Viola is a Pet usable by the Summoner class. Resembling a fusion of pegasus and poodle, Violas are advanced pets that can shift forms to focus on speed and PP regen, or power and defense. This mechanic comes with a steep learning curve, though in the hands of a master a Viola is a potent weapon whose durability affords a very aggressive play style.
Drop Locations
to Viola drops from Nightfall Province Exploration and Tokyo Field area drops.
Pet Stats
- Base pet stats at the time of level cap (Excluding Pet Plus Points and Sweets).
Rarity
|
Level
|
HP
|
MEL Pwr
|
RNG Pwr
|
TEC Pwr
|
DEX
|
MEL Def
|
RNG Def
|
TEC Def
|
Initial |
1 |
411 |
48 |
49 |
49 |
34 |
96 |
94 |
91
|
|
60 |
1704 |
608 |
614 |
620 |
131 |
794 |
778 |
754
|
|
65 |
1789 |
684 |
691 |
698 |
145 |
870 |
852 |
826
|
|
70 |
1875 |
760 |
768 |
776 |
161 |
946 |
927 |
898
|
|
75 |
1979 |
797 |
806 |
814 |
174 |
1022 |
1001 |
970
|
|
85 |
2139 |
871 |
880 |
889 |
206 |
1174 |
1150 |
1114
|
|
90 |
2194 |
907 |
917 |
926 |
223 |
1250 |
1224 |
1186
|
|
100 |
2309 |
1062 |
1073 |
1084 |
263 |
1372 |
1344 |
1302
|
+ |
110 |
2367 |
1115 |
1126 |
1138 |
277 |
1419 |
1390 |
1346
|
+ |
120 |
2424 |
1167 |
1179 |
1191 |
291 |
1466 |
1436 |
1391
|
+ |
130 |
2539 |
1335 |
1348 |
1361 |
300 |
1509 |
1478 |
1432
|
- Maximum values for Pet Plus Points
HP
|
MEL Pwr
|
RNG Pwr
|
TEC Pwr
|
DEX
|
80 |
90 |
115 |
100 |
140
|
- The Revive time for Viola is 30 seconds.
Candy Box
Photon Arts
Viola Slicer
Name |
Stats |
Potency |
In-game Description |
Level Learned |
|
- Lv.1-17 PP Cost: 25
- DEX Correction: 100%
|
- Potency Lv.1: 1326
- Potency Lv.10: 1447
- Potency Lv.17: 1540
|
- Viola Photon Art. A strike that covers a wide area, hitting many enemies at once.
|
- Lv.1 at Lv.1
Lv.10 at Lv.41 Lv.17 at Lv.76
|
- Starting PA.
- Viola sweeps twice in a wide arc to the front.
- Power notation: 100% full motion, 40% first swing + 60% second swing.
- You can act immediately after the first swing, but this will cancel the second. This includes using another Viola Slicer.
- Compared with Wanda Slicer the action is faster and higher DEX correction, though power is lower and PP usage is greater.
- Released form:
- The motion is slower, but range and power increase dramatically.
- Power notation: 340% full motion, 160% first swing + 180% second swing.
- Caution is advised as this version can be interrupted with another actions even before the first swing completes.
- Compared to Viola Stomp the average DPS is slightly lower, though PP efficiency is higher.
Viola Stomp
Name |
Stats |
Potency |
In-game Description |
Level Learned |
|
- Lv.1-17 PP Cost: 25
- DEX Correction: 100%
|
- Potency Lv.1: 1194
- Potency Lv.10: 1303
- Potency Lv.17: 1394
|
- Viola Photon Art. Stomps, producing a shockwave. The center of the shockwave has particularly high intensity.
|
- Lv.1 at Lv.1
Lv.10 at Lv.43 Lv.17 at Lv.78
|
- Starting PA.
- Viola jumps and stomps back down, generating a shockwave.
- Two shockwaves are generated. One weaker with a wide diameter, the second stronger within a much smaller radius.
- Power notation: 100% full motion, 70% wide + 30% center.
- The center shockwave imparts Stun.
- Enemies that are stunned are vulnerable to Fighter's Chaser Damage bonuses.
- Released form:
- Viola jumps and rears up, bringing down a pair of massive hooves to generate a huge shockwave. The center shockwave shares a higher ratio of the wide's area, and imparts Stun
- Power notation: 320% full motion, 160% wide + 160% center.
- Limited tracking during the rearing up motion.
- Similar to released Viola Slicer, the motion can be interrupted by another action before damage is applied. Careful timing is critical.
- However, this also allows for possible synergy with Techs such as Zondeel or Zanverse.
Viola Assault
Name |
Stats |
Potency |
In-game Description |
Level Learned |
|
- Lv.1-17 PP Cost: 10
- DEX Correction: 100%
|
- Potency Lv.1: 621
- Potency Lv.10: 675
- Potency Lv.17: 720
|
- Viola Photon Art. Charges forth in a straight line while clad in photons, and then returns to the player's side.
|
- Lv.1 at Lv.1
Lv.10 at Lv.42 Lv.17 at Lv.77
|
- Starting PA.
- Viola rushes towards the target, inflicting damage to enemies in its path before returning to the player.
- Power notation is as shown (100%).
- Compared with Wanda Assault, the PA has less power and the slightly faster motion.
- Released form:
- Powers up for a moment before launching forward.
- Power notation: 300%.
- Direction judgement is made before the launch. Account carefully for enemy position (OTS if necessary).
Viola Pulser
Name |
Stats |
Potency |
In-game Description |
Level Learned |
|
- Lv.4-17 PP Cost: 30
- DEX Correction: 100%
|
- Potency Lv.4: 4002
- Potency Lv.10: 4248
- Potency Lv.17: 4522
|
- Viola Photon Art. Swirls up into the air, attacking enemies. Enemies struck will continue to sustain damage for a period of time.
|
- Lv.4 at Lv.20
Lv.10 at Lv.44 Lv.17 at Lv.79
|
- Learned at Lv. 20.
- Viola spirals upward, applying a DoT debuff to the foe.
- Power notation: 100% full duration, 4% initial motion, 12% × 8 DoT duration.
- DoT interval is 2 seconds.
- Released form:
- The attack spiral becomes much more dramatic, accompanying a wider range.
- Power notation: 170% full duration, 10% initial motion, 20% × 8 DoT duration.
- The normal and released PA versions can stack, though reapplying the same one will only refresh the matching DoT.
Viola Change
Name |
Stats |
Potency |
In-game Description |
Level Learned |
|
- Lv.9-17 PP Cost: 1
- DEX Correction: 100%
|
- Potency Lv.9: 100
- Potency Lv.10: 100
- Potency Lv.17: 100
|
- Viola Photon Art. Switches into a sluggish, strong mode. Using this Photon Art again will return Viola its original state.
|
- Lv.9 at Lv.40
Lv.10 at Lv.45 Lv.17 at Lv.80
|
- Learned at Lv. 40.
- Viola's cornerstone mechanic. Swaps between normal and released forms.
- When released, the power of PAs is increased, and Viola's defenses are multiplied by 1.4 (before Sweets).
- Normal attack motion and power do not change when released.
- Both active and passive PP recovery suffer a -70% penalty during released form. However, this seems to be subtractive rather than multiplicative. Hence, PP regenerative skills have a dramatic effect on countering the penalty.
- The entirety of the transformation animation provides invulnerability frames.
- Be careful when relying on these invulnerability frames, as Viola's auto-attack can interrupt the motion (Though not the form switch).