Difference between revisions of "Portal:New Genesis/Twin Daggers Photon Arts and Actions"

From Arks-Visiphone
Jump to navigation Jump to search
(Updated ver. 2 adjustments (6/07) and links to skills in class trees.)
 
(11 intermediate revisions by 2 users not shown)
Line 10: Line 10:
 
|}
 
|}
 
=Overview=
 
=Overview=
The [[Portal:New Genesis/Fighter|Fighter's]] Twin Daggers mainly focus on quick attacks and provides skills you can learn from the Fighter's Skill Tree that help you stay close to the enemy, even if they're in the air. The Twin Daggers' Normal Attacks and PAs have many opportunities where you can cancel it with the Guard Weapon Action. If you learn the skill '''Dagger Spin Counter''', you can follow up with a quick counter, then resume your onslaught on the enemy. However, the Twin Daggers struggles with groups of enemies, being more suited with one-on-one combat.
+
The [[Portal:New Genesis/Fighter|Fighter's]] Twin Daggers mainly focus on quick attacks and provides skills you can learn from the Fighter's Skill Tree that help you stay close to the enemy, even if they're in the air.<br>The Twin Daggers' Normal Attacks and PAs have many opportunities where you can cancel it with the Guard Weapon Action. If you learn the skill [[Portal:New_Genesis/Fighter#dsc|Dagger Spin Counter]], you can follow up with a quick counter, then resume your onslaught on the enemy.
  
Fighter's weapon PAs are split into two halves, and learning '''Fighter Skip Arts''' allows you to use the first half by inputting a directional key, or to instead skip to the second half by not inputting.<br>
+
However, the Twin Daggers struggles with groups of enemies, being more suited with one-on-one combat. Compared to the other two Fighter weapons, Twin Daggers also deal less damage overall, favoring mobility over the other two.
 +
 
 +
Fighter's weapon PAs are split into two halves, and learning [[Portal:New_Genesis/Fighter#fsa|Fighter Skip Arts]] allows you to use the first half by inputting a directional key, or to instead skip to the second half by not inputting.<br>
 
For Twin Daggers PAs, the first half is a quick, gap-closing attack. It is recommended to understand when to use each half according to your combat situation.
 
For Twin Daggers PAs, the first half is a quick, gap-closing attack. It is recommended to understand when to use each half according to your combat situation.
 +
 +
'''Related Skills'''<br>
 +
[[Portal:New_Genesis/Fighter#dhuppg|Dagger Hitcount Up PP Gain]]: Hitting an enemy 20 times with a PA or Photon Blast will provide 15 PP.
  
 
==Features of Twin Daggers==
 
==Features of Twin Daggers==
Line 21: Line 26:
 
! style="width: 80px;text-align:center"| Icon
 
! style="width: 80px;text-align:center"| Icon
 
! style="width: 100px;text-align:center"| Stat
 
! style="width: 100px;text-align:center"| Stat
! style="width: 90px;text-align:center"| NA1
+
! style="width: 100px;text-align:center"| NA1
! style="width: 90px;text-align:center"| NA2
+
! style="width: 100px;text-align:center"| NA2
! style="width: 90px;text-align:center"| NA3
+
! style="width: 100px;text-align:center"| NA3
! style="width: 90px;text-align:center"| NA4
+
! style="width: 100px;text-align:center"| NA4
! style="width: 90px;text-align:center"| QA
+
! style="width: 100px;text-align:center"| Quick Attack
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| rowspan="2" | [[File:UINGSNormalAttackTwinDaggers.png|link=]]
 
| rowspan="2" | [[File:UINGSNormalAttackTwinDaggers.png|link=]]
| Power || 45 x 2 || 50 x 2 || 55 x 2 || 50 x 4 || 165 x 2
+
| Potency, (Impact) || 45 x 2<br>(6 x 2 + 120) || 50 x 2<br>(7 x 2 + 130) || 55 x 2<br>(8 x 2 + 150) || 50 x 4<br>(7 x 4 + 250) || 165 x 2
 
