S-Grade Augments
Affix Augments | List of Augments | Augment Factors | Augment Factors (Units) | S-Grade Augments | S-Grade Augments (Units) |
S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.
Overview
S-Grade Augments are Augments with effects similar to that of Potentials. You can affix S-Grade Augments to equipment that support S-Grade Augments, denoted by a purple border surrounding the equipment's icon.
S-Grade Augments are divided into multiple slots: for weapons, and for Units. A weapon/unit can only hold one of each slot of S-Grade Augment at a time; for example, you may not affix two Augments with the same designation of on the same Weapon. In addition, you can only affix S-Grade Augments to equipment that can accommodate the S-Class tier you are affixing; for example, weapons that do not display the icon for in their status menu cannot have abilities affixed to them.
S-Grade Augment Transfer
To transfer S-Grade Augments, you must be using a base weapon/unit compatible with intended S-Grade Augment.
S-Grade Augments can be transferred without the use of additional components or Augments; in addition, S-Grade Augments have a 100% rate of transfer and are unaffected by the Extra Slot penalty.
S-Grade Augments can then be transferred to the target item in the following ways:
- By utilizing a weapon fodder that has the SGA attached to it that you wish to transfer over to the target item. The weapon fodder is not destroyed and will only lose its SGA once it is transferred over to the target item. If the target item already has an SGA, it will be overwritten by the fodder's SGA. All other properties of the fodder weapon remain the same (Enhancement Level, Affixes).
- By utilizing a weapon that has an Augment Factor that provides the SGA to the target item.
- By utilizing a fodder weapon that has an SGA as it's Special Augment Factor (SAF), it is possible to affix the SGA to the fodder weapon and then transfer it over to the target item. You can then re-affix the SGA back to the fodder weapon via its SAF and repeat the process, thereby creating an infinite source of an SGA.
- By utilizing an affix capsule, a one time consumable that is used similarly to the affix augment items that will provide the SGA contained inside to the target item.
S-Grade Augment Affix Capsule
To add an S-Grade Augment, you must be using a base weapon/unit compatible with the S-Grade Augment you are attempting to add. If you are in possession of an item that allows you to add an S-Grade Augment, you will be prompted to use the item at the start of the affixing process. Upon affixing the base weapon, the item will be consumed and the S-Grade Augment designated on the item will be added to the base weapon.
S-Grade Augment Swap
Swapping is a special feature available exclusively to equipment that supports the S-Grade Augment function and can be found as a separate option from normal Affixing in the Item Lab's menu. Swapping allows you to exchange S-Grade Augments (SGAs) between two different weapons/units without going through the normal Affix Augment process, thereby avoiding having to redo affixing on equipment, provided that both items have the same S-Grade slot. The items that are used for the swap do not need to have the same number of slots unlike regular Affix Augmenting.
When using the swapping feature, you will select the target item first, and then the eligible fodder item on the 2nd page. You will then select the augments and SGAs for the target item and then the fodder item. Afterwards you will pay a fee based on the number of SGAs and slots are being transferred.
There are specific rules that come with swapping SGAs as follows:
- If the target item receiving the SGA already has an existing SGA, the SGAs will be swapped, with the target item receiving the SGA of the fodder and the fodder receiving the SGA of the target. No items are destroyed in the process unlike Affix Augmenting. You may swap as many SGAs as eligible during this process.
- When choosing to swap a SGA from a fodder item to a target item that does not have a SGA installed, the following will happen:
- You will be required to overwrite one of the target item's regular augments to make room for the SGA. The total slot count will remain the same. This means the target item must be at minimum 1 slot with 1 regular augment attached to it.
- The fodder item will lose 1 slot for every SGA transferred while keeping all regular augments. If the item is a 1 slot with only the SGA installed, it will become 0 slot.
Using the 2nd method of swapping, it is possible to create an infinite source of specific SGAs that are Special Augment Factors (SAFs) of items by affixing them back into the item with the SAF (as the chance of affix will be 100% always) and then swapping them onto target items as many times as you need.
Example of swapping SGAs between two items
Target item: Atlas weapon has the following SGA slots: . It is a 6 slot with the SGAs S1: Aggressive Will,
S2: Partbreaker's Will, S3: Guardian Shield, and 3 regular augments.
Fodder item: Random 4 slot weapon with the SGA S2: Skillful Adept and 3 regular augments.
Swapping will cause the following to occur:
- The S2 slot of the Atlas weapon will be replaced with S2: Skillful Adept. All other SGAs and augments stay the same.
- The Fodder weapon will gain S2: Partbreaker's Will. All remaining augments stay the same.
Atlas Weapon Result
Before: 6 slots, 3 SGAs, 3 augments. The S2 slot was S2: Partbreaker's Will.
After: 6 slots, 3 SGAs, 3 augments. The S2 slot is now S2: Skillful Adept.
Fodder Weapon Result
Before: 4 slots, 1 SGA, 3 augments. The S2 slot was S2: Skillful Adept.
After: 4 slots, 1 SGA, 3 augments. The S2 slot is now S2: Partbreaker's Will.
Example of moving a SGA to an item with no SGA installed
Target item: Atlas weapon has the following SGA slots: . It is a 4 slot with no SGAs installed and 4 regular augments.
Fodder item: Random 3 slot weapon with the SGA S1: Aggressive Will and 2 regular augments.
Swapping will cause the following to occur:
- 1 of the 4 regular augments on the Atlas weapon must be overwritten to fit S1: Aggressive Will onto it.
