Difference between revisions of "Portal:New Genesis/Tech Arts Customization"

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(→‎Sword: Added Calibur Streak Custom PA)
(fixed row span on type 2 julien dance)
 
(4 intermediate revisions by one other user not shown)
Line 43: Line 43:
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtSpiralEdge.png|link=]]<br>{{icons|NGS Sword}} [[Portal:New_Genesis/Sword_Photon_Arts_and_Actions#Spiral Edge|Spiral Edge]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtSpiralEdge.png|link=]]<br>{{icons|NGS Sword}} [[Portal:New_Genesis/Sword_Photon_Arts_and_Actions#Spiral_Edge|Spiral Edge]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
Line 72: Line 72:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +23% || +26% || +28% || +30% || +31% || +32% || +33% || +34% || +35%
+
| +5% || +7% || +8% || +9% || +10% || +11% || +12% || +13% || +14% || +15%
 
|-
 
|-
 
! colspan="10" | Charge Time
 
! colspan="10" | Charge Time
 
|-
 
|-
| colspan="10" style="text-align: center;" | 100%
+
| colspan="10" style="text-align: center;" | 40%
 
|-
 
|-
 
! rowspan="7" | Type 3
 
! rowspan="7" | Type 3
Line 90: Line 90:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| colspan="6" style="text-align: center;" | -50% || -25% || -20% || -15% || -10%
+
| colspan="6" style="text-align: center;" | -25% || -15% || -10% || -5% || +0%
 
|-
 
|-
 
|}
 
|}
Line 159: Line 159:
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtTurbulentTrain.png|link=]]<br>{{icons|NGS Wired Lance}} [[Portal:New_Genesis/Wired_Lance_Photon_Arts_and_Actions#Turbulent Train|Turbulent Train]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtVaneMixture.png|link=]]<br>{{icons|NGS Wired Lance}} [[Portal:New_Genesis/Wired_Lance_Photon_Arts_and_Actions#Vane_Mixture|Vane Mixture]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Wired Lance Photon Art.<br>Launch a vertical slash while spinning aggressively.
+
| rowspan="5" colspan="8" | Wired Lance Photon Art.<br>Spin and cleave through enemies before<br>unleashing a powerful final blow.<br>Can be used while moving.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 555
+
| colspan="2" style="text-align: center;" | 800
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 20
+
| colspan="2" style="text-align: center;" | 28
 
|-
 
|-
 
! rowspan="8" | Type 1
 
! rowspan="8" | Type 1
 
|-
 
|-
! colspan="10" | Increase Attack Speed
+
! colspan="10" | Increase Attack Range
 
|-
 
|-
| colspan="10" style="text-align: center;" | +25%
+
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
! colspan="10" | PA Potency
+
! colspan="10" | Always maximizes potency increase based on distance
 
|-
 
|-
| colspan="10" style="text-align: center;" | -20%
+
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 184: Line 184:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="8" | Type 2
+
! rowspan="6" | Type 2
|-
 
! colspan="10" | Increase Attack Range
 
 
|-
 
|-
| colspan="10" style="text-align: center;" | +100%
+
! colspan="10" | Wired Lance Weapon Action Potency when activated immediately after this PA
|-
 
! colspan="10" | Always maximizes potency increase based on distance
 
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | +15%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 200: Line 196:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 
|-
 
|-
! rowspan="7" | Type 3
+
! rowspan="6" | Type 3
 
|-
 
|-
! colspan="10" | Hunter Arts Avenger Activation Potency
+
! colspan="10" | Crossing Feather Gauge Accumulation
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
| colspan="10" style="text-align: center;" | +50%
 
|-
 
|-
| +5% || +6% || +7% || +8% || +9% || +10% || colspan="4" style="text-align: center;" | +10%
+
! colspan="10" | PP Cost
|-
 
! colspan="10" | Hunter Arts Avenger Non-Activation Potency
 
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| colspan="6" style="text-align: center;" | -50% || -25% || -20% || -15% || -10%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
 
|}
 
|}
 
===Partisan===
 
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtThrustingJavelin.png|link=]]<br>{{icons|NGS Partisan}} [[Portal:New_Genesis/Partisan_Photon_Arts_and_Actions#Thrusting Javelin|Thrusting Javelin]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtTurbulentTrain.png|link=]]<br>{{icons|NGS Wired Lance}} [[Portal:New_Genesis/Wired_Lance_Photon_Arts_and_Actions#Turbulent_Train|Turbulent Train]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Partisan Photon Art.<br>Launch the weapon at a target after thrust.<br>Press and hold the PA button to thrust until<br>your PP is depleted and throw.
+
| rowspan="5" colspan="8" | Wired Lance Photon Art.<br>Launch a vertical slash while spinning aggressively.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 800
+
| colspan="2" style="text-align: center;" | 555
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 25
+
| colspan="2" style="text-align: center;" | 20
 
|-
 
|-
 
! rowspan="8" | Type 1
 
! rowspan="8" | Type 1
Line 236: Line 228:
 
! colspan="10" | Increase Attack Speed
 
! colspan="10" | Increase Attack Speed
 
|-
 
|-
| colspan="10" style="text-align: center;" | ?
+
| colspan="10" style="text-align: center;" | +25%
 
|-
 
|-
 
! colspan="10" | PA Potency
 
! colspan="10" | PA Potency
Line 246: Line 238:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 
|-
 
|-
 
! rowspan="8" | Type 2
 
! rowspan="8" | Type 2
 
|-
 
|-
! colspan="10" | Increase Finishing Blow Potency and Attack Range
+
! colspan="10" | Increase Attack Range
 
|-
 
|-
| colspan="10" style="text-align: center;" | +300%
+
| colspan="10" style="text-align: center;" | +100%
 
|-
 
|-
! colspan="10" | PA Potency
+
! colspan="10" | Always maximizes potency increase based on distance
 
|-
 
|-
| colspan="10" style="text-align: center;" | -80%
+
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 262: Line 254:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="8" | Type 3
+
! rowspan="7" | Type 3
 
|-
 
|-
! colspan="10" | Hold down the PA button to increase potency and attack speed
+
! colspan="10" | Hunter Arts Avenger Activation Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | +20%
+
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
! colspan="10" | PA Potency
+
| +5% || +6% || +7% || +8% || +9% || +10% || colspan="4" style="text-align: center;" | +10%
 
|-
 
|-
| colspan="10" style="text-align: center;" | -10%
+
! colspan="10" | Hunter Arts Avenger Non-Activation Potency
|-
 
! colspan="10" | PP Cost
 
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| colspan="6" style="text-align: center;" | -25% || -15% || -10% || -5% || +0%
 
|-
 
|-
 
|}
 
|}
  
===Twin Daggers===
+
===Partisan===
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtHelzeusCoat.png|link=]]<br>{{icons|NGS Daggers}} [[Portal:New_Genesis/Twin_Daggers_Photon_Arts_and_Actions#Helzeus_Coat|Helzeus Coat]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtCleavingScythe.png|link=]]<br>{{icons|NGS Partisan}} [[Portal:New_Genesis/Partisan_Photon_Arts_and_Actions#Cleaving_Scythe|Cleaving Scythe]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Twin Daggers Photon Art.<br>Unleash a shock wave after leaping forward.
+
| rowspan="5" colspan="8" | Partisan Photon Art.<br>Quickly mows down enemies in front of you.<br>Charge to launch an alternate attack.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 510
+
| colspan="2" style="text-align: center;" | 1010
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 16
+
| colspan="2" style="text-align: center;" | 26
 
|-
 
|-
 
! rowspan="6" | Type 1
 
! rowspan="6" | Type 1
Line 308: Line 298:
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="5" | Type 2
+
! rowspan="8" | Type 2
 
|-
 
|-
! colspan="10" | First Half of PA: Increase Distance Forward<br>Second Half of PA: No Retreat/Increase Shockwave Range
+
! colspan="10" | A charged slash deals continuous attacks
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Charged Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -45%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
Line 320: Line 316:
 
! rowspan="7" | Type 3
 
! rowspan="7" | Type 3
 
|-
 
|-
! colspan="10" | Potency of Acceleration Drive when activated immediately after
+
! colspan="10" | Hunter Arts Avenger Activation Potency
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +15% || +18% || +21% || +23% || +25% || +26% || +27% || +28% || +29% || +30%
+
| +5% || +6% || +7% || +8% || +9% || +10% || colspan="4" style="text-align: center;" | +10%
 
|-
 
|-
! colspan="10" | PP Cost
+
! colspan="10" | Hunter Arts Avenger Non-Activation Potency
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| colspan="6" style="text-align: center;" | -25% || -15% || -10% || -5% || +0%
 
|-
 
|-
 
|}
 
|}
 
===Double Saber===
 
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtQuickGash.png|link=]]<br>{{icons|NGS Double Sabers}} [[Portal:New_Genesis/Double_Saber_Photon_Arts_and_Actions#Quick_Gash|Quick Gash]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtThrustingJavelin.png|link=]]<br>{{icons|NGS Partisan}} [[Portal:New_Genesis/Partisan_Photon_Arts_and_Actions#Thrusting_Javelin|Thrusting Javelin]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Double Saber Photon Art.<br>Spawn a tornado while moving backwards<br>after a quick sideway sweap.<br>Generates a whirlwind when used.
+
| rowspan="5" colspan="8" | Partisan Photon Art.<br>Launch the weapon at a target after thrust.<br>Press and hold the PA button to thrust until<br>your PP is depleted and throw.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 700
+
| colspan="2" style="text-align: center;" | 800
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 20
+
| colspan="2" style="text-align: center;" | 25
 
|-
 
|-
! rowspan="6" | Type 1
+
! rowspan="8" | Type 1
 
|-
 
|-
! colspan="10" | Increase Attack Range
+
! colspan="10" | Increase Attack Speed
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | ?
 
| colspan="10" style="text-align: center;" | ?
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -20%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 362: Line 360:
 
