The Face of The Abyss

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The Face of The Abyss
UIMapMothershipShiva.png
Quest Type Urgent Quests
Difficulty
Hard Level 40 and up
Super Hard Level 70 and up
Extremely Hard Level 85 and up
Ultra Hard Level 100 and up
Quest Details
Location Armada War Zone
Single/Multi-Party UIMultiParty.png Multi-Party Quests
Party Invitation Allowed
Ally Assistance Not Allowed
Conditions For Acceptance
Hard Main Class Level 8 and up
Complete a special Client Order
Super Hard Main Class Level 40 and up
Possess a Super Hard Difficulty Permit
Extremely Hard Main Class Level 75 and up
Possess a Super Hard Difficulty Permit
Ultra Hard Main Class Level 85 and up,Sub Class Level 85 and up
Possess a Super Hard Difficulty Permit
Restrictions
Time Limit 01:00:00
Damage Limit None
Ability Adjust None

Urgent Quest Notices

"Commencing an assault operation on Mothership Shiva. All ARKS operatives should prepare for deployment immediately."

—Initial Announcement Notice

"The assault operation on Mothership Shiva is now underway. This is the final battle. All ARKS operatives, please report to the Quest Counter for deployment."

—Announcement Notice

Quest Objective

Defeat the Primordial Darkness.

Quest Description

We are giving everything that ARKS has left for this final battle to put an end to this eternal war. The fate of the universe rests on the outcome. We pray for your victory, operatives.

You will fail this quest if:
You retire after becoming incapacitated.
All party members become incapacitated.
The time limit expires.

Ranking

  • This Quest has special ranking requirements. The ranking requirements are on a per-player basis. Ranking affects drops.
Defeat Enemies 600 pts
Incapacitations 300 pts (-50 pts for each incapacitation past the 6th)
Quest Completion 100 pts (After 35 minutes have been elapsed, subtract 1pt every second)
Max Score 1000 pts

Enemies

Enemy List

Notes & Strategy

  • This quest is not available in the Normal and Very Hard difficulties.
  • The quest can roughly be divided up into 3 main phases in terms of mechanics: the initial battle against Gomorus, Primordial Darkness, the battle against the first and second forms of Sodam, Primordial Darkness, and the battle against the final form of Sodam, Primordial Darkness. The first two phases are identical to the final Episode 6 Story Quest, except allowing 12 players instead of being a solo quest.
  • You can talk to the NPCs present in the waiting areas and the final loot area for additional story tidbits.

Gomorus, Primordial Darkness

  • Face the titanic manifestation of the ultimate darkness in a swirling vortex of the space-time ravine. A small number of platforms provide secure footing in the vortex, connected by jump pads at either end.
    • You are invulnerable during the flying portion of taking a jump pad.
    • Taking a jump pad puts you in a dashing state like after taking a Dash Panel, including the ability to boost kick.
  • Gomorus can break the platforms on which you are standing. If you are on the platform when it is broken, it will instantly incapacitate you. Invulnerability frames are ignored.
    • A platform that is targeted will be marked by red circles both on the platform itself and on the minimap. While you are on a targeted platform, a warning will also be displayed on-screen.
    • Taking a jump pad to a broken platform will instantly incapacitate you.
  • See Gomorus, Primordial Darkness for more information.
  • It is possible for Gomorus to break one of the middle platforms before doing its sweeping breath attack, giving you no place to run. In such a case, you must rely on invulnerability frames such as taking a jump pad to avoid the breath attack (but be careful not to jump to a broken platform).
  • On the final third phase of this stage and when low on HP, Gomorus will begin a DPS check mode and charge up an attack from its large eye, which can be repeatedly interrupted by dealing enough damage.

Sodam, Primordial Darkness

  • The true form of the ultimate darkness emerges from the fallen hulk of Gomorus.