It will stay a 4 slot weapon but will contain the SGA S1: Aggressive Will and the 3 remaining augments. - The Fodder weapon will lose 1 slot, therefore becoming a 2 slot weapon with no SGA installed in the S1 slot.
Atlas Weapon Result
Before: 4 slots, 0 SGAs, 4 augments.
After: 4 slots, 1 SGA, 3 augments. The S1 slot is now S1: Aggressive Will.
Fodder Weapon Result
Before: 3 slots, 1 SGA, 2 augments.
After: 2 slots, 0 SGA, 2 augments.
Example of moving multiple SGAs to an item with both empty and installed SGAs
Target item: Atlas weapon has the following SGA slots: . It is a 6 slot with the SGAs S1: Aggressive Will,
S3: Guardian Shield, and 4 regular augments.
Fodder item: Random 5 slot weapon with the SGA S2: Skillful Adept, S3: Dynamo Dance and 3 regular augments.
Swapping will cause the following to occur:
- Installing S2: Skillful Adept to the target Atlas will require one of the augments on the weapon to be replaced.
- The S3: Guardian Shield on target Atlas will be swapped to S3: Dynamo Dance.
- The Fodder weapon will lose one slot due to the loss of S2: Skillful Adept. All remaining augments stay the same. The fodder weapon's new S3 will become S3: Guardian Shield.
Atlas Weapon Result
Before: 6 slots, 2 SGAs, 4 augments. The S2 slot was empty and the S3 slot was S3: Guardian Shield.
After: 6 slots, 3 SGAs, 3 augments. The S2 slot is now S2: Skillful Adept. The S3 slot is now S3: Dynamo Dance.
Fodder Weapon Result
Before: 5 slots, 2 SGA, 3 augments. The S2 slot was S2: Skillful Adept.
After: 4 slots, 1 SGA, 3 augments. The S2 slot is removed and the S3 is now S3: Guardian Shield.
List of S-Grade Augments
S1
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
---|---|---|---|---|
Gleam System | ||||
S1: Petalgleam | Increases damage by 3% for 30 seconds after inflicting 450,000 damage. |
Wisdom Incarnate Longing for Omniscience Extreme Training: Risk Realm Elite Training: Risk Realm |
Hard Cross Bullet | The Armada of Annihilation: Interception (UH) |
S1: Seagleam | Recovers 4% max HP every second for 30 seconds after taking 600 damage. |
Wisdom Incarnate Longing for Omniscience Extreme Training: Risk Realm Elite Training: Risk Realm |
The Armada of Annihilation: Interception (UH) | |
S1: Snowgleam | Increases Active PP Recovery by 20% for 30 seconds after using 150 PP. |
Wisdom Incarnate Longing for Omniscience Extreme Training: Risk Realm Elite Training: Risk Realm |
The Armada of Annihilation: Interception (UH) | |
S1: Moongleam | Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard. |
Wisdom Incarnate Longing for Omniscience |
Rengokuto Guren | The Armada of Annihilation: Interception (UH) |
S1: Leafgleam | Creates a barrier that reduces damage taken by 8% and nullifies knockback. The barrier will appear and disappear in 20 second intervals. |
Wisdom Incarnate Longing for Omniscience |
The Armada of Annihilation: Interception (UH) | |
S1: Shadowgleam | Increases natural PP recovery by 20% for 20 seconds after standing still for 5 seconds. |
Wisdom Incarnate Longing for Omniscience Extreme Training: Risk Realm Elite Training: Risk Realm |
The Armada of Annihilation: Interception (UH) | |
Other | ||||
S1: Skillful Adept | Increases Critical Hit Rate by 15%. | Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin Trick or Treat! Christmas on Ice The Malevolent Void (UH) The Call of the Void (UH) |
Rising Weapons Badge 5 Shop The Armada of Annihilation: Interception (UH) | |
S1: Skillful Adept 2 | Increases Critical Hit Rate by 18%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
||
S1: Luminous Grace | Increases Natural PP recovery by 20%. | Crimson Fellwyrm Over the Castle (XH+) Black Fellwyrm Rises From Ruin (XH+) |
The Armada of Annihilation: Interception (UH) Ultra Hard E-Trial Reward | |
S1: Luminous Grace 2 | Increases Natural PP recovery by 23%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
||
S1: Photonic Will | Increases damage by 3% while PP is at or above 40%. | Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
Ultra Hard E-Trial Reward | |
S1: Photonic Will 2 | Increases damage by 5% while PP is at or above 40%. | Rising Weapons Badge 5 Shop | ||
S1: Two-edged Strike | Increases damage by 4% but take 8% more damage while your weapon is drawn. | Castrum Demonica: Madness Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
||
S1: Perfectchain Will | Increases damage by 2% when performing successive Perfect Attacks. Maxes at 3%. |
Trick or Treat! Christmas on Ice |
Blood Series | |
S1: Precision Will | Increases Critical Hit damage by 3%. | Bewitched Woods Exploration Castrum Demonica: Madness Dark Revelry Consumes Starlight |
Ultra Hard E-Trial Reward | |
S1: Lustrous Strike | Increases active PP recovery by 17%. | Bewitched Woods Exploration Castrum Demonica: Madness Dark Revelry Consumes Starlight |
||
S1: Timeflow Vitality | Restores 40% of your maximum HP every 40 seconds. | Bewitched Woods Exploration Castrum Demonica: Madness |
The Armada of Annihilation: Interception (UH) Ultra Hard E-Trial Reward | |
S1: Guardian Shield | Reduces damage taken by 7%. | Bewitched Woods Exploration Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
The Armada of Annihilation: Interception (UH) Ultra Hard E-Trial Reward | |
S1: Goliathslayer's Will | Increases damage dealt to bosses by 4%. | Trick or Treat! Extreme Training: Risk Realm Elite Training: Risk Realm |
Armada Training: Final Lament | Rising Weapons Badge 5 Shop |
S1: Lustrous Partbreaker | Increases Active PP recovery by 40% when attacking breakable parts. | Rising Weapons Badge 5 Shop The Armada of Annihilation: Interception (UH) | ||
