Difference between revisions of "Portal:New Genesis/Sword Photon Arts and Actions"
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==Spiral Edge== | ==Spiral Edge== | ||
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! style="width: 80px;"| Icon | ! style="width: 80px;"| Icon | ||
! style="width: 160px;"| Name | ! style="width: 160px;"| Name | ||
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! | Lv.1 | ! | Lv.1 | ||
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− | | rowspan="2" | [[File:UINGSPhotonArtSpiralEdge.png|link=]] | + | | style="text-align:center;" rowspan="2" | [[File:UINGSPhotonArtSpiralEdge.png|link=]] |
− | | rowspan="2" | Spiral Edge | + | | style="text-align:center;" rowspan="2" | Spiral Edge |
− | | Power | + | | style="text-align:center;" | Power |
− | | 800 | + | | style="text-align:center;" | 800 |
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− | | PP || 25 | + | | style="text-align:center;" | PP || style="text-align:center;" | 25 |
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! style="text-align:center;" colspan="4"| Description | ! style="text-align:center;" colspan="4"| Description | ||
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− | | colspan="4" | Sword Photon Art. Rise in a vertical slashing, spiral ascent.<br>Charging increases the potency. | + | | style="text-align:center;" colspan="4" | Sword Photon Art. Rise in a vertical slashing, spiral ascent.<br>Charging increases the potency. |
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Revision as of 04:55, 5 February 2023
New Genesis: Photon Arts and Actions | |||
---|---|---|---|
Hunter | Sword | Wired Lance | Partisan |
Fighter | Twin Daggers | Double Saber | Knuckles |
Ranger | Assault Rifle | Launcher | |
Gunner | Twin Machine Guns | ||
Force | Rod | Talis | |
Techter | Wand | ||
Braver | Katana | Bow | |
Bouncer | Soaring Blades | Jet Boots | |
Waker | Harmonizer | ||
Slayer | Gunblade |
New Genesis: Sword Photon Arts | |||
---|---|---|---|
Spiral Edge | Twisting Zapper | Calibur Streak | Relentless Cleave |
Overview
The Hunter's Sword is a relatively straightforward and safe weapon, but has somewhat short range.
Most of the Sword's PAs can be charged, can prevent flinching or a knock down (super armor) during a PA, and can be canceled most of the time with Guard, the Sword's Weapon Action, at any time before a PA ends.
With Hunter Arts Avenger and its related skills learned, PAs can deal 1.5x damage, restore 10 PP, and grant invincibility (that can be further extended) by releasing the PA right before an enemy attacks.
It is in a Sword Hunter's best interest to know the enemy's attack patterns and Avenger when they can, and use Guard to cancel if an enemy's attacks catches them by surprise. With the Hunter skills that enhance the Sword's Guard, you can follow up with counters.
The Sword exclusively has Auto-Avenge after 1.5 seconds of reaching a charge state with a PA, and after 3 seconds, can Overcharge, doubling its damage, and can stack with Avenger bonuses.
Features of Sword
- Normal Attacks: Swing the sword 3 times to hit enemies in front of you. Sword Attack Extra adds the 4th swing and the high-damaging 5th swing if learned. Same Arts Skip and Another Arts Skip allows you to skip to the 3rd and 4th Normal Attacks, respectively.
- PP Recovery: In order of the 5 swings, restore 7 -> 7 -> 8 -> 15 -> 3 PP.
- 5th swing automatically Guards from all directions during its animation.
- With Sword Attack Alternation, using Normal Attack after an Avenger instead deals a high-damaging slash that provides invincibility.
- PP Recovery: In order of the 5 swings, restore 7 -> 7 -> 8 -> 15 -> 3 PP.
- Weapon Action: Guard in front of you with the Sword. You can completely negate damage if you Guard before an attack hits you. If held, you will reduce incoming damage by 25% and consume 20 PP.
- If learned, Sword Guard Counter automatically performs a counter, while Sword Guard Counter Plus allows you to follow up with an additional counter with Normal Attack. Omnidirectional Guard allows you to Guard from all directions.
- PP Recovery: With SGC, restore 5 PP, with SGC+, restore 20 PP.
- If learned, Sword Guard Counter automatically performs a counter, while Sword Guard Counter Plus allows you to follow up with an additional counter with Normal Attack. Omnidirectional Guard allows you to Guard from all directions.