First Form

  • Sodam will assume one of four styles based on one of four elements: Fire Fire, Ice Ice, Lightning Lightning, and Wind Wind, with its wings also denoting it.
  • Sodam will change its element style after some time.
  • Sodam has no element weakness, but has weakness to a selection of weapon types that are randomly chosen and assigned to each element style, which are maintained for the duration of the eq. The selection of weapon weaknesses will generally follow this template: MELRNGRNGTEC
  • Sodam can be downed briefly by doing a sufficient amount of damage to it using a weapon that it is weak to. Doing so will cause Sodam to lose its element style and associated weapon weaknesses while it is downed. After recovering from the down, Sodam will use a different element style.
  • The field will change to match the element that Sodam is using:
    • Fire Fire field (Red) - Fire Wall: The outer edge of the arena will be a damaging fire wall. Coming into contact with it will deal heavy damage.
    • Ice Ice field (Blue) - Ice Pillars: A number of large pillars of ice will be present in the arena. They can be used for cover from some of Sodam's powerful Blizzard attack.
    • Lightning Lightning field (Purple) - Water Spheres: Two destructible water spheres will appear above puddles of water. If hit by one of Sodam's lightning attacks, the puddle will turn into a damage-over-time area. Destroying the sphere will dissipate the puddle and end the damage-over-time area.
    • Wind Wind field (Yellow) - Tornado: A large tornado will appear in the center of the stage. Entering the tornado will (harmlessly) launch you up into the air. Use the tornado to avoid Sodam's Earth Shattering attack.

Second Form

  • After a brief transition cutscene, Sodam will begin to use one of two pairs of elements : FireIce or LightningWind, being capable of using the attacks of both elements as well as a unique compound attack, with its wings also denoting it.
  • The stage will also have both of the combined element style's features.
  • Sodam will have a combination of the weapon weaknesses associated with both element styles, generally following this template: MELMELMELMELRNGRNGTECTEC

Sodam, Primordial Darkness - Final Form

  • When Sodam is low on HP, it will transition to its final form, merging with the husk of Gomorus and being embedded in the large eye for the final stretch. This phase is not featured in the story quest.
  • Sodam in this form is weak to Light, like Gomorus, and no longer has weapon weaknesses.

Damage Field

  • During the transition cutscene, Sodam (Gomorus) will use its fluid breath to create a flooded damage pool in front of it.
  • All players will be teleported to the back of the arena at the start of the cutscene, but it is possible to move during the cutscene and wander too far forward into the damage pool.
  • Standing in the pool results in taking a large amount of damage over time as well as being staggered. While it is possible to use invulnerability frames and counter to stay in the pool, the pool's damage tick rate is much more rapid compared to other damage fields such as lava.
  • Sodam (Gomorus) will always end this cutscene by starting with the left side arm first.
  • Occasionally, such as after being staggered successfully, Sodam (Gomorus) will unleash a highly damaging laser attack that covers the middle of the field, which is best avoided by staying at the sides.
  • This is a DPS check!
    • The pool initially covers 50% of the arena.
    • The pool advances by 25% every time Sodam (Gomorus) repeats its fluid breath attack.
    • The pool recedes by 25% if sufficient damage is done to Sodam (Gomorus)'s hands.
    • If DPS is insufficient, the entire arena can eventually be covered, causing all players to rapidly take damage over time.
    • If the pool is fully eradicated, the Gomorus portion will be downed regardless of remaining HP, allowing players to hit the embedded Sodam.

Breakable Parts

  • On each of Sodam (Gomorus)'s hands, there are 10 golden armor pieces (two per finger).
  • The armor pieces are considered separate entities from Sodam - any attack that has an area of effect can hit multiple of them at once in addition to Sodam's main hand.
  • The armor pieces are vulnerable to Burn Burn and Poison Poison, applying a damage over time to it that ticks for 9,999,999 damage on Ultra Hard.
    • However, since the armor pieces themselves have rather low HP, they will break rather quickly before this damage can rack up.
  • Breaking all 20 parts will unlock a random support effect from one of the three Heroines, based on how much of the Party voted on it by talking to them during the waiting area:
    • Matoi's Prayer: +200% Max HP (Triple), +200 PP, +30% Attack, revives all incapacitated ARKS at the time of effect
    • Hitsugi's Ambition: A number of red spears will pin down Sodam's hands, dealing minor damage and stunning Sodam for several seconds.
    • Harriet's Order: A massive attack is launched at Sodam, dealing heavy damage (~1.5 million damage on Hard, over 8 million on Ultra Hard)
  • After receiving a support effect, the 20 parts will be restored. They can be broken again to receive another support effect until all 3 have been unlocked.