S1: Luminous Adaptation | Natural PP regeneration rate increased by 80% while weapon is sheathed. Natural PP regeneration rate reduced by 100% while weapon is unsheathed. |
Dark Revelry Consumes Starlight | The Armada of Annihilation: Interception (UH) | |
S1: Partbreaker's Will | Increases damage against breakable parts by 4%. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
||
S1: Augmented Lifeboon | Increases HP recovered from self-healing by 40%. | Trick or Treat! (and seasonal Urgent Quests afterwards) | ||
S1: Augment Will | Increases damage by 0.5% for every augment affixed to this weapon. Maxes at 4% for 8 augments. |
Dark Revelry Consumes Starlight Extreme Training: Risk Realm Elite Training: Risk Realm |
Endless Battle: Eternal Rondo Armada Training: Final Lament | |
S1: Augment Will 2 | Increases damage by 0.75% for every augment affixed to this weapon. Maxes at 6% for 8 augments. |
Drawn to Darkness (UH) | ||
S1: Lucent Domain | Recovers 3 PP when a nearby enemy is defeated. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Stragio Series | |
S1: Lucent Domain 2 | Recovers 4 PP when a nearby enemy is defeated. | Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | ||
S1: Photon Descent | Reduces PP consumption by 7%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Val Drache |
|
S1: Photon Descent 2 | Reduces PP consumption by 10%. | Satellite Star Mine | Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | |
S1: Timeflow Will | Increases damage every second to a maximum of 4% after 30 seconds. | Endless Battle: Edge of Recollection (XH) | ||
S1: Timeflow Grace | Restores 10 PP every 4 seconds. | Trail: Photoner Assault (Stage 31-35, Suppression Ops) | ||
S1: Will of the Dying | Increases damage by 4% but reduces HP by 5% of max HP every 20 seconds. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Endless Battle: Edge of Recollection (XH) | |
S1: Dance with Death | Increases damage every time you take damage as follows: 1% increase on 3rd hit |
Regional Survey: Remnants of a Parallel World (Depth 301+) | ||
S1: Crippling Erode | Attacking an enemy grants a 25% chance to inflict the target with the Jellen status effect. | Endless Battle: Eternal Rondo | ||
S1: Photon Balance | Increases PP consumption by 8% in exchange for 4% more damage on PAs and Techniques. | Extreme Training: Risk Realm Elite Training: Risk Realm |
The Armada of Annihilation: Interception (UH) Trail: Photoner Assault (Stage 1-30) | |
S1: Photon Balance 2 | Increases PP consumption by 6% in exchange for 4% more damage on PAs and Techniques. | Trail: Photoner Assault (Stage 31-35) Cradle of Darkness (UH) | ||
S1: Comrade's Blessing | Provides bonuses based on the number of party members. 2 Members: PP Consumption -8% |
Silent Tree | Rising Weapons Badge 5 Shop | |
S1: Comrade's Blessing 2 | Provides bonuses based on the number of party members. 2 Members: PP Consumption -10% |
Trail: Photoner Assault (Stage 31-35) | ||
S1: Aggressive Will | Increases damage by 2%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Val Alz | |
S1: Aggressive Will 2 | Increases damage by 4%. | Final Battle: Space-Time Interstice (Depth 1 completion reward) | ||
S1: Elementalist's Will | Increases damage by 4% when your equipped Guard-type Ring or Weapon Element matches the enemy's Elemental Weakness. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Zirenheit | |
S1: Spectre's Will | Increases damage based on the Photon Gauge. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Ares Sword |
|
S1: Melee Amp | Increases damage by 1% for every 60 MEL Pwr affixed to this weapon. Increases damage by an additional 2% if at least 200 MEL Pwr is affixed to this weapon. |
Trailblazer Melee Weapons (Sword, Wired Lance, Partisan, Twin Daggers, Double Sabers, Knuckes, Katanas, Soaring Blades) Dusk Melee Weapons (including Gunblade) |
||
S1: Ranged Amp | Increases damage by 1% for every 60 RNG Pwr affixed to this weapon. Increases damage by an additional 2% if at least 200 RNG Pwr is affixed to this weapon. |
Extreme Training: Risk Realm Elite Training: Risk Realm |
Trailblazer Ranged Weapons (Assault Rifle, Launcher, Twin Machine Guns, Bow, Gunblade) Dusk Ranged Weapons (including Gunblade) |
|
S1: Technique Amp | Increases damage by 1% for every 60 TEC Pwr affixed to this weapon. Increases damage by an additional 2% if at least 200 TEC Pwr is affixed to this weapon. |
Extreme Training: Risk Realm Elite Training: Risk Realm |
Trailblazer Technique Weapons (Rod, Talis, Wand, Jet Boots) Dusk Technique Weapons |
S2
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
---|---|---|---|---|
Gleam System | ||||
S2: Petalsea Adept | While Petalgleam, Seagleam, or Snowgleam are active, Critical Hit Rate is increased by 20%. | Trick or Treat! Dark Revelry Consumes Starlight Christmas on Ice |
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S2: Will of the Petalsea | While Petalgleam, Seagleam, or Snowgleam are active, damage is increased by 3%. | Trick or Treat! Christmas on Ice |
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S2: Petalsea Vitality | While Petalgleam, Seagleam, or Snowgleam are active, recover 2% of max HP every second. | Trick or Treat! Castrum Demonica: Madness Dark Revelry Consumes Starlight Christmas on Ice |
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S2: Petalsea Descent | While Petalgleam, Seagleam, or Snowgleam are active, PP consumption is reduced by 12%. | Trick or Treat! Castrum Demonica: Madness Christmas on Ice |
||
S2: Petalsea Descent 2 | While Petalgleam, Seagleam, or Snowgleam are active, PP consumption is reduced by 14%. | Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | ||