! rowspan="8" | Type 2
 
! rowspan="8" | Type 2
 
|-
 
|-
! colspan="10" | Increase Attack Speed
+
! colspan="10" | Increase Finishing Blow Potency and Attack Range
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | +300%
 
|-
 
|-
 
! colspan="10" | PA Potency
 
! colspan="10" | PA Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | -12%
+
| colspan="10" style="text-align: center;" | -80%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 374: Line 372:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 
|-
 
|-
 
! rowspan="8" | Type 3
 
! rowspan="8" | Type 3
 
|-
 
|-
! colspan="10" | Increase Tornado Attack Duration
+
! colspan="10" | Hold down the PA button to increase potency and attack speed
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | +20%
 
|-
 
|-
! colspan="10" | Potency Per Tornado Hit
+
! colspan="10" | PA Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | -30%
+
| colspan="10" style="text-align: center;" | -10%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 394: Line 392:
 
|}
 
|}
  
===Knuckles===
+
===Twin Daggers===
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtThousandBlows.png|link=]]<br>{{icons|NGS Knuckles}} [[Portal:New_Genesis/Knuckles_Photon_Arts_and_Actions#Thousand_Blows|Thousand Blows]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtHelzeusCoat.png|link=]]<br>{{icons|NGS Daggers}} [[Portal:New_Genesis/Twin_Daggers_Photon_Arts_and_Actions#Helzeus_Coat|Helzeus Coat]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Knuckles Photon Art.<br>Pummel an enemy with countless blows<br>before unleashing a powerful upper cut.
+
| rowspan="5" colspan="8" | Twin Daggers Photon Art.<br>Unleash a shock wave after leaping forward.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 1350
+
| colspan="2" style="text-align: center;" | 510
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 32
+
| colspan="2" style="text-align: center;" | 16
 
|-
 
|-
 
! rowspan="6" | Type 1
 
! rowspan="6" | Type 1
Line 420: Line 418:
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="9" | Type 2
+
! rowspan="5" | Type 2
 
|-
 
|-
! colspan="10" | Potency to Downed Enemies
+
! colspan="10" | First Half of PA: Increase Distance Forward<br>Second Half of PA: No Retreat/Increase Shockwave Range
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
| +5% || +6% || +7% || +8% || +9% || colspan="5" style="text-align: center;" | +10%
+
! colspan="10" | PP Cost
|-
 
! colspan="10" | Potency to Non-Downed Enemies
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
| colspan="6" style="text-align: center;" | -50% || -25% || -20% || -15% || -10%
 
|-
 
! colspan="10" | PP Cost
 
 
|-
 
|-
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="8" | Type 3
+
! rowspan="6" | Type 3
 
|-
 
|-
! colspan="10" | Immune to being launched or knocked back while using PA
+
! colspan="10" | Potency of Acceleration Drive when activated immediately after
|-
 
| colspan="10" style="text-align: center;" | -
 
|-
 
! colspan="10" | Damage Taken
 
 
|-
 
|-
| colspan="10" style="text-align: center;" | -50%
+
| colspan="10" style="text-align: center;" | 50%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 455: Line 441:
 
|-
 
|-
 
|}
 
|}
 
===Rifle===
 
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtBlazeShot.png|link=]]<br>{{icons|NGS Rifle}} [[Portal:New_Genesis/Assault_Rifle_Photon_Arts_and_Actions#Blaze_Shot|Blaze Shot]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtLimberFigure.png|link=]]<br>{{icons|NGS Daggers}} [[Portal:New_Genesis/Twin_Daggers_Photon_Arts_and_Actions#Limber_Figure|Limber Figure]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Assault Rifle Photon Art.<br>Fire high-speed volley after a dodge.<br>By pressing and holding down on the PA button,<br>it will continue to fire until PP is depleted.
+
| rowspan="5" colspan="8" | Twin Daggers Photon Art.<br>After driving your blade into the enemy, you throw your<br> weapon striking nearby enemies.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 310
+
| colspan="2" style="text-align: center;" | 845
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 20
+
| colspan="2" style="text-align: center;" | 24
 
|-
 
|-
 
! rowspan="6" | Type 1
 
! rowspan="6" | Type 1
 
|-
 
|-
! colspan="10" | Spread Shot Gauge Accumulation
+
! colspan="10" | Increase Attack Range
 
|-
 
|-
| colspan="10" style="text-align: center;" | +100%
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 484: Line 468:
 
! rowspan="7" | Type 2
 
! rowspan="7" | Type 2
 
|-
 
|-
! colspan="10" | Increase potency while holding down PA button/tracking bullets
+
! colspan="10" | Increase Attack Speed
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
! colspan="10" | PA Potency
+
! colspan="10" | PA First Half Potency/PA Second Half Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | -35%
+
| colspan="10" style="text-align: center;" | -18%/-13%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
 
|-
 
|-
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="8" | Type 3
+
! rowspan="6" | Type 3
 
|-
 
|-
! colspan="10" | Increase Finishing Blow Potency and Attack Range
+
! colspan="10" | PA second half area attack deals continuous attacks
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
|-
 
! colspan="10" | PA Potency
 
|-
 
| colspan="10" style="text-align: center;" | -30%
 
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 510: Line 490:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
 
|}
 
|}
  
===Launcher===
+
===Double Saber===
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtFallenImpact.png|link=]]<br>{{icons|NGS Launcher}} [[Portal:New_Genesis/Launcher_Photon_Arts_and_Actions#Fallen_Impact|Fallen Impact]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtJulienDance.png|link=]]<br>{{icons|NGS Double Sabers}} [[Portal:New_Genesis/Double_Saber_Photon_Arts_and_Actions#Julien_Dance|Julien Dance]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Launcher Photon Art.<br>Drop down an explosive shell in front of you.
+
| rowspan="5" colspan="8" | Double Saber Photon Art.<br>Quickly close in on an enemy and unleash a string of strikes.<br>Generates a whirlwind when used.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 530
+
| colspan="2" style="text-align: center;" | 865
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 25
+
| colspan="2" style="text-align: center;" | 20
 
|-
 
|-
! rowspan="8" | Type 1
+
! rowspan="7" | Type 1
 
|-
 
|-
 
! colspan="10" | Increase Attack Speed
 
! colspan="10" | Increase Attack Speed
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
! colspan="10" | PA Potency
+
! colspan="10" | PA First Half Potency/PA Second Half Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | -20%
+
| colspan="10" style="text-align: center;" | -30%/-12%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="10" | Type 2
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
! colspan="10" | Potency to Downed Enemies
 
|-
 
|-
! rowspan="7" | Type 2
+
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
! colspan="10" | Increased Number of Explosive Shells
+
| +5% || +6% || +7% || +8% || +9% || +10% || colspan="4" style="text-align: center;" | +10%
 
|-
 
|-
| colspan="10" style="text-align: center;" | ?
+
! colspan="10" | Potency to Non-Downed Enemies
 
|-
 
|-
! colspan="10" | Potency Per Explosive Shell Hit
+
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| colspan="10" style="text-align: center;" | -28%
+
| colspan="6" style="text-align: center;" | -25% || -15% || -10% || -5% || +0%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="8" | Type 3
+
! rowspan="6" | Type 3
 
|-
 
|-
! colspan="10" | Launcher PA potency to enemies being hit with Explosive Shells -<br>Increase Fall Interval of Explosive Shells
+
! colspan="10" | Whirlwind Accumulation
 
|-
 
|-
| colspan="10" style="text-align: center;" | +20%
+
| colspan="10" style="text-align: center;" | +50%
|-
 
! colspan="10" | PA Potency
 
|-
 
| colspan="10" style="text-align: center;" | -25%
 
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 572: Line 552:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
 
|}
 
|}
  
===Twin Machine Guns===
+
{| class="wikitable table-bordered table-responsive-md"
 
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtQuickGash.png|link=]]<br>{{icons|NGS Double Sabers}} [[Portal:New_Genesis/Double_Saber_Photon_Arts_and_Actions#Quick_Gash|Quick Gash]]
{| class="wikitable table-bordered table-responsive-md"
 
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtAimlessRain.png|link=]]<br>{{icons|NGS Twin Machineguns}} [[Portal:New_Genesis/Twin_Machine_Guns_Photon_Arts_and_Actions#Aimless_Rain|Aimless Rain]]
 
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Twin Machine Guns Photon Art.<br>Pelt the surrounding enemies with a hail<br>of bullets as you spin round and round.<br>Charging increases the potency.
+
| rowspan="5" colspan="8" | Double Saber Photon Art.<br>Spawn a tornado while moving backwards<br>after a quick sideway sweap.<br>Generates a whirlwind when used.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 680
+
| colspan="2" style="text-align: center;" | 700
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 25
+
| colspan="2" style="text-align: center;" | 20
 
|-
 
|-
 
! rowspan="6" | Type 1
 
! rowspan="6" | Type 1
Line 594: Line 572:
 
! colspan="10" | Increase Attack Range
 
! colspan="10" | Increase Attack Range
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 606: Line 584:
 
! colspan="10" | Increase Attack Speed
 
! colspan="10" | Increase Attack Speed
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
 
! colspan="10" | PA Potency
 
! colspan="10" | PA Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | -20%
+
| colspan="10" style="text-align: center;" | -12%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 620: Line 598:
 
! rowspan="8" | Type 3
 
! rowspan="8" | Type 3
 
|-
 
|-
! colspan="10" | Hail of Bullets Gauge Accumulation
+
! colspan="10" | Increase Tornado Attack Duration
 +
|-
 +
| colspan="10" style="text-align: center;" | ?
 +
|-
 +
! colspan="10" | Potency Per Tornado Hit
 
|-
 
|-
| colspan="10" style="text-align: center;" | +50%
+
| colspan="10" style="text-align: center;" | -30%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 632: Line 614:
 
|}
 
|}
  
===Talis===
+
===Knuckles===
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtConvergenceShot.png|link=]]<br>{{icons|NGS Talis}} [[Portal:New_Genesis/Talis_Photon_Arts_and_Actions#Convergence Shot|Convergence Shot]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtThousandBlows.png|link=]]<br>{{icons|NGS Knuckles}} [[Portal:New_Genesis/Knuckles_Photon_Arts_and_Actions#Thousand_Blows|Thousand Blows]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Talis Photon Art.<br>Unleash photons in your path and deploy the Talis.<br>Techniques will be altered during Talis deployment.
+
| rowspan="5" colspan="8" | Knuckles Photon Art.<br>Pummel an enemy with countless blows<br>before unleashing a powerful upper cut.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 160
+
| colspan="2" style="text-align: center;" | 1350
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 15
+
| colspan="2" style="text-align: center;" | 32
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 
|-
 
|-
! rowspan="10" | Type 1
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
! colspan="10" | Technique Potency - - seconds after Talis is deployed
+
! colspan="10" | PP Cost
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| colspan="10" style="text-align: center;" | +10% / 20 seconds
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="9" | Type 2
 
|-
 
|-
! colspan="10" | Talis deployment duration
+
! colspan="10" | Potency to Downed Enemies
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| colspan="10" style="text-align: center;" | +100%
+
| +5% || +6% || +7% || +8% || +9% || colspan="5" style="text-align: center;" | +10%
 
|-
 
|-
! colspan="10" | Technique PP Cost while Talis is deployed
+
! colspan="10" | Potency to Non-Downed Enemies
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +15% || +10% || +5% || +0% || -2% || -4% || -6% || -8% || -10%
+
| colspan="6" style="text-align: center;" | -25% || -15% || -10% || -5% || +0%
 
|-
 
|-
! rowspan="10" | Type 2
+
! colspan="10" | PP Cost
 
|-
 
|-
! colspan="10" | Techniques attack target location when Talis is deployed
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
! colspan="10" | Immune to being launched or knocked back while using PA
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
! colspan="10" | Techniques Elemental Down factor when Talis is deployed
+
! colspan="10" | Damage Taken
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
| colspan="10" style="text-align: center;" | -50%
 
|-
 
|-
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
+
! colspan="10" | PP Cost
|-
 