Final Down

  • Sodam's - now embedded in Gomorus's large eye - is exposed and vulnerable to be finished off.
  • Sodam has one final trick up its sleeve - once every few seconds, it will unleash a powerful shockwave triggered by closing its wings that can do upwards of ~6000 damage on Ultra Hard.
    • This is soft DPS check: Sodam can be staggered out of the attack by dealing enough damage. If the party's DPS is sufficient, it is possible to prevent any shockwaves from successfully going off.
    • It is possible to use invulnerability frames or guarding to avoid the shockwave. The shockwave is emitted when Sodam spreads its wings - watch for the cue.
  • If a player is still dead on Mission Clear, they will not receive the quest's kill points and will earn a C rank instead. Therefore, it is important that everyone stays alive as well as outputting as much damage as possible, and/or bring Half Dolls if direly necessarily.

Drop Info

The following items can drop at the end of the Quest from breaking the crystal.

Category Item Name Notes
Weapons
15 Agile Series
Sword Darkweave Agile Edge

Wired Lance Darkweave Agile Anchor
Partisan Darkweave Agile Pike
Daggers Darkweave Agile Steel
Double Saber Darkweave Agile Doubliss
Knuckles Darkweave Agile Knuckles
Katana Darkweave Agile Sabre
Soaring Blades Darkweave Agile Glide
Gunblade Darkweave Agile Tear
Rifle Darkweave Agile AR
Launcher Darkweave Agile Cannon
Twin Machineguns Darkweave Agile Barrel
Bow Darkweave Agile Arche
Rod Darkweave Agile Rod
Talis Darkweave Agile Talis
Wand Darkweave Agile Verge
Jet Boots Darkweave Agile Walker
Harmonizer Darkweave Agile Reed

(XH and higher)
15 Puras Series
Sword Jen Puras

Wired Lance Curva Puras
Partisan Rau Puras
Daggers Dao Puras
Double Saber Prezza Puras
Knuckles Folza Puras
Katana Petra Puras
Soaring Blades Kalva Puras
Gunblade Vlade Puras
Rifle Carabiner Puras
Launcher Mole Puras
Twin Machineguns Wei Puras
Bow Acro Puras
Rod Mas Puras
Talis Puschke Puras
Wand Guwen Puras
Jet Boots Dino Puras
Harmonizer Van Puras

(UH)
14 Nike Series
Sword Nike Espadio

Wired Lance Nike Scycard
Partisan Nike Halberd
Daggers Nike Dilabrone
Double Saber Nike Helix
Knuckles Nike Weit
Katana Nike Jinran
Soaring Blades Nike Reaper
Gunblade Nike Gunsickle
Rifle Nike Laqueus
Launcher Nike Launcher
Twin Machineguns Nike Grauzam
Bow Nike Arcus
Rod Nike Soleil
Talis Nike Judix
Wand Nike Corsair
Jet Boots Nike Ignore

(XH and higher)
14 Zara Series
Sword Ceres Fouls-Zara

Wired Lance Ceres Aggrator-Zara
Partisan Ceres Kronis-Zara
Daggers Ceres Austelph-Zara
Double Saber Ceres Aphaceros-Zara
Knuckles Ceres Fasonte-Zara
Katana Ceres Dasauro-Zara
Soaring Blades Ceres Spiradon-Zara
Gunblade Ceres Lavere-Zara
Rifle Ceres Ivatos-Zara
Launcher Ceres Fadrophs-Zara
Twin Machineguns Ceres Zeostiga-Zara
Bow Ceres Genonix-Zara
Rod Ceres Phonops-Zara
Talis Ceres Dictheus-Zara
Wand Ceres Ignatos-Zara
Jet Boots Ceres Necrus-Zara
Harmonizer Ceres Sycophus-Zara