S2: Moonleaf Shield | While Moongleam, Leafgleam, or Shadowgleam are active, damage taken is reduced by 12%. | Castrum Demonica: Madness Dark Revelry Consumes Starlight |
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S2: Luminous Moonleaf | While Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 25%. | Castrum Demonica: Madness | ||
S2: Lustrous Moonleaf | While Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 25%. | Castrum Demonica: Madness Dark Revelry Consumes Starlight |
||
S2: Lustrous Moonleaf 2 | While Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 28%. | Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | ||
S2: Moonleaf Song | While Moongleam, Leafgleam, or Shadowgleam are active, damage increases every second. Maxes out at 5% after 37.5 seconds. |
Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | ||
S2: Moonleaf Song 2 | While Moongleam, Leafgleam, or Shadowgleam are active, damage increases every second. Maxes out at 7% after 37.5 seconds. |
Trail: Photoner Assault (Stage 1-30, Suppression Ops) | ||
S2: Rainbow Will | While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Trail: Photoner Assault (Stage 1-30, Suppression Ops) | |
S2: Rainbow Vitality | While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Trail: Photoner Assault (Stage 31-35) | |
Other | ||||
S2: Timeflow Vitality | Restores 60% of your maximum HP every 40 seconds. | Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin |
The Armada of Annihilation: Interception (UH) | |
S2: Timeflow Vitality 2 | Restores 75% of your maximum HP every 40 seconds. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
||
S2: Photon Descent | Reduces PP consumption by 10%. | Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin Castrum Demonica: Madness Dark Revelry Consumes Starlight |
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S2: Photon Descent 2 | Reduces PP consumption by 13%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) The Malevolent Void (UH) The Call of the Void (UH) |
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S2: Photon Descent 3 | Reduces PP consumption by 15%. | Rising Weapons Badge 5 Shop | ||
S2: Tumultuous Vitality | Grants a 10% chance to restore HP equal to 1% of damage dealt. Maximum amount of HP restored is 300. |
Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
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S2: Lucent Adversity | Recovers 15% of your max PP when you take damage. | Castrum Demonica: Madness Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
Shinonome Series | |
S2: Dynamo Dance | Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks. | Trick or Treat! Christmas on Ice |
||
S2: Luminous Adaptation | Natural PP regeneration rate increased by 100% while weapon is sheathed. Natural PP regeneration rate reduced by 100% while weapon is unsheathed. |
Trick or Treat! Christmas on Ice |
Rising Weapons Badge 5 Shop | |
S2: Timeflow Grace | Restores 10 PP every 4 seconds. | Wisdom Incarnate Longing for Omniscience Mother Omnipotent, Creator Mother Omnipotent, Shatterer Extreme Training: Risk Realm Elite Training: Risk Realm |
Ultra Hard E-Trial Reward Armada Training: Final Lament | |
S2: Lucent Domain | Recovers 3 PP when a nearby enemy is defeated. | Bewitched Woods Exploration | ||
S2: Luminous Grace | Increases natural PP recovery by 17%. | Bewitched Woods Exploration | ||
S2: Aggressive Will | Increases damage by 2%. | Bewitched Woods Exploration | ||
S2: Photonic Will | Increases damage by 3% while PP is at or above 40%. | |||
S2: Lustrous Partbreaker | Increases active PP recovery by 35% when attacking breakable parts. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
||
S2: Two-edged Strike | Increases damage by 3% but take 6% more damage while your weapon is drawn. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
Ultra Hard E-Trial Reward | |
S2: One with the Flame | Increases fire resistance and burn resistance by 30%. Increases damage by 3% against enemies weak to fire. |
Christmas on Ice | Rising Weapons Badge 5 Shop | |
S2: One with the Tundra | Increases ice resistance and freeze resistance by 30%. Increases damage by 3% against enemies weak to ice. |
Rising Weapons Badge 5 Shop | ||
S2: One with the Thunder | Increases lightning resistance and shock resistance by 30%. Increases damage by 3% against enemies weak to lightning. |
RA Stinger | Rising Weapons Badge 5 Shop | |
S2: One with the Storm | Increases wind resistance and blind resistance by 30%. Increases damage by 3% against enemies weak to wind. |
Cuvele Styx | Rising Weapons Badge 5 Shop | |
S2: One with the Light | Increases light resistance and panic resistance by 30%. Increases damage by 3% against enemies weak to light. |
Iclusio Culte | Rising Weapons Badge 5 Shop | |
S2: One with the Dark | Increases dark resistance and poison resistance by 30%. Increases damage by 3% against enemies weak to dark. |
Ran Phessi | Rising Weapons Badge 5 Shop | |
S2: Skillful Adept | Increases Critical Hit Rate by 12%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Val Loque |
|
S2: Skillful Adept 2 | Increases Critical Hit Rate by 15%. | Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | ||
S2: Precision Will | Increases Critical Hit damage by 3%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Vadis Series | |
S2: Precision Will 2 | Increases Critical Hit damage by 4%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | |
S2: Lustrous Strike | Increases Active PP recovery by 17%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Val Valua |
|
S2: Lustrous Strike 2 | Increases Active PP recovery by 20%. | Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | ||