! colspan="10" | Technique PP Cost when Talis is deployed
 
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="7" | Type 3
+
|}
 +
 
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtDoubleDrive.png|link=]]<br>{{icons|NGS Knuckles}} [[Portal:New_Genesis/Knuckles_Photon_Arts_and_Actions#Double_Drive|Double Drive]]
 
|-
 
|-
! colspan="10" | Tricky Capacitor Gauge Accumulation when Talis is deployed
+
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Knuckles Photon Art.<br>Leap forward with a punch before unleashing countless blows.
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
| colspan="2" style="text-align: center;" | 755
 
|-
 
|-
| colspan="10" style="text-align: center;" | +50%
+
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
! colspan="10" | Technique PP Cost when Talis is deployed
+
| colspan="2" style="text-align: center;" | 28
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
! rowspan="8" | Type 1
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
! colspan="10" | Increase Attack Speed
 
|-
 
|-
|}
+
| colspan="10" style="text-align: center;" | ?
 
 
===Wand===
 
 
 
{| class="wikitable table-bordered table-responsive-md"
 
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtRapidSmash.png|link=]]<br>{{icons|NGS Wand}} [[Portal:New_Genesis/Wand_Photon_Arts_and_Actions#Swift_Smash|Swift Smash]]
 
 
|-
 
|-
! rowspan="1" colspan="2" | Potency
+
! colspan="10" | PA Potency
| rowspan="5" colspan="8" | Wand Photon Art.<br>Quickly close in on an enemy to deal a devastating blow.<br>Charging increases the potency.
 
 
|-
 
|-
| colspan="2" style="text-align: center;" | 710
+
| colspan="10" style="text-align: center;" | -22%
 
|-
 
|-
! rowspan="1" colspan="2" | PP Cost
+
! colspan="10" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 25
+
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
! rowspan="6" | Type 1
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! colspan="10" | Charged Potency
+
! rowspan="8" | Type 2
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
! colspan="10" | Increase PA First Half Attack Duration
 
|-
 
|-
| +50% || +60% || +70% || +75% || +80% || +84% || +88% || +92% || +96% || +100%
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
! colspan="10" | Charge Time
+
! colspan="10" | Shorten Hit Interval
 
|-
 
|-
| colspan="10" style="text-align: center;" | 200%
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
! rowspan="9" | Type 2
+
! colspan="10" | PP Cost
|-
 
! colspan="10" | Change to a shockwave projectile<br>Increase Attack Speed<br>No forward movement during attack
 
|-
 
| colspan="10" style="text-align: center;" | -
 
|-
 
! colspan="10" | PA Potency
 
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| colspan="10" style="text-align: center;" | -20%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! colspan="10" | Technique PP Cost when Talis is deployed
+
! rowspan="8" | Type 3
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
! colspan="10" | Increase Distance Travelled in PA First Half
 
|-
 
|-
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
+
| colspan="10" style="text-align: center;" | ?
|-
 
! rowspan="6" | Type 3
 
 
|-
 
|-
! colspan="10" | Wand Element Pursuit Gauge Accumulation Added
+
! colspan="10" | Negate Enemy Attacks While Charging
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
Line 756: Line 734:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 
|-
 
|-
 
|}
 
|}
  
===Katana===
+
===Assault Rifle===
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtLotusLightning.png|link=]]<br>{{icons|NGS Katana}} [[Portal:New_Genesis/Katana_Photon_Arts_and_Actions#Lotus_Lightning|Lotus Lightning]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtRazingShot.png|link=]]<br>{{icons|NGS Rifle}} [[Portal:New_Genesis/Assault_Rifle_Photon_Arts_and_Actions#Razing_Shot|Razing Shot]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Katana Photon Art.<br>Releases manifold shockwaves in a straight line after<br>charging your sword.<br>Multiple uses release alternate attacks.
+
| rowspan="5" colspan="8" | Assault Rifle Photon Art.<br>Fire shells that explode on impact with the enemy.<br>The shells spiral and penetrate targets when the attack<br>is charged and be charged up to two levels. The shells'<br>power will increase depending on the charge level.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 400
+
| colspan="2" style="text-align: center;" | 265
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 18
+
| colspan="2" style="text-align: center;" | 16
 
|-
 
|-
 
! rowspan="6" | Type 1
 
! rowspan="6" | Type 1
 
|-
 
|-
! colspan="10" | Increase Attack Range
+
! colspan="10" | Increase 1st Stage Charged Attack Potency & Bullet Speed & Range/Concentrated Into 1 Hit
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
Line 784: Line 762:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 
|-
 
|-
! rowspan="10" | Type 2
+
! rowspan="6" | Type 2
 
|-
 
|-
! colspan="10" | Increase Attack Speed during Brave Combat
+
! colspan="10" | Uncharged bullets track enemies
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
|-
 
! colspan="10" | PA Potency
 
|-
 
| colspan="10" style="text-align: center;" | -5%
 
|-
 
! colspan="10" | Number of Final Bonus Hits
 
|-
 
| colspan="10" style="text-align: center;" | +300%
 
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 804: Line 774:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +10% || +5% || +0% || -5% || -10% || -12% || -14% || -16% || -18% || -20%
 
|-
 
|-
 
! rowspan="8" | Type 3
 
! rowspan="8" | Type 3
 
|-
 
|-
! colspan="10" | PA 1st Stage Potency
+
! colspan="10" | Rifle Attack Impact Gauge Accumulation
 
|-
 
|-
| colspan="10" style="text-align: center;" | +10%
+
| colspan="10" style="text-align: center;" | +50%
|-
 
! colspan="10" | PA 2nd Stage Potency
 
|-
 
| colspan="10" style="text-align: center;" | +5%
 
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 820: Line 786:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 
|-
 
|-
 
|}
 
|}
 
===Bow===
 
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtDimensionalRay.png|link=]]<br>{{icons|NGS Bow}} [[Portal:New_Genesis/Bow_Photon_Arts_and_Actions#Dimensional_Ray|Dimensional Ray]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtBlazeShot.png|link=]]<br>{{icons|NGS Rifle}} [[Portal:New_Genesis/Assault_Rifle_Photon_Arts_and_Actions#Blaze_Shot|Blaze Shot]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Bow Photon Art.<br>A bow from an alternate dimension fires arrows down<br>on enemies. Charging and release will stock up to<br>5 homing attacks which will be unleashed one at a time<br>after you land hits with other Photon Arts.
+
| rowspan="5" colspan="8" | Assault Rifle Photon Art.<br>Fire high-speed volley after a dodge.<br>By pressing and holding down on the PA button,<br>it will continue to fire until PP is depleted.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 580
+
| colspan="2" style="text-align: center;" | 310
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 27
+
| colspan="2" style="text-align: center;" | 20
 
|-
 
|-
 
! rowspan="6" | Type 1
 
! rowspan="6" | Type 1
 
|-
 
|-
! colspan="10" | Increase Area of Effect When Uncharged
+
! colspan="10" | Spread Shot Gauge Accumulation
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | +100%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 850: Line 814:
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="8" | Type 2
+
! rowspan="7" | Type 2
 
|-
 
|-
! colspan="10" | Increase Attack Duration When Uncharged
+
! colspan="10" | Increase potency while holding down PA button/tracking bullets
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
! colspan="10" | Potency Per Hit When Uncharged
+
! colspan="10" | PA Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | -28%
+
| colspan="10" style="text-align: center;" | -35%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
|-
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
 
|-
 
|-
 
! rowspan="8" | Type 3
 
! rowspan="8" | Type 3
 
|-
 
|-
! colspan="10" | No. of Arrows Stocked when Charged
+
! colspan="10" | Increase Finishing Blow Potency and Attack Range
 
|-
 
|-
| colspan="10" style="text-align: center;" | +3
+
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
! colspan="10" | Potency Per Hit When Charged
+
! colspan="10" | PA Potency
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -30%
 
| colspan="10" style="text-align: center;" | -30%
Line 880: Line 842:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 
|-
 
|-
 
|}
 
|}
  
===Jet Boots===
+
===Launcher===
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtFierceWave.png|link=]]<br>{{icons|NGS Jet Boots}} [[Portal:New_Genesis/Jet_Boots_Photon_Arts_and_Actions#Fierce_Wave|Fierce Wave]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtFallenImpact.png|link=]]<br>{{icons|NGS Launcher}} [[Portal:New_Genesis/Launcher_Photon_Arts_and_Actions#Fallen_Impact|Fallen Impact]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Jet Boots Photon Art.<br>Unleashes a shockwave in front of you as you spin<br>vertically.<br>Pressing and holding the PA button will change the attack<br>in exchange of consuming additional PP.
+
| rowspan="5" colspan="8" | Launcher Photon Art.<br>Drop down an explosive shell in front of you.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 550
+
| colspan="2" style="text-align: center;" | 530
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 12
+
| colspan="2" style="text-align: center;" | 25
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Speed
 
|-
 
|-
! rowspan="6" | Type 1
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
! colspan="10" | Increase Attack Range
+
! colspan="10" | PA Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | -20%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 910: Line 876:
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="8" | Type 2
+
! rowspan="7" | Type 2
 
|-
 
|-
! colspan="10" | Increase Shockwave Attack Duration
+
! colspan="10" | Increased Number of Explosive Shells
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
! colspan="10" | Potency Per Shockwave Hit
+
! colspan="10" | Potency Per Explosive Shell Hit
 
|-
 
|-
| colspan="10" style="text-align: center;" | -40%
+
| colspan="10" style="text-align: center;" | -28%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
 
|-
 
|-
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
Line 928: Line 892:
 