(XH and higher)
13 Gix Series
Sword Gix Zangulum

Wired Lance Gix Gilminad
Partisan Gix Jinraod
Daggers [[Gix Jhikdrenn]
Double Saber Gix Zelvran
Knuckles Gix Dissanga
Katana Gix Bascht
Soaring Blades Gix Cutoridave
Gunblade Gix Granas
Rifle Gix Shadok
Launcher Gix Verata
Twin Machineguns Gix Cafuil
Bow Gix Visette
Rod Gix Jewd
Talis Gix Elno
Wand Gix Runan
Jet Boots Gix Carina

13 Ray Series
Sword Ray Sword

Wired Lance Ray Lance
Partisan Ray Partisan
Daggers Ray Twin Daggers
Double Saber Ray Double Saber
Knuckles Ray Knuckles
Katana Ray Katana
Soaring Blades Ray Soaring Blades
Gunblade Ray Gunblade
Rifle Ray Rifle
Launcher Ray Launcher
Twin Machineguns Ray Twin Machine Guns
Bow Ray Bow
Rod Ray Rod
Talis Ray Talis
Wand Ray Wand
Jet Boots Ray Jet Boots

(SH and higher)
Units Back Unit13 Back / Klauzdyne

Arm Unit13 Arms / Klauznum
Leg Unit13 Legs / Klauzment

(XH and higher)
Eggs Egg14 All Species (XH and higher)
Sweets Sweets13 Super Critical Parfait

Sweets13 Super Tainted Parfait
Sweets13 Super Energy Parfait
Sweets13 Super Stuffed Parfait
Sweets14 Exquisite Bullseye Parfait
Sweets14 Exquisite Heartthrob Parfait

(UH)

Can drop for all classes.

Weapon Camos Weapon CamoSword * Coated Edge

Weapon CamoTwin Machineguns * Coated Barrel
Weapon CamoTalis * Coated Talis
Weapon CamoKatana * Coated Sabre
Weapon CamoRifle * Coated Assault
Weapon CamoRod * Coated Rod
Weapon CamoDouble Saber * Coated Doubliss
Weapon CamoSoaring Blades * Coated Glide
Weapon CamoWand * Coated Verge

Other Order7 Darkstone Deimos S Rank: (SH) 0 ~ 2 Pieces

S Rank: (XH) 0 ~ 2 Pieces

S Rank: (UH) 0 ~ 9 Pieces
A Rank: (UH) 0 ~ 6 Pieces
B Rank: (UH) 0 ~ 3 Pieces
C Rank: (UH) 0 ~ 3 Pieces

Rare Drop Rate is applied to this drop.

Augments Affix EX Alles Soul

Affix Exceed Energy
Affix Shiva Glare
Affix Origin Glare

S-Grade Augments
(Units)
Pass10 Add S7: Targeted Aggression Drops as a capsule in UH difficulty.
Pass10 Add S8: Fortified Life Vessel 2
S Grade Augment 6 S6: Tenacious Healscourge

S Grade Augment 6 S6: Heroic Howl
S Grade Augment 6 S6: Soaring Heavendance

May be granted to Unit drops on UH difficulty.
S Grade Augment 7 S7: Targeted Aggression

S Grade Augment 7 S7: Fortified Attack 2
S Grade Augment 7 S7: Still Grace

S Grade Augment 8 S8: Fortified Life Vessel 2

S Grade Augment 8 S8: Fortified Photon V 2
S Grade Augment 8 S8: Skydance Support

Additional Info

  • Clearing this Urgent Quest will allow you to receive a Rare Drop Rate boost of up to +150% after the Quest period ends based on the number of clears from all players on the Ship.
Quests
Main Quests Expeditions | Urgent Quests | Recommended Quests | Bonus Quests | Limited Time Quests
Sub Quests ARKS Quests | Time Attack Quests | Buster Quests | Endless Quests | Ridroid Quests
Divide Quests | Advance Quests | Extreme Quests | Ultimate Quests | Challenge Quests
Story Quests EPISODE 1 | EPISODE 2 | EPISODE 3 | EPISODE 4 | EPISODE 5 | EPISODE 6 |