New Genesis: Knuckles Photon Arts and Actions
New Genesis: Photon Arts and Actions | |||
---|---|---|---|
Hunter | Sword | Wired Lance | Partisan |
Fighter | Twin Daggers | Double Saber | Knuckles |
Ranger | Assault Rifle | Launcher | |
Gunner | Twin Machine Guns | ||
Force | Rod | Talis | |
Techter | Wand | ||
Braver | Katana | Bow | |
Bouncer | Soaring Blades | Jet Boots | |
Waker | Harmonizer | ||
Slayer | Gunblade |
New Genesis: Knuckles Photon Arts | |||
---|---|---|---|
Swift Rush | Thousand Blows | Double Drive | Backhand Strike |
Overview
The Fighter's Knuckles focuses on dealing quick but powerful blows. Its Sway Weapon Action possesses one of the safest yet strongest counterattacks amongst all weapons.
As one may assume, Knuckles have the shortest range of all weapons. Nearly all of Knuckles' attacks require you to stay very close to the enemy.
Fighter's weapon PAs are split into two halves, and learning Fighter Skip Arts allows you to use the first half by inputting a directional key, or to instead skip to the second half by not inputting.
For Knuckles PAs, halves tend to vary in their use, but its second halves deal more damage than the first halves overall.
Features of Knuckles
Normal Attacks
Icon | Stat | NA1 | NA2 | NA3 | NA4 | NA5 | Alt. |
---|---|---|---|---|---|---|---|
Power | 55 x 2 | 95 | 95 | 100 | 70 x 3 + 100 | 175 | |
PP Recovery | 2 x 2 | 4 | 4 | 12 | 1 x 3 + 3 | 3 |
Punch the enemy with Knuckles using 3 Normal Attacks. Knuckle Attack Extra adds the 4th and 5th NA. Knuckle Attack Alternation provides an alternative 5th NA that is faster than the original, sacrificing damage and PP recovery. Same Arts Skip Attack - Fighter and Another Arts Skip - Fighter allows you to skip to the 3rd and 4th NAs after using a PA twice or two different PAs, respectively.
Normal Attacks
- 3rd NA onwards move you forward towards your target. You can further increase this distance by holding the forward input.
- 5th NA performs a leaping punch that hits 3 times, then a slam.
- 5th NA autoguards from all directions until you perform the slam. Also provides super armor during the entire animation.
Alternation
- A faster version of NA5 that can be performed by not pressing an input during NA5.
- Sacrifices some damage, PP recovery, and safety compared to NA5, but is most effective when you're expecting an enemy to move away from you, or to fit in an extra counter that the normal NA5 might've blocked from its autoguard.
- Less safe than normal NA5 as its autoguard properties are significantly shortened.
Weapon Action
Icon | Stat | Sway | Counter | Counter Plus | Knuckle Attack Switch | Knuckle Attack Switch Alt. |
---|---|---|---|---|---|---|
Power | 170 | 390 | 500 | 90 x 3 + 100 | 250 | |
PP Recovery | 6 | 10 | 10 | 1 x 3 + 3 | 3 |
Duck and sway to dodge attacks from all directions, then follow up with a punch. Skills in the Fighter tree allow you to unleash counterattacks after successfully dodging an attack, as well as following up the counterattacks with an NA5/Alt. attack.
Counter
- Allows you to automatically counter after a successful dodge.
- You can move a Step forward with a forward input.
- You are invincible during its animation.
Counter Plus
- Allows you to perform another counter with a Weapon Action input after the initial sway counter.
- Slightly stronger than the initial counter.
- You can move a Step forward with a forward input.
- You are invincible during its animation.
Knuckle Attack Switch + Alt. Variation
- Perform a slightly stronger NA5 following a counter (can be either sway counter or sway counter plus) with an NA input. You can stock this attack once and perform it later, if desired. With Knuckle Attack Alternation learned and with no movement input, you can instead perform NA5 Alt.
- Besides the difference in damage, it possesses the same PP recovery, autoguard, and super armor properties as the original NA5 and NA5 Alt.