|- style="text-align:center"
 
|- style="text-align:center"
| PP Recovery || 2 x 2 || 2 x 2 || 5 x 2 || 3 x 4 || 5 x 2
+
| PP Recovery, (Impact) || 2 x 2<br>(1 x 2 + 8) || 2 x 2<br>(1 x 2 + 8) || 5 x 2<br>(2 x 2 + 8) || 3 x 4<br>(1 x 4 + 10) || 5 x 2
 
|}
 
|}
 
</div>
 
</div>
Swing the Twin Daggers multiple times across 3 Normal Attacks to hit enemies in front of you. '''Dagger Attack Extra''' adds the 4th NA. '''Same Arts Skip Attack - Fighter''' and '''Another Arts Skip - Fighter''' allows you to skip to the 3rd and 4th Normal Attacks after using a PA twice or two different PAs, respectively. '''Twin Daggers Quick Attack''' can be performed after NA4, '''Acceleration Drive''', or Photon Blast.
+
Slash with the Twin Daggers to hit enemies in front of you. [[Portal:New_Genesis/Fighter#dae|Dagger Attack Extra]] adds the 4th NA. [[Portal:New_Genesis/Fighter#sasaf|Same Arts Skip Attack - Fighter]] and [[Portal:New_Genesis/Fighter#aasaf|Another Arts Skip Attack - Fighter]] allows you to skip to the 3rd and 4th NAs after using a PA twice or two different PAs, respectively.
  
 
'''Normal Attacks'''
 
'''Normal Attacks'''
 
* NA4 moves you forward and upwards.
 
* NA4 moves you forward and upwards.
* NA4 autoguards from the front until the end of the animation.
+
* NA4 autoguards from the front until the end of its animation.
'''Twin Daggers Quick Attack'''
+
[[Portal:New_Genesis/Fighter#tdqa|'''Twin Daggers Quick Attack''']]
* Quick Attack provides invincibility and can hit the enemy at a decent range. A purple glow on your character signals when you can use it, provided you're performing one of the actions seen above to trigger it.
+
* An attack that can can be performed after NA4, [[Portal:New_Genesis/Fighter#ad|Acceleration Drive]], or Photon Blast. Quick Attack provides invincibility until the end of its animation and can hit the enemy at a decent range. A purple glow on your character signals when you can use it, provided you're performing one of the actions above to trigger it.
 
* You can move to the left, right, forwards, or backwards using their respective input before performing Quick Attack.
 
* You can move to the left, right, forwards, or backwards using their respective input before performing Quick Attack.
 +
[[Portal:New_Genesis/Fighter#dai|'''Dagger Attack Impact''']]
 +
* Filling the gauge by attacking with PAs provides the next 10 Normal Attacks with an additional shockwave, increasing its damage, PP recovery, and range.
 +
* Shows current amount left at the bottom left of the Normal Attack icon.
 +
* Photon Blast fully refills the gauge.
 +
 +
'''Related Skills'''<br>
 +
[[Portal:New_Genesis/Fighter#dae|Dagger Attack Extra]]<br>
 +
[[Portal:New_Genesis/Fighter#sasaf|Same Arts Skip Attack - Fighter]]<br>
 +
[[Portal:New_Genesis/Fighter#aasaf|Another Arts Skip Attack - Fighter]]<br>
 +
[[Portal:New_Genesis/Fighter#tdqa|Twin Daggers Quick Attack]]<br>
 +
[[Portal:New_Genesis/Fighter#dai|Dagger Attack Impact]]
  
 
=== Weapon Action ===
 
=== Weapon Action ===
Line 52: Line 68:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| rowspan="2" | [[File:UINGSWeaponActionTwinDaggers.png|link=]]
 
| rowspan="2" | [[File:UINGSWeaponActionTwinDaggers.png|link=]]
| Power || 30 || 300 || 120
+
| Potency || 30 || 300 || 120
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| PP Recovery || 2 || 8 || 0  
 
| PP Recovery || 2 || 8 || 0  
 
|}
 
|}
 
</div>
 
</div>
Spin to guard yourself in all directions. The spin deals a miniscule amount of damage if you're close enough to an enemy.
+
Spin to guard yourself from all directions. You can completely negate attacks (excluding grabs and certain attacks) if you guard before an attack hits you. The spin deals a miniscule amount of damage if you're close enough to an enemy.
  