! rowspan="8" | Type 3
 
! rowspan="8" | Type 3
 
|-
 
|-
! colspan="10" | Activate Thrust Drive by pressing the normal attack button after activating this PA
+
! colspan="10" | Launcher PA potency to enemies being hit with Explosive Shells -<br>Increase Fall Interval of Explosive Shells
 +
|-
 +
| colspan="10" style="text-align: center;" | +20%
 +
|-
 +
! colspan="10" | PA Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | -25%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 936: Line 904:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
+
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 
|-
 
|-
 
|}
 
|}
 
===Soaring Blades===
 
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtRampagingHarrier.png|link=]]<br>{{icons|NGS Soaring Blades}} [[Portal:New_Genesis/Soaring_Blades_Photon_Arts_and_Actions#Rampaging_Harrier|Rampaging Harrier]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtFearEraser.png|link=]]<br>{{icons|NGS Launcher}} [[Portal:New_Genesis/Launcher_Photon_Arts_and_Actions#Fear_Eraser|Fear Eraser]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Soaring Blades Photon Art.<br>Unleashes a combo slash attack and then causes numerous<br>Photon Blades to rain down on the enemy. Pressing the PA<br>button again during the attack will change it.
+
| rowspan="5" colspan="8" | Launcher Photon Art.<br>Fire a high-powered photon laser. By pressing and<br>holding down on the PA button, it will continue to<br>fire until PP is depleted. A follow-up attack will be<br>added when used continuously for a certain amount of time.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 1340
+
| colspan="2" style="text-align: center;" | 2150
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
Line 954: Line 920:
 
| colspan="2" style="text-align: center;" | 35
 
| colspan="2" style="text-align: center;" | 35
 
|-
 
|-
! rowspan="8" | Type 1
+
! rowspan="6" | Type 1
 
|-
 
|-
! colspan="10" | Immune to being launched or knocked back during PA
+
! colspan="10" | Increase Attack Range
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | ?
|-
 
! colspan="10" | Pinion Blade Gauge Accumulation
 
|-
 
| colspan="10" style="text-align: center;" | +10%
 
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 968: Line 930:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 
|-
 
|-
! rowspan="10" | Type 2
+
! rowspan="6" | Type 2
 
|-
 
|-
! colspan="10" | Potency to Downed Enemies
+
! colspan="10" | PP Consumption While Holding PA Button
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +5% || +6% || +7% || +8% || +9% || colspan="5" style="text-align: center;" | +10%
+
| -10% || -20% || -30% || -35% || -40% || -42% || -44% || -46% || -48% || -50%
 
|-
 
|-
! colspan="10" | Potency to Non-Downed Enemies
+
! colspan="10" | Charge Time
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
| colspan="6" style="text-align: center;" | -50% || -25% || -20% || -15% || -10%
 
|-
 
! colspan="10" | PP Cost
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| colspan="10" style="text-align: center;" | +40%
 
|-
 
|-
 
! rowspan="8" | Type 3
 
! rowspan="8" | Type 3
 
|-
 
|-
! colspan="10" | Increase Attack Speed Before Variant Attack
+
! colspan="10" | Complete Charge Immediately
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
! colspan="10" | Potency before Variant Attack
+
! colspan="10" | Charged Additional Attack Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | -10%
+
| colspan="10" style="text-align: center;" | +20%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 1,004: Line 958:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +60% || +55% || +50% || +45% || +40% || +38% || +36% || +34% || +32% || +30%
 
|-
 
|-
 
|}
 
|}
  
===Harmonizer===
+
===Twin Machine Guns===
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtWulfenRaid.png|link=]]<br>{{icons|NGS Harmonizer}} [[Portal:New_Genesis/Harmonizer_Photon_Arts_and_Actions#Wulfen_Raid|Wulfen Raid]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtBulletRave.png|link=]]<br>{{icons|NGS Twin Machineguns}} [[Portal:New_Genesis/Twin_Machine_Guns_Photon_Arts_and_Actions#Bullet_Rave|Bullet Rave]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Harmonizer Photon Art.<br>Summons the Familiar Wulfen to charge forward and perform<br>an uppercut.<br>Pressing and holding the PA button will unleash a combo<br>attack forward at the cost of additional PP.
+
| rowspan="5" colspan="8" | Twin Machine Guns Photon Art.<br>Launch a powerful focus shot after loosing fire intermittently.<br>Charging increases the potency.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 810
+
| colspan="2" style="text-align: center;" | 670
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 24
+
| colspan="2" style="text-align: center;" | 22
 
|-
 
|-
 
! rowspan="8" | Type 1
 
! rowspan="8" | Type 1
Line 1,026: Line 980:
 
! colspan="10" | Increase Attack Speed
 
! colspan="10" | Increase Attack Speed
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
 
! colspan="10" | PA Potency
 
! colspan="10" | PA Potency
Line 1,040: Line 994:
 
! rowspan="6" | Type 2
 
! rowspan="6" | Type 2
 
|-
 
|-
! colspan="10" | Focus Gauge Accumulation
+
! colspan="10" | Always maximizes potency increase based on distance
 
|-
 
|-
| colspan="10" style="text-align: center;" | +50%
+
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 1,048: Line 1,002:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 
|-
 
|-
! rowspan="6" | Type 3
+
! rowspan="10" | Type 3
 
|-
 
|-
! colspan="10" | Add Treble Clef Mark effect to non-Variant Attacks
+
! colspan="10" | Increase Number of Attacks
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Uncharged Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | +10%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 1,063: Line 1,021:
 
|-
 
|-
 
|}
 
|}
 
===Gunblade===
 
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:NGSUIPhotonArtWavingRigel.png|link=]]<br>{{icons|NGS Gunblade}} [[Portal:New_Genesis/Gunblade_Photon_Arts_and_Actions#Waving_Rigel|Waving Rigel]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtAimlessRain.png|link=]]<br>{{icons|NGS Twin Machineguns}} [[Portal:New_Genesis/Twin_Machine_Guns_Photon_Arts_and_Actions#Aimless_Rain|Aimless Rain]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Gunblade Photon Art.<br>Thrusts your weapon into the ground, creating a shockwave<br>all around you. Doing this while in the air will cause you<br>to plunge to the ground and perform the attack.<br>Inputting a direction will instead cause you to rise while attacking<br>the surrounding area.
+
| rowspan="5" colspan="8" | Twin Machine Guns Photon Art.<br>Pelt the surrounding enemies with a hail<br>of bullets as you spin round and round.<br>Charging increases the potency.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 130
+
| colspan="2" style="text-align: center;" | 680
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 18
+
| colspan="2" style="text-align: center;" | 25
 
|-
 
|-
 
! rowspan="6" | Type 1
 
! rowspan="6" | Type 1
 
|-
 
|-
! colspan="10" | Focus Gauge Accumulation
+
! colspan="10" | Increase Attack Range
 
|-
 
|-
| colspan="10" style="text-align: center;" | +50%
+
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 1,090: Line 1,046:
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
! rowspan="6" | Type 2
+
! rowspan="8" | Type 2
 
|-
 
|-
! colspan="10" | Increase attack range<br>Increase upward movement distance when inputting a direction
+
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | ?
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -20%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 1,100: Line 1,060:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
 
! rowspan="8" | Type 3
 
! rowspan="8" | Type 3
 
|-
 
|-
! colspan="10" | Shockwave continuously activates when not inputting a direction
+
! colspan="10" | Hail of Bullets Gauge Accumulation
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | +50%
|-
 
! colspan="10" | Potency per hit when not inputting a direction
 
|-
 
| colspan="10" style="text-align: center;" | -65%
 
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 1,116: Line 1,072:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
 
|}
 
|}
  
==Techniques==
+
===Talis===
===Fire===
 
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSTechFoie.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Fire|Foie]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtConvergenceShot.png|link=]]<br>{{icons|NGS Talis}} [[Portal:New_Genesis/Talis_Photon_Arts_and_Actions#Convergence Shot|Convergence Shot]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Fire-elemental Technique.<br>Release a fireball in front of you.<br>Charge to launch an alternate attack.
+
| rowspan="5" colspan="8" | Talis Photon Art.<br>Unleash photons in your path and deploy the Talis.<br>Techniques will be altered during Talis deployment.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 300
+
| colspan="2" style="text-align: center;" | 160
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
Line 1,135: Line 1,090:
 
| colspan="2" style="text-align: center;" | 15
 
| colspan="2" style="text-align: center;" | 15
 
|-
 
|-
! rowspan="6" | Type 1
+
! rowspan="10" | Type 1
 +
|-
 +
! colspan="10" | Technique Potency - - seconds after Talis is deployed
 
|-
 
|-
! colspan="10" | Increase Attack Range
+
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | +10% / 20 seconds
 
|-
 
|-
! colspan="10" | PP Cost
+
! colspan="10" | Talis deployment duration
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| colspan="10" style="text-align: center;" | +100%
 +
|-
 +
! colspan="10" | Technique PP Cost while Talis is deployed
 
|-
 
|-
! rowspan="8" | Type 2
+
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
! colspan="10" | Increase Attack Speed
+
| -5% || -15% || -25% || -35% || -40% || -42% || -44% || -46% || -48% || -50%
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
! rowspan="9" | Type 2
 
|-
 
|-
! colspan="10" | Charge Time
+
! colspan="10" | Techniques attack target location when Talis is deployed
 
|-
 
|-
| colspan="10" style="text-align: center;" | -20%
+
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
! colspan="10" | Technique Potency
+
! colspan="10" | Techniques Elemental Down factor when Talis is deployed
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| -30% || -27% || -24% || -22% || -20% || -19% || -18% || -17% || -16% || -15%
+
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
 
|-
 
|-
! rowspan="8" | Type 3
+
! colspan="10" | Technique PP Cost when Talis is deployed
 
|-
 
|-
! colspan="10" | Elemental Down Factor
+
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 
|-
 
|-
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
+
! rowspan="6" | Type 3
 
|-
 
|-
! colspan="10" | Seal of Flame Accumulation
+
! colspan="10" | Tricky Capacitor Gauge Accumulation when Talis is deployed
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | +50%
 
| colspan="10" style="text-align: center;" | +50%
 
|-
 
|-
! colspan="10" | PP Cost
+
! colspan="10" | Technique PP Cost when Talis is deployed
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
Line 1,181: Line 1,142:
 
|}
 
|}
  
===Wind===
+
===Wand===
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSTechZan.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Wind|Zan]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtRapidSmash.png|link=]]<br>{{icons|NGS Wand}} [[Portal:New_Genesis/Wand_Photon_Arts_and_Actions#Swift_Smash|Swift Smash]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Wind-elemental Technique.<br>Release a gust of wind that cuts like<br>a blade in front of you.<br>Charge to launch an alternate attack.
+
| rowspan="5" colspan="8" | Wand Photon Art.<br>Quickly close in on an enemy to deal a devastating blow.<br>Charging increases the potency.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 290
+
| colspan="2" style="text-align: center;" | 710
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
 
|-
 
|-
| colspan="2" style="text-align: center;" | 17
+
| colspan="2" style="text-align: center;" | 25
 