S2: Runner's High | Increases Natural PP recovery by 100% and restores 15% of your max HP for every 5 seconds you are running. | Regional Survey: Remnants of a Parallel World (Depth 151+) | ||
S2: Prowess in Descent | Reduces PP consumption by 5% for 30 seconds upon landing a PA or Technique. Has a 33% chance to reduce PP consumption by 30% instead. |
Clarte Dolce | Endless Battle: Eternal Rondo | |
S2: Sky-Earth Lucency | Reduces PP consumption by 8% while airborne. Increases Natural PP and Active PP recovery by 20% while on the ground. |
Extreme Training: Risk Realm Elite Training: Risk Realm |
The Armada of Annihilation: Interception (UH) | |
S2: Sky-Earth Lucency 2 | Reduces PP consumption by 15% while airborne. Increases Natural PP by 25% and Active PP recovery by 35% while on the ground. |
Rising Weapons Badge 5 Shop | ||
S2: Timeflow Armor | Deband is automatically cast every 14 seconds. | The Armada of Annihilation: Interception (UH) | ||
S2: Guardian Shield | Reduces damage taken by 7%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Accure Charis Atus Charis Tactio Series |
|
S2: Guardian Shield 2 | Reduces damage taken by 10%. | |||
S2: Partbreaker's Will | Increase damage against breakable parts by 3%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Jutus Series Lumiere Series |
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S2: Perfect Descent | Reduces PP consumption by 12% when consecutively chaining different PAs or Techniques with Perfect Attacks. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) Extreme Training: Risk Realm Elite Training: Risk Realm |
Acht Ange Ruzel Hanzi Acht Jeng Acht Cuore |
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S2: Perfect Descent 2 | Reduces PP consumption by 20% when consecutively chaining different PAs or Techniques with Perfect Attacks. | Trail: Photoner Assault (Stage 31-35, Suppression Ops) | ||
S2: Perfect Adept Will | Increases Critical Hit Rate by 15% and Critical Hit Power by 2% when consecutively chaining different PAs or Techniques with Perfect Attacks. | Drawn to Darkness (UH) Final Battle: Space-Time Interstice (Depth 10 completion reward) | ||
S2: Medical Grace | Restores varying amounts of PP upon consuming a -mate item as follows: Monomate: 10 PP |
Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Chocolate Du Kitchen |
|
S2: Medical Grace 2 | Restores varying amounts of PP upon consuming a -mate item as follows: Monomate: 30 PP |
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S2: Spectre Shield | Reduces damage taken based on the Photon Blast Gauge. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Ares Kaiser |
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S2: Lustrous Spectre | Increases Active PP recovery based on the Photon Blast Gauge. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Ares Rifle |
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S2: Spectre Apparition | Increases Natural PP recovery based on the Photon Blast Gauge. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Ares Rod |
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S2: Goliathslayer's Will | Increases damage dealt to bosses by 3%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Mars Series Awake Series |
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S2: Flashguard Boon | Successfully performing a Perfect Guard while below 25% HP recovers 50% HP and 30% PP. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Neo Cabliss |
S3
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
---|---|---|---|---|
Gleam System | ||||
S3: Lustrous Petalsea | While Petalgleam, Seagleam, or Snowgleam are active, Active PP recovery is increased by 28%. | Castrum Demonica: Madness | ||
S3: Petalsea Shield | While Petalgleam, Seagleam, or Snowgleam are active, damage taken is reduced by 10%. | Castrum Demonica: Madness Dark Revelry Consumes Starlight |
||
S3: Luminous Petalsea | While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%. | Trick or Treat! | ||
S3: Luminous Petalsea 2 | While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%. | Dark Revelry Consumes Starlight | Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | |
S3: Petalsea Song | While Petalgleam, Seagleam, or Snowgleam are active, damage increases every second. Maxes out at 5% after 37.5 seconds. |
Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | ||
S3: Petalsea Song 2 | While Petalgleam, Seagleam, or Snowgleam are active, damage increases every second. Maxes out at 7% after 15 seconds. |
Trail: Photoner Assault (Stage 1-30, Suppression Ops) | ||
S3: Will of the Moonleaf | While Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 3%. | Trick or Treat! | ||
S3: Moonleaf Descent | While Moongleam, Leafgleam, or Shadowgleam are active, PP consumption is reduced by 14%. | Trick or Treat! | ||
S3: Moonleaf Vitality | While Moongleam, Leafgleam, or Shadowgleam are active, recover 2% of max HP every second. | Castrum Demonica: Madness Dark Revelry Consumes Starlight |
||
S3: Moonleaf Adept | While Moongleam, Leafgleam, or Shadowgleam are active, Critical Hit Rate is increased by 20%. | Castrum Demonica: Madness Dark Revelry Consumes Starlight |
||
S3: Luminous Rainbow | While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery is increased by 40%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Trail: Photoner Assault (Stage 31-35) | |
S3: Lustrous Rainbow | While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, active PP recovery is increased by 45%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Trail: Photoner Assault (Stage 1-30, Eradication Ops) | |