'''Weapon Action'''
+
[[Portal:New_Genesis/Fighter#dsc|'''Dagger Spin Counter''']]
* Requires '''Dagger Spin Counter''' to counter after a guard.
+
* Allows you to counter by pressing Normal Attack after successfully guarding an attack.
* You are briefly vulnerable between spins if you do not guard an attack.
+
* Worse damage and PP recovery than a Sidestep Counter, but allows you to stay in the air.
'''Acceleration Drive'''
+
[[Portal:New_Genesis/Fighter#ad|'''Acceleration Drive''']]
* Moves you about 4 Steps in any direction towards the enemy while performing an attack. If learned, it can be performed after a Photon Art; a purple glow on your character signals when you can use it after a Photon Art. If '''Dagger Spin Axle''' is learned, it can be performed after a Weapon Action as well.  
+
* Moves you about 4 Sidesteps in any direction towards the enemy while performing an attack. If learned, it can be performed after a Photon Art by pressing Normal Attack; a purple glow on your character signals when you can use it. If [[Portal:New_Genesis/Fighter#dsa|Dagger Spin Axle]] is learned, it can be performed after a Weapon Action as well.  
 
* Recommended to be performed in the air, as it is faster than performing it on the ground; damage still remains the same as well.
 
* Recommended to be performed in the air, as it is faster than performing it on the ground; damage still remains the same as well.
* Provides invincibility until you slash the enemy.
+
* Provides invincibility until the end of its animation.
 
* Can be canceled with Weapon Action at any time.
 
* Can be canceled with Weapon Action at any time.
 +
 +
'''Related Skills'''<br>
 +
[[Portal:New_Genesis/Fighter#dsc|Dagger Spin Counter]]<br>
 +
[[Portal:New_Genesis/Fighter#ad|Acceleration Drive]]<br>
 +
[[Portal:New_Genesis/Fighter#dsa|Dagger Spin Axle]]<br>
  
 
=== Universal Actions ===
 
=== Universal Actions ===
 
<div class="mx-auto table-responsive-md">
 
<div class="mx-auto table-responsive-md">
 
{| class="prettytable"
 
{| class="prettytable"
! style="width: 100px;| Action !! style="width: 80px;| Power !! style="width: 100px;| PP Recovery
+
! style="width: 100px;| Action !! style="width: 80px;| Potency !! style="width: 100px;| PP Recovery
 
|- style="text-align:center"
 
|- style="text-align:center"
| Step Attack || 150 || 7
+
| Sidestep Attack || 150 || 7
 
|- style="text-align:center"
 
|- style="text-align:center"
| Step Counter || 420 || 12
+
| Sidestep Counter || 420 || 12
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| Dash Attack || 280 || 15
 
| Dash Attack || 280 || 15
 
|- style="text-align:center"
 
|- style="text-align:center"
| Dive Attack || 200 || 0
+
| Dive Attack, (High Dive) || 200 (270) || 0
 
|}
 
|}
 
</div>  
 
</div>  
* '''Step Attack/Counter:''' After a Step, press Normal Attack to perform a quick slash. If you dodge an enemy's attack with Step, the damage is increased.
+
* '''Sidestep Attack/Counter:''' After a Sidestep, press Normal Attack to perform a quick slash. If you dodge an enemy's attack with Sidestep, the damage is increased.
 
* '''Dash Attack:''' Swing the Twin Daggers directly in front of you. Has a narrow range compared to other Dash Attacks.
 