|-
 
|-
 
! rowspan="6" | Type 1
 
! rowspan="6" | Type 1
 
|-
 
|-
! colspan="10" | Increase Vortex Attack Range<br>Reduce Number of Hits
+
! colspan="10" | Charged Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
! colspan="10" | PP Cost
+
| +50% || +60% || +70% || +75% || +80% || +84% || +88% || +92% || +96% || +100%
 
|-
 
|-
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
! colspan="10" | Charge Time
 
|-
 
|-
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
+
| colspan="10" style="text-align: center;" | 200%
 
|-
 
|-
! rowspan="6" | Type 2
+
! rowspan="9" | Type 2
 
|-
 
|-
! colspan="10" | Increase Charged Attack Range and Attack Speed
+
! colspan="10" | Change to a shockwave projectile<br>Increase Attack Speed<br>No forward movement during attack
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
! colspan="10" | Technique Potency
+
! colspan="10" | PA Potency
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| -30% || -27% || -24% || -22% || -20% || -19% || -18% || -17% || -16% || -15%
+
| colspan="10" style="text-align: center;" | -20%
 +
|-
 +
! colspan="10" | Technique PP Cost when Talis is deployed
 
|-
 
|-
! rowspan="8" | Type 3
+
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
! colspan="10" | Elemental Down Factor
+
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 
|-
 
|-
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
+
! rowspan="6" | Type 3
 
|-
 
|-
! colspan="10" | Compound Technique Gauge Accumulation
+
! colspan="10" | Wand Element Pursuit Gauge Accumulation Added
 
|-
 
|-
| colspan="10" style="text-align: center;" | +20%
+
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 1,237: Line 1,200:
 
|}
 
|}
  
===Light===
+
===Katana===
  
 
{| class="wikitable table-bordered table-responsive-md"
 
{| class="wikitable table-bordered table-responsive-md"
! rowspan="5" colspan="1" | [[File:UINGSTechGrants.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Light|Grants]]
+
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtLotusLightning.png|link=]]<br>{{icons|NGS Katana}} [[Portal:New_Genesis/Katana_Photon_Arts_and_Actions#Lotus_Lightning|Lotus Lightning]]
 
|-
 
|-
 
! rowspan="1" colspan="2" | Potency
 
! rowspan="1" colspan="2" | Potency
| rowspan="5" colspan="8" | Light-elemental Technique.<br>Generate swords of light in front of you.<br>Charge to launch an alternate attack.
+
| rowspan="5" colspan="8" | Katana Photon Art.<br>Releases manifold shockwaves in a straight line after<br>charging your sword.<br>Multiple uses release alternate attacks.
 
|-
 
|-
| colspan="2" style="text-align: center;" | 310
+
| colspan="2" style="text-align: center;" | 400
 
|-
 
|-
 
! rowspan="1" colspan="2" | PP Cost
 
! rowspan="1" colspan="2" | PP Cost
Line 1,251: Line 1,214:
 
| colspan="2" style="text-align: center;" | 18
 
| colspan="2" style="text-align: center;" | 18
 
|-
 
|-
! rowspan="8" | Type 1
+
! rowspan="6" | Type 1
 
|-
 
|-
! colspan="10" | Charged attacks and additional halo attacks each strike as 1 hit
+
! colspan="10" | Increase Attack Range
 
|-
 
|-
 
| colspan="10" style="text-align: center;" | -
 
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
! colspan="10" | Charged Potency
+
! colspan="10" | PP Cost
 
|-
 
|-
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +5% || +8% || +11% || +13% || +15% || +16% || +17% || +18% || +19% || +20%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="10" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Speed during Brave Combat
 
|-
 
|-
! colspan="10" | Charge Time
+
| colspan="10" style="text-align: center;" | -
 
|-
 
|-
| colspan="10" style="text-align: center;" | +60%
+
! colspan="10" | PA Potency
 
|-
 
|-
! rowspan="6" | Type 2
+
| colspan="10" style="text-align: center;" | -5%
 
|-
 
|-
! colspan="10" | Negate enemy attacks when activated
+
! colspan="10" | Number of Final Bonus Hits
 
|-
 
|-
| colspan="10" style="text-align: center;" | -
+
| colspan="10" style="text-align: center;" | +300%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 1,277: Line 1,244:
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|-
 
|-
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
+
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 
|-
 
|-
 
! rowspan="8" | Type 3
 
! rowspan="8" | Type 3
 
|-
 
|-
! colspan="10" | Elemental Down Factor
+
! colspan="10" | PA 1st Stage Potency
 
|-
 
|-
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
+
| colspan="10" style="text-align: center;" | +10%
 
|-
 
|-
! colspan="10" | Compound Technique Gauge Accumulation
+
! colspan="10" | PA 2nd Stage Potency
 
|-
 
|-
| colspan="10" style="text-align: center;" | +20%
+
| colspan="10" style="text-align: center;" | +5%
 
|-
 
|-
 
! colspan="10" | PP Cost
 
! colspan="10" | PP Cost
Line 1,296: Line 1,263:
 