S3: Rainbow Descent | While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, PP consumption is reduced by 20%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Trail: Photoner Assault (Stage 1-30, Last Battle: The Final Objective) | |
Other | ||||
S3: Lustrous Strike | Increases active PP recovery by 20%. | Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin |
||
S3: Lustrous Strike 2 | Increases active PP recovery by 23%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
||
S3: Lustrous Strike 3 | Increases active PP recovery by 35%. | |||
S3: Precision Will | Increases Critical Hit damage by 4%. | Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin Dark Revelry Consumes Starlight |
Final Battle: Space-Time Interstice (Depth 20 completion reward) | |
S3: Precision Will 2 | Increases Critical Hit damage by 5%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) The Malevolent Void (UH) The Call of the Void (UH) Extreme Training: Risk Realm Elite Training: Risk Realm |
Heilo | |
S3: Precision Partbreaker's Will | Increases Critical Hit damage against breakable parts by 9%. | |||
S3: Aggressive Will | Increases damage by 2%. | Wisdom Incarnate Longing for Omniscience Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
||
S3: Axiom Will | Increases damage by 3% while HP is above 80%. | Menace of the Bewitched Castle Mother Omnipotent, Creator Mother Omnipotent, Shatterer |
Anacates Series | Ultra Hard E-Trial Reward |
S3: Axiom Will 2 | Increases damage by 5% while HP is above 80%. | |||
S3: Two-edged Strike | Increases damage by 4% but take 8% more damage while your weapon is drawn. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
Ultra Hard E-Trial Reward | |
S3: Photon Descent | Reduces PP consumption by 7%. | Bewitched Woods Exploration Trick or Treat! |
||
S3: Skillful Adept | Increases Critical Hit Rate by 12%. | Bewitched Woods Exploration Dark Revelry Consumes Starlight |
||
S3: Lucent Domain | Recover 3 PP when a nearby enemy is defeated. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
Pride of Genbu | |
S3: Lucent Adversity | Recovers 15% of your max PP when you take damage. | Queen's Nightmare: Earth Depths Queen's Nightmare: Sand City |
Armada Training: Final Lament | |
S3: Luminous Grace | Increases natural PP recovery by 17%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) Mining Base Defense Training: VR (UH) |
Val Zems |
|
S3: Luminous Grace 2 | Increases natural PP recovery by 20%. | Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | ||
S3: Timeflow Vitality | Restores 40% of your maximum HP every 40 seconds. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Val Farder |
|
S3: Timeflow Vitality 2 | Restores 60% of your maximum HP every 40 seconds. | Endless Battle: Edge of Recollection (XH) Endless Battle: Eternal Rondo | ||
S3: Timeflow Grace | Restores 7 PP every 4 seconds. | Endless Battle: Edge of Recollection (XH) | ||
S3: Steadfast Vitality | Recover 70 HP when you hit with a Normal Attack. Has a 1.2~1.3s cooldown between uses. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Pride of Byakko | Title Reward |
S3: Strikeflow Shield | Reduces damage taken by 1% for every 300,000 damage dealt. Maxes at 15%. |
Pride of Suzaku | Endless Battle: Eternal Rondo | |
S3: Strikeflow Descent | Reduces PP consumption by 1% for every 300,000 damage dealt. Maxes at 15%. |
Endless Battle: Eternal Rondo | ||
S3: Strikeflow Adept | Increases Critical Hit Rate by 2% for every 300,000 damage dealt. Maxes at 30%. |
Endless Battle: Eternal Rondo | ||
S3: Timeflow Mettle | Shifta is automatically cast every 14 seconds. | The Armada of Annihilation: Interception (UH) | ||
S3: Guardian Shield | Reduces damage taken by 7%. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Calamity Series Tridia Series |
|
S3: Persistent Fury | Increases damage by 4% and Critical Hit Rate by 5%. Enhances PP efficiency as follows: |
Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) Extreme Training: Risk Realm Elite Training: Risk Realm |
Dia Series Geometry Series |
|
S3: Dynamo Dance | Increases damage by 3% when consecutively chaining different PAs or Techniques with Perfect Attacks. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Pride of Seiryu |
|
S3: Spectre's Descent | Reduce PP consumption based on the Photon Blast Gauge. | Crimson Fellwyrm Over the Castle (UH) Black Fellwyrm Rises From Ruin (UH) |
Ares Ryuuga |
|
S3: Goliathslayer's Will | Increases damage dealt to bosses by 4%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
S4
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon Related Factors | |||||||||||||||
S4: Flashguard Lucent | Recover 10 PP when performing a Perfect Guard. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Farder |
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S4: Steely Determination | Survives one fatal hit with 1 HP. Does not work if HP is already at 1. Activates once per quest. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Sein Burn |
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S4: Photon V Adaptation | Improves natural and active PP recovery and reduces PP consumption based on your maximum PP. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Victo |
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S4: Frontal Adept | Critical Hit Rate of frontal attacks is increased by 30% while Valiant Stance is active. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Loque |
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S4: Second Whirlwind | Increases the duration of Double Saber's Whirlwind by 4 seconds. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Vire |
