Difference between revisions of "Portal:New Genesis/Knuckles Photon Arts and Actions"
Jump to navigation
Jump to search
(Knuckles PA analysis) |
|||
Line 33: | Line 33: | ||
|} | |} | ||
</div> | </div> | ||
− | * | + | * Perform a one-two punch while moving forward in the first half, then retreat backwards with a final blow in the second half. |
+ | ** Can launch smaller enemies with the final blow. | ||
+ | * Can be canceled any time before the second half with Step, Weapon Action, or another PA. | ||
+ | * Provides super armor on the second half. Auto-Guards from the front during the second half, before you retreat backwards. | ||
+ | * '''Power Notation: The first half deals 20% x 2 hits of noted power, and the second half deals 6% x 5 + 30% in the second half.''' | ||
<br> | <br> | ||
==Thousand Blows== | ==Thousand Blows== | ||
Line 55: | Line 59: | ||
|} | |} | ||
</div> | </div> | ||
− | * | + | * Rapidly punch the enemy in a wide range in the first half, then perform a rising uppercut in the second half. |
+ | ** Uppercut causes a hitlag effect if landed. | ||
+ | * You can slowly turn during the first half, and move slightly in any direction before landing the uppercut. | ||
+ | * You can cancel only the first half at any time with Step or Weapon Action. | ||
+ | * Provides super armor during the uppercut. | ||
+ | * '''Power Notation: The first half deals 3.7% x 12 hits of noted power, and the second half deals 27.6% + 2.8% x 10 hits.''' | ||
<br> | <br> | ||
==Double Drive== | ==Double Drive== | ||
Line 77: | Line 86: | ||
|} | |} | ||
</div> | </div> | ||
− | * | + | * Perform a thrusting punch in the first half, then perform a punch and uppercut in the second half. |
+ | ** The thrusting punch is not modified in any way through lock-on, unlike other weapon PAs that do so. | ||
+ | * Provides auto-Guard from the front until the first punch in the second half. | ||
+ | * Can only be canceled between the first and second half, and before the uppercut on the second half with Step or Weapon Action. | ||
+ | * '''Power Notation: The first half deals 12.5% x 3 hits of noted power, and the second half deals 25.5% + 37%.''' | ||
<br> | <br> | ||
==Backhand Strike== | ==Backhand Strike== | ||
Line 99: | Line 112: | ||
|} | |} | ||
</div> | </div> | ||
− | * | + | * Dodge (Guard) in the first half, then perform a powerful backhand in the second half. If guarded in the first half, increase the second half's damage by x3. |
+ | ** Guards from all directions. | ||
+ | ** '''Only the first half has the Guard. Make sure to be inputting a movement key to avoid using Fighter Skip Arts.''' | ||
+ | * Has a special '''Perfect Guard''' effect that instead increases damage by x3.15; the window is 0.1 seconds after using the PA. Creates a Guard sound effect to indicate Perfect Guard. | ||
+ | * Drains the most PP in the game (-40). Though extremely powerful against multi-hit attacks as you can chain Backhands, keep the PP usage in mind. | ||
<br> | <br> | ||
{{NGS Navbox}} | {{NGS Navbox}} |
Revision as of 01:05, 13 January 2023
New Genesis: Photon Arts and Actions | |||
---|---|---|---|
Hunter | Sword | Wired Lance | Partisan |
Fighter | Twin Daggers | Double Saber | Knuckles |
Ranger | Assault Rifle | Launcher | |
Gunner | Twin Machine Guns | ||
Force | Rod | Talis | |
Techter | Wand | ||
Braver | Katana | Bow | |
Bouncer | Soaring Blades | Jet Boots | |
Waker | Harmonizer | ||
Slayer | Gunblade |
New Genesis: Knuckles Photon Arts | |||
---|---|---|---|
Swift Rush | Thousand Blows | Double Drive | Backhand Strike |
Overview
Features of Knuckles
Photon Arts
Swift Rush
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Swift Rush | Power | 800 | |
PP | 23 | ||
Description | |||
Knuckles Photon Art. Unleash a powerful blow after punching left and right. |
- Perform a one-two punch while moving forward in the first half, then retreat backwards with a final blow in the second half.
- Can launch smaller enemies with the final blow.
- Can be canceled any time before the second half with Step, Weapon Action, or another PA.
- Provides super armor on the second half. Auto-Guards from the front during the second half, before you retreat backwards.
- Power Notation: The first half deals 20% x 2 hits of noted power, and the second half deals 6% x 5 + 30% in the second half.
Thousand Blows
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Thousand Blows | Power | 1260 | |
PP | 32 | ||
Description | |||
Knuckles Photon Art. Pummel an enemy with countless blows before unleashing a powerful upper cut. |
- Rapidly punch the enemy in a wide range in the first half, then perform a rising uppercut in the second half.
- Uppercut causes a hitlag effect if landed.
- You can slowly turn during the first half, and move slightly in any direction before landing the uppercut.
- You can cancel only the first half at any time with Step or Weapon Action.
- Provides super armor during the uppercut.
- Power Notation: The first half deals 3.7% x 12 hits of noted power, and the second half deals 27.6% + 2.8% x 10 hits.
Double Drive
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Double Drive | Power | 690 | |
PP | 28 | ||
Description | |||
Knuckles Photon Art. Leap forward with a punch before unleashing countless blows. |
- Perform a thrusting punch in the first half, then perform a punch and uppercut in the second half.
- The thrusting punch is not modified in any way through lock-on, unlike other weapon PAs that do so.
- Provides auto-Guard from the front until the first punch in the second half.
- Can only be canceled between the first and second half, and before the uppercut on the second half with Step or Weapon Action.
- Power Notation: The first half deals 12.5% x 3 hits of noted power, and the second half deals 25.5% + 37%.
Backhand Strike
Icon | Name | Stat | Lv.1 |
---|---|---|---|
Backhand Strike | Power | 240 | |
PP | 40 | ||
Description | |||
Knuckles Photon Art. Negate your enemy's attack with a swift dodge and then smash your fist into the enemy with a mighty blow. Successfully negating the enemy's attack increases the potency. |
- Dodge (Guard) in the first half, then perform a powerful backhand in the second half. If guarded in the first half, increase the second half's damage by x3.
- Guards from all directions.
- Only the first half has the Guard. Make sure to be inputting a movement key to avoid using Fighter Skip Arts.
- Has a special Perfect Guard effect that instead increases damage by x3.15; the window is 0.1 seconds after using the PA. Creates a Guard sound effect to indicate Perfect Guard.
- Drains the most PP in the game (-40). Though extremely powerful against multi-hit attacks as you can chain Backhands, keep the PP usage in mind.
|