|-
 
|-
 
|}
 
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtIrisGale.png|link=]]<br>{{icons|NGS Katana}} [[Portal:New_Genesis/Katana_Photon_Arts_and_Actions#Iris_Gale|Iris Gale]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Katana Photon Art.<br>Mows down nearby enemies after a swift sword draw.<br>Multiple uses release alternate attacks.
 +
|-
 +
| colspan="2" style="text-align: center;" | 320
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 20
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Reduce time until Fearless Attitude is available
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Fearless Attitude Potency immediately after
 +
|-
 +
| colspan="10" style="text-align: center;" | +10%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | PA 1st Stage Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | +10%
 +
|-
 +
! colspan="10" | PA 2nd Stage Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | +5%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Bow===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtDimensionalRay.png|link=]]<br>{{icons|NGS Bow}} [[Portal:New_Genesis/Bow_Photon_Arts_and_Actions#Dimensional_Ray|Dimensional Ray]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Bow Photon Art.<br>A bow from an alternate dimension fires arrows down<br>on enemies. Charging and release will stock up to<br>5 homing attacks which will be unleashed one at a time<br>after you land hits with other Photon Arts.
 +
|-
 +
| colspan="2" style="text-align: center;" | 580
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 27
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Area of Effect When Uncharged
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Duration When Uncharged
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Potency Per Hit When Uncharged
 +
|-
 +
| colspan="10" style="text-align: center;" | -28%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | No. of Arrows Stocked when Charged
 +
|-
 +
| colspan="10" style="text-align: center;" | +3
 +
|-
 +
! colspan="10" | Potency Per Hit When Charged
 +
|-
 +
| colspan="10" style="text-align: center;" | -30%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtCeaselessDraw.png|link=]]<br>{{icons|NGS Bow}} [[Portal:New_Genesis/Bow_Photon_Arts_and_Actions#Ceaseless_Draw|Ceaseless Draw]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Bow Photon Art.<br>Unleash arrows to your front as you make a long move.<br>Charging will release a flurry of photon arrows instead.
 +
|-
 +
| colspan="2" style="text-align: center;" | 1620
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 25
 +
|-
 +
! rowspan="10" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | ?
 +
|-
 +
! colspan="10" | Charged Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -13%
 +
|-
 +
! colspan="10" | Uncharged Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -15%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Charge Time During Brave Combat
 +
|-
 +
| colspan="10" style="text-align: center;" | -90%
 +
|-
 +
! colspan="10" | Number of Final Bonus Hits
 +
|-
 +
| colspan="10" style="text-align: center;" | +300%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
! rowspan="6" | Type 3
 +
|-
 +
! colspan="10" | Elusion Plus immediately after has Potency - & Photon Bow Attack Impact Charge Effect
 +
|-
 +
| colspan="10" style="text-align: center;" | +20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Jet Boots===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtViolentGale.png|link=]]<br>{{icons|NGS Jet Boots}} [[Portal:New_Genesis/Jet_Boots_Photon_Arts_and_Actions#Violent_Gale|Violent Gale]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Jet Boots Photon Art.<br>Kick the enemy as you spin horizontally.<br>Pressing and holding the PA button will change the attack<br>in exchange of consuming additional PP.
 +
|-
 +
| colspan="2" style="text-align: center;" | 390
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 18
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 2
 +
|-
 +
! colspan="10" | Add Jetsweep Jolt Gauge Effect to Non-Variant Attack
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 3
 +
|-
 +
! colspan="10" | Activate Thrust Drive by pressing the Normal Attack button after activating this PA
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtFierceWave.png|link=]]<br>{{icons|NGS Jet Boots}} [[Portal:New_Genesis/Jet_Boots_Photon_Arts_and_Actions#Fierce_Wave|Fierce Wave]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Jet Boots Photon Art.<br>Unleashes a shockwave in front of you as you spin<br>vertically.<br>Pressing and holding the PA button will change the attack<br>in exchange of consuming additional PP.
 +
|-
 +
| colspan="2" style="text-align: center;" | 550
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 12
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Shockwave Attack Duration
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Potency Per Shockwave Hit
 +
|-
 +
| colspan="10" style="text-align: center;" | -40%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 3
 +
|-
 +
! colspan="10" | Activate Thrust Drive by pressing the Normal Attack button after activating this PA
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
|}
 +
 +
===Soaring Blades===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtRampagingHarrier.png|link=]]<br>{{icons|NGS Soaring Blades}} [[Portal:New_Genesis/Soaring_Blades_Photon_Arts_and_Actions#Rampaging_Harrier|Rampaging Harrier]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Soaring Blades Photon Art.<br>Unleashes a combo slash attack and then causes numerous<br>Photon Blades to rain down on the enemy. Pressing the PA<br>button again during the attack will change it.
 +
|-
 +
| colspan="2" style="text-align: center;" | 1340
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 35
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Immune to being launched or knocked back during PA
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Pinion Blade Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +10%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="10" | Type 2
 +
|-
 +
! colspan="10" | Potency to Downed Enemies
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +5% || +6% || +7% || +8% || +9% || colspan="5" style="text-align: center;" | +10%
 +
|-
 +
! colspan="10" | Potency to Non-Downed Enemies
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| colspan="6" style="text-align: center;" | -25% || -15% || -10% || -5% || +0%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Increase Attack Speed Before Variant Attack
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Potency before Variant Attack
 +
|-
 +
| colspan="10" style="text-align: center;" | -10%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtRoaringPheasant.png|link=]]<br>{{icons|NGS Soaring Blades}} [[Portal:New_Genesis/Soaring_Blades_Photon_Arts_and_Actions#Roaring_Pheasant|Roaring Pheasant]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Soaring Blades Photon Art.<br>Releases a powerful strike after charging forward with<br>vertical slashing attacks. Pressing the PA button again<br>during the attack will change it.
 +
|-
 +
| colspan="2" style="text-align: center;" | 1280
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 20
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Duration & Decrease Distance Travelled before Variant Attack
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Variant Attack Duration
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Variant Attack Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -3%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 3
 +
|-
 +
! colspan="10" | Pinion Blade Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Harmonizer===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtFredranRiding.png|link=]]<br>{{icons|NGS Harmonizer}} [[Portal:New_Genesis/Harmonizer_Photon_Arts_and_Actions#Fredran_Riding|Fredran Riding]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Harmonizer Photon Art.<br>Summons the Familiar Fredran to fire a vacuum wave at enemies.<br>Pressing and holding the PA button will allow you to fly on<br>Fredran at the cost of additional PP. Remain flying as long<br>as the button in held down.<br>Releasing the button will cause you to dismount as Fredran charges ahead to attack the enemy.
 +
|-
 +
| colspan="2" style="text-align: center;" | 810
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 10
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increases Lunge Potency based on time spent on Fredran<br>Stage 1 Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | +80%/+240%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Fire vacuum wave attacks while riding Fredran
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Reduced ongoing PP Cost while riding Fredran & Charge Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost on PA activation
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 3
 +
|-
 +
! colspan="10" | Add Treble Clef Mark effect to non-Variant Attacks
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSPhotonArtWulfenRaid.png|link=]]<br>{{icons|NGS Harmonizer}} [[Portal:New_Genesis/Harmonizer_Photon_Arts_and_Actions#Wulfen_Raid|Wulfen Raid]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Harmonizer Photon Art.<br>Summons the Familiar Wulfen to charge forward and perform<br>an uppercut.<br>Pressing and holding the PA button will unleash a combo<br>attack forward at the cost of additional PP.
 +
|-
 +
| colspan="2" style="text-align: center;" | 810
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 24
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | ?
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -12%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 2
 +
|-
 +
! colspan="10" | Focus Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 3
 +
|-
 +
! colspan="10" | Add Treble Clef Mark effect to non-Variant Attacks
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Gunblade===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:NGSUIPhotonArtReapingRegulus.png|link=]]<br>{{icons|NGS Gunblade}} [[Portal:New_Genesis/Gunblade_Photon_Arts_and_Actions#Reaping_Regulus|Reaping Regulus]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Gunblade Photon Art.<br>Throw a photon bomb and retreat as it explodes.<br>Inputting a direction will instead cause you to kick the bomb<br>forward. The bomb explodes after traveling a certain<br>distance.
 +
|-
 +
| colspan="2" style="text-align: center;" | 210
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 17
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | ?
 +
|-
 +
! colspan="10" | PA Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -16%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 3
 +
|-
 +
! colspan="10" | Activate Charged Blade by pressing the Weapon Action Button after activating this PA
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:NGSUIPhotonArtWavingRigel.png|link=]]<br>{{icons|NGS Gunblade}} [[Portal:New_Genesis/Gunblade_Photon_Arts_and_Actions#Waving_Rigel|Waving Rigel]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Gunblade Photon Art.<br>Thrusts your weapon into the ground, creating a shockwave<br>all around you. Doing this while in the air will cause you<br>to plunge to the ground and perform the attack.<br>Inputting a direction will instead cause you to rise while attacking<br>the surrounding area.
 +
|-
 +
| colspan="2" style="text-align: center;" | 130
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 18
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Focus Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 2
 +
|-
 +
! colspan="10" | Increase attack range and upward movement distance when inputting a direction
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Shockwave continuously activates when not inputting a direction
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Potency per hit when not inputting a direction
 +
|-
 +
| colspan="10" style="text-align: center;" | -65%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 +
|-
 +
|}
 +
 +
==Techniques==
 +
===Fire Techniques===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSTechFoie.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Fire|Foie]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Fire-elemental Technique.<br>Release a fireball in front of you.<br>Charge to launch an alternate attack.
 +
|-
 +
| colspan="2" style="text-align: center;" | 300
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 15
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Attack Range
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Charge Time
 +
|-
 +
| colspan="10" style="text-align: center;" | -20%
 +
|-
 +
! colspan="10" | Technique Potency
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| -30% || -27% || -24% || -22% || -20% || -19% || -18% || -17% || -16% || -15%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Elemental Down Factor
 +
|-
 +
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
 +
|-
 +
! colspan="10" | Seal of Flame Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +50%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Ice Techniques===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSTechBarta.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Ice|Barta]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Ice-elemental Technique.<br>Create a photon reaction that<br>forms and releases an ice cluster.<br>Charging increases the potency.
 +
|-
 +
| colspan="2" style="text-align: center;" | 300
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 16
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Becomes a target location attack
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Etches a 1st Stage Ice Sigil when a 2nd Stage Ice Sigil explodes
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | 2nd Stage Ice Sigil Explosion Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | -30%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Uncharged Potency to Enemies marked with Stage 2 Ice Sigil
 +
|-
 +
| colspan="10" style="text-align: center;" | +20%
 +
|-
 +
! colspan="10" | Compound Technique Gauge Charge
 +
|-
 +
| colspan="10" style="text-align: center;" | +20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
|}
 +
 +
===Lightning Techniques===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSTechZonde.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Lightning|Zonde]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Lightning-elemental Technique.<br>Calls down a lightning bolt in front of you.<br>Charging increases the potency.
 +
|-
 +
| colspan="2" style="text-align: center;" | 300
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 18
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Charge for high-voltage state
 +
|-
 +
| colspan="10" style="text-align: center;" | +300%
 +
|-
 +
! colspan="10" | No charge gained on chain-lightning attacks to enemies
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +15% || +10% || +5% || +0% || -2% || -4% || -6% || -8% || -10%
 +
|-
 +
! rowspan="8" | Type 2
 +
|-
 +
! colspan="10" | Increase Chain Lightning attacks to Enemies
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Charge Effect added to charged chain lightning attacks
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
! rowspan="10" | Type 3
 +
|-
 +
! colspan="10" | Uncharged potency in high-voltage state
 +
|-
 +
| colspan="10" style="text-align: center;" | +15%
 +
|-
 +
! colspan="10" | Chain Lightning Potency
 +
|-
 +
| colspan="10" style="text-align: center;" | +25%
 +
|-
 +
! colspan="10" | Compound Technique Gauge Charge
 +
|-
 +
| colspan="10" style="text-align: center;" | +30%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
|}
 +
 +
===Wind Techniques===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSTechZan.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Wind|Zan]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Wind-elemental Technique.<br>Release a gust of wind that cuts like<br>a blade in front of you.<br>Charge to launch an alternate attack.
 +
|-
 +
| colspan="2" style="text-align: center;" | 290
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 17
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Vortex Attack Range/Reduce Number of Hits
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 2
 +
|-
 +
! colspan="10" | Increase Charged Attack Range and Attack Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Elemental Down Factor
 +
|-
 +
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
 +
|-
 +
! colspan="10" | Compound Technique Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Light Techniques===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSTechGrants.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Light|Grants]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Light-elemental Technique.<br>Generate swords of light in front of you.<br>Charge to launch an alternate attack.
 +
|-
 +
| colspan="2" style="text-align: center;" | 310
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 18
 +
|-
 +
! rowspan="8" | Type 1
 +
|-
 +
! colspan="10" | Charged attacks and additional halo attacks each strike as 1 hit
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | Charged Potency
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +5% || +8% || +11% || +13% || +15% || +16% || +17% || +18% || +19% || +20%
 +
|-
 +
! colspan="10" | Charge Time
 +
|-
 +
| colspan="10" style="text-align: center;" | +60%
 +
|-
 +
! rowspan="6" | Type 2
 +
|-
 +
! colspan="10" | Negate enemy attacks when activated
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +30% || +26% || +22% || +18% || +15% || +14% || +13% || +12% || +11% || +10%
 +
|-
 +
! rowspan="8" | Type 3
 +
|-
 +
! colspan="10" | Elemental Down Factor
 +
|-
 +
| +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80% || +90% || +100%
 +
|-
 +
! colspan="10" | Compound Technique Gauge Accumulation
 +
|-
 +
| colspan="10" style="text-align: center;" | +20%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
|}
 +
 +
===Dark Techniques===
 +
 +
{| class="wikitable table-bordered table-responsive-md"
 +
! rowspan="5" colspan="1" | [[File:UINGSTechMegid.png|link=]]<br>[[Portal:New_Genesis/Techniques_List#Dark|Megid]]
 +
|-
 +
! rowspan="1" colspan="2" | Potency
 +
| rowspan="5" colspan="8" | Dark-elemental Technique.<br>Fire dark photons in front of you.<br>Charge to launch an alternate attack.
 +
|-
 +
| colspan="2" style="text-align: center;" | 300
 +
|-
 +
! rowspan="1" colspan="2" | PP Cost
 +
|-
 +
| colspan="2" style="text-align: center;" | 21
 +
|-
 +
! rowspan="6" | Type 1
 +
|-
 +
! colspan="10" | Increase Uncharged Explosion Attack/Bullet Speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 2
 +
|-
 +
! colspan="10" | Concentrate Charged Attacks into a single Photon Bullet/Hit multiple times at a slower speed
 +
|-
 +
| colspan="10" style="text-align: center;" | -
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +20% || +17% || +14% || +12% || +10% || +9% || +8% || +7% || +6% || +5%
 +
|-
 +
! rowspan="6" | Type 3
 +
|-
 +
! colspan="10" | With 3 Dark Orbs stocked, Uncharged Potency - & Compound Technique Gauge Charge -
 +
|-
 +
| colspan="10" style="text-align: center;" | +25%/+40%
 +
|-
 +
! colspan="10" | PP Cost
 +
|-
 +
! 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 +
|-
 +
| +15% || +12% || +9% || +7% || +5% || +4% || +3% || +2% || +1% || +0%
 +
|-
 +
|}
 +
 +
{{NGS Navbox}}

Latest revision as of 15:58, 21 October 2024

Overview

A system that changes the performance of Photon Arts and Techniques. You can unlock, upgrade, and set customization effects at the Class Counter.
This system is locked until the character completes Main Story Chapter 6: "Starless", A New Enemy.

There are three different customization effects for each Photon Art or Technique that can be generated using materials items and N-Meseta. Each level of an effect adds or increases a positive effect, lowers a negative effect or both.

Each customization effect is saved separately and is freely changeable at the class counter without losing levels. Note that classes that share weapons or can use techniques share the set customization and level. For example if you unlock Technique "Grants" as Type 1 and upgrade it to Level 5, this is shared with all other classes that can use techniques. The same applies to Photon Arts.

