Difference between revisions of "Viola"

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Nightfall Province Exploration (XH)<br>
 
Nightfall Province Exploration (XH)<br>
 
Tokyo Field (XH) Area Drop<br>
 
Tokyo Field (XH) Area Drop<br>
Las Vegas Field (XH) Area Drop
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Las Vegas Field (XH) Area Drop<br>
 
Imposing Iron Assault (XH)<br>
 
Imposing Iron Assault (XH)<br>
 
Crimson Fellwyrm Over the Castle (XH)<br>
 
Crimson Fellwyrm Over the Castle (XH)<br>
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[[Category: Equipment]][[Category: Summoner Equipment]][[Category: Pets]][[Category: Photon Arts]][[Category: Pet Photon Arts]]
 
[[Category: Equipment]][[Category: Summoner Equipment]][[Category: Pets]][[Category: Photon Arts]][[Category: Pet Photon Arts]]
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Latest revision as of 02:48, 6 July 2021

Viola is a Pet usable by the Summoner class. Resembling a fusion of pegasus and poodle, Violas are advanced pets that can shift forms to focus on speed and PP regen, or power and defense. This mechanic comes with a steep learning curve, though in the hands of a master a Viola is a potent weapon whose durability affords a very aggressive play style.

Viola

Drop Locations

7 to 12 Viola drops from Nightfall Province Exploration and Tokyo Field area drops.

Rarity Requirements
6
7
8 Nightfall Province Exploration (N)

Tokyo Field (N) Area Drop

9
10 Nightfall Province Exploration (VH)

Tokyo Field (VH) Area Drop

11
12 Nightfall Province Exploration (SH)

Tokyo Field (SH) Area Drop

13 Lv. 71+ Apos Dorios

Lv. 71+ Gwahl Jigmolde
Nightfall Province Exploration (XH)
Tokyo Field (XH) Area Drop
Las Vegas Field (XH) Area Drop
Imposing Iron Assault (XH)
Crimson Fellwyrm Over the Castle (XH)
Black Fellwyrm Rises From Ruin (XH)
Wisdom Incarnate (SH)
Longing for Omniscience (XH)
The Next ★13 Collection 1

14 Trick or Treat! 2018 (XH)

14★ Eggs Collection 1

Pet Stats

  • Base pet stats at the time of level cap (Excluding Pet Plus Points and Sweets).
Rarity Level HP MEL Pwr RNG Pwr TEC Pwr DEX MEL Def RNG Def TEC Def
Initial 1 411 48 49 49 34 96 94 91
6 60 1704 608 614 620 131 794 778 754
7 65 1789 684 691 698 145 870 852 826
8 70 1875 760 768 776 161 946 927 898
9 75 1979 797 806 814 174 1022 1001 970
10 85 2139 871 880 889 206 1174 1150 1114
11 90 2194 907 917 926 223 1250 1224 1186
12 100 2309 1062 1073 1084 263 1372 1344 1302
12+ 110 2367 1115 1126 1138 277 1419 1390 1346
13+ 120 2424 1167 1179 1191 291 1466 1436 1391
14+ 130 2539 1335 1348 1361 300 1509 1478 1432
  • Maximum values for Pet Plus Points
HP MEL Pwr RNG Pwr TEC Pwr DEX
80 90 115 100 140
  • The Revive time for Viola is 30 seconds.

Candy Box

UIPetViolaCandyBox.png

Photon Arts

Viola Slicer

Name Stats Potency In-game Description Level Learned
  • UIPetPAViolaSlicer.png
  • Viola Slicer
  • Lv.1-17 PP Cost: 25
  • DEX Correction: 100%
  • Potency Lv.1: 1326
  • Potency Lv.10: 1447
  • Potency Lv.17: 1540
  • Viola Photon Art. A strike that covers a wide area, hitting many enemies at once.
  • Lv.1 at Lv.1
    Lv.10 at Lv.41
    Lv.17 at Lv.76
  • Starting PA.
  • Viola sweeps twice in a wide arc to the front.
    • Power notation: 100% full motion, 40% first swing + 60% second swing.
    • You can act immediately after the first swing, but this will cancel the second. This includes using another Viola Slicer.
    • Compared with Wanda Slicer the action is faster and higher DEX correction, though power is lower and PP usage is greater.
  • Released form:
    • The motion is slower, but range and power increase dramatically.
    • Power notation: 340% full motion, 160% first swing + 180% second swing.
    • Caution is advised as this version can be interrupted with another actions even before the first swing completes.
    • Compared to Viola Stomp the average DPS is slightly lower, though PP efficiency is higher.