- Stocked attack persists even if you switch to a weapon that is multiweapon'd with Knuckles.
- Even if you fail to dodge an attack using the Weapon Action, you will not lose the stocked attack.
- Replaces one stage of NAs if used in a combo. (Example: PA1 -> PA2 -> KAS -> NA5)
Universal Actions
Action | Power | PP Recovery |
---|---|---|
Step Attack | 170 | 6 |
Step Counter | 450 | 10 |
Dash Attack | 280 | 15 |
Dive Attack | 200 | 0 |
- Step Attack/Counter: After a Step, press Normal Attack to perform a backhand with the Knuckles. If you dodge an enemy's attack with Step, the damage is increased.
- Dash Attack: Perform a wide hook punch in front of you.
- Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
Photon Blast
Focus photons into your Knuckles to perform a single, powerful punch that hits multiple times.
- You will move slightly forward during the Photon Blast.
- Similar to much of Knuckles' attacks, it has relatively short range and does not track enemies.
- Like all Photon Blasts, you are invincible during its animation.
- Power Notation: Measured in Power, deals 216 x 11 hits + 1200.
Photon Arts
Swift Rush
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Swift Rush | Power | 800 | |
PP | 23 | ||
Description | |||
Knuckles Photon Art. Unleash a powerful blow after punching left and right. |
- Perform a one-two punch while moving forward in the first half, then retreat backwards with a final blow in the second half.
- Can launch smaller enemies with the final blow.
- Provides super armor on the second half. Auto-Guards from the front during the second half, before you retreat backwards.
- Can be canceled before the second half with Step, Weapon Action, or PA.
- Power Notation: The first half deals 20% x 2 hits of noted power, and the second half deals 6% x 5 + 30% in the second half.
Thousand Blows
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Thousand Blows | Power | 1260 | |
PP | 32 | ||
Description | |||
Knuckles Photon Art. Pummel an enemy with countless blows before unleashing a powerful upper cut. |
- Rapidly punch the enemy in a wide range in the first half, then perform a rising uppercut in the second half.
- Uppercut causes a hitlag effect if landed.
- You can slowly turn during the first half, and move slightly in any direction before landing the uppercut.
- Provides super armor during the uppercut.
- You can cancel the first half with Step or Weapon Action.
- Power Notation: The first half deals 3.7% x 12 hits of noted power, and the second half deals 27.6% + 2.8% x 10 hits.
Double Drive
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Double Drive | Power | 690 | |
PP | 28 | ||
Description | |||
Knuckles Photon Art. Leap forward with a punch before unleashing countless blows. |
- Perform a thrusting punch in the first half, then perform a punch and uppercut in the second half.
- The thrusting punch is not modified in any way through lock-on, unlike other weapon PAs that do so.
- Provides auto-Guard from the front until the first punch in the second half.
- Can only be canceled between the first and second half, and before the uppercut on the second half with Step or Weapon Action.
- Power Notation: The first half deals 12.5% x 3 hits of noted power, and the second half deals 25.5% + 37%.
Backhand Strike
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Backhand Strike | Power | 240 | |
PP | 40 | ||
Description | |||
Knuckles Photon Art. Negate your enemy's attack with a swift dodge and then smash your fist into the enemy with a mighty blow. Successfully negating the enemy's attack increases the potency. |
- Dodge (Guard) in the first half, then perform a powerful backhand in the second half. If guarded in the first half, increase the second half's damage by x3.
- Guards from all directions.
- Only the first half has the Guard. Make sure to be inputting a movement key to avoid using Fighter Skip Arts.
- Drains the most PP in the game (-40). Though extremely powerful against multi-hit attacks as you can chain Backhands, keep the PP usage in mind.
- Has a special Perfect Guard effect that instead increases damage by x3.15; the window is 0.1 seconds after using the PA. Creates a Guard sound effect to indicate Perfect Guard.
Reference
PSO2 NGS Japanese Swiki: Knuckles PAs and Actions
|