Tech Arts Customization Costs

Material Level Cost Total Cost
1 2 3 4 5 6 7 8 9 10
NGS Tool Icon N-EX Cube 1 2 3 4 5 10 15 30 50 - 120
NGS Tool Icon TA Customization Disc A/Melee
NGS Tool Icon TA Customization Disc A/Ranged
NGS Tool Icon TA Customization Disc A/Technique
5 10 15 20 25 40 50 100 150 - 415
NGS Tool Icon TA Customization Disc B/Melee
NGS Tool Icon TA Customization Disc B/Ranged
NGS Tool Icon TA Customization Disc B/Technique
- - - - - 1 3 10 30 - 44
NGS Tool Icon TA Customization Disc X/Omni - - - - - - - - - 1 1
N-Meseta N-Meseta 2,000 3,000 5,000 10,000 20,000 60,000 100,000 150,000 200,000 300,000 850,000

Photon Arts

Sword

UINGSPhotonArtSpiralEdge.png
Sword (NGS) Spiral Edge
Potency Sword Photon Art.
Rise in a vertical slashing, spiral ascent.
Charging increases the potency.
800
PP Cost
25
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Charged Potency
1 2 3 4 5 6 7 8 9 10
+5% +7% +8% +9% +10% +11% +12% +13% +14% +15%
Charge Time
40%
Type 3
Hunter Arts Avenger Activation Potency
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10% +10%
Hunter Arts Avenger Non-Activation Potency
1 2 3 4 5 6 7 8 9 10
-25% -15% -10% -5% +0%
UINGSPhotonArtCaliburStreak.png
Sword (NGS) Calibur Streak
Potency Sword Photon Art. Unleash a powerful slash.
Can attack up to 3 times by pressing the PA button after the slash.
Charging the attacks will increase the number of hits for each of them.
3500
PP Cost
35
Type 1
Increase Attack Speed/Charge Time
-50%
Charged Potency
-37%
Uncharged Potency
-15%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
PA 3rd Stage Potency when PA 1st Stage is Charged
+10%
PA 3rd Stage Potency when PA 2nd Stage is Charged
+10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
Type 3
Charged attacks become single hit shockwave attacks
No forward movement during this attack
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Wired Lance

UINGSPhotonArtVaneMixture.png
Wired Lance (NGS) Vane Mixture
Potency Wired Lance Photon Art.
Spin and cleave through enemies before
unleashing a powerful final blow.
Can be used while moving.
800
PP Cost
28
Type 1
Increase Attack Range
-
Always maximizes potency increase based on distance
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Wired Lance Weapon Action Potency when activated immediately after this PA
+15%
PP Cost
1 2 3 4 5 6 7 8 9 10
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
Type 3
Crossing Feather Gauge Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtTurbulentTrain.png
Wired Lance (NGS) Turbulent Train
Potency Wired Lance Photon Art.
Launch a vertical slash while spinning aggressively.
555
PP Cost
20
Type 1
Increase Attack Speed
+25%
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 2
Increase Attack Range
+100%
Always maximizes potency increase based on distance
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Hunter Arts Avenger Activation Potency
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10% +10%
Hunter Arts Avenger Non-Activation Potency
1 2 3 4 5 6 7 8 9 10
-25% -15% -10% -5% +0%

Partisan

UINGSPhotonArtCleavingScythe.png
Partizan (NGS) Cleaving Scythe
Potency Partisan Photon Art.
Quickly mows down enemies in front of you.
Charge to launch an alternate attack.
1010
PP Cost
26
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
A charged slash deals continuous attacks
-
Charged Potency
-45%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Hunter Arts Avenger Activation Potency
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10% +10%
Hunter Arts Avenger Non-Activation Potency
1 2 3 4 5 6 7 8 9 10
-25% -15% -10% -5% +0%
UINGSPhotonArtThrustingJavelin.png
Partizan (NGS) Thrusting Javelin
Potency Partisan Photon Art.
Launch the weapon at a target after thrust.
Press and hold the PA button to thrust until
your PP is depleted and throw.
800
PP Cost
25
Type 1
Increase Attack Speed
?
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Finishing Blow Potency and Attack Range
+300%
PA Potency
-80%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Hold down the PA button to increase potency and attack speed
+20%
PA Potency
-10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Twin Daggers

UINGSPhotonArtHelzeusCoat.png
Daggers (NGS) Helzeus Coat
Potency Twin Daggers Photon Art.
Unleash a shock wave after leaping forward.
510
PP Cost
16
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
First Half of PA: Increase Distance Forward
Second Half of PA: No Retreat/Increase Shockwave Range
-
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Potency of Acceleration Drive when activated immediately after
50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtLimberFigure.png
Daggers (NGS) Limber Figure
Potency Twin Daggers Photon Art.
After driving your blade into the enemy, you throw your
weapon striking nearby enemies.
845
PP Cost
24
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed
?
PA First Half Potency/PA Second Half Potency
-18%/-13%
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
PA second half area attack deals continuous attacks
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Double Saber

UINGSPhotonArtJulienDance.png
Double Saber (NGS) Julien Dance
Potency Double Saber Photon Art.
Quickly close in on an enemy and unleash a string of strikes.
Generates a whirlwind when used.
865
PP Cost
20
Type 1
Increase Attack Speed
?
PA First Half Potency/PA Second Half Potency
-30%/-12%
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Potency to Downed Enemies
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10% +10%
Potency to Non-Downed Enemies
1 2 3 4 5 6 7 8 9 10
-25% -15% -10% -5% +0%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Whirlwind Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtQuickGash.png
Double Saber (NGS) Quick Gash
Potency Double Saber Photon Art.
Spawn a tornado while moving backwards
after a quick sideway sweap.
Generates a whirlwind when used.
700
PP Cost
20
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed
?
PA Potency
-12%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Increase Tornado Attack Duration
?
Potency Per Tornado Hit
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Knuckles

UINGSPhotonArtThousandBlows.png
Knuckles (NGS) Thousand Blows
Potency Knuckles Photon Art.
Pummel an enemy with countless blows
before unleashing a powerful upper cut.
1350
PP Cost
32
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Potency to Downed Enemies
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10%
Potency to Non-Downed Enemies
1 2 3 4 5 6 7 8 9 10
-25% -15% -10% -5% +0%
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Immune to being launched or knocked back while using PA
-
Damage Taken
-50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtDoubleDrive.png
Knuckles (NGS) Double Drive
Potency Knuckles Photon Art.
Leap forward with a punch before unleashing countless blows.
755
PP Cost
28
Type 1
Increase Attack Speed
?
PA Potency
-22%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase PA First Half Attack Duration
?
Shorten Hit Interval
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Increase Distance Travelled in PA First Half
?
Negate Enemy Attacks While Charging
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%

Assault Rifle

UINGSPhotonArtRazingShot.png
Rifle (NGS) Razing Shot
Potency Assault Rifle Photon Art.
Fire shells that explode on impact with the enemy.
The shells spiral and penetrate targets when the attack
is charged and be charged up to two levels. The shells'
power will increase depending on the charge level.
265
PP Cost
16
Type 1
Increase 1st Stage Charged Attack Potency & Bullet Speed & Range/Concentrated Into 1 Hit
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 2
Uncharged bullets track enemies
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+10% +5% +0% -5% -10% -12% -14% -16% -18% -20%
Type 3
Rifle Attack Impact Gauge Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
UINGSPhotonArtBlazeShot.png
Rifle (NGS) Blaze Shot
Potency Assault Rifle Photon Art.
Fire high-speed volley after a dodge.
By pressing and holding down on the PA button,
it will continue to fire until PP is depleted.
310
PP Cost
20
Type 1
Spread Shot Gauge Accumulation
+100%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase potency while holding down PA button/tracking bullets
-
PA Potency
-35%
PP Cost
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
Type 3
Increase Finishing Blow Potency and Attack Range
-
PA Potency
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%

Launcher

UINGSPhotonArtFallenImpact.png
Launcher (NGS) Fallen Impact
Potency Launcher Photon Art.
Drop down an explosive shell in front of you.
530
PP Cost
25
Type 1
Increase Attack Speed
?
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increased Number of Explosive Shells
?
Potency Per Explosive Shell Hit
-28%
PP Cost
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Launcher PA potency to enemies being hit with Explosive Shells -
Increase Fall Interval of Explosive Shells
+20%
PA Potency
-25%
PP Cost
1 2 3 4 5 6 7 8 9 10
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
UINGSPhotonArtFearEraser.png
Launcher (NGS) Fear Eraser
Potency Launcher Photon Art.
Fire a high-powered photon laser. By pressing and
holding down on the PA button, it will continue to
fire until PP is depleted. A follow-up attack will be
added when used continuously for a certain amount of time.
2150
PP Cost
35
Type 1
Increase Attack Range
?
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 2
PP Consumption While Holding PA Button
1 2 3 4 5 6 7 8 9 10
-10% -20% -30% -35% -40% -42% -44% -46% -48% -50%
Charge Time
+40%
Type 3
Complete Charge Immediately
-
Charged Additional Attack Potency
+20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+60% +55% +50% +45% +40% +38% +36% +34% +32% +30%

Twin Machine Guns

UINGSPhotonArtBulletRave.png
Twin Machineguns (NGS) Bullet Rave
Potency Twin Machine Guns Photon Art.
Launch a powerful focus shot after loosing fire intermittently.
Charging increases the potency.
670
PP Cost
22
Type 1
Increase Attack Speed
?
PA Potency
-12%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Always maximizes potency increase based on distance
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Increase Number of Attacks
-
Uncharged Potency
+10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtAimlessRain.png
Twin Machineguns (NGS) Aimless Rain
Potency Twin Machine Guns Photon Art.
Pelt the surrounding enemies with a hail
of bullets as you spin round and round.
Charging increases the potency.
680
PP Cost
25
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed
?
PA Potency
-20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Hail of Bullets Gauge Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Talis

UINGSPhotonArtConvergenceShot.png
Talis (NGS) Convergence Shot
Potency Talis Photon Art.
Unleash photons in your path and deploy the Talis.
Techniques will be altered during Talis deployment.
160
PP Cost
15
Type 1
Technique Potency - - seconds after Talis is deployed
1 2 3 4 5 6 7 8 9 10
+10% / 20 seconds
Talis deployment duration
1 2 3 4 5 6 7 8 9 10
+100%
Technique PP Cost while Talis is deployed
1 2 3 4 5 6 7 8 9 10
-5% -15% -25% -35% -40% -42% -44% -46% -48% -50%
Type 2
Techniques attack target location when Talis is deployed
-
Techniques Elemental Down factor when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Technique PP Cost when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Tricky Capacitor Gauge Accumulation when Talis is deployed
+50%
Technique PP Cost when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Wand