* '''Dash Attack:''' Swing the Twin Daggers directly in front of you. Has a narrow range compared to other Dash Attacks.
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
+
* '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. Damage increases when diving from a high height (roughly two Photon Dash jumps).
  
 
=== Photon Blast ===
 
=== Photon Blast ===
Line 90: Line 111:
 
* One of the fastest Photon Blasts, but also deals relatively low damage in comparison.
 
* One of the fastest Photon Blasts, but also deals relatively low damage in comparison.
 
* The rising spin attack may accidentally hit unintended parts of the enemy. Consider activating the Photon Blast somewhat lower than the part you intend to hit.
 
* The rising spin attack may accidentally hit unintended parts of the enemy. Consider activating the Photon Blast somewhat lower than the part you intend to hit.
* '''Power Notation: Measured in Power, deals 240 x 5 hits (slashes), 300 (transition slash), then 360 x 5 hits (rising spin).'''
+
* Like all Photon Blasts, you are invincible until the end of its animation.
 +
* '''Potency Notation: Deals 240% x 5 hits (slashes), 300% (transition slash), then 360% x 5 hits (rising spin).'''
  
 
=Photon Arts=
 
=Photon Arts=
 
==Circling Buzzard==
 
==Circling Buzzard==
 
<div class="mx-auto table-responsive">
 
<div class="mx-auto table-responsive">
{| class="center prettytable" style="width: 100%;"
+
{| class="center prettytable"
 
! style="width: 80px;"| Icon
 
! style="width: 80px;"| Icon
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Stat
 
! style="width: 160px;"| Stat
! | Lv.1
+
! style="width: 160px;" | Lv.1
 +
! style="text-align:center;" | Description
 
|-
 
|-
 
| rowspan="2" | [[File:UINGSPhotonArtCirclingBuzzard.png|link=]]
 
| rowspan="2" | [[File:UINGSPhotonArtCirclingBuzzard.png|link=]]
 
| rowspan="2" | Circling Buzzard
 
| rowspan="2" | Circling Buzzard
| Power
+
| Potency
 
| 840
 
| 840
 +
| rowspan="2" | Twin Daggers Photon Art.<br>Approach the enemy while spinning and unleash a lightning-quick flurry of attacks.
 
|-
 
|-
 
| PP || 22
 
| PP || 22
|-
 
! style="text-align:center;" colspan="4"| Description
 
|-
 
| colspan="4" | Twin Daggers Photon Art.<br>Approach the enemy while spinning and unleash a lightning-quick flurry of attacks.
 
 
|}
 
|}
 
</div>
 
</div>
Line 117: Line 137:
 
* You can move a short distance in any direction in the first half, but are locked in place in the second half. The second half also has short range.
 
* You can move a short distance in any direction in the first half, but are locked in place in the second half. The second half also has short range.
 
* Due to its short range and most of its damage on the downward slash, this PA is most effective against enemies that are not actively moving or downed.
 
* Due to its short range and most of its damage on the downward slash, this PA is most effective against enemies that are not actively moving or downed.
* Can be canceled before the downward slash with Step or Weapon Action.
+
* Can be canceled before the downward slash with Sidestep or Weapon Action.
* '''Power Notation: The first half deals 6% x 3 hits of noted power, the second half deals 6.5% x 6 hits, and the downward slash deals 43%.'''
+
* '''Potency Notation: The first half deals 6% x 3 hits of noted potency, the second half deals 6.5% x 6 hits, and the downward slash deals 43%.'''
 