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S4: Hammer of the Wise | Frontal attack damage is increased by 15% while Wise Stance is active. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Vadi |
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S4: Lifesteal Strike | Restores HP equal to 1% of damage dealt (30 HP Max). | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Alz |
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S4: Prolonged Blade | Reduces the depletion of the Focus Gauge while Katana Focus is active. (Roughly 20% slower gauge loss) |
Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Valua |
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S4: Transmutation Circle | Changes the weapon element to match the currently equipped elemental defense ring. Has no effect if an elemental ring is not equipped. |
Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Slecht |
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S4: Mettle of the Rested | Gain knockback immunity after standing still for 1 second. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Drache |
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S4: Lustrous Trap | Inreases PP restored by Tactical Trap by 20%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Volare |
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S4: Mighty Chain | Gain invincibility for 5 seconds when Chain Trigger is activated. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Radda |
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S4: Swift Arrows Strike | Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Agria |
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S4: Refined Providence | Increases the potency of Element Conversion by 5% for non-matching weapon elements. |
Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Zems |
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S4: Sustained Cycle | Reduces the cooldown of Photon Flare by 20%. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Letra |
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S4: Wand Impact | Increases Wand normal attack speed by 1.1x and negates hitstop. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Eyth |
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S4: Support Amplification | Shifta and Deband's maximum duration becomes 120 seconds. | Extreme Training: Risk Realm Elite Training: Risk Realm |
Atlas Exocet |
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Other | |||||||||||||||
S4: Precise Balance | Reduces Critical Hit Rate by 50% and increases Critical Hit damage by 6%. | Disturbing Whistle of Chaos Mother Omnipotent, Creator Mother Omnipotent, Shatterer Armada Training: Final Lament | |||||||||||||
S4: Luminous Protection | Bestow Natural PP Recovery and increase PP recovery rate by 300% while Guarding. | Mother Omnipotent, Creator Mother Omnipotent, Shatterer | |||||||||||||
S4: Steadfast Will | Increases Normal Attack damage by 13% | Mother Omnipotent, Creator Mother Omnipotent, Shatterer Armada Training: Final Lament | |||||||||||||
S4: Saintly Shield | Deploys a barrier that reduces damage taken by 60% at regular intervals. | Mother Omnipotent, Creator Mother Omnipotent, Shatterer | |||||||||||||
S4: Rainbow Balance | While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, natural PP recovery and PP consumption are both reduced by 30%. | Regional Survey: Remnants of a Parallel World | |||||||||||||
S4: Escalating Pursuit | Upon hitting with a PA/Technique, track 30% of damage dealt within the next
four seconds, and add additional damage to the next PA/Technique based on the damage dealt. (250,000 Max Damage) (10s Cooldown) |
Rising Weapons Badge 5 Shop Trail: Photoner Assault (Stage 31-35) Armada Training: Final Lament Final Battle: Space-Time Interstice (Depth 30 completion reward) | |||||||||||||
S4: Amplified Adept | Critical Hit Rate increased by 50% when attacking an enemy affected by any Status Ailment including Jellen and Blight Rounds. | Crimson Fellwyrm Over the Castle (XH+) Black Fellwyrm Rises From Ruin (XH+) Armada Training: Final Lament | |||||||||||||
S4: Rainbow Adversity | While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 500 HP when you take 500 or more damage. | Crimson Fellwyrm Over the Castle (XH+) Black Fellwyrm Rises From Ruin (XH+) | |||||||||||||
S4: Goliathslayer Lucent | Recover 40 PP every 10 seconds when there is a boss nearby. | Elder of the U. Abyss (UH) | |||||||||||||
S4: Dodge Training | Perform an evasive maneuver when the two circles overlap to gain
"Successful Dodge (Counter)" status. If you do not evade, recover 5% HP. |
Mother Omnipotent, Creator (UH) Mother Omnipotent, Shatterer (UH) | |||||||||||||
S4: Lustrous Amplify | Increases PP recovery amount by 60% when attacking enemies afflicted by a status ailment, Jellen, or Blight Rounds | Rising Weapons Badge 5 Shop | |||||||||||||
S4: Nullzone Bestowal | You and all party members recover HP and PP when a nearby enemy or boss dies, as follows:
|
Trail: Photoner Assault (Stage 1-30, Resupply Ops) Armada Training: Final Lament |
S5
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
---|---|---|---|---|
Rivalate Related Factors | ||||
S5: Flashguard Unleashed | (Sword Only) Sealed Form:
Upon successfully executing a Perfect Guard, this SGA changes into Unleashed Form and changes as follows:
Once the Focus Gauge is depleted, this SGA changes back to Sealed Form. |
Rivalate Sword |
||
S5: Flashguard Peerless | (Wired Lance Only) Increases damage by 2%. Upon successfully executing a Perfect Guard, Focus is no longer consumed for 15 seconds. |
Rivalate Lance |