UINGSPhotonArtRapidSmash.png
Wand (NGS) Swift Smash
Potency Wand Photon Art.
Quickly close in on an enemy to deal a devastating blow.
Charging increases the potency.
710
PP Cost
25
Type 1
Charged Potency
1 2 3 4 5 6 7 8 9 10
+50% +60% +70% +75% +80% +84% +88% +92% +96% +100%
Charge Time
200%
Type 2
Change to a shockwave projectile
Increase Attack Speed
No forward movement during attack
-
PA Potency
1 2 3 4 5 6 7 8 9 10
-20%
Technique PP Cost when Talis is deployed
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Wand Element Pursuit Gauge Accumulation Added
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Katana

UINGSPhotonArtLotusLightning.png
Katana (NGS) Lotus Lightning
Potency Katana Photon Art.
Releases manifold shockwaves in a straight line after
charging your sword.
Multiple uses release alternate attacks.
400
PP Cost
18
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed during Brave Combat
-
PA Potency
-5%
Number of Final Bonus Hits
+300%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
PA 1st Stage Potency
+10%
PA 2nd Stage Potency
+5%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtIrisGale.png
Katana (NGS) Iris Gale
Potency Katana Photon Art.
Mows down nearby enemies after a swift sword draw.
Multiple uses release alternate attacks.
320
PP Cost
20
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Reduce time until Fearless Attitude is available
-
Fearless Attitude Potency immediately after
+10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
PA 1st Stage Potency
+10%
PA 2nd Stage Potency
+5%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Bow

UINGSPhotonArtDimensionalRay.png
Bow (NGS) Dimensional Ray
Potency Bow Photon Art.
A bow from an alternate dimension fires arrows down
on enemies. Charging and release will stock up to
5 homing attacks which will be unleashed one at a time
after you land hits with other Photon Arts.
580
PP Cost
27
Type 1
Increase Area of Effect When Uncharged
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Duration When Uncharged
-
Potency Per Hit When Uncharged
-28%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
No. of Arrows Stocked when Charged
+3
Potency Per Hit When Charged
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtCeaselessDraw.png
Bow (NGS) Ceaseless Draw
Potency Bow Photon Art.
Unleash arrows to your front as you make a long move.
Charging will release a flurry of photon arrows instead.
1620
PP Cost
25
Type 1
Increase Attack Speed
?
Charged Potency
-13%
Uncharged Potency
-15%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Charge Time During Brave Combat
-90%
Number of Final Bonus Hits
+300%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Elusion Plus immediately after has Potency - & Photon Bow Attack Impact Charge Effect
+20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Jet Boots

UINGSPhotonArtViolentGale.png
Jet Boots (NGS) Violent Gale
Potency Jet Boots Photon Art.
Kick the enemy as you spin horizontally.
Pressing and holding the PA button will change the attack
in exchange of consuming additional PP.
390
PP Cost
18
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Add Jetsweep Jolt Gauge Effect to Non-Variant Attack
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Activate Thrust Drive by pressing the Normal Attack button after activating this PA
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
UINGSPhotonArtFierceWave.png
Jet Boots (NGS) Fierce Wave
Potency Jet Boots Photon Art.
Unleashes a shockwave in front of you as you spin
vertically.
Pressing and holding the PA button will change the attack
in exchange of consuming additional PP.
550
PP Cost
12
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Shockwave Attack Duration
-
Potency Per Shockwave Hit
-40%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Activate Thrust Drive by pressing the Normal Attack button after activating this PA
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%

Soaring Blades

UINGSPhotonArtRampagingHarrier.png
Soaring Blades (NGS) Rampaging Harrier
Potency Soaring Blades Photon Art.
Unleashes a combo slash attack and then causes numerous
Photon Blades to rain down on the enemy. Pressing the PA
button again during the attack will change it.
1340
PP Cost
35
Type 1
Immune to being launched or knocked back during PA
-
Pinion Blade Gauge Accumulation
+10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Potency to Downed Enemies
1 2 3 4 5 6 7 8 9 10
+5% +6% +7% +8% +9% +10%
Potency to Non-Downed Enemies
1 2 3 4 5 6 7 8 9 10
-25% -15% -10% -5% +0%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Increase Attack Speed Before Variant Attack
-
Potency before Variant Attack
-10%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtRoaringPheasant.png
Soaring Blades (NGS) Roaring Pheasant
Potency Soaring Blades Photon Art.
Releases a powerful strike after charging forward with
vertical slashing attacks. Pressing the PA button again
during the attack will change it.
1280
PP Cost
20
Type 1
Increase Duration & Decrease Distance Travelled before Variant Attack
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Variant Attack Duration
-
Variant Attack Potency
-3%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Pinion Blade Gauge Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Harmonizer

UINGSPhotonArtFredranRiding.png
Harmonizer (NGS) Fredran Riding
Potency Harmonizer Photon Art.
Summons the Familiar Fredran to fire a vacuum wave at enemies.
Pressing and holding the PA button will allow you to fly on
Fredran at the cost of additional PP. Remain flying as long
as the button in held down.
Releasing the button will cause you to dismount as Fredran charges ahead to attack the enemy.
810
PP Cost
10
Type 1
Increases Lunge Potency based on time spent on Fredran
Stage 1 Potency
+80%/+240%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Fire vacuum wave attacks while riding Fredran
-
Reduced ongoing PP Cost while riding Fredran & Charge Potency
-
PP Cost on PA activation
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Add Treble Clef Mark effect to non-Variant Attacks
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
UINGSPhotonArtWulfenRaid.png
Harmonizer (NGS) Wulfen Raid
Potency Harmonizer Photon Art.
Summons the Familiar Wulfen to charge forward and perform
an uppercut.
Pressing and holding the PA button will unleash a combo
attack forward at the cost of additional PP.
810
PP Cost
24
Type 1
Increase Attack Speed
?
PA Potency
-12%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Focus Gauge Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Add Treble Clef Mark effect to non-Variant Attacks
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Gunblade

NGSUIPhotonArtReapingRegulus.png
Gunblade (NGS) Reaping Regulus
Potency Gunblade Photon Art.
Throw a photon bomb and retreat as it explodes.
Inputting a direction will instead cause you to kick the bomb
forward. The bomb explodes after traveling a certain
distance.
210
PP Cost
17
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed
?
PA Potency
-16%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Activate Charged Blade by pressing the Weapon Action Button after activating this PA
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
NGSUIPhotonArtWavingRigel.png
Gunblade (NGS) Waving Rigel
Potency Gunblade Photon Art.
Thrusts your weapon into the ground, creating a shockwave
all around you. Doing this while in the air will cause you
to plunge to the ground and perform the attack.
Inputting a direction will instead cause you to rise while attacking
the surrounding area.
130
PP Cost
18
Type 1
Focus Gauge Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase attack range and upward movement distance when inputting a direction
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Shockwave continuously activates when not inputting a direction
-
Potency per hit when not inputting a direction
-65%
PP Cost
1 2 3 4 5 6 7 8 9 10
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%

Techniques

Fire Techniques

UINGSTechFoie.png
Foie
Potency Fire-elemental Technique.
Release a fireball in front of you.
Charge to launch an alternate attack.
300
PP Cost
15
Type 1
Increase Attack Range
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Attack Speed
-
Charge Time
-20%
Technique Potency
1 2 3 4 5 6 7 8 9 10
-30% -27% -24% -22% -20% -19% -18% -17% -16% -15%
Type 3
Elemental Down Factor
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Seal of Flame Accumulation
+50%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Ice Techniques

UINGSTechBarta.png
Barta
Potency Ice-elemental Technique.
Create a photon reaction that
forms and releases an ice cluster.
Charging increases the potency.
300
PP Cost
16
Type 1
Becomes a target location attack
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Etches a 1st Stage Ice Sigil when a 2nd Stage Ice Sigil explodes
-
2nd Stage Ice Sigil Explosion Potency
-30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Uncharged Potency to Enemies marked with Stage 2 Ice Sigil
+20%
Compound Technique Gauge Charge
+20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%

Lightning Techniques

UINGSTechZonde.png
Zonde
Potency Lightning-elemental Technique.
Calls down a lightning bolt in front of you.
Charging increases the potency.
300
PP Cost
18
Type 1
Charge for high-voltage state
+300%
No charge gained on chain-lightning attacks to enemies
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +15% +10% +5% +0% -2% -4% -6% -8% -10%
Type 2
Increase Chain Lightning attacks to Enemies
-
Charge Effect added to charged chain lightning attacks
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%
Type 3
Uncharged potency in high-voltage state
+15%
Chain Lightning Potency
+25%
Compound Technique Gauge Charge
+30%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%

Wind Techniques

UINGSTechZan.png
Zan
Potency Wind-elemental Technique.
Release a gust of wind that cuts like
a blade in front of you.
Charge to launch an alternate attack.
290
PP Cost
17
Type 1
Increase Vortex Attack Range/Reduce Number of Hits
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Increase Charged Attack Range and Attack Speed
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
Elemental Down Factor
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Compound Technique Gauge Accumulation
+20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Light Techniques

UINGSTechGrants.png
Grants
Potency Light-elemental Technique.
Generate swords of light in front of you.
Charge to launch an alternate attack.
310
PP Cost
18
Type 1
Charged attacks and additional halo attacks each strike as 1 hit
-
Charged Potency
1 2 3 4 5 6 7 8 9 10
+5% +8% +11% +13% +15% +16% +17% +18% +19% +20%
Charge Time
+60%
Type 2
Negate enemy attacks when activated
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+30% +26% +22% +18% +15% +14% +13% +12% +11% +10%
Type 3
Elemental Down Factor
+10% +20% +30% +40% +50% +60% +70% +80% +90% +100%
Compound Technique Gauge Accumulation
+20%
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%

Dark Techniques

UINGSTechMegid.png
Megid
Potency Dark-elemental Technique.
Fire dark photons in front of you.
Charge to launch an alternate attack.
300
PP Cost
21
Type 1
Increase Uncharged Explosion Attack/Bullet Speed
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 2
Concentrate Charged Attacks into a single Photon Bullet/Hit multiple times at a slower speed
-
PP Cost
1 2 3 4 5 6 7 8 9 10
+20% +17% +14% +12% +10% +9% +8% +7% +6% +5%
Type 3
With 3 Dark Orbs stocked, Uncharged Potency - & Compound Technique Gauge Charge -
+25%/+40%
PP Cost
1 2 3 4 5 6 7 8 9 10
+15% +12% +9% +7% +5% +4% +3% +2% +1% +0%