Difference between revisions of "Portal:New Genesis/Bow Photon Arts and Actions"

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* Fire an arrow into the air that rains arrows over enemies. If charged for 1 second, instead stock 5 arrows that attack an enemy after hitting one with a Bow PA.
 
* Fire an arrow into the air that rains arrows over enemies. If charged for 1 second, instead stock 5 arrows that attack an enemy after hitting one with a Bow PA.
 
* Uncharged hits enemies in an area 10 times every 0.8 seconds.
 
* Uncharged hits enemies in an area 10 times every 0.8 seconds.
** Only one active arrow rain at a time. Using the PA again will instead overwrite the older arrow rain.
+
** Only one active arrow rain at a time. Using the PA again will overwrite the older arrow rain.
** Arrow rain will disappear if swapping to a different weapon that is not multi-weapon'd with the Bow.
+
** Arrow rain will disappear if you swap to a different weapon that is not multi-weapon'd with the Bow.
 
* Charged is most effective when used during the countdown before a quest, or when an enemy is hard to hit for a short time. If an enemy is invulnerable or hard to hit for a longer time, consider charging Flex Arrow to stage 2 charge.
 
* Charged is most effective when used during the countdown before a quest, or when an enemy is hard to hit for a short time. If an enemy is invulnerable or hard to hit for a longer time, consider charging Flex Arrow to stage 2 charge.
** Stock will disappear if swapping to a different weapon that is not multi-weapon'd with the Bow.  
+
** Stock will disappear if you swap to a different weapon that is not multi-weapon'd with the Bow.  
** Will fire arrows when uncharged hits enemies as well.
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** Will fire arrows when uncharged Dimensional Ray hits enemies as well.
 
** Arrows hit enemies once, and if multiple enemies are hit with a PA, only the targeted enemy will be hit.
 
** Arrows hit enemies once, and if multiple enemies are hit with a PA, only the targeted enemy will be hit.
 
* Charging can be canceled with Step or Weapon Action.
 
* Charging can be canceled with Step or Weapon Action.

Revision as of 01:30, 31 January 2023

New Genesis: Bow Photon Arts
UINGSPhotonArtFlexArrow.png Flex Arrow UINGSPhotonArtFrenziedFirework.png Frenzied Firework UINGSPhotonArtDimensionalRay.png Dimensional Ray UINGSPhotonArtCeaselessDraw.png Ceaseless Draw

Overview

Features of Bow

Photon Arts

Flex Arrow

Icon Name Stat Lv.1
UINGSPhotonArtFlexArrow.png Flex Arrow Power 1150
PP 17
Description
Bow Photon Art.
Fires homing arrows.
Can be charged up to two power levels to release different attacks.
  • Fire an arrow that can be fired uncharged or charged in two stages, each with their own properties. Uncharged fires a tracking arrow, stage 1 charge (0.8 seconds charge) fires a piercing arrow, and stage 2 charge (3.5 seconds charge) fires a powerful arrow.
  • Uncharged has a relatively quick animation, and deals the most damage out of the arrows if you cannot pierce an enemy three times or more with the stage 1 arrow.
    • You can move roughly a Step in any direction while firing.
  • Stage 1 charge decays in damage when piercing the same enemy. Has a relatively wide hitbox for its size.
    • Most effective to use charged on heavier enemies (Daityl-types, Crocodylis, Doldoris, etc.).
    • Due to its wide hitbox, be wary that relatively larger enemies like Daityl-types can weaken the initial hit if you accidentally damage a non-weakpoint despite locking onto one.
  • Stage 2 charge deals the least amount of damage out of the arrows due to its charge time, and has relatively long endlag that cannot be canceled. As a result, it is most effective when an enemy is moving into an invulnerable or hard to hit state (Bujin slashing dome, Dark Falz orb trap) and during the countdown before a quest. Has a narrow, more accurate hitbox.
    • You will be locked into place once you reach stage charge 2.
    • Can pierce other enemies behind the target, but requires them to be lined up.
  • Stage 2 charge auto-Guards from the front when firing the arrow.
  • Charging can be canceled with Step or Weapon Action.
  • Power Notation: If uncharged, deal 14% of noted power. If charged to stage 1, deal 20%, which decays per pierce (12%, 9%, 6%, 1%). If charged to stage 2, deal 100%.


Frenzied Firework

Icon Name Stat Lv.1
UINGSPhotonArtFrenziedFirework.png Frenzied Firework Power 440
PP 23
Description
Bow Photon Art.
Scatters arrows all around when you hit an enemy.
Charge to launch an alternate attack.
  • Fire an arrow that explodes into fragments, dealing damage to nearby enemies. If charged for 0.8 seconds, the damage increases and the arrow instead explodes in front of you in a shotgun-like fashion, dealing damage to enemies in front of you.
  • Uncharged has a relatively quick animation and wide explosion range, allowing you to rapidly deal damage to groups of enemies at a distance.
  • Charged deals more damage and has a wide range as well, and is most effective to use over uncharged when dealing with larger groups of enemies in front of you.
  • Charging can be canceled with Step or Weapon Action.
  • Power Notation: If uncharged, deals 19% x 2 hits of noted power. If charged, deals 25% x 4 hits.


Dimensional Ray

Icon Name Stat Lv.1
UINGSPhotonArtDimensionalRay.png Dimensional Ray Power 550
PP 27
Description
Bow Photon Art.
Create bows and arrows in the sky that fire on the targeted area from above.
Charge and fire to stock 5 arrows which will fire one at a time when you hit any enemy with a Bullet Bow PA.
  • Fire an arrow into the air that rains arrows over enemies. If charged for 1 second, instead stock 5 arrows that attack an enemy after hitting one with a Bow PA.
  • Uncharged hits enemies in an area 10 times every 0.8 seconds.
    • Only one active arrow rain at a time. Using the PA again will overwrite the older arrow rain.
    • Arrow rain will disappear if you swap to a different weapon that is not multi-weapon'd with the Bow.
  • Charged is most effective when used during the countdown before a quest, or when an enemy is hard to hit for a short time. If an enemy is invulnerable or hard to hit for a longer time, consider charging Flex Arrow to stage 2 charge.
    • Stock will disappear if you swap to a different weapon that is not multi-weapon'd with the Bow.
    • Will fire arrows when uncharged Dimensional Ray hits enemies as well.
    • Arrows hit enemies once, and if multiple enemies are hit with a PA, only the targeted enemy will be hit.
  • Charging can be canceled with Step or Weapon Action.
  • Power Notation: If uncharged, deals 5.2% x 10 hits of noted power. If charged deals 20% x 5 times.


Ceaseless Draw

Icon Name Stat Lv.1
UINGSPhotonArtCeaselessDraw.png Ceaseless Draw Power 1570
PP 25
Description
Bow Photon Art.
Unleash arrows to your front as you make a long move.
Charging will release a flurry of photon arrows instead.
  • Stand still or swiftly dodge in any inputted direction and fire an arrow. If charged for 0.8 seconds, fire 4 arrows. The first three arrows are followed up by an additional arrow, and the fourth arrow is followed up by 2 additional arrows.
  • Deals the most damage on the final arrow, so it is recommended to use this PA when you know you can safely use the entire PA.
  • Due to the length of this PA, it can fire up to 4 Charged Dimensional Ray arrows.
  • Provides invincibility during the dodge when uncharged.
  • Charging can be canceled with Step or Weapon Action. Can be canceled any time with Step.
  • Power Notation: If uncharged, deals 21% of noted power. If charged, the first three arrows and its follow-ups deal 10% + 3% (x3) of noted power, and the fourth arrow deals 55% + 3% + 3%.