New Genesis: Assault Rifle Photon Arts and Actions
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New Genesis: Photon Arts and Actions | |||
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Hunter | Sword | Wired Lance | Partisan |
Fighter | Twin Daggers | Double Saber | Knuckles |
Ranger | Assault Rifle | Launcher | |
Gunner | Twin Machine Guns | ||
Force | Rod | Talis | |
Techter | Wand | ||
Braver | Katana | Bow | |
Bouncer | Soaring Blades | Jet Boots | |
Waker | Harmonizer | ||
Slayer | Gunblade |
New Genesis: Assault Rifle Photon Arts | |||
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Razing Shot | Homing Darts | Blaze Shot | Revolt Aim |
Overview
Features of Assault Rifle
Photon Arts
Razing Shot
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Razing Shot | Power | 180 | |
PP | 16 | ||
Description | |||
Assault Rifle Photon Art. Fire shells that explode on impact with the enemy. The shells spiral and penetrate targets by charging. |
- Shoot two explosive shells uncharged, and a piercing explosive shell charged.
- Piercing shell decreases in damage the more it pierces a single enemy and explodes for every pierce. Has slower projectile speed compared to uncharged.
- Most effective to use uncharged on lighter enemies (Bujin, Kelkundo, Ams Kvaris, etc.), and charged on heavier enemies (Daityl-types, Crocodylis, Doldoris, etc.). More specifically, charged is better than uncharged if you can pierce an enemy three or more times.
- You can walk and jump while using this PA.
- Can be canceled while charging with Step or Weapon Action.
- Power Notation: When uncharged, each shell deals 70% + 3% (explosion) of noted power, and when charged, the first pierce is 97% + 3%, second 50% + 3%, third 30% + 3%, fourth 12% + 3%, and fifth onwards 6% + 3%.
Homing Darts
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Homing Darts | Power | 330 | |
PP | 24 | ||
Description | |||
Assault Rifle Photon Art. Fire special bullets that track multiple enemies in your field of view by charging. |
- Fire bullets that track and home in on enemies in your view.
- Targets up to 10 enemies.
- Most effective with groups of enemies. Without lock-on, you can spin around to target enemies.
- Can be used against larger enemies with more hitboxes, but decreases in damage for each bullet tracked.
- Other enemies can block bullets meant for targeted enemies.
- You can move while tracking enemies, and you will move in the direction you are inputting after firing the bullets.
- Power Notation: Deals 100% of noted power per enemy. If the bullets home on one single enemy, damage decreases by roughly x0.4 per bullet (100%, 40%, 16%, 6%, 2% onwards).
Blaze Shot
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Blaze Shot | Power | 285 | |
PP | 20 | ||
Description | |||
Assault Rifle Photon Art. Fire high-speed volley after a dodge. By pressing and holding down on the PA button, it will continue to fire until PP is depleted. |
- Perform a dodge and hold the PA button to continuously shoot the enemy until you run out of PP, then shoot a strong bullet.
- -PP consumption only affects the initial use of the PA.
- The strong bullet makes up much of the damage this PA deals.
- The dodge can be useful as a quick reposition, but Weapon Action can provide similar utility.
- You can only move left or right during this PA, and if used in the air, you will slowly descend.
- Has poor accuracy against enemies in the air.
- Provides invincibility at the start of the dodge to when you point the rifle at the enemy, and also at the end of the PA.
- Power Notation: Each bullet deals 10% of noted power, while the strong bullet deals 110%.
Revolt Aim
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Revolt Aim | Power | 660 | |
PP | 25 | ||
Description | |||
Assault Rifle Photon Art. Powerfully bombard a location. The location will be displayed while pressing and holding the button. Release to launch the attack. |
- Shoot bullets that explode at a certain distance and in a small radius. Holding the PA button shows you the distance and radius.
- Most effective to use against downed enemies, and against enemies where Razing Shot does not pierce more than three times. Revolt Aim's small radius can also precisely hit weak points.
- Will fail to fire if there is a "hard" obstacle (like walls) in the way.
- You can move and jump while holding the PA button, but you will stay in place while shooting the bullets.
- Can be canceled while holding the PA button or before firing the bullets with Step or Weapon Action.
- Power Notation: Deals 20% x 5 hits of noted power.
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