<br>
 
<br>
 
==Helzeus Coat==
 
==Helzeus Coat==
 
<div class="mx-auto table-responsive">
 
<div class="mx-auto table-responsive">
{| class="center prettytable" style="width: 100%;"
+
{| class="center prettytable"
 
! style="width: 80px;"| Icon
 
! style="width: 80px;"| Icon
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Stat
 
! style="width: 160px;"| Stat
! | Lv.1
+
! style="width: 160px;" | Lv.1
 +
! style="text-align:center;" | Description
 
|-
 
|-
 
| rowspan="2" | [[File:UINGSPhotonArtHelzeusCoat.png|link=]]
 
| rowspan="2" | [[File:UINGSPhotonArtHelzeusCoat.png|link=]]
 
| rowspan="2" | Helzeus Coat
 
| rowspan="2" | Helzeus Coat
| Power
+
| Potency
 
| 510
 
| 510
 +
| rowspan="2" | Twin Daggers Photon Art.<br>Unleash a shock wave after leaping forward.
 
|-
 
|-
 
| PP || 16
 
| PP || 16
|-
 
! style="text-align:center;" colspan="4"| Description
 
|-
 
| colspan="4" | Twin Daggers Photon Art.<br>Unleash a shock wave after leaping forward.
 
 
|}
 
|}
 
</div>
 
</div>
 
* Dash towards the enemy and perform a retreat that sends out a penetrating shockwave.
 
* Dash towards the enemy and perform a retreat that sends out a penetrating shockwave.
 
* The dash does not vertically track enemies. You can travel further with the dash if you are targeting or locked on an enemy.
 
* The dash does not vertically track enemies. You can travel further with the dash if you are targeting or locked on an enemy.
* Sending out the shockwave auto-Guards from the front.
+
* Sending out the shockwave autoguards from the front.
 
* Provides super armor in the first half only.  
 
* Provides super armor in the first half only.  
* Can be canceled in the first half with Step or Weapon Action.
+
* Can be canceled in the first half with Sidestep or Weapon Action.
*'''Power Notation: The first half deals 25% and 27% of noted power, and the second half 24% x 2 hits.'''
+
*'''Potency Notation: The first half deals 25% and 27% of noted potency, and the second half 24% x 2 hits.'''
 
<br>
 
<br>
  
 
==Pirouette Ripper==
 
==Pirouette Ripper==
 
<div class="mx-auto table-responsive">
 
<div class="mx-auto table-responsive">
{| class="center prettytable" style="width: 100%;"
+
{| class="center prettytable"
 
! style="width: 80px;"| Icon
 
! style="width: 80px;"| Icon
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Stat
 
! style="width: 160px;"| Stat
! | Lv.1
+
! style="width: 160px;" | Lv.1
 +
! style="text-align:center;" | Description
 
|-
 
|-
 
| rowspan="2" | [[File:UINGSPhotonArtPirouetteRipper.png|link=]]
 
| rowspan="2" | [[File:UINGSPhotonArtPirouetteRipper.png|link=]]
 
| rowspan="2" | Pirouette Ripper
 
| rowspan="2" | Pirouette Ripper
| Power
+
| Potency
 
| 345
 
| 345
 +
| rowspan="2" | Twin Daggers Photon Art.<br>Cleave through foes with countless strikes after a quick stab.
 
|-
 
|-
 
| PP || 20
 
| PP || 20
|-
 
! style="text-align:center;" colspan="4"| Description
 
|-
 
| colspan="4" | Twin Daggers Photon Art.<br>Cleave through foes with countless strikes after a quick stab.
 
 
|}
 
|}
 
</div>
 
</div>
 
* Perform a quick strike that moves you a step forward and then release a flurry of slashes.
 
* Perform a quick strike that moves you a step forward and then release a flurry of slashes.
* Can only be canceled with Step or Weapon Action in the first half, though you can cancel with either as soon as the slashes are released.
+
* Provides super armor, and invincibility until the end of the PA if an enemy is hit with the first half's strike.
* Provides super armor, and invincibility for the PA if an enemy is hit with the first half's strike.
+
** Autoguards from the front in the second half.
** Provides auto-Guard from the front in the second half.
+
* Can only be canceled with Sidestep or Weapon Action in the first half, though you can cancel with either as soon as the slashes are released.
* '''Power Notation: The first half deals 38% of noted power, and the second half 15.5% x 4 hits.'''
+
* '''Potency Notation: The first half deals 38% of noted potency, and the second half 15.5% x 4 hits.'''
 
