Difference between revisions of "Portal:New Genesis/Bow Photon Arts and Actions"

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* Fire an arrow that can be fired uncharged or charged in two stages, each with their own properties. Uncharged fires a tracking arrow, stage 1 charge (0.8 seconds charge) fires a piercing arrow, and stage 2 charge (3.5 seconds charge) fires a powerful arrow.
+
* Fire an arrow that can be fired uncharged or charged in two stages, each with their own properties. Uncharged fires a tracking arrow, stage 1 charge (0.8 seconds charge) fires a piercing arrow, and stage 2 charge (3.5 seconds charge) fires a fast, powerful arrow.
* Uncharged has a relatively quick animation, and deals the most damage out of the arrows if you cannot pierce an enemy three times or more with the stage 1 arrow.
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* Uncharged has a relatively quick animation, and deals the least damage compared to charging, but is most efficient if you cannot pierce an enemy three times or more with the stage 1 charged arrow.
 
** You can move roughly a Sidestep in any direction while firing.
 
** You can move roughly a Sidestep in any direction while firing.
 
* Stage 1 charge decays in damage when piercing the same enemy. Has a relatively wide hitbox for its size.
 
* Stage 1 charge decays in damage when piercing the same enemy. Has a relatively wide hitbox for its size.
 
** Most effective to use charged on heavier enemies (Daityl-types, Crocodylis, Doldoris, etc.).
 
** Most effective to use charged on heavier enemies (Daityl-types, Crocodylis, Doldoris, etc.).
** Due to its wide hitbox, be wary that relatively larger enemies like Daityl-types can weaken the initial hit if you accidentally damage a non-weakpoint despite locking onto one.
+
** Due to its wide hitbox, be wary that relatively larger enemies can weaken the initial hit if you accidentally damage/pierce a target or part you did not intend to hit (such as when aiming for a specific enemy weakpoint)
* Stage 2 charge deals the least amount of damage out of the arrows due to its charge time, and has relatively long endlag that cannot be canceled. As a result, it is most effective when an enemy is moving into an invulnerable or hard to hit state (Bujin slashing dome, Dark Falz orb trap) and during the countdown before a quest. Has a narrow, more accurate hitbox.  
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* Stage 2 charge deals the most amount of damage out of the arrows, but is the least efficient due to its charge time, and has relatively long endlag that cannot be canceled. As a result, it is most effective when an enemy is moving into an invulnerable or hard to hit state (Bujin's slashing dome, Dark Falz's orb trap, etc.) and during the countdown before a quest. Has a narrow, more accurate hitbox.  
 
** You will be locked into place once you reach stage charge 2.
 
** You will be locked into place once you reach stage charge 2.
 
** Can pierce other enemies behind the target, but requires them to be lined up.
 
** Can pierce other enemies behind the target, but requires them to be lined up.
* Stage 2 charge auto-Guards from the front when firing the arrow.
+
** Stage 2 charge also auto-Guards from the front when firing the arrow.
 
* Charging can be canceled with Sidestep or Weapon Action.
 
* Charging can be canceled with Sidestep or Weapon Action.
 
* '''Power Notation: If uncharged, deal 14% of noted power. If charged to stage 1, deal 20%, which decays per pierce (12%, 9%, 6%, 1%). If charged to stage 2, deal 100%.'''
 
* '''Power Notation: If uncharged, deal 14% of noted power. If charged to stage 1, deal 20%, which decays per pierce (12%, 9%, 6%, 1%). If charged to stage 2, deal 100%.'''
 
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==Frenzied Firework==
 
==Frenzied Firework==
 
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* Swiftly dodge in any inputted direction and fire an arrow. If charged for 0.8 seconds, fire 4 arrows. The first three arrows are followed up by an additional arrow, and the fourth arrow is followed up by 2 additional arrows.
 
* Swiftly dodge in any inputted direction and fire an arrow. If charged for 0.8 seconds, fire 4 arrows. The first three arrows are followed up by an additional arrow, and the fourth arrow is followed up by 2 additional arrows.
* Deals the most damage on the final arrow, so it is recommended to use this PA when you know you can safely use the entire PA.
 
