Difference between revisions of "Aero"
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[[Category: Equipment]][[Category: Summoner Equipment]][[Category: Pets]][[Category: Photon Arts]][[Category: Pet Photon Arts]] | [[Category: Equipment]][[Category: Summoner Equipment]][[Category: Pets]][[Category: Photon Arts]][[Category: Pet Photon Arts]] | ||
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Latest revision as of 02:52, 6 July 2021
Aero is a Pet usable by the Summoner class. An evolved version of the Pet Trim, Aero boasts even stronger offenses and stats than its unevolved counterpart, giving it enhanced control over the battlefield. While it sacrifices survivability in the process, its raw strength in its ability to handle against bosses is a force to be reckoned with.
Drop Locations
All Aero Eggs through drop from Corruption Investigation: Amduskia.
Rarity | Requirements |
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Corruption Investigation: Amduskia Area Drop | |
Corruption Investigation: Amduskia Area Drop | |
Anga Phandaj (Beast Form) Lv71+ Gryzorus Drago Lv71+ | |
Queen's Nightmare: Earth Depths (XH) 14★ Eggs Collection 1 |
Pet Stats
- Base pet stats at the time of level cap (Excluding Pet Plus Points and Sweets).
Rarity | Level | HP | MEL Pwr | RNG Pwr | TEC Pwr | DEX | MEL Def | RNG Def | TEC Def |
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Initial | 1 | 228 | 55 | 57 | 56 | 44 | 74 | 72 | 83 |
60 | 945 | 689 | 714 | 702 | 168 | 616 | 600 | 689 | |
65 | 992 | 776 | 804 | 790 | 186 | 675 | 657 | 755 | |
70 | 1040 | 862 | 893 | 878 | 203 | 734 | 714 | 821 | |
75 | 1098 | 904 | 937 | 921 | 223 | 793 | 772 | 886 | |
85 | 1186 | 988 | 1024 | 1006 | 264 | 910 | 886 | 1018 | |
90 | 1217 | 1029 | 1067 | 1048 | 285 | 969 | 944 | 1084 | |
100 | 1281 | 1204 | 1248 | 1226 | 337 | 1064 | 1036 | 1190 | |
+ | 110 | 1313 | 1264 | 1310 | 1287 | 354 | 1100 | 1071 | 1230 |
+ | 120 | 1345 | 1324 | 1370 | 1348 | 372 | 1136 | 1107 | 1271 |
+ | 130 | 1468 | 1468 | 1508 | 1508 | 384 | 1170 | 1139 | 1309 |
- Maximum values for Pet Plus Points
HP | MEL Pwr | RNG Pwr | TEC Pwr | DEX |
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130 | 130 | 115 | 100 | 120 |
- The Revive time for Aero is 30 seconds.
Candy Box
Photon Arts
Aero Slam
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Blitz through an enemy at lightning speed. Turns around to face the target after contact.
- Due to its extremely fast execution, it's more favorable to approach a target with this PA instead of using Normal Attack. Any additional targets in the path of Trim and the desired target will also take damage.
- Aero will go through the target and face it from the other side as long as the enemy is within range. This makes it easy to apply Wise Stance, although this also depends on the size of the target and the environment.
- It is possible to fire Aero a limited distance by using this PA with the third-person camera.
- Travel will halt if Aero comes into contact with an environmental obstacle, such as a wall. Normal Attacks do not suffer from this limitation, so consideration in type of approach should be used.
Aero Slash
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Deliver a flurry of strikes using honed wings.
- Strikes five times in a wide radius. Easy to hit multiple targets simultaneously for high damage. Favors weak points in targeting.
- PA automatically stops if the target is defeated or destroyed.
- Due to its long animation, you can either cancel the PA into itself or other PAs, and use the animation to perform other actions while attacking.
- Better PP efficiency compared to Trim.
Aero Barrage
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Somersault while firing feather bullets. Returns to the wielder after execution.
- Deals 8% notation on hit. Somersault inflicts 2% notation, and the damage over time effect inflicts 15% notation for six ticks.
- Bullet inflicts a damage over time effect on contact (indicated by a blue haze appearing around the target). DoT effect ticks up to six times every two seconds.
- Aero Shout increases DoT damage by 66%. DoT damage does not decrease if Shout expires while the DoT is active; similarly, DoT damage does not increase if Shout is used while it is active.
- Effect disappears if Pet is switched.
- DoT is affected by enemy DEF stats, resistances, and weak points.
- You will not lose the DoT effect if the target becomes hidden or otherwise blocked (but not destroyed).
- DoT does not qualify as a status ailment.
- Interaction with Chain Trigger:
- Somersault and initial hit trigger Chain Finish, but the damage over time effect is unaffected.
- DoT effect does not trigger Chain Finish and will continually raise the Chain count while active.
Aero Shout
Name | Stats | Potency | In-game Description | Level Learned |
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- Learned at Lv. 20.
- Emit a howl that boosts the power of certain Photon Arts for a limited time.
- Hits in a small area around Aero. Damage can be approximated to a Launcher's normal attack.
- Upon usage, a spiral aura appears around Aero for 20 seconds. While the aura is active, the damage of Aero Barrage (DoT damage +66%), Aero Slash (+20%) and Aero Spiral (Charge Stage 1/Full Charge +150%) is increased.
Aero Spiral
Name | Stats | Potency | In-game Description | Level Learned |
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- Learned at Lv. 40.
- Store power, then unleash it all in a single slash. Charge up by holding the PA button, then release to attack.
- Deals 8% power notation at no charge, 35% power notation at Charge 1, and 100% notation at full charge. Damage at Charge 1 and Full Charge is boosted by 2.5x under the effects of Aero Shout.
- Affected by Braver's Stance Charge Skills.
- Charges up to two stages by holding the PA button. Charge can be visualized by an aura appearing around both Aero and the player.
- Charge progress can be approximated to three Harmonizer swings at Charge 1, and six swings at Charge 2.
- Due to high PP consumption, Spiral is best used in tandem with Shout with maximum output. Its long charge time also makes it difficult to use, but it is most effective when charged while the enemy is unable to be attacked, such as during transitory phases.
- Combining Charge 1 with Shout outputs higher DPS than Aero Slash with Shout for approximately similar PP consumption.
- Knocks down target regardless of charge.
- Aero becomes immobile during charge, but will not cancel the charge if hit unless it is knocked out. Conversely, the player is able to walk and jump while charging, but if struck by an attack that inflicts knockback, the charge will be cancelled. Charge will also be cancelled if the player moves too far from Aero.
- Adds an additional shockwave compared to Trim.
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