Viola Stomp

Name Stats Potency In-game Description Level Learned
  • UIPetPAViolaStomp.png
  • Viola Stomp
  • Lv.1-17 PP Cost: 25
  • DEX Correction: 100%
  • Potency Lv.1: 1194
  • Potency Lv.10: 1303
  • Potency Lv.17: 1394
  • Viola Photon Art. Stomps, producing a shockwave. The center of the shockwave has particularly high intensity.
  • Lv.1 at Lv.1
    Lv.10 at Lv.43
    Lv.17 at Lv.78
  • Starting PA.
  • Viola jumps and stomps back down, generating a shockwave.
    • Two shockwaves are generated. One weaker with a wide diameter, the second stronger within a much smaller radius.
    • Power notation: 100% full motion, 70% wide + 30% center.
    • The center shockwave imparts Stun.
      • Enemies that are stunned are vulnerable to Fighter's Chaser Damage bonuses.
  • Released form:
    • Viola jumps and rears up, bringing down a pair of massive hooves to generate a huge shockwave. The center shockwave shares a higher ratio of the wide's area, and imparts Stun
    • Power notation: 320% full motion, 160% wide + 160% center.
    • Limited tracking during the rearing up motion.
    • Similar to released Viola Slicer, the motion can be interrupted by another action before damage is applied. Careful timing is critical.
    • However, this also allows for possible synergy with Techs such as Zondeel or Zanverse.

Viola Assault

Name Stats Potency In-game Description Level Learned
  • UIPetPAViolaAssault.png
  • Viola Assault
  • Lv.1-17 PP Cost: 10
  • DEX Correction: 100%
  • Potency Lv.1: 621
  • Potency Lv.10: 675
  • Potency Lv.17: 720
  • Viola Photon Art. Charges forth in a straight line while clad in photons, and then returns to the player's side.
  • Lv.1 at Lv.1
    Lv.10 at Lv.42
    Lv.17 at Lv.77
  • Starting PA.
  • Viola rushes towards the target, inflicting damage to enemies in its path before returning to the player.
    • Power notation is as shown (100%).
    • Compared with Wanda Assault, the PA has less power and the slightly faster motion.
  • Released form:
    • Powers up for a moment before launching forward.
    • Power notation: 300%.
    • Direction judgement is made before the launch. Account carefully for enemy position (OTS if necessary).

Viola Pulser

Name Stats Potency In-game Description Level Learned
  • UIPetPAViolaPulser.png
  • Viola Pulser
  • Lv.4-17 PP Cost: 30
  • DEX Correction: 100%
  • Potency Lv.4: 4002
  • Potency Lv.10: 4248
  • Potency Lv.17: 4522
  • Viola Photon Art. Swirls up into the air, attacking enemies. Enemies struck will continue to sustain damage for a period of time.
  • Lv.4 at Lv.20
    Lv.10 at Lv.44
    Lv.17 at Lv.79
  • Learned at Lv. 20.
  • Viola spirals upward, applying a DoT debuff to the foe.
    • Power notation: 100% full duration, 4% initial motion, 12% × 8 DoT duration.
    • DoT interval is 2 seconds.
  • Released form:
    • The attack spiral becomes much more dramatic, accompanying a wider range.
    • Power notation: 170% full duration, 10% initial motion, 20% × 8 DoT duration.
  • The normal and released PA versions can stack, though reapplying the same one will only refresh the matching DoT.

Viola Change

Name Stats Potency In-game Description Level Learned
  • UIPetPAViolaChange.png
  • Viola Change
  • Lv.9-17 PP Cost: 1
  • DEX Correction: 100%
  • Potency Lv.9: 100
  • Potency Lv.10: 100
  • Potency Lv.17: 100
  • Viola Photon Art. Switches into a sluggish, strong mode. Using this Photon Art again will return Viola its original state.
  • Lv.9 at Lv.40
    Lv.10 at Lv.45
    Lv.17 at Lv.80
  • Learned at Lv. 40.
  • Viola's cornerstone mechanic. Swaps between normal and released forms.
    • When released, the power of PAs is increased, and Viola's defenses are multiplied by 1.4 (before Sweets).
    • Normal attack motion and power do not change when released.
    • Both active and passive PP recovery suffer a -70% penalty during released form. However, this seems to be subtractive rather than multiplicative. Hence, PP regenerative skills have a dramatic effect on countering the penalty.
  • The entirety of the transformation animation provides invulnerability frames.
    • Be careful when relying on these invulnerability frames, as Viola's auto-attack can interrupt the motion (Though not the form switch).