* Due to the length of this PA, it can fire up to 4 Charged Dimensional Ray arrows.
 
 
* Provides invincibility during the dodge when uncharged.
 
* Provides invincibility during the dodge when uncharged.
 +
* Charged version deals the most damage on the final arrow, so it is recommended to use this PA when you know you can safely use the entire PA.
 +
** Due to the length of the charged version, it can fire up to 4 Charged Dimensional Ray arrows.
 
* Charging can be canceled with Sidestep or Weapon Action. Uncharged can be canceled after the dodge with Sidestep. Charged attack can be canceled any time until you are about to fire the fourth arrow with Step.
 
* Charging can be canceled with Sidestep or Weapon Action. Uncharged can be canceled after the dodge with Sidestep. Charged attack can be canceled any time until you are about to fire the fourth arrow with Step.
 
* '''Power Notation: If uncharged, deals 21% of noted power. If charged, the first three arrows and its follow-ups deal 10% + 3% (x3) of noted power, and the fourth arrow deals 55% + 3% + 3%.'''
 
* '''Power Notation: If uncharged, deals 21% of noted power. If charged, the first three arrows and its follow-ups deal 10% + 3% (x3) of noted power, and the fourth arrow deals 55% + 3% + 3%.'''
 
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=Reference=
 
=Reference=
 
[https://pso2ngs.swiki.jp/index.php?%E3%83%90%E3%83%AC%E3%83%83%E3%83%88%E3%83%9C%E3%82%A6%2F%E3%82%A2%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3%E3%83%BBPA PSO2 NGS Japanese Swiki: Bow PAs and Actions]
 
[https://pso2ngs.swiki.jp/index.php?%E3%83%90%E3%83%AC%E3%83%83%E3%83%88%E3%83%9C%E3%82%A6%2F%E3%82%A2%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3%E3%83%BBPA PSO2 NGS Japanese Swiki: Bow PAs and Actions]
 
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Latest revision as of 10:23, 4 November 2023

New Genesis: Bow Photon Arts
UINGSPhotonArtFlexArrow.png Flex Arrow UINGSPhotonArtFrenziedFirework.png Frenzied Firework UINGSPhotonArtDimensionalRay.png Dimensional Ray UINGSPhotonArtCeaselessDraw.png Ceaseless Draw

Overview

The Braver's Bow provides its class access to dealing damage at any range safely, similar to Ranger's Launcher. Its PAs can be used uncharged or charged, each having different properties that tie into their use. It is also a relatively mobile weapon, with an evasive Weapon Action, and has certain attacks that allow you to move as you perform them, like Normal Attacks and Flex Arrow.

Despite its ranged capabilities, it is still recommended to stay in melee range of the enemy for Weapon Action counterattacks to deal high damage, once they are learned in Braver's tree.

Features of Bow

Normal Attacks

Icon Stat NA Charged NA
NGSUINormalAttackBow.png Potency 33 x 3 (34.65 x 3) 215
(225.75)
PP Recovery 2 x 3
(2.6 x 3)
15
(19.5)
  • Brave Spirit increases NA damage and PP recovery; its values are in parenthesis.

When uncharged, fire three arrows at the enemy using the Bow. When charged for 0.6 seconds, fire one arrow that explodes in a small radius. Learning Tracer Arrow gives homing abilities to NA and Charged NA.

Normal Attacks

  • Charged NA is most effective against tight groups of enemies for PP recovery. Though it deals slightly more total damage than NA, its charged time makes it nearly equal in damage-per-second.
  • While on the ground, you can move in any direction while attacking with the NA and Charged NA.
    • In the air, you will instead remain stationary.
  • Brave Combat Arrow Mates provides super armor during PAs when Brave Combat is active.
  • Can be canceled while charging with Sidestep or Weapon Action. Cannot be canceled while firing arrows.

