Difference between revisions of "Portal:New Genesis/Talis Photon Arts and Actions"
m (Corbis moved page New Genesis: Talis Photon Arts to Portal:New Genesis/Talis Photon Arts and Actions: Rename for portal in title and additional actions (normal attacks, weapon action)) |
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+ | {{DISPLAYTITLE: New Genesis: Talis Photon Arts and Actions}} | ||
{{Template:New_Genesis_Photon_Arts_Listing}} | {{Template:New_Genesis_Photon_Arts_Listing}} | ||
{| class="wikitable mx-auto table-responsive-md" | {| class="wikitable mx-auto table-responsive-md" | ||
Line 7: | Line 8: | ||
|} | |} | ||
=Overview= | =Overview= | ||
+ | Being equippable by [[Portal:New_Genesis/Force|Force]] and [[Portal:New_Genesis/Techter|Techter]], the Talis allows you to use its PAs to deploy them in a way that changes Techniques into special bullets. The fired bullets change to the same element as the Technique used.<br> | ||
+ | Since the method of deploying Talis differs depending on the PA, it is beneficial to use its PAs properly according to the situation.<br> | ||
+ | You can move while attacking with the Talis, but it has slower movement speed than a Rod.<br> | ||
+ | Defensive options are limited with the weapon, so it is best to be cautious of enemy attacks.<br> | ||
+ | '''Talis Sign Marking''' increases damage dealt to marked enemies via deployed Talis. | ||
+ | ==Features of Talis== | ||
+ | === Normal Attacks === | ||
+ | <div class="mx-auto table-responsive-md"> | ||
+ | {| class="prettytable" | ||
+ | ! style="width: 80px;text-align:center"| Icon | ||
+ | ! style="width: 100px;text-align:center"| Stat | ||
+ | ! style="width: 90px;text-align:center"| NA1 | ||
+ | ! style="width: 90px;text-align:center"| NA2 | ||
+ | ! style="width: 90px;text-align:center"| NA3 | ||
+ | |- style="text-align:center" | ||
+ | | rowspan="2" | [[File:NGSUINormalAttackTalis.png|link=]] | ||
+ | | Potency || 85 || 90 || 120 | ||
+ | |- style="text-align:center" | ||
+ | | PP Recovery || 8 || 8 || 14 | ||
+ | |} | ||
+ | </div> | ||
+ | Throws Talis forward at high speed at the enemy with long range. | ||
+ | |||
+ | '''Normal Attacks''' | ||
+ | * NA3 possesses higher PP recovery and damage. It is efficient to perform in sets of 3 for faster recovery. | ||
+ | * Although it attacks slightly faster with better PP recovery than Rod, it deals less damage as well. | ||
+ | |||
+ | === Weapon Action === | ||
+ | <div class="mx-auto table-responsive-md"> | ||
+ | {| class="prettytable" | ||
+ | ! style="width: 80px;text-align:center"| Icon | ||
+ | ! style="width: 110px;text-align:center"| Stat | ||
+ | ! style="width: 110px;text-align:center"| Talis Deploy | ||
+ | ! style="width: 110px;text-align:center"| Floating Pillbox Multirock | ||
+ | |- style="text-align:center" | ||
+ | | rowspan="2" | [[File:NGSUIWeaponActionTalis.png|link=]] | ||
+ | | Potency || 9 || 3 | ||
+ | |- style="text-align:center" | ||
+ | | PP Recovery || 2 || 1 | ||
+ | |} | ||
+ | </div> | ||
+ | Deploy a Talis above you, attacking enemies nearby and recovering PP. '''Floating Pillbox Multirock''' allows an alternate form to be deployed. | ||
+ | |||
+ | '''Talis Deploy''' | ||
+ | * The deployed Talis will attack nearby enemies one at a time for a total of 18 hits. | ||
+ | ** Although hits for small damage, it provides PP recovery upon hit. | ||
+ | * The deployed Talis will disappear if you switch weapons. It will be retained if you switch weapons with a multiweapon'd Talis. | ||
+ | * Provides a short invincibility duration when you deploy Talis that wears off at the end of the action. | ||
+ | * The deployed Talis will benefit from any effects that increases PP Recovery while attacking. | ||