<br>
 
<br>
 
==Limber Figure==
 
==Limber Figure==
 
<div class="mx-auto table-responsive">
 
<div class="mx-auto table-responsive">
{| class="center prettytable" style="width: 100%;"
+
{| class="center prettytable"
 
! style="width: 80px;"| Icon
 
! style="width: 80px;"| Icon
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Name
 
! style="width: 160px;"| Stat
 
! style="width: 160px;"| Stat
! | Lv.1
+
! style="width: 160px;" | Lv.1
 +
! style="text-align:center;" | Description
 
|-
 
|-
 
| rowspan="2" | [[File:UINGSPhotonArtLimberFigure.png|link=]]
 
| rowspan="2" | [[File:UINGSPhotonArtLimberFigure.png|link=]]
 
| rowspan="2" | Limber Figure
 
| rowspan="2" | Limber Figure
| Power
+
| Potency
 
| 765
 
| 765
 +
| rowspan="2" | Twin Daggers Photon Art.<br>After driving your blade into the enemy,<br>you throw your weapon striking nearby enemies.
 
|-
 
|-
 
| PP || 24
 
| PP || 24
|-
 
! style="text-align:center;" colspan="4"| Description
 
|-
 
| colspan="4" | Twin Daggers Photon Art.<br>After driving your blade into the enemy, you throw your weapon striking nearby enemies.
 
 
|}
 
|}
 
</div>
 
</div>
Line 199: Line 213:
 
** Can only have one lingering slash active at a time; it will disappear if the first half is used again.
 
** Can only have one lingering slash active at a time; it will disappear if the first half is used again.
 
* Provides super armor.  
 
* Provides super armor.  
*Can be canceled in the first half with Step or Weapon Action.
+
*Can be canceled in the first half with Sidestep or Weapon Action.
* '''Power Notation: The first half deals a total of 27.2% of noted power, the lingering slash 31.8%, and the second half 41%. '''
+
* '''Potency Notation: The first half deals a total of 27.2% of noted potency, the lingering slash 31.8%, and the second half 41%. '''
 
<br>
 
<br>
 
=Reference=
 
=Reference=
 
[https://pso2ngs.swiki.jp/index.php?%E3%83%84%E3%82%A4%E3%83%B3%E3%83%80%E3%82%AC%E3%83%BC%2F%E3%82%A2%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3%E3%83%BBPA#pb PSO2 NGS Japanese Swiki: Twin Daggers PAs and Actions]
 
[https://pso2ngs.swiki.jp/index.php?%E3%83%84%E3%82%A4%E3%83%B3%E3%83%80%E3%82%AC%E3%83%BC%2F%E3%82%A2%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3%E3%83%BBPA#pb PSO2 NGS Japanese Swiki: Twin Daggers PAs and Actions]
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Latest revision as of 03:16, 23 August 2023

New Genesis: Twin Daggers Photon Arts
UINGSPhotonArtCirclingBuzzard.png Circling Buzzard UINGSPhotonArtHelzeusCoat.png Helzeus Coat UINGSPhotonArtPirouetteRipper.png Pirouette Ripper UINGSPhotonArtLimberFigure.png Limber Figure

Overview

The Fighter's Twin Daggers mainly focus on quick attacks and provides skills you can learn from the Fighter's Skill Tree that help you stay close to the enemy, even if they're in the air.
The Twin Daggers' Normal Attacks and PAs have many opportunities where you can cancel it with the Guard Weapon Action. If you learn the skill Dagger Spin Counter, you can follow up with a quick counter, then resume your onslaught on the enemy.

However, the Twin Daggers struggles with groups of enemies, being more suited with one-on-one combat. Compared to the other two Fighter weapons, Twin Daggers also deal less damage overall, favoring mobility over the other two.

