Difference between revisions of "Viola"
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[[Category: Equipment]][[Category: Summoner Equipment]][[Category: Pets]][[Category: Photon Arts]][[Category: Pet Photon Arts]] | [[Category: Equipment]][[Category: Summoner Equipment]][[Category: Pets]][[Category: Photon Arts]][[Category: Pet Photon Arts]] | ||
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Latest revision as of 02:48, 6 July 2021
Viola is a Pet usable by the Summoner class. Resembling a fusion of pegasus and poodle, Violas are advanced pets that can shift forms to focus on speed and PP regen, or power and defense. This mechanic comes with a steep learning curve, though in the hands of a master a Viola is a potent weapon whose durability affords a very aggressive play style.
Drop Locations
to Viola drops from Nightfall Province Exploration and Tokyo Field area drops.
Rarity | Requirements |
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Nightfall Province Exploration (N) Tokyo Field (N) Area Drop | |
Nightfall Province Exploration (VH) Tokyo Field (VH) Area Drop | |
Nightfall Province Exploration (SH) Tokyo Field (SH) Area Drop | |
Lv. 71+ Apos Dorios Lv. 71+ Gwahl Jigmolde | |
Trick or Treat! 2018 (XH) 14★ Eggs Collection 1 |
Pet Stats
- Base pet stats at the time of level cap (Excluding Pet Plus Points and Sweets).
Rarity | Level | HP | MEL Pwr | RNG Pwr | TEC Pwr | DEX | MEL Def | RNG Def | TEC Def |
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Initial | 1 | 411 | 48 | 49 | 49 | 34 | 96 | 94 | 91 |
60 | 1704 | 608 | 614 | 620 | 131 | 794 | 778 | 754 | |
65 | 1789 | 684 | 691 | 698 | 145 | 870 | 852 | 826 | |
70 | 1875 | 760 | 768 | 776 | 161 | 946 | 927 | 898 | |
75 | 1979 | 797 | 806 | 814 | 174 | 1022 | 1001 | 970 | |
85 | 2139 | 871 | 880 | 889 | 206 | 1174 | 1150 | 1114 | |
90 | 2194 | 907 | 917 | 926 | 223 | 1250 | 1224 | 1186 | |
100 | 2309 | 1062 | 1073 | 1084 | 263 | 1372 | 1344 | 1302 | |
+ | 110 | 2367 | 1115 | 1126 | 1138 | 277 | 1419 | 1390 | 1346 |
+ | 120 | 2424 | 1167 | 1179 | 1191 | 291 | 1466 | 1436 | 1391 |
+ | 130 | 2539 | 1335 | 1348 | 1361 | 300 | 1509 | 1478 | 1432 |
- Maximum values for Pet Plus Points
HP | MEL Pwr | RNG Pwr | TEC Pwr | DEX |
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80 | 90 | 115 | 100 | 140 |
- The Revive time for Viola is 30 seconds.
Candy Box
Photon Arts
Viola Slicer
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Viola sweeps twice in a wide arc to the front.
- Power notation: 100% full motion, 40% first swing + 60% second swing.
- You can act immediately after the first swing, but this will cancel the second. This includes using another Viola Slicer.
- Compared with Wanda Slicer the action is faster and higher DEX correction, though power is lower and PP usage is greater.
- Released form:
- The motion is slower, but range and power increase dramatically.
- Power notation: 340% full motion, 160% first swing + 180% second swing.
- Caution is advised as this version can be interrupted with another actions even before the first swing completes.
- Compared to Viola Stomp the average DPS is slightly lower, though PP efficiency is higher.
Viola Stomp
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Viola jumps and stomps back down, generating a shockwave.
- Two shockwaves are generated. One weaker with a wide diameter, the second stronger within a much smaller radius.
- Power notation: 100% full motion, 70% wide + 30% center.
- The center shockwave imparts Stun.
- Enemies that are stunned are vulnerable to Fighter's Chaser Damage bonuses.
- Released form:
- Viola jumps and rears up, bringing down a pair of massive hooves to generate a huge shockwave. The center shockwave shares a higher ratio of the wide's area, and imparts Stun
- Power notation: 320% full motion, 160% wide + 160% center.
- Limited tracking during the rearing up motion.
- Similar to released Viola Slicer, the motion can be interrupted by another action before damage is applied. Careful timing is critical.
- However, this also allows for possible synergy with Techs such as Zondeel or Zanverse.
Viola Assault
Name | Stats | Potency | In-game Description | Level Learned |
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- Starting PA.
- Viola rushes towards the target, inflicting damage to enemies in its path before returning to the player.
- Power notation is as shown (100%).
- Compared with Wanda Assault, the PA has less power and the slightly faster motion.
- Released form:
- Powers up for a moment before launching forward.
- Power notation: 300%.
- Direction judgement is made before the launch. Account carefully for enemy position (OTS if necessary).
Viola Pulser
Name | Stats | Potency | In-game Description | Level Learned |
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- Learned at Lv. 20.
- Viola spirals upward, applying a DoT debuff to the foe.
- Power notation: 100% full duration, 4% initial motion, 12% × 8 DoT duration.
- DoT interval is 2 seconds.
- Released form:
- The attack spiral becomes much more dramatic, accompanying a wider range.
- Power notation: 170% full duration, 10% initial motion, 20% × 8 DoT duration.
- The normal and released PA versions can stack, though reapplying the same one will only refresh the matching DoT.
Viola Change
Name | Stats | Potency | In-game Description | Level Learned |
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- Learned at Lv. 40.
- Viola's cornerstone mechanic. Swaps between normal and released forms.
- When released, the power of PAs is increased, and Viola's defenses are multiplied by 1.4 (before Sweets).
- Normal attack motion and power do not change when released.
- Both active and passive PP recovery suffer a -70% penalty during released form. However, this seems to be subtractive rather than multiplicative. Hence, PP regenerative skills have a dramatic effect on countering the penalty.
- The entirety of the transformation animation provides invulnerability frames.
- Be careful when relying on these invulnerability frames, as Viola's auto-attack can interrupt the motion (Though not the form switch).
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