+ | ** While switching to another weapon with a multiweapon'd Talis, the PP recovery effects of the deployed Talis is reduced (Talis Deploy 1.5 PP, Multirock 0.5 PP x 3). | ||
+ | '''Floating Pillbox Multirock''' | ||
+ | * Deploys a Talis above you without inputting any direction. Attacks up to 3 enemies nearby at a time for a total of 18 hits. | ||
+ | * Although it provides less PP on a single hit, best benefits are achieved when the deployed Talis targets 3 enemies, which makes it ideal for groups of enemies. | ||
+ | |||
+ | === Universal Actions === | ||
+ | <div class="mx-auto table-responsive-md"> | ||
+ | {| class="prettytable" | ||
+ | ! style="width: 100px;| Action !! style="width: 80px;| Potency !! style="width: 100px;| PP Recovery | ||
+ | |- style="text-align:center" | ||
+ | | Sidestep Attack || 120 || 10 | ||
+ | |- style="text-align:center" | ||
+ | | Sidestep Counter || 250 || 18 | ||
+ | |- style="text-align:center" | ||
+ | | Dash Attack || 250 || 18 | ||
+ | |- style="text-align:center" | ||
+ | | Dive Attack || 200 || 0 | ||
+ | |} | ||
+ | </div> | ||
+ | * '''Sidestep Attack/Counter:''' After a Sidestep, press Normal Attack to fire a Talis at the enemy. If you dodge an enemy's attack with Sidestep, the damage and PP recovery is increased. | ||
+ | * '''Dash Attack:''' Fire a piercing Talis. | ||
+ | * '''Dive Attack:''' Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster. | ||
+ | |||
+ | === Photon Blast === | ||
+ | Converges the 6 elements into multiple Talis that hit enemies in a wide cylindrical area in front of you that then explodes. | ||
+ | * The attack hitbox is directly below on enemy's heads. | ||
+ | * Like the Rod's Photon Blast, it can build Elemental Down. | ||
+ | * Like all Photon Blasts, you are invincible during its animation. | ||
+ | * '''Potency Notation: Deals 432% x 6 hits (Talis attacks) + 1116% (explosion). | ||
+ | |||
=Photon Arts= | =Photon Arts= | ||
==Convergence Shot== | ==Convergence Shot== | ||
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! style="width: 160px;"| Name | ! style="width: 160px;"| Name | ||
! style="width: 160px;"| Stat | ! style="width: 160px;"| Stat | ||
− | ! | Lv.1 | + | ! style="width: 160px;" | Lv.1 |
+ | ! style="text-align:center;" | Description | ||
|- | |- | ||
| rowspan="2" | [[File:UINGSPhotonArtConvergenceShot.png|link=]] | | rowspan="2" | [[File:UINGSPhotonArtConvergenceShot.png|link=]] | ||
| rowspan="2" | Convergence Shot | | rowspan="2" | Convergence Shot | ||
− | | | + | | Potency |
| 160 | | 160 | ||
+ | | rowspan="2" | Talis Photon Art.<br>Unleash photons in your path and deploy the Talis.<br>Techniques will be altered during Talis deployment. | ||
|- | |- | ||
| PP || 15 | | PP || 15 | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
</div> | </div> | ||
− | * | + | * Alters your Techniques into a single tracking shot. Lasts 20 seconds. |
+ | ** PA button can be held down to constantly send out shots. | ||
+ | * Has good vertical and horizontal tracking, and the shots quickly hit enemies. | ||
+ | * All Techniques will consume 8 PP. | ||
+ | * Contributes roughly 2/5ths the amount of elemental buildup compared to uncharged Techniques. | ||
+ | * Does not contribute to Technique skills (Barta Blot, Zonde Clad, etc.). | ||
+ | * Can be canceled before each shot with Sidestep. | ||
+ | * '''Power Notation: Initial use deals 100% of noted power. Altered Techniques deal 85% (136 Potency) in single shot mode.''' | ||
<br> | <br> | ||
==Spread Shot== | ==Spread Shot== | ||
Line 36: | Line 121: | ||
! style="width: 160px;"| Name | ! style="width: 160px;"| Name | ||
! style="width: 160px;"| Stat | ! style="width: 160px;"| Stat | ||
− | ! | Lv.1 | + | ! style="width: 160px;" | Lv.1 |
+ | ! style="text-align:center;" | Description | ||
|- | |- | ||
| rowspan="2" | [[File:UINGSPhotonArtSpreadShot.png|link=]] | | rowspan="2" | [[File:UINGSPhotonArtSpreadShot.png|link=]] | ||