Fighter's weapon PAs are split into two halves, and learning Fighter Skip Arts allows you to use the first half by inputting a directional key, or to instead skip to the second half by not inputting.
For Twin Daggers PAs, the first half is a quick, gap-closing attack. It is recommended to understand when to use each half according to your combat situation.

Related Skills
Dagger Hitcount Up PP Gain: Hitting an enemy 20 times with a PA or Photon Blast will provide 15 PP.

Features of Twin Daggers

Normal Attacks

Icon Stat NA1 NA2 NA3 NA4 Quick Attack
NGSUINormalAttackTwinDaggers.png Potency, (Impact) 45 x 2
(6 x 2 + 120)
50 x 2
(7 x 2 + 130)
55 x 2
(8 x 2 + 150)
50 x 4
(7 x 4 + 250)
165 x 2
PP Recovery, (Impact) 2 x 2
(1 x 2 + 8)
2 x 2
(1 x 2 + 8)
5 x 2
(2 x 2 + 8)
3 x 4
(1 x 4 + 10)
5 x 2

Slash with the Twin Daggers to hit enemies in front of you. Dagger Attack Extra adds the 4th NA. Same Arts Skip Attack - Fighter and Another Arts Skip Attack - Fighter allows you to skip to the 3rd and 4th NAs after using a PA twice or two different PAs, respectively.

Normal Attacks

  • NA4 moves you forward and upwards.
  • NA4 autoguards from the front until the end of its animation.

Twin Daggers Quick Attack

  • An attack that can can be performed after NA4, Acceleration Drive, or Photon Blast. Quick Attack provides invincibility until the end of its animation and can hit the enemy at a decent range. A purple glow on your character signals when you can use it, provided you're performing one of the actions above to trigger it.
  • You can move to the left, right, forwards, or backwards using their respective input before performing Quick Attack.

Dagger Attack Impact

  • Filling the gauge by attacking with PAs provides the next 10 Normal Attacks with an additional shockwave, increasing its damage, PP recovery, and range.
  • Shows current amount left at the bottom left of the Normal Attack icon.
  • Photon Blast fully refills the gauge.

Related Skills
Dagger Attack Extra
Same Arts Skip Attack - Fighter
Another Arts Skip Attack - Fighter
Twin Daggers Quick Attack
Dagger Attack Impact

Weapon Action

Icon Stat Spin Spin Counter Acceleration Drive
NGSUIWeaponActionTwinDaggers.png Potency 30 300 120
PP Recovery 2 8 0

Spin to guard yourself from all directions. You can completely negate attacks (excluding grabs and certain attacks) if you guard before an attack hits you. The spin deals a miniscule amount of damage if you're close enough to an enemy.

Dagger Spin Counter

  • Allows you to counter by pressing Normal Attack after successfully guarding an attack.
  • Worse damage and PP recovery than a Sidestep Counter, but allows you to stay in the air.

Acceleration Drive

  • Moves you about 4 Sidesteps in any direction towards the enemy while performing an attack. If learned, it can be performed after a Photon Art by pressing Normal Attack; a purple glow on your character signals when you can use it. If Dagger Spin Axle is learned, it can be performed after a Weapon Action as well.
  • Recommended to be performed in the air, as it is faster than performing it on the ground; damage still remains the same as well.
  • Provides invincibility until the end of its animation.
  • Can be canceled with Weapon Action at any time.

Related Skills
Dagger Spin Counter
Acceleration Drive
Dagger Spin Axle

Universal Actions

Action Potency PP Recovery
Sidestep Attack 150 7
Sidestep Counter 420 12
Dash Attack 280 15
Dive Attack, (High Dive) 200 (270) 0
  • Sidestep Attack/Counter: After a Sidestep, press Normal Attack to perform a quick slash. If you dodge an enemy's attack with Sidestep, the damage is increased.
  • Dash Attack: Swing the Twin Daggers directly in front of you. Has a narrow range compared to other Dash Attacks.
  • Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. Damage increases when diving from a high height (roughly two Photon Dash jumps).