Weapon Action

Icon Stat Elusion Counter Elusion Plus
NGSUIWeaponActionBow.png Potency 140 x 3
(161 x 3)
100
PP Recovery 5 x 3
(7.5 x 3)
7
  • Brave Spirit increases counter damage and PP recovery; its values are in parenthesis.

Perform a dodge with the Bow. You can move a small distance in any direction. Skills in the Braver tree allows you to counterattack after successfully dodging an attack, as well as an additional damage-dealing dodge that can be used after a PA.

Elusion Counter

  • Successfully dodging an attack with the Weapon Action and pressing the Normal Attack button allows you to counterattack. The counterattack initially fires one arrow followed up by two arrows.
    • The follow-up arrows can miss if the enemy is fast enough, significantly reducing damage. This can also be the case if there is an obstacle in the way of the arrow.
  • Can be safely used consecutively if you successfully dodge back-to-back attacks; otherwise, you can get hit if you mistime the Weapon Action.

Elusion Plus

  • Pressing the Weapon Action button after a PA allows you to perform a dodge in any direction while firing a homing arrow.
  • Targeting an enemy increases the dodge distance.
  • Provides invincibility from the start to the middle of the dodge.
  • Can be enhanced by learning Bow Elusion EX Counter, which allows you to perform an Elusion Counter by pressing the Normal Attack button after successfully dodging an attack with Elusion Plus. This slightly increases the damage of Elusion Counter as Elusion Plus is performed at the same time.
    • Also increases the invincibility to the end of the dodge.

Universal Actions

Action Potency PP Recovery
Sidestep Attack 54 x 3 4 x 3
Sidestep Counter 275 15
Dash Attack 250 18
Dive Attack 200 0
  • Sidestep Attack/Counter: After a Sidestep, press Normal Attack to fire three arrows. If you dodge an enemy's attack with Sidestep, you fire one arrow instead with increased damage and PP recovery.
    • Weaker than Elusion Counter (which can also dodge back-to-back attacks), but shoots out instantly rather than Elusion Counter's slightly delayed shots.
  • Dash Attack: Fire a piercing arrow in front of you.
  • Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.

Photon Blast

Focus photons into a single, piercing arrow.

  • You will remain still during this Photon Blast.
  • May hit other, unwanted parts of the enemy even when locked-on to a specific part.
  • Like all Photon Blasts, you are invincible during its animation.
  • Potency Notation: Deals 792% x 5 hits.

Photon Arts

Flex Arrow

Icon Name Stat Lv.1 Description
UINGSPhotonArtFlexArrow.png Flex Arrow Potency 1150 Bow Photon Art.
Fires homing arrows.
Can be charged up to two power levels to release different attacks.
PP 17
  • Fire an arrow that can be fired uncharged or charged in two stages, each with their own properties. Uncharged fires a tracking arrow, stage 1 charge (0.8 seconds charge) fires a piercing arrow, and stage 2 charge (3.5 seconds charge) fires a fast, powerful arrow.
  • Uncharged has a relatively quick animation, and deals the least damage compared to charging, but is most efficient if you cannot pierce an enemy three times or more with the stage 1 charged arrow.
    • You can move roughly a Sidestep in any direction while firing.
  • Stage 1 charge decays in damage when piercing the same enemy. Has a relatively wide hitbox for its size.
    • Most effective to use charged on heavier enemies (Daityl-types, Crocodylis, Doldoris, etc.).
    • Due to its wide hitbox, be wary that relatively larger enemies can weaken the initial hit if you accidentally damage/pierce a target or part you did not intend to hit (such as when aiming for a specific enemy weakpoint)
  • Stage 2 charge deals the most amount of damage out of the arrows, but is the least efficient due to its charge time, and has relatively long endlag that cannot be canceled. As a result, it is most effective when an enemy is moving into an invulnerable or hard to hit state (Bujin's slashing dome, Dark Falz's orb trap, etc.) and during the countdown before a quest. Has a narrow, more accurate hitbox.
    • You will be locked into place once you reach stage charge 2.
    • Can pierce other enemies behind the target, but requires them to be lined up.
    • Stage 2 charge also auto-Guards from the front when firing the arrow.
  • Charging can be canceled with Sidestep or Weapon Action.
  • Power Notation: If uncharged, deal 14% of noted power. If charged to stage 1, deal 20%, which decays per pierce (12%, 9%, 6%, 1%). If charged to stage 2, deal 100%.