| rowspan="2" | Spread Shot | | rowspan="2" | Spread Shot | ||
− | | | + | | Potency |
| 440 | | 440 | ||
+ | | rowspan="2" | Talis Photon Art.<br>Deploy the Talis after mowing down your surrounding enemies by releasing photons.<br>Talis deployment will be altered depending on the state of the attack. Also, Techniques will be altered during deployment. | ||
|- | |- | ||
| PP || 20 | | PP || 20 | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
</div> | </div> | ||
− | * | + | * Alters your Techniques into a triple piercing shot; if you wait a second later, instead alter your Techniques to spray out in the area around you. Lasts 20 seconds. |
+ | ** PA button can be held down to constantly send out shots. | ||
+ | ** Deals damage to enemies in front of you on initial use, and to enemies around you when transitioning to the spray shot mode. | ||
+ | ** You can cancel the transition with a Technique, Sidestep, or Normal Attack to use the triple shot instead. | ||
+ | * Triple shot "bullets" have a wide hitbox and can hit enemies at long range. | ||
+ | * Spray shot hits enemies around you and can stagger smaller enemies. | ||
+ | * Each attack in any mode will only hit an enemy once. | ||
+ | * In triple shot mode, Techniques consume 10 PP. In spray shot mode, Techniques consume 12 PP. | ||
+ | * Contributes roughly 2/5ths the amount of elemental buildup compared to uncharged Techniques. | ||
+ | * Does not contribute to Technique skills (Barta Blot, Zonde Clad, etc.). | ||
+ | * Auto-Guards from all directions when transitioning to spray shot mode. | ||
+ | * '''Power Notation: Initial use deals 38% of noted power, and the spray shot transition deals 62%. Altered Techniques deal 30% (131 Potency) in triple shot mode, and 31% (136 Potency) in spray shot mode.''' | ||
<br> | <br> | ||
+ | {{NGS Navbox}} |
Latest revision as of 19:49, 21 May 2023
New Genesis: Photon Arts and Actions | |||
---|---|---|---|
Hunter | Sword | Wired Lance | Partisan |
Fighter | Twin Daggers | Double Saber | Knuckles |
Ranger | Assault Rifle | Launcher | |
Gunner | Twin Machine Guns | ||
Force | Rod | Talis | |
Techter | Wand | ||
Braver | Katana | Bow | |
Bouncer | Soaring Blades | Jet Boots | |
Waker | Harmonizer | ||
Slayer | Gunblade |
New Genesis: Talis Photon Arts | |
---|---|
Convergence Shot | Spread Shot |
Overview
Being equippable by Force and Techter, the Talis allows you to use its PAs to deploy them in a way that changes Techniques into special bullets. The fired bullets change to the same element as the Technique used.
Since the method of deploying Talis differs depending on the PA, it is beneficial to use its PAs properly according to the situation.
You can move while attacking with the Talis, but it has slower movement speed than a Rod.
Defensive options are limited with the weapon, so it is best to be cautious of enemy attacks.
Talis Sign Marking increases damage dealt to marked enemies via deployed Talis.
Features of Talis
Normal Attacks
Icon | Stat | NA1 | NA2 | NA3 |
---|---|---|---|---|
Potency | 85 | 90 | 120 | |
PP Recovery | 8 | 8 | 14 |
Throws Talis forward at high speed at the enemy with long range.
Normal Attacks
- NA3 possesses higher PP recovery and damage. It is efficient to perform in sets of 3 for faster recovery.
- Although it attacks slightly faster with better PP recovery than Rod, it deals less damage as well.
Weapon Action
Icon | Stat | Talis Deploy | Floating Pillbox Multirock |
---|---|---|---|
Potency | 9 | 3 | |
PP Recovery | 2 | 1 |
Deploy a Talis above you, attacking enemies nearby and recovering PP. Floating Pillbox Multirock allows an alternate form to be deployed.
Talis Deploy
- The deployed Talis will attack nearby enemies one at a time for a total of 18 hits.
