Trim
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Trim is a Pet usable by the Summoner class. Taking the form of a falcon, Trim specializes in single-target attacks, focusing all of its power into concentrated offense that has the capability to inflict enormous damage to all that stands in its way. While its other abilities and defenses are lacking, Trim more than makes up for it with its display of raw power. Trim can evolve to the Pet Aero with Rarity Upgrade.
Drop Locations
to Trim drops from Oceanids and Nightfaller Mobs, Mini-Bosses, and Bosses.
Rarity | Requirements |
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Red Container (Quest Lv. 1+) | |
Lv. 1+ Common Mobs Lv. 1+ Mini-bosses Red Container (Quest Lv. 1+) | |
Lv. 1+ Bosses Red Container (Quest Lv. 41+) | |
Red Container (Quest Lv. 61+) | |
Lv. 41+ Bosses Red Container (Quest Lv. 61+) | |
Lv. 56+ Mini-bosses | |
Lv. 56+ Bosses | |
Lv. 76+ Dark Falz Elder Corruption Investigation: Lillipa - Area Drop | |
Queen's Nightmare: Earth Depths (XH) Trick or Treat! 2018 (XH) |
Pet Stats
- Base pet stats at the time of level cap (Excluding Pet Plus Points and Sweets).
Rarity | Level | HP | MEL Pwr | RNG Pwr | TEC Pwr | DEX | MEL Def | RNG Def | TEC Def |
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Initial | 1 | 255 | 54 | 55 | 55 | 43 | 73 | 68 | 78 |
60 | 933 | 683 | 695 | 689 | 163 | 608 | 567 | 648 | |
65 | 979 | 768 | 783 | 776 | 180 | 666 | 621 | 710 | |
70 | 1026 | 854 | 870 | 862 | 196 | 724 | 676 | 772 | |
75 | 1083 | 896 | 912 | 904 | 216 | 782 | 730 | 834 | |
85 | 1171 | 979 | 997 | 988 | 255 | 898 | 838 | 958 | |
90 | 1201 | 1020 | 1038 | 1029 | 276 | 957 | 893 | 1020 | |
100 | 1264 | 1193 | 1215 | 1204 | 326 | 1050 | 980 | 1120 | |
+ | 110 | 1296 | 1252 | 1275 | 1264 | 343 | 1086 | 1013 | 1158 |
+ | 120 | 1327 | 1312 | 1336 | 1324 | 360 | 1122 | 1047 | 1196 |
+ | 130 | 2039 | 1455 | 1481 | 1468 | 434 | 1616 | 1540 | 1694 |
- Maximum values for Pet Plus Points
HP | MEL Pwr | RNG Pwr | TEC Pwr | DEX |
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100 | 100 | 90 | 80 | 90 |
- The Revive time for Trim is 60 seconds.
Candy Box
Photon Arts
Trim Slam
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Blitz through an enemy at lightning speed. Turns around to face the target after contact.
- Due to its extremely fast execution, it's more favorable to approach a target with this PA instead of using Normal Attack. Any additional targets in the path of Trim and the desired target will also take damage.
- Trim will go through the target and face it from the other side as long as the enemy is within range. This makes it easy to apply Wise Stance, although this also depends on the size of the target and the environment.
- It is possible to fire Trim a limited distance by using this PA with the third-person camera.
- Travel will halt if Trim comes into contact with an environmental obstacle, such as a wall. Normal Attacks do not suffer from this limitation, so consideration in type of approach should be used.
Trim Slash
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Deliver a flurry of strikes using honed wings.
- Strikes five times in a wide radius. Easy to hit multiple targets simultaneously for high damage. Favors weak points in targeting.
- PA automatically stops if the target is defeated or destroyed.
- Due to its long animation, you can either cancel the PA into itself or other PAs, and use the animation to perform other actions while attacking.
Trim Barrage
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Somersault while firing feather bullets. Returns to the wielder after execution.
- Deals 8% notation on hit. Somersault inflicts 2% notation, and the damage over time effect inflicts 15% notation for six ticks.
- Bullet inflicts a damage over time effect on contact (indicated by a blue haze appearing around the target). DoT effect ticks up to six times every two seconds.
- Trim Shout increases DoT damage by 66%. DoT damage does not decrease if Shout expires while the DoT is active; similarly, DoT damage does not increase if Shout is used while it is active.
- Effect disappears if Pet is switched.
- DoT is affected by enemy DEF stats, resistances, and weak points.
- You will not lose the DoT effect if the target becomes hidden or otherwise blocked (but not destroyed).
- DoT does not qualify as a status ailment.
- Interaction with Chain Trigger:
- Somersault and initial hit trigger Chain Finish, but the damage over time effect is unaffected.
- DoT effect does not trigger Chain Finish and will continually raise the Chain count while active.
Trim Shout
Name | Stats | Potency | In-game Description | Level Learned |
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- Learned at Lv. 20.
- Emit a howl that boosts the power of certain Photon Arts for a limited time.
- Hits in a small area around Trim. Damage can be approximated to a Launcher's normal attack.
- Upon usage, a spiral aura appears around Trim for 20 seconds. While the aura is active, the damage of Trim Barrage (DoT damage +66%), Trim Slash (+20%) and Trim Spiral (Charge Stage 1/Full Charge +150%) is increased.
Trim Spiral
Name | Stats | Potency | In-game Description | Level Learned |
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- Learned at Lv. 40.
- Store power, then unleash it all in a single slash. Charge up by holding the PA button, then release to attack.
- Deals 8% power notation at no charge, 35% power notation at Charge 1, and 100% notation at full charge. Damage at Charge 1 and Full Charge is boosted by 2.5x under the effects of Trim Shout.
- Affected by Braver's Stance Charge Skills.
- Charges up to two stages by holding the PA button. Charge can be visualized by an aura appearing around both Trim and the player.
- Charge progress can be approximated to three Harmonizer swings at Charge 1, and six swings at Charge 2.
- Due to high PP consumption, Spiral is best used in tandem with Shout with maximum output. Its long charge time also makes it difficult to use, but it is most effective when charged while the enemy is unable to be attacked, such as during transitory phases.
- Combining Charge 1 with Shout outputs higher DPS than Trim Slash with Shout for approximately similar PP consumption.
- Knocks down target regardless of charge.
- Trim becomes immobile during charge, but will not cancel the charge if hit unless it is knocked out. Conversely, the player is able to walk and jump while charging, but if struck by an attack that inflicts knockback, the charge will be cancelled. Charge will also be cancelled if the player moves too far from Trim.
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