Photon Blast

Quickly attack the enemy with numerous horizontal slashes before finishing off with a rising spin attack.

  • One of the fastest Photon Blasts, but also deals relatively low damage in comparison.
  • The rising spin attack may accidentally hit unintended parts of the enemy. Consider activating the Photon Blast somewhat lower than the part you intend to hit.
  • Like all Photon Blasts, you are invincible until the end of its animation.
  • Potency Notation: Deals 240% x 5 hits (slashes), 300% (transition slash), then 360% x 5 hits (rising spin).

Photon Arts

Circling Buzzard

Icon Name Stat Lv.1 Description
UINGSPhotonArtCirclingBuzzard.png Circling Buzzard Potency 840 Twin Daggers Photon Art.
Approach the enemy while spinning and unleash a lightning-quick flurry of attacks.
PP 22
  • Perform a short gap closing spin in the first half, then slash the enemy multiple times in the second half before finishing off with a downward slash.
  • The downward slash is the most damaging part of this PA and also provides auto-Guard from the front.
  • You can move a short distance in any direction in the first half, but are locked in place in the second half. The second half also has short range.
  • Due to its short range and most of its damage on the downward slash, this PA is most effective against enemies that are not actively moving or downed.
  • Can be canceled before the downward slash with Sidestep or Weapon Action.
  • Potency Notation: The first half deals 6% x 3 hits of noted potency, the second half deals 6.5% x 6 hits, and the downward slash deals 43%.


Helzeus Coat

Icon Name Stat Lv.1 Description
UINGSPhotonArtHelzeusCoat.png Helzeus Coat Potency 510 Twin Daggers Photon Art.
Unleash a shock wave after leaping forward.
PP 16
  • Dash towards the enemy and perform a retreat that sends out a penetrating shockwave.
  • The dash does not vertically track enemies. You can travel further with the dash if you are targeting or locked on an enemy.
  • Sending out the shockwave autoguards from the front.
  • Provides super armor in the first half only.
  • Can be canceled in the first half with Sidestep or Weapon Action.
  • Potency Notation: The first half deals 25% and 27% of noted potency, and the second half 24% x 2 hits.


Pirouette Ripper

Icon Name Stat Lv.1 Description
UINGSPhotonArtPirouetteRipper.png Pirouette Ripper Potency 345 Twin Daggers Photon Art.
Cleave through foes with countless strikes after a quick stab.
PP 20
  • Perform a quick strike that moves you a step forward and then release a flurry of slashes.
  • Provides super armor, and invincibility until the end of the PA if an enemy is hit with the first half's strike.
    • Autoguards from the front in the second half.
  • Can only be canceled with Sidestep or Weapon Action in the first half, though you can cancel with either as soon as the slashes are released.
  • Potency Notation: The first half deals 38% of noted potency, and the second half 15.5% x 4 hits.


Limber Figure

Icon Name Stat Lv.1 Description
UINGSPhotonArtLimberFigure.png Limber Figure Potency 765 Twin Daggers Photon Art.
After driving your blade into the enemy,
you throw your weapon striking nearby enemies.
PP 24
  • Take a step forward to hit the enemy and leave a thin lingering slash that damages enemies on the first half, then throw your daggers around you on the second half. Requires an enemy to fully perform the first half and the following second half. Not required if second half is used only.
  • Second half can lightly launch smaller enemies and bring them towards you.
  • The lingering slash is effective when using it against downed enemies and following it up with Pirouette Ripper or Circling Buzzard.
    • Can only have one lingering slash active at a time; it will disappear if the first half is used again.
  • Provides super armor.
  • Can be canceled in the first half with Sidestep or Weapon Action.
  • Potency Notation: The first half deals a total of 27.2% of noted potency, the lingering slash 31.8%, and the second half 41%.


Reference

PSO2 NGS Japanese Swiki: Twin Daggers PAs and Actions