 20
Description
Double Saber Photon Art.
Spawn a tornado while moving backwards after a quick sideway sweep.
Generates a whirlwind when used.
  • Perform quick slashes in the first half, then retreat backwards to create a tornado a step away from you in the second half.
  • The second half can generate a good amount of whirlwind. However, it is not recommended to spam this half for the whirlwind as you will continuously move backwards.
  • Provides invincibility during the slashes for the first half, and auto-Guards from the front during the retreat in the second half.
  • Can only be canceled in the first half at any time with Step or Weapon Action.
  • Power Notation: The first half deals 20% + 20% + 23% of noted power, and the second half deals 22% + 3% x 5 hits (tornado) in the second half.


Sky Climb

Icon Name Stat Lv.1
UINGSPhotonArtSkyClimb.png Sky Climb Power 435
PP 17
Description
Double Saber Photon Art.
After jumping in the air and doing a spinning slash, you slam your photon-charged weapon down unleashing a whirlwind.
  • Jump and spin with your saber in the air in the first half, then follow up with a slam in the second half.
    • Can launch smaller enemies in the first half, and sends them downwards in the second half.
  • You will ascend if the enemy is above you, otherwise the air and slam motion roughly returns you to the original position of where you used the PA.
  • The second half is very quick and deals decent damage, but generates a modest amount of whirlwind compared to the second halves of Julien Dance or Quick Gash.
  • Provides super armor in the second half, and also auto-Guards from the front before the slam.
  • Can only be canceled between the first half and second half with Step or Weapon Action.
  • Power Notation: The first half deals 16% x 3 hits of noted power, and the second half deals 52%.