Frenzied Firework

Icon Name Stat Lv.1 Description
UINGSPhotonArtFrenziedFirework.png Frenzied Firework Potency 440 Bow Photon Art.
Scatters arrows all around when you hit an enemy.
Charge to launch an alternate attack.
PP 23
  • Fire an arrow that explodes into fragments, dealing damage to nearby enemies. If charged for 0.8 seconds, the damage increases and the arrow instead explodes in front of you in a shotgun-like fashion, dealing damage to enemies in front of you.
  • Uncharged has a relatively quick animation and wide explosion range, allowing you to rapidly deal damage to groups of enemies at a distance.
  • Charged deals more damage and has a wide range as well, and is most effective to use over uncharged when dealing with larger groups of enemies in front of you.
  • Charging can be canceled with Sidestep or Weapon Action.
  • Power Notation: If uncharged, deals 19% x 2 hits of noted power. If charged, deals 25% x 4 hits.


Dimensional Ray

Icon Name Stat Lv.1 Description
UINGSPhotonArtDimensionalRay.png Dimensional Ray Potency 550 Bow Photon Art.
Create bows and arrows in the sky that fire on the targeted area from above.
Charge and fire to stock 5 arrows which will fire one at a time when you hit any enemy with a Bullet Bow PA.
PP 27
  • Fire an arrow into the air that rains arrows over enemies. If charged for 1 second, instead stock 5 arrows that attack an enemy after hitting one with a Bow PA.
  • Uncharged hits enemies in an area 10 times every 0.8 seconds.
    • Only one active arrow rain at a time. Using the PA again will overwrite the older arrow rain.
    • Arrow rain will disappear if you swap to a different weapon that is not multi-weapon'd with the Bow.
  • Charged is most effective when used during the countdown before a quest, or when an enemy is hard to hit for a short time. If an enemy is invulnerable or hard to hit for a longer time, consider charging Flex Arrow to stage 2 charge.
    • Stock will disappear if you swap to a different weapon that is not multi-weapon'd with the Bow.
    • Will fire arrows when uncharged Dimensional Ray hits enemies as well.
    • Arrows hit enemies once, and if multiple enemies are hit with a PA, only the targeted enemy will be hit.
  • Charging can be canceled with Sidestep or Weapon Action.
  • Power Notation: If uncharged, deals 5.2% x 10 hits of noted power. If charged deals 20% x 5 times.


Ceaseless Draw

Icon Name Stat Lv.1 Description
UINGSPhotonArtCeaselessDraw.png Ceaseless Draw Potency 1570 Bow Photon Art.
Unleash arrows to your front as you make a long move.
Charging will release a flurry of photon arrows instead.
PP 25
  • Swiftly dodge in any inputted direction and fire an arrow. If charged for 0.8 seconds, fire 4 arrows. The first three arrows are followed up by an additional arrow, and the fourth arrow is followed up by 2 additional arrows.
  • Provides invincibility during the dodge when uncharged.
  • Charged version deals the most damage on the final arrow, so it is recommended to use this PA when you know you can safely use the entire PA.
    • Due to the length of the charged version, it can fire up to 4 Charged Dimensional Ray arrows.
  • Charging can be canceled with Sidestep or Weapon Action. Uncharged can be canceled after the dodge with Sidestep. Charged attack can be canceled any time until you are about to fire the fourth arrow with Step.
  • Power Notation: If uncharged, deals 21% of noted power. If charged, the first three arrows and its follow-ups deal 10% + 3% (x3) of noted power, and the fourth arrow deals 55% + 3% + 3%.


Reference

PSO2 NGS Japanese Swiki: Bow PAs and Actions