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S5: Furious Charge | (Partisan Only) Increases damage by 2%. Inflict 300% as damage while running. |
Rivalate Partisan |
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S5: Brilliant Vortex | (Twin Daggers Only) Reduces natural PP recovery to 0 while PP is above 50%. Reduces PP consumption by 30% and increases natural PP recovery by 100% while PP is below 50%. |
Rivalate Twin Daggers |
||
S5: Elusive Combo | (Double Saber Only) Increases damage by 2%. Upon successfully executing a Double Saber Wind Parry, Focus Gauge is set to maximum and unleash a counterattack with Scissor Slash. |
Rivalate Double Saber |
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S5: Elusive Smash | (Knuckles Only) Increases damage by 2%. Upon successfully evading an attack with Sway, unleash a counterattack with a large Meteor Fist. |
Rivalate Knuckles |
||
S5: Skillful Adept Will | Increases Critical Hit Rate by 20%. Critical hits will deal an additional 2% damage and recover 1% of the damage dealt as HP (30 max). | Rivalate Gunblade |
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S5: Counter Blade | (Katana Only) Increases damage by 2%. Increases the damage dealt with Braver's Counter Edge by 15% and Phantom's Dodge Counter Bullet by 10%. |
Rivalate Katana |
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S5: Lightning Pursuit | (Soaring Blades Only) Using PAs will cause blades of lightning equal to 200% damage to assault the enemy. |
Rivalate Soaring Blades |
||
S5: Fatal Round | (Assault Rifle Only) Increases damage by 2%. Increases Positron Blast's damage by 5% and reduces its cost to 1 PP. Has a 60 second cooldown. |
Rivalate Rifle |
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S5: Obliterating Blast | (Launcher Only) Increases damage by 2%. Increases Contact Blast's damage by 105% and reduces its cost to 1 PP. Has a 60 second cooldown. |
Rivalate Launcher |
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S5: Elusive Lucent | (Twin Machineguns Only) Successfully evading an attack with Hero Sidestep or Stylish Roll restores an initial 30 PP and an additional 10 PP every 3 seconds afterwards. The effect is lost upon taking damage. |
Rivalate Twin Machine Guns |
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S5: Homing Bolt | (Bow Only) All Bow PAs except for Banishing Arrow will produce a Chaser Arrow upon hitting an enemy. Successfully evading an attack will boost Chaser Arrow's damage by 100% for 15 seconds. |
Rivalate Bow |
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S5: Steadfast Shaft | (Rod Only) Increases the attack speed of Rod Normal Attacks by 1.38x (1.08x for Phantom Rod), negates hitstop, and increases the damage of Photon Bullet by 100%. |
Rivalate Rod |
||
S5: Rapid Support | (Talis Only) All Support Techniques have instant charge time. The damage of Zondeel is reduced by 34%. |
Rivalate Talis |
||
S5: Steadfast Harpoon | (Wand Only) Increases damage by 2% and negates hitstop. Every 3rd hit of a Normal Attack combo will generate a shockwave. |
Rivalate Wand |
||
S5: Cataclysmic Rhythm | (Jet Boots Only) Increases Elemental Burst potency by 30%. Automatically activates Elemental Burst upon using Jet Boots Variant Attacks. |
Rivalate Jet Boots |
||
Other | ||||
S5: Augment Bloom | Doubles the effects of Pwr, Def, Dex, HP, and PP augments on this weapon. | The Chocolate Way (UH) Rising Weapons Badge 5 Shop Armada Training: Final Lament Final Battle: Space-Time Interstice (Depth 40 completion reward) | ||
S5: Sleight Incantation | Reduces Technique damage by 40%. Same element Techniques that are chained together with a Perfect Attack will have instant charge times. |
Trail: Photoner Assault (Stage 1-30, Eradication Ops) | ||
S5: Amplified Restraint | Deal 3% more damage against enemies inflicted with a status effect. 40% chance to inflict bind on enemies inflicted with a status effect. |
Divide Medal Exchange Shop Trail: Photoner Assault (Stage 31-35) | ||
S5: Life V Adaptation | Grants bonuses when your max HP is at 1000 and every 500 max HP afterwards, up to 3000 HP, as follows:
|
Divide Medal Exchange Shop Trail: Photoner Assault (Stage 31-35) | ||
S5: Lance of Eternity | (Partisan Only) Increases damage by 2%. When Focus Gauge is maxed, Partisan Focus Gauge will not be consumed while airborne. |
Wisdom Incarnate (UH) | ||
S5: Steadfast Expanse | (Assault Rifle Only) Increases damage by 2%. Adds an extra attack to normal attacks that has a chance to stun enemies. |
Rising Weapons Badge 5 Shop | ||
S5: Provincial Provision | Grants bonus effects to Critical Field and Elemental PP Restorate (EPPR) Field when either are active as follows:
|
The Malevolent Void (UH) The Call of the Void (UH) | ||
S5: Defensive Balance | (Force Only) Increases damage by 4%. Reduces damage taken by 25% but you lose 20 PP every time you take damage. |
Armada Training: Final Lament | ||
S5: Dodge Lucent | (Knuckles Only) Stop Natural PP Regeneration. Increase Active PP Recovery by 50% and restore 100 PP upon successfully evading an attack with Sway or Step. |
Divide Medal Exchange Shop | ||
S5: Steadfast Quadrate | (Launcher Only) Changes normal attack into 4 homing shells but decreases the damage of Normal Attacks by 67%. |
Divide Medal Exchange Shop | ||
S5: Chained Lucent | (Twin Machineguns Only) On Chain Trigger activation, recover PP and increase damage by 3% for 60 seconds. |
Divide Medal Exchange Shop | ||
S5: Finishing Blow | Regenerate HP/PP when sheathing your weapon based on the amount of damage dealt when unsheathed (Max 700,000 damage, 60% HP, 100 PP). Increase damage by 2%. |
|