New Genesis: Bow Photon Arts and Actions
New Genesis: Photon Arts and Actions | |||
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Hunter | Sword | Wired Lance | Partisan |
Fighter | Twin Daggers | Double Saber | Knuckles |
Ranger | Assault Rifle | Launcher | |
Gunner | Twin Machine Guns | ||
Force | Rod | Talis | |
Techter | Wand | ||
Braver | Katana | Bow | |
Bouncer | Soaring Blades | Jet Boots | |
Waker | Harmonizer | ||
Slayer | Gunblade |
New Genesis: Bow Photon Arts | |||
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Flex Arrow | Frenzied Firework | Dimensional Ray | Ceaseless Draw |
Overview
Features of Bow
Photon Arts
Flex Arrow
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Flex Arrow | Power | 1150 | |
PP | 17 | ||
Description | |||
Bow Photon Art. Fires homing arrows. Can be charged up to two power levels to release different attacks. |
- Fire an arrow that can be fired uncharged or charged in two stages, each with their own properties. Uncharged fires a tracking arrow, stage 1 charge (0.8 seconds charge) fires a piercing arrow, and stage 2 charge (3.5 seconds charge) fires a powerful arrow.
- Uncharged has a relatively quick animation, and deals the most damage out of the arrows if you cannot pierce an enemy three times or more with the stage 1 arrow.
- You can move roughly a Step in any direction while firing.
- Stage 1 charge decays in damage when piercing the same enemy. Has a relatively wide hitbox for its size.
- Most effective to use charged on heavier enemies (Daityl-types, Crocodylis, Doldoris, etc.).
- Due to its wide hitbox, be wary that relatively larger enemies like Daityl-types can weaken the initial hit if you accidentally damage a non-weakpoint despite locking onto one.
- Stage 2 charge deals the least amount of damage out of the arrows due to its charge time, and has relatively long endlag that cannot be canceled. As a result, it is most effective when an enemy is moving into an invulnerable or hard to hit state (Bujin slashing dome, Dark Falz orb trap) and during the countdown before a quest. Has a narrow, more accurate hitbox.
- You will be locked into place once you reach stage charge 2.
- Can pierce other enemies behind the target, but requires them to be lined up.
- Stage 2 charge auto-Guards from the front when firing the arrow.
- Charging can be canceled with Step or Weapon Action.
- Power Notation: If uncharged, deal 14% of noted power. If charged to stage 1, deal 20%, which decays per pierce (12%, 9%, 6%, 1%). If charged to stage 2, deal 100%.
Frenzied Firework
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Frenzied Firework | Power | 440 | |
PP | 23 | ||
Description | |||
Bow Photon Art. Scatters arrows all around when you hit an enemy. Charge to launch an alternate attack. |
- Fire an arrow that explodes into fragments, dealing damage to nearby enemies. If charged for 0.8 seconds, the damage increases and the arrow instead explodes in front of you in a shotgun-like fashion, dealing damage to enemies in front of you.
- Uncharged has a relatively quick animation and wide explosion range, allowing you to rapidly deal damage to groups of enemies at a distance.
- Charged deals more damage and has a wide range as well, and is most effective to use over uncharged when dealing with larger groups of enemies in front of you.
- Charging can be canceled with Step or Weapon Action.
- Power Notation: If uncharged, deals 19% x 2 hits of noted power. If charged, deals 25% x 4 hits.
Dimensional Ray
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Dimensional Ray | Power | 550 | |
PP | 27 | ||
Description | |||
Bow Photon Art. Create bows and arrows in the sky that fire on the targeted area from above. Charge and fire to stock 5 arrows which will fire one at a time when you hit any enemy with a Bullet Bow PA. |
- Fire an arrow into the air that rains arrows over enemies. If charged for 1 second, instead stock 5 arrows that attack an enemy after hitting one with a Bow PA.
- Uncharged hits enemies in an area 10 times every 0.8 seconds.
- Only one active arrow rain at a time. Using the PA again will overwrite the older arrow rain.
- Arrow rain will disappear if you swap to a different weapon that is not multi-weapon'd with the Bow.
- Charged is most effective when used during the countdown before a quest, or when an enemy is hard to hit for a short time. If an enemy is invulnerable or hard to hit for a longer time, consider charging Flex Arrow to stage 2 charge.
- Stock will disappear if you swap to a different weapon that is not multi-weapon'd with the Bow.
- Will fire arrows when uncharged Dimensional Ray hits enemies as well.
- Arrows hit enemies once, and if multiple enemies are hit with a PA, only the targeted enemy will be hit.
- Charging can be canceled with Step or Weapon Action.
- Power Notation: If uncharged, deals 5.2% x 10 hits of noted power. If charged deals 20% x 5 times.
Ceaseless Draw
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Ceaseless Draw | Power | 1570 | |
PP | 25 | ||
Description | |||
Bow Photon Art. Unleash arrows to your front as you make a long move. Charging will release a flurry of photon arrows instead. |
- Swiftly dodge in any inputted direction and fire an arrow. If charged for 0.8 seconds, fire 4 arrows. The first three arrows are followed up by an additional arrow, and the fourth arrow is followed up by 2 additional arrows.
- Deals the most damage on the final arrow, so it is recommended to use this PA when you know you can safely use the entire PA.
- Due to the length of this PA, it can fire up to 4 Charged Dimensional Ray arrows.
- Provides invincibility during the dodge when uncharged.
- Charging can be canceled with Step or Weapon Action. Uncharged can be canceled after the dodge with Step. Charged attack can be canceled any time with Step.
- Power Notation: If uncharged, deals 21% of noted power. If charged, the first three arrows and its follow-ups deal 10% + 3% (x3) of noted power, and the fourth arrow deals 55% + 3% + 3%.
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