- Although hits for small damage, it provides PP recovery upon hit.
- The deployed Talis will disappear if you switch weapons. It will be retained if you switch weapons with a multiweapon'd Talis.
- Provides a short invincibility duration when you deploy Talis that wears off at the end of the action.
- The deployed Talis will benefit from any effects that increases PP Recovery while attacking.
- While switching to another weapon with a multiweapon'd Talis, the PP recovery effects of the deployed Talis is reduced (Talis Deploy 1.5 PP, Multirock 0.5 PP x 3).
Floating Pillbox Multirock
- Deploys a Talis above you without inputting any direction. Attacks up to 3 enemies nearby at a time for a total of 18 hits.
- Although it provides less PP on a single hit, best benefits are achieved when the deployed Talis targets 3 enemies, which makes it ideal for groups of enemies.
Universal Actions
Action | Potency | PP Recovery |
---|---|---|
Sidestep Attack | 120 | 10 |
Sidestep Counter | 250 | 18 |
Dash Attack | 250 | 18 |
Dive Attack | 200 | 0 |
- Sidestep Attack/Counter: After a Sidestep, press Normal Attack to fire a Talis at the enemy. If you dodge an enemy's attack with Sidestep, the damage and PP recovery is increased.
- Dash Attack: Fire a piercing Talis.
- Dive Attack: Nearly the same across all weapons. Dive deals damage to nearby enemies and restores no PP, and is mainly used to reach the ground faster.
Photon Blast
Converges the 6 elements into multiple Talis that hit enemies in a wide cylindrical area in front of you that then explodes.
- The attack hitbox is directly below on enemy's heads.
- Like the Rod's Photon Blast, it can build Elemental Down.
- Like all Photon Blasts, you are invincible during its animation.
- Potency Notation: Deals 432% x 6 hits (Talis attacks) + 1116% (explosion).
Photon Arts
Convergence Shot
Icon | Name | Stat | Lv.1 | Description |
---|---|---|---|---|
Convergence Shot | Potency | 160 | Talis Photon Art. Unleash photons in your path and deploy the Talis. Techniques will be altered during Talis deployment. | |
PP | 15 |
- Alters your Techniques into a single tracking shot. Lasts 20 seconds.
- PA button can be held down to constantly send out shots.
- Has good vertical and horizontal tracking, and the shots quickly hit enemies.
- All Techniques will consume 8 PP.
- Contributes roughly 2/5ths the amount of elemental buildup compared to uncharged Techniques.
- Does not contribute to Technique skills (Barta Blot, Zonde Clad, etc.).
- Can be canceled before each shot with Sidestep.
- Power Notation: Initial use deals 100% of noted power. Altered Techniques deal 85% (136 Potency) in single shot mode.
Spread Shot
Icon | Name | Stat | Lv.1 | Description |
---|---|---|---|---|
Spread Shot | Potency | 440 | Talis Photon Art. Deploy the Talis after mowing down your surrounding enemies by releasing photons. Talis deployment will be altered depending on the state of the attack. Also, Techniques will be altered during deployment. | |
PP | 20 |
- Alters your Techniques into a triple piercing shot; if you wait a second later, instead alter your Techniques to spray out in the area around you. Lasts 20 seconds.
- PA button can be held down to constantly send out shots.
- Deals damage to enemies in front of you on initial use, and to enemies around you when transitioning to the spray shot mode.
- You can cancel the transition with a Technique, Sidestep, or Normal Attack to use the triple shot instead.
- Triple shot "bullets" have a wide hitbox and can hit enemies at long range.
- Spray shot hits enemies around you and can stagger smaller enemies.
- Each attack in any mode will only hit an enemy once.
- In triple shot mode, Techniques consume 10 PP. In spray shot mode, Techniques consume 12 PP.
- Contributes roughly 2/5ths the amount of elemental buildup compared to uncharged Techniques.
- Does not contribute to Technique skills (Barta Blot, Zonde Clad, etc.).
- Auto-Guards from all directions when transitioning to spray shot mode.
- Power Notation: Initial use deals 38% of noted power, and the spray shot transition deals 62%. Altered Techniques deal 30% (131 Potency) in triple shot mode, and 31% (136 Potency) in spray shot mode.
|