- Step Attack/Counter: Dodging an enemy's attack with Step greatly increases its damage.
- PP Recovery: Restores 9 PP without, and 15 PP with counter.
- Though it is preferable to take advantage of Avenger, Step can be helpful for a Sword Hunter facing multi-hit attacks or grab attacks.
- PP Recovery: Restores 9 PP without, and 15 PP with counter.
- Dive/Dash Attacks: Nearly the same across all weapons. Hit enemies in front of you with Sword and restore 15 PP per enemy hit. Dive restores no PP and is mainly used to reach the ground faster.
Photon Arts
Spiral Edge
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Spiral Edge | Power | 800 | |
PP | 25 | ||
Description | |||
Sword Photon Art. Rise in a vertical slashing, spiral ascent. Charging increases the potency. |
- Performs two vertical slashes while moving upwards that can hit enemies above you and somewhat below you. Can be charged for 0.7 seconds to increase damage and amount of hits, causing a hitstop effect and "grinding" sound effect on initial hit.
- Provides super armor.
- Can be canceled with Weapon Action at any time.
- If charged and hitting an enemy, you cannot Guard for a moment the "grinding" effect occurs.
- Power Notation: If uncharged, the first slash deals 22%, second 28% of noted power. If charged, the first slash deals 6% over 12 hits, and 28% for the second slash.
Twisting Zapper
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Twisting Zapper | Power | 970 | |
PP | 28 | ||
Description | |||
Sword Photon Art. Rise in a horizontal slashing, spiral ascent. Charging increases the number of spins. |
- Performs a spinning attack with the sword multiple times, hitting enemies around you. Can also hit enemies somewhat below you if you are in the air. Can be charged for 0.7 seconds to increase damage, and the amount of hits and spins.
- You can move to the left or right while spinning if you are not locked-on an enemy, otherwise you spin towards them.
- If used initially on the ground and off a ledge, you will begin to fall once the last spin is performed.
- This is not the case when used in the air.
- Provides super armor.
- Can be canceled before the final hit/spin connects with Weapon Action.
- Power Notation: If uncharged, the first 3 spins deal 12% of noted power, while the final spin deals 20%. If charged, the first 4 spins deal 18%, while the final spin deals 28%.
Calibur Streak
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Calibur Streak | Power | 3500 | |
PP | 35 | ||
Description | |||
Sword Photon Art. Unleash a powerful slash. Can attack up to 3 times by pressing the PA button after the slash. Charging the attacks will increase the number of hits for each of them. |
- Perform an initial slash that can chain with two more slashes that do not consume PP. Can be charged, and after 1.8 seconds, will automatically slash to leave lingering slashes that hit the enemy multiple times, increasing total damage. Each slash can be individually uncharged or charged.
- As it automatically releases from a charged state, Calibur Streak does not utilize Auto-Avenger or Overcharge skills if they are unlocked.
- If you are not locked-on, you can adjust the direction you are attacking in before each slash.
- If performed on the ground, your character will take a small step forward for each slash. This is not done if performed in the air.
- You will stay in the air while this PA is performed.
- Same Arts Skip Attack - Hunter, if unlocked, is triggered if Calibur Streak is preceded by another PA and is also on the 2nd or 3rd slash of Calibur Streak.
- Does not provide super armor, unlike other Sword PAs.
- Can be canceled while charging with Weapon Action or Step, but not while performing the slashes.
- Power Notation: If uncharged, each slash deals 6.6%, 7%, and 10% of noted power, respectively. If charged, each slash deals 10 hits for 3.2%, 3.25%, and 3.55%, respectively.
Relentless Cleave
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Relentless Cleave | Power | 870 | |
PP | 26 | ||
Description | |||
Sword Photon Art. Cut enemies in half with a powerful strike. Charging increases the attack range. |
- Perform a single cleave downward. Can be charged for 0.7 seconds to increase damage and provide slightly more range to the PA. Uncharged performs a quick cleave, while charged performs a slow and lengthier cleave.
- You can slightly move to the left or right before the cleave.
- If used in the air, you will slowly move downward.
- Provides super armor.
- Can be canceled before you cleave with Weapon Action.
- When charged, the cleave will auto-Guard from all directions.
- Power Notation: If uncharged, deal 33% of noted power. If